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@@ -537,6 +537,14 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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global_idx_offset += cmd_list->IdxBuffer.Size;
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global_vtx_offset += cmd_list->VtxBuffer.Size;
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}
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+
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+ // Note: at this point both vkCmdSetViewport() and vkCmdSetScissor() have been called.
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+ // Our last values will leak into user/application rendering IF:
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+ // - Your app uses a pipeline with VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR dynamic state
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+ // - And you forgot to call vkCmdSetViewport() and vkCmdSetScissor() yourself to explicitely set that state.
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+ // If you use VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR you are responsible for setting the values before rendering.
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+ // In theory we should aim to backup/restore those values but I am not sure this is possible.
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+ // If we add a call to vkCmdSetScissor() to cover the full viewport that would fix things for majority of users BUT would made it harder to notice your bug. (See github #4644)
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}
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bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
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