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Nav: Renamed ImGuiNavInput_PadLeft / etc. to ImGuiNavInput_PadLStickLeft. Renamed ImGuiNavInput_PadScrollLeft to ImGuiNavInput_PadRStickLeft, aka removing trying-too-hard semantic from the enums. (#787)

omar há 7 anos atrás
pai
commit
c09016b12a
2 ficheiros alterados com 24 adições e 24 exclusões
  1. 16 16
      imgui.cpp
  2. 8 8
      imgui.h

+ 16 - 16
imgui.cpp

@@ -2667,8 +2667,8 @@ typedef int ImGuiNavDirSource;
 enum ImGuiNavDirSource_
 {
     ImGuiNavDirSource_Key       = 1 << 0,
-    ImGuiNavDirSource_PadStickL = 1 << 1,
-    ImGuiNavDirSource_PadStickR = 1 << 2
+    ImGuiNavDirSource_PadLStick = 1 << 1,
+    ImGuiNavDirSource_PadRStick = 1 << 2
 };
 
 // FIXME-NAV: Expose navigation repeat delay/rate
@@ -2715,11 +2715,11 @@ static ImVec2 GetNavInputAmount2d(ImGuiNavDirSource dir_sources, ImGuiNavReadMod
 {
     ImVec2 delta(0.0f, 0.0f);
     if (dir_sources & ImGuiNavDirSource_Key)
-        delta += ImVec2(GetNavInputAmount(ImGuiNavInput_KeyRight, mode) - GetNavInputAmount(ImGuiNavInput_KeyLeft, mode), GetNavInputAmount(ImGuiNavInput_KeyDown,  mode) - GetNavInputAmount(ImGuiNavInput_KeyUp,   mode));
-    if (dir_sources & ImGuiNavDirSource_PadStickL)
-        delta += ImVec2(GetNavInputAmount(ImGuiNavInput_PadRight, mode) - GetNavInputAmount(ImGuiNavInput_PadLeft, mode), GetNavInputAmount(ImGuiNavInput_PadDown,  mode) - GetNavInputAmount(ImGuiNavInput_PadUp,   mode));
-    if (dir_sources & ImGuiNavDirSource_PadStickR)
-        delta += ImVec2(GetNavInputAmount(ImGuiNavInput_PadScrollRight, mode) - GetNavInputAmount(ImGuiNavInput_PadScrollLeft, mode), GetNavInputAmount(ImGuiNavInput_PadScrollDown,  mode) - GetNavInputAmount(ImGuiNavInput_PadScrollUp,   mode));
+        delta += ImVec2(GetNavInputAmount(ImGuiNavInput_KeyRight, mode)       - GetNavInputAmount(ImGuiNavInput_KeyLeft,       mode), GetNavInputAmount(ImGuiNavInput_KeyDown,        mode) - GetNavInputAmount(ImGuiNavInput_KeyUp,         mode));
+    if (dir_sources & ImGuiNavDirSource_PadLStick)
+        delta += ImVec2(GetNavInputAmount(ImGuiNavInput_PadLStickRight, mode) - GetNavInputAmount(ImGuiNavInput_PadLStickLeft, mode), GetNavInputAmount(ImGuiNavInput_PadLStickDown,  mode) - GetNavInputAmount(ImGuiNavInput_PadLStickUp,   mode));
+    if (dir_sources & ImGuiNavDirSource_PadRStick)
+        delta += ImVec2(GetNavInputAmount(ImGuiNavInput_PadRStickRight, mode) - GetNavInputAmount(ImGuiNavInput_PadRStickLeft, mode), GetNavInputAmount(ImGuiNavInput_PadRStickDown,  mode) - GetNavInputAmount(ImGuiNavInput_PadRStickUp,   mode));
     if (slow_factor != 0.0f && IsNavInputDown(ImGuiNavInput_PadTweakSlow))
         delta *= slow_factor;
     if (fast_factor != 0.0f && IsNavInputDown(ImGuiNavInput_PadTweakFast))
@@ -2768,7 +2768,7 @@ static void ImGui::NavUpdateWindowing()
         // Move window
         if (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoMove))
         {
-            const ImVec2 move_delta = GetNavInputAmount2d(ImGuiNavDirSource_PadStickR, ImGuiNavReadMode_Down);
+            const ImVec2 move_delta = GetNavInputAmount2d(ImGuiNavDirSource_PadRStick, ImGuiNavReadMode_Down);
             if (move_delta.x != 0.0f || move_delta.y != 0.0f)
             {
                 const float move_speed = ImFloor(600 * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y));
@@ -2993,10 +2993,10 @@ static void ImGui::NavUpdate()
         g.NavMoveDir = ImGuiDir_None;
         if (g.NavWindow && !g.NavWindowingTarget && allowed_dir_flags && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs))
         {
-            if ((allowed_dir_flags & (1<<ImGuiDir_Left))  && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadLeft, ImGuiNavInput_KeyLeft, ImGuiNavReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Left;
-            if ((allowed_dir_flags & (1<<ImGuiDir_Right)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadRight,ImGuiNavInput_KeyRight,ImGuiNavReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Right;
-            if ((allowed_dir_flags & (1<<ImGuiDir_Up))    && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadUp,   ImGuiNavInput_KeyUp,   ImGuiNavReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Up;
-            if ((allowed_dir_flags & (1<<ImGuiDir_Down))  && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadDown, ImGuiNavInput_KeyDown, ImGuiNavReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Down;
+            if ((allowed_dir_flags & (1<<ImGuiDir_Left))  && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadLStickLeft, ImGuiNavInput_KeyLeft, ImGuiNavReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Left;
+            if ((allowed_dir_flags & (1<<ImGuiDir_Right)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadLStickRight,ImGuiNavInput_KeyRight,ImGuiNavReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Right;
+            if ((allowed_dir_flags & (1<<ImGuiDir_Up))    && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadLStickUp,   ImGuiNavInput_KeyUp,   ImGuiNavReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Up;
+            if ((allowed_dir_flags & (1<<ImGuiDir_Down))  && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadLStickDown, ImGuiNavInput_KeyDown, ImGuiNavReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Down;
         }
     }
     else
@@ -3038,7 +3038,7 @@ static void ImGui::NavUpdate()
 
         // *Normal* Manual scroll with NavScrollXXX keys
         // Next movement request will clamp the NavId reference rectangle to the visible area, so navigation will resume within those bounds.
-        ImVec2 scroll_dir = GetNavInputAmount2d(ImGuiNavDirSource_PadStickR, ImGuiNavReadMode_Down, 1.0f/10.0f, 10.0f);
+        ImVec2 scroll_dir = GetNavInputAmount2d(ImGuiNavDirSource_PadRStick, ImGuiNavReadMode_Down, 1.0f/10.0f, 10.0f);
         if (scroll_dir.x != 0.0f && window->ScrollbarX)
         {
             SetWindowScrollX(window, ImFloor(window->Scroll.x + scroll_dir.x * scroll_speed));
@@ -5349,7 +5349,7 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
     // Navigation/gamepad resize
     if (g.NavWindowingTarget == window)
     {
-        ImVec2 nav_resize_delta = GetNavInputAmount2d(ImGuiNavDirSource_PadStickL, ImGuiNavReadMode_Down);
+        ImVec2 nav_resize_delta = GetNavInputAmount2d(ImGuiNavDirSource_PadLStick, ImGuiNavReadMode_Down);
         if (nav_resize_delta.x != 0.0f || nav_resize_delta.y != 0.0f)
         {
             const float GAMEPAD_RESIZE_SPEED = 600.0f;
@@ -8394,7 +8394,7 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
         }
         else if (g.ActiveIdSource == ImGuiInputSource_Nav && g.NavActivateDownId == id)
         {
-            const ImVec2 delta2 = GetNavInputAmount2d(ImGuiNavDirSource_Key|ImGuiNavDirSource_PadStickL, ImGuiNavReadMode_RepeatFast, 0.0f, 0.0f);
+            const ImVec2 delta2 = GetNavInputAmount2d(ImGuiNavDirSource_Key|ImGuiNavDirSource_PadLStick, ImGuiNavReadMode_RepeatFast, 0.0f, 0.0f);
             float delta = is_horizontal ? delta2.x : -delta2.y;
             if (delta != 0.0f)
             {
@@ -8741,7 +8741,7 @@ bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_s
             }
             if (g.ActiveIdSource == ImGuiInputSource_Nav)
             {
-                adjust_delta = GetNavInputAmount2d(ImGuiNavDirSource_Key|ImGuiNavDirSource_PadStickL, ImGuiNavReadMode_RepeatFast, 1.0f/10.0f, 10.0f).x;
+                adjust_delta = GetNavInputAmount2d(ImGuiNavDirSource_Key|ImGuiNavDirSource_PadLStick, ImGuiNavReadMode_RepeatFast, 1.0f/10.0f, 10.0f).x;
                 v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision));
             }
             adjust_delta *= v_speed;

+ 8 - 8
imgui.h

@@ -704,14 +704,14 @@ enum ImGuiNavInput_
     ImGuiNavInput_PadCancel,        // close menu/popup/child, lose selection       // e.g. Cross button
     ImGuiNavInput_PadInput,         // text input                                   // e.g. Triangle button
     ImGuiNavInput_PadMenu,          // toggle menu, hold to: focus, move, resize    // e.g. Square button
-    ImGuiNavInput_PadLeft,          // move left, resize window (with PadMenu)      // e.g. D-pad or left stick directions (analog)
-    ImGuiNavInput_PadRight,         // move right
-    ImGuiNavInput_PadUp,            // move up                                      
-    ImGuiNavInput_PadDown,          // move down
-    ImGuiNavInput_PadScrollLeft,    // scroll up, move window (with PadMenu)        // e.g. right stick directions (analog)
-    ImGuiNavInput_PadScrollRight,   // scroll right
-    ImGuiNavInput_PadScrollUp,      // scroll up
-    ImGuiNavInput_PadScrollDown,    // scroll down
+    ImGuiNavInput_PadLStickLeft,    // move left, resize window (with PadMenu)      // e.g. D-pad + left stick directions (analog)
+    ImGuiNavInput_PadLStickRight,   // move right
+    ImGuiNavInput_PadLStickUp,      // move up                                      
+    ImGuiNavInput_PadLStickDown,    // move down
+    ImGuiNavInput_PadRStickLeft,    // scroll up, move window (with PadMenu)        // e.g. right stick directions (analog)
+    ImGuiNavInput_PadRStickRight,   // scroll right
+    ImGuiNavInput_PadRStickUp,      // scroll up
+    ImGuiNavInput_PadRStickDown,    // scroll down
     ImGuiNavInput_PadFocusPrev,     // next window (with PadMenu)                   // e.g. L-trigger
     ImGuiNavInput_PadFocusNext,     // prev window (with PadMenu)                   // e.g. R-trigger
     ImGuiNavInput_PadTweakSlow,     // slower tweaks                                // e.g. L-trigger, analog