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Merge branch 'master' into docking

# Conflicts:
#	imgui.cpp
#	imgui.h
ocornut 4 rokov pred
rodič
commit
c58fb46411
5 zmenil súbory, kde vykonal 24 pridanie a 10 odobranie
  1. 8 1
      docs/CHANGELOG.txt
  2. 1 1
      imgui.h
  3. 1 0
      imgui_demo.cpp
  4. 1 1
      imgui_tables.cpp
  5. 13 7
      imgui_widgets.cpp

+ 8 - 1
docs/CHANGELOG.txt

@@ -124,7 +124,14 @@ Other Changes:
   to common idioms (e.g. passing .data(), .data() + .size() from a null string). (#3615)
 - Nav: Fixed toggling menu layer with Alt or exiting menu layer with Esc not moving mouse when
   the NavEnableSetMousePos config flag is set.
-- Menus: adjust closing logic to accomodate for varying font size and dpi.
+- Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when
+  activated with mouse. More specifically: BeginTabItem(), the scrolling arrows of BeginTabBar(),
+  the arrow section of TreeNode(), the +/- buttons of InputInt()/InputFloat(), Selectable() with
+  ImGuiSelectableFlags_SelectOnRelease. More generally: any direct use of ButtonBehavior() with
+  the PressedOnClick/PressedOnDoubleClick/PressedOnRelease button policy.
+- Menus: Fixed vertical alignments of MenuItem() calls within a menu bar. (broken in 1.84). (#4538)
+- Menus: Adjust closing logic to accomodate for varying font size and dpi.
+- Menus: Fixed crash when navigating left inside a child window inside a sub-menu. (#4510).
 - Drag and Drop: Fixed using BeginDragDropSource() inside a BeginChild() that returned false. (#4515)
 - PlotHistogram: Fixed zero-line position when manually specifying min<0 and max>0. (#4349) [@filippocrocchini]
 - IO: Added 'io.WantCaptureMouseUnlessPopupClose' alternative to `io.WantCaptureMouse'. (#4480)

+ 1 - 1
imgui.h

@@ -65,7 +65,7 @@ Index of this file:
 // Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
 #define IMGUI_VERSION               "1.85 WIP"
-#define IMGUI_VERSION_NUM           18412
+#define IMGUI_VERSION_NUM           18414
 #define IMGUI_CHECKVERSION()        ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
 #define IMGUI_HAS_TABLE
 #define IMGUI_HAS_VIEWPORT          // Viewport WIP branch

+ 1 - 0
imgui_demo.cpp

@@ -396,6 +396,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
             ImGui::MenuItem("Documents", NULL, &show_app_documents);
             ImGui::EndMenu();
         }
+        //if (ImGui::MenuItem("MenuItem")) {} // You can also use MenuItem() inside a menu bar!
         if (ImGui::BeginMenu("Tools"))
         {
             ImGui::MenuItem("Metrics/Debugger", NULL, &show_app_metrics);

+ 1 - 1
imgui_tables.cpp

@@ -1170,7 +1170,7 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
         KeepAliveID(column_id);
 
         bool hovered = false, held = false;
-        bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick);
+        bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_NoNavFocus);
         if (pressed && IsMouseDoubleClicked(0))
         {
             TableSetColumnWidthAutoSingle(table, column_n);

+ 13 - 7
imgui_widgets.cpp

@@ -571,6 +571,8 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
                         ClearActiveID();
                     else
                         SetActiveID(id, window); // Hold on ID
+                    if (!(flags & ImGuiButtonFlags_NoNavFocus))
+                        SetFocusID(id, window);
                     g.ActiveIdMouseButton = mouse_button_clicked;
                     FocusWindow(window);
                 }
@@ -581,6 +583,8 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
                 const bool has_repeated_at_least_once = (flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[mouse_button_released] >= g.IO.KeyRepeatDelay;
                 if (!has_repeated_at_least_once)
                     pressed = true;
+                if (!(flags & ImGuiButtonFlags_NoNavFocus))
+                    SetFocusID(id, window);
                 ClearActiveID();
             }
 
@@ -6860,7 +6864,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
     }
     else
     {
-        // Menu inside a menu
+        // Menu inside a regular/vertical menu
         // (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f.
         //  Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system.
         popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
@@ -6981,11 +6985,12 @@ void ImGui::EndMenu()
     // However, it means that with the current code, a BeginMenu() from outside another menu or a menu-bar won't be closable with the Left direction.
     ImGuiContext& g = *GImGui;
     ImGuiWindow* window = g.CurrentWindow;
-    if (g.NavWindow && g.NavWindow->ParentWindow == window && g.NavMoveDir == ImGuiDir_Left && NavMoveRequestButNoResultYet() && window->DC.LayoutType == ImGuiLayoutType_Vertical)
-    {
-        ClosePopupToLevel(g.BeginPopupStack.Size, true);
-        NavMoveRequestCancel();
-    }
+    if (g.NavMoveDir == ImGuiDir_Left && NavMoveRequestButNoResultYet() && window->DC.LayoutType == ImGuiLayoutType_Vertical)
+        if (g.NavWindow && (g.NavWindow->RootWindowForNav->Flags & ImGuiWindowFlags_Popup) && g.NavWindow->RootWindowForNav->ParentWindow == window)
+        {
+            ClosePopupToLevel(g.BeginPopupStack.Size, true);
+            NavMoveRequestCancel();
+        }
 
     EndPopup();
 }
@@ -7015,10 +7020,11 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
         // Note that in this situation: we don't render the shortcut, we render a highlight instead of the selected tick mark.
         float w = label_size.x;
         window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f);
+        ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
         PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
         pressed = Selectable("", selected, flags, ImVec2(w, 0.0f));
         PopStyleVar();
-        RenderText(pos + ImVec2(offsets->OffsetLabel, 0.0f), label);
+        RenderText(text_pos, label);
         window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
     }
     else