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InputText, Nav: fixed tabbing through InputTextMultiline(). (#4761, #3092)

Messy... Broken by 66f0fb9. Added ImGuiItemFlags_NoTabStop to EndGroup() ahead of time (not strictly needed here).
ocornut 3 лет назад
Родитель
Сommit
c5db276521
3 измененных файлов с 19 добавлено и 15 удалено
  1. 1 1
      imgui.cpp
  2. 11 10
      imgui_demo.cpp
  3. 7 4
      imgui_widgets.cpp

+ 1 - 1
imgui.cpp

@@ -7942,7 +7942,7 @@ void ImGui::EndGroup()
 
 
     window->DC.CurrLineTextBaseOffset = ImMax(window->DC.PrevLineTextBaseOffset, group_data.BackupCurrLineTextBaseOffset);      // FIXME: Incorrect, we should grab the base offset from the *first line* of the group but it is hard to obtain now.
     window->DC.CurrLineTextBaseOffset = ImMax(window->DC.PrevLineTextBaseOffset, group_data.BackupCurrLineTextBaseOffset);      // FIXME: Incorrect, we should grab the base offset from the *first line* of the group but it is hard to obtain now.
     ItemSize(group_bb.GetSize());
     ItemSize(group_bb.GetSize());
-    ItemAdd(group_bb, 0);
+    ItemAdd(group_bb, 0, NULL, ImGuiItemFlags_NoTabStop);
 
 
     // If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive(), IsItemDeactivated() etc. will be functional on the entire group.
     // If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive(), IsItemDeactivated() etc. will be functional on the entire group.
     // It would be be neater if we replaced window.DC.LastItemId by e.g. 'bool LastItemIsActive', but would put a little more burden on individual widgets.
     // It would be be neater if we replaced window.DC.LastItemId by e.g. 'bool LastItemIsActive', but would put a little more burden on individual widgets.

+ 11 - 10
imgui_demo.cpp

@@ -2285,7 +2285,7 @@ static void ShowDemoWindowWidgets()
         // Select an item type
         // Select an item type
         const char* item_names[] =
         const char* item_names[] =
         {
         {
-            "Text", "Button", "Button (w/ repeat)", "Checkbox", "SliderFloat", "InputText", "InputFloat",
+            "Text", "Button", "Button (w/ repeat)", "Checkbox", "SliderFloat", "InputText", "InputTextMultiline", "InputFloat",
             "InputFloat3", "ColorEdit4", "Selectable", "MenuItem", "TreeNode", "TreeNode (w/ double-click)", "Combo", "ListBox"
             "InputFloat3", "ColorEdit4", "Selectable", "MenuItem", "TreeNode", "TreeNode (w/ double-click)", "Combo", "ListBox"
         };
         };
         static int item_type = 4;
         static int item_type = 4;
@@ -2308,15 +2308,16 @@ static void ShowDemoWindowWidgets()
         if (item_type == 3) { ret = ImGui::Checkbox("ITEM: Checkbox", &b); }                            // Testing checkbox
         if (item_type == 3) { ret = ImGui::Checkbox("ITEM: Checkbox", &b); }                            // Testing checkbox
         if (item_type == 4) { ret = ImGui::SliderFloat("ITEM: SliderFloat", &col4f[0], 0.0f, 1.0f); }   // Testing basic item
         if (item_type == 4) { ret = ImGui::SliderFloