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@@ -60,6 +60,7 @@ Other changes:
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- IO: added 'void* platform_io.Renderer_RenderState' which is set during the
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ImGui_ImplXXXX_RenderDrawData() of standard backend to expose selected render
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state to draw callbacks. (#6969, #5834, #7468, #3590)
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+- IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
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- DrawList: AddCallback() added an optional size parameter allowing to copy and
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store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
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- If userdata_size == 0: we copy/store the 'userdata' argument as-is (existing behavior).
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@@ -480,6 +481,7 @@ Other changes:
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which was pressed over void/underlying app, which is consistent/needed to allow the
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mouse up event of a drag over void/underlying app to catch release. (#1392) [@Moka42]
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- IO: Added io.ClearInputMouse() to clear mouse state. (#4921)
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+- IO: Added ImGuiConfigFlags_NoKeyboard for consistency and convenience. (#4921)
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- Windows: BeginChild(): fixed a glitch when during a resize of a child window which is
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tightly close to the boundaries of its parent (e.g. with zero WindowPadding), the child
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position could have temporarily be moved around by erroneous padding application. (#7706)
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