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Allegro 5 example: formatting, match other example structure, fixed mouse buttons.

ocornut 10 ani în urmă
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c58d61dfd1

+ 186 - 174
examples/allegro5_example/imgui_impl_a5.cpp

@@ -13,215 +13,227 @@
 #include <allegro5/allegro_windows.h>
 #endif
 
-
-static ALLEGRO_DISPLAY *g_disp = NULL;
-static ALLEGRO_BITMAP *g_img = NULL;
-static double g_time = 0.0;
-
+// Data
+static ALLEGRO_DISPLAY* g_Display = NULL;
+static ALLEGRO_BITMAP*  g_Surface = NULL;
+static double           g_Time = 0.0;
 
 static void ImGui_ImplA5_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count)
 {
-  if (cmd_lists_count == 0) return;
-
-  const float width = ImGui::GetIO().DisplaySize.x;
-  const float height = ImGui::GetIO().DisplaySize.y;
-
-  const float bw = al_get_bitmap_width(g_img);
-  const float bh = al_get_bitmap_height(g_img);
-
-  int op, src, dst;
-  al_get_blender(&op, &src, &dst);
-  al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);
-
-  #define OFFSETOF(TYPE, ELEMENT) ((size_t)&(((TYPE *)0)->Element))
-  for (int n=0; n < cmd_lists_count; ++n) {
-    const ImDrawList* cmd_list = cmd_lists[n];
-    static ImVector<ALLEGRO_VERTEX> vertices;
-    vertices.reserve(cmd_list->vtx_buffer.size());
-    vertices.clear();
-    for (int i = 0; i < cmd_list->vtx_buffer.size(); ++i) {
-      ALLEGRO_VERTEX v;
-      const ImDrawVert &dv = cmd_list->vtx_buffer[i];
-      v.x = dv.pos.x;
-      v.y = dv.pos.y;
-      v.z = 0;
-      v.u = dv.uv.x * bw;
-      v.v = dv.uv.y * bh;
-      unsigned char *c = (unsigned char*)&dv.col;
-      v.color = al_map_rgba(c[0], c[1], c[2], c[3]);
-      vertices.push_back(v);
-    }
-    int vtx_offset = 0;
-    for (size_t cmd_i=0; cmd_i < cmd_list->commands.size(); ++cmd_i) {
-      const ImDrawCmd *pcmd = &cmd_list->commands[cmd_i];
-      if (pcmd->user_callback) {
-        pcmd->user_callback(cmd_list, pcmd);
-      }
-      else {
-        ALLEGRO_BITMAP *tex = (ALLEGRO_BITMAP*)pcmd->texture_id;
-        al_set_clipping_rectangle(pcmd->clip_rect.x, pcmd->clip_rect.y, pcmd->clip_rect.z, pcmd->clip_rect.w);
-        al_draw_prim(&vertices[0], NULL, tex, vtx_offset, vtx_offset+pcmd->vtx_count, ALLEGRO_PRIM_TRIANGLE_LIST);
-      }
-      vtx_offset += pcmd->vtx_count;
+    const float width = ImGui::GetIO().DisplaySize.x;
+    const float height = ImGui::GetIO().DisplaySize.y;
+
+    const float bw = al_get_bitmap_width(g_Surface);
+    const float bh = al_get_bitmap_height(g_Surface);
+
+    int op, src, dst;
+    al_get_blender(&op, &src, &dst);
+    al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);
+
+    #define OFFSETOF(TYPE, ELEMENT) ((size_t)&(((TYPE *)0)->Element))
+    for (int n=0; n < cmd_lists_count; ++n) 
+    {
+        const ImDrawList* cmd_list = cmd_lists[n];
+        static ImVector<ALLEGRO_VERTEX> vertices;
+        vertices.reserve(cmd_list->vtx_buffer.size());
+        vertices.clear();
+        for (int i = 0; i < cmd_list->vtx_buffer.size(); ++i) 
+        {
+            ALLEGRO_VERTEX v;
+            const ImDrawVert &dv = cmd_list->vtx_buffer[i];
+            v.x = dv.pos.x;
+            v.y = dv.pos.y;
+            v.z = 0;
+            v.u = dv.uv.x * bw;
+            v.v = dv.uv.y * bh;
+            unsigned char *c = (unsigned char*)&dv.col;
+            v.color = al_map_rgba(c[0], c[1], c[2], c[3]);
+            vertices.push_back(v);
+        }
+        int vtx_offset = 0;
+        for (size_t cmd_i=0; cmd_i < cmd_list->commands.size(); ++cmd_i) 
+        {
+            const ImDrawCmd *pcmd = &cmd_list->commands[cmd_i];
+            if (pcmd->user_callback) 
+            {
+                pcmd->user_callback(cmd_list, pcmd);
+            }
+            else 
+            {
+                ALLEGRO_BITMAP *tex = (ALLEGRO_BITMAP*)pcmd->texture_id;
+                al_set_clipping_rectangle(pcmd->clip_rect.x, pcmd->clip_rect.y, pcmd->clip_rect.z, pcmd->clip_rect.w);
+                al_draw_prim(&vertices[0], NULL, tex, vtx_offset, vtx_offset+pcmd->vtx_count, ALLEGRO_PRIM_TRIANGLE_LIST);
+            }
+            vtx_offset += pcmd->vtx_count;
+        }
     }
-  }
-  #undef OFFSETOF
+    #undef OFFSETOF
 
