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@@ -386,6 +386,7 @@
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- slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt()
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- slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt()
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- slider: initial absolute click is imprecise. change to relative movement slider (same as scrollbar).
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- slider: initial absolute click is imprecise. change to relative movement slider (same as scrollbar).
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- slider: add dragging-based widgets to edit values with mouse (on 2 axises), saving screen real-estate.
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- slider: add dragging-based widgets to edit values with mouse (on 2 axises), saving screen real-estate.
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+ - dragfloat: up/down axis
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- text edit: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now.
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- text edit: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now.
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- text edit: centered text for slider as input text so it matches typical positioning.
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- text edit: centered text for slider as input text so it matches typical positioning.
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- text edit: flag to disable live update of the user buffer.
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- text edit: flag to disable live update of the user buffer.
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@@ -4756,8 +4757,8 @@ void ImGui::SetWindowFontScale(float scale)
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g.FontSize = window->CalcFontSize();
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g.FontSize = window->CalcFontSize();
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}
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}
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-// NB: internally we store CursorPos in absolute screen coordinates because it is more convenient.
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-// Conversion happens as we pass the value to user, but it makes our naming convention dodgy. May want to rename 'DC.CursorPos'.
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+// User generally sees positions in window coordinates. Internally we store CursorPos in absolute screen coordinates because it is more convenient.
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+// Conversion happens as we pass the value to user, but it makes our naming convention confusing because GetCursorPos() == (DC.CursorPos - window.Pos). May want to rename 'DC.CursorPos'.
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ImVec2 ImGui::GetCursorPos()
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ImVec2 ImGui::GetCursorPos()
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{
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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