-  // restore state
-  al_set_blender(op, src, dst);
-  al_set_clipping_rectangle(0, 0, al_get_display_width(g_disp), al_get_display_height(g_disp));
+    // restore state
+    al_set_blender(op, src, dst);
+    al_set_clipping_rectangle(0, 0, al_get_display_width(g_Display), al_get_display_height(g_Display));
 }
 
-
 bool Imgui_ImplA5_CreateDeviceObjects()
 {
-  ImGuiIO &io = ImGui::GetIO();
-
-  unsigned char *pixels;
-  int width, height;
-  io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
-
-  int flags = al_get_new_bitmap_flags();
-  int fmt = al_get_new_bitmap_format();
-  al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP|ALLEGRO_MIN_LINEAR|ALLEGRO_MAG_LINEAR);
-  al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
-  ALLEGRO_BITMAP *img = al_create_bitmap(width, height);
-  // restore bitmap state
-  al_set_new_bitmap_flags(flags);
-  al_set_new_bitmap_format(fmt);
-  if (!img) return false;
-
-  ALLEGRO_LOCKED_REGION *locked_img;
-  locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
-  if (!locked_img) {
+    ImGuiIO &io = ImGui::GetIO();
+
+    // Build texture
+    unsigned char *pixels;
+    int width, height;
+    io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
+
+    // Create texture
+    int flags = al_get_new_bitmap_flags();
+    int fmt = al_get_new_bitmap_format();
+    al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP|ALLEGRO_MIN_LINEAR|ALLEGRO_MAG_LINEAR);
+    al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
+    ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
+    al_set_new_bitmap_flags(flags);
+    al_set_new_bitmap_format(fmt);
+    if (!img) 
+        return false;
+
+    ALLEGRO_LOCKED_REGION *locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
+    if (!locked_img) 
+    {
+        al_destroy_bitmap(img);
+        return false;
+    }
+    memcpy(locked_img->data, pixels, sizeof(int)*width*height);
+    al_unlock_bitmap(img);
+
+    // Convert software texture to hardware texture.
+    ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
     al_destroy_bitmap(img);
-    return false;
-  }
-  memcpy(locked_img->data, pixels, sizeof(int)*width*height);
-  al_unlock_bitmap(img);
+    if (!cloned_img) 
+        return false;
 
-  // convert software texture to hardware texture.
-  ALLEGRO_BITMAP *cloned_img = al_clone_bitmap(img);
-  al_destroy_bitmap(img);
-  if (!cloned_img) return false;
-  
-  io.Fonts->TexID = cloned_img;
+    // Store our identifier
+    io.Fonts->TexID = (void*)cloned_img;
+    g_Surface = cloned_img;
 
-  g_img = cloned_img;
+    // Cleanup (don't clear the input data if you want to append new fonts later)
+    io.Fonts->ClearInputData();
+    io.Fonts->ClearTexData();
 
-  return true;
+    return true;
 }
 
-
 void ImGui_ImplA5_InvalidateDeviceObjects()
 {
-  if (g_img) {
-    al_destroy_bitmap(g_img);
-    ImGui::GetIO().Fonts->TexID = NULL;
-    g_img = NULL;
-  }
+    if (g_Surface) 
+    {
+        al_destroy_bitmap(g_Surface);
+        ImGui::GetIO().Fonts->TexID = NULL;
+        g_Surface = NULL;
+    }
 }
 
-
-bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY *disp)
+bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display)
 {
-  g_disp = disp;
-
-  ImGuiIO& io = ImGui::GetIO();
-  io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
-  io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT;
-  io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT;
-  io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP;
-  io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN;
-  io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME;
-  io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END;
-  io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE;
-  io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE;
-  io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER;
-  io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE;
-  io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A;
-  io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C;
-  io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V;
-  io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X;
-  io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y;
-  io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;
-
-  io.RenderDrawListsFn = ImGui_ImplA5_RenderDrawLists;
-
+    g_Display = display;
+
+    ImGuiIO& io = ImGui::GetIO();
+    io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
+    io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT;
+    io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT;
+    io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP;
+    io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN;
+    io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME;
+    io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END;
+    io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE;
+    io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE;
+    io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER;
+    io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE;
+    io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A;
+    io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C;
+    io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V;
+    io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X;
+    io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y;
+    io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;
+
+    io.RenderDrawListsFn = ImGui_ImplA5_RenderDrawLists;
 #ifdef _WIN32
-  io.ImeWindowHandle = al_get_win_window_handle(disp);
+    io.ImeWindowHandle = al_get_win_window_handle(g_Display);
 #endif
 
-  return true;
+    return true;
 }
 
-
 void ImGui_ImplA5_Shutdown()
 {
-  ImGui_ImplA5_InvalidateDeviceObjects();
-  ImGui::Shutdown();
+    ImGui_ImplA5_InvalidateDeviceObjects();
+    ImGui::Shutdown();
 }
 
-
-void ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT *ev)
+bool ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT *ev)
 {
-  ImGuiIO &io = ImGui::GetIO();
-
-  switch (ev->type) {
-  case ALLEGRO_EVENT_MOUSE_AXES:
-    io.MouseWheel += ev->mouse.dz;
-    break;
-  case ALLEGRO_EVENT_KEY_CHAR:
-    if (ev->keyboard.display == g_disp) {
-      io.KeysDown[ev->keyboard.keycode] = true;
-      if (ev->keyboard.unichar > 0 && ev->keyboard.unichar < 0x10000)
-        io.AddInputCharacter((unsigned short)ev->keyboard.unichar);
+    ImGuiIO &io = ImGui::GetIO();
+
+    switch (ev->type) 
+    {
+    case ALLEGRO_EVENT_MOUSE_AXES:
+        io.MouseWheel += ev->mouse.dz;
+        return true;
+    case ALLEGRO_EVENT_KEY_CHAR:
+        if (ev->keyboard.display == g_Display) 
+        {
+            io.KeysDown[ev->keyboard.keycode] = true;
+            if (ev->keyboard.unichar > 0 && ev->keyboard.unichar < 0x10000)
+                io.AddInputCharacter((unsigned short)ev->keyboard.unichar);
+        }
+        return true;
+    case ALLEGRO_EVENT_KEY_UP:
+        if (ev->keyboard.display == g_Display)
+            io.KeysDown[ev->keyboard.keycode] = false;
+        return true;
     }
-    break;
-  case ALLEGRO_EVENT_KEY_UP:
-    if (ev->keyboard.display == g_disp)
-      io.KeysDown[ev->keyboard.keycode] = false;
-    break;
-  default:
-    break;
-  }
+    return false;
 }
 
 
 void ImGui_ImplA5_NewFrame()
 {
-  if (!g_img) Imgui_ImplA5_CreateDeviceObjects();
-
-  ImGuiIO &io = ImGui::GetIO();
-
-  int w, h;
-  w = al_get_display_width(g_disp);
-  h = al_get_display_height(g_disp);
-  io.DisplaySize = ImVec2((float)w, (float)h);
-
-  double current_time = al_get_time();
-  io.DeltaTime = g_time > 0.0 ? (float)(current_time - g_time) : (float)(1.0f/60.0f);
-  g_time = current_time;
-  
-  ALLEGRO_KEYBOARD_STATE keys;
-  al_get_keyboard_state(&keys);
-  io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEYMOD_CTRL);
-  io.KeyShift = al_key_down(&keys, ALLEGRO_KEYMOD_SHIFT);
-  io.KeyAlt = al_key_down(&keys, ALLEGRO_KEYMOD_ALT);
-
-  ALLEGRO_MOUSE_STATE mouse;
-  if (keys.display == g_disp) {
+    if (!g_Surface) 
+        Imgui_ImplA5_CreateDeviceObjects();
+
+    ImGuiIO &io = ImGui::GetIO();
+
+    // Setup display size (every frame to accommodate for window resizing)
+    int w, h;
+    w = al_get_display_width(g_Display);
+    h = al_get_display_height(g_Display);
+    io.DisplaySize = ImVec2((float)w, (float)h);
+
+    // Setup time step
+    double current_time = al_get_time();
+    io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
+    g_Time = current_time;
+
+    // Setup inputs
+    ALLEGRO_KEYBOARD_STATE keys;
+    al_get_keyboard_state(&keys);
+    io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEYMOD_CTRL);
+    io.KeyShift = al_key_down(&keys, ALLEGRO_KEYMOD_SHIFT);
+    io.KeyAlt = al_key_down(&keys, ALLEGRO_KEYMOD_ALT);
+
+    ALLEGRO_MOUSE_STATE mouse;
+    if (keys.display == g_Display) 
+    {
+        al_get_mouse_state(&mouse);
+        io.MousePos = ImVec2((float)mouse.x, (float)mouse.y);
+    }
+    else 
+    {
+        io.MousePos = ImVec2(-1, -1);
+    }
+
     al_get_mouse_state(&mouse);
-    io.MousePos = ImVec2((float)mouse.x, (float)mouse.y);
-  }
-  else {
-    io.MousePos = ImVec2(-1, -1);
-  }
-
-  al_get_mouse_state(&mouse);
-  io.MouseDown[0] = mouse.buttons & 1;
-  io.MouseDown[1] = mouse.buttons & 2;
-  io.MouseDown[2] = mouse.buttons & 3;
-  
-  ImGui::NewFrame();
+    io.MouseDown[0] = mouse.buttons & (1 << 0);
+    io.MouseDown[1] = mouse.buttons & (1 << 1);
+    io.MouseDown[2] = mouse.buttons & (1 << 2);
+
+    // Start the frame
+    ImGui::NewFrame();
 }

+ 1 - 1
examples/allegro5_example/imgui_impl_a5.h

@@ -11,7 +11,7 @@ bool    ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display);
 void    ImGui_ImplA5_Shutdown();
 void    ImGui_ImplA5_NewFrame();
 
-void    ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT* event);
+bool    ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT* event);
 
 // Use if you want to reset your rendering device without losing ImGui state.
 bool    Imgui_ImplA5_CreateDeviceObjects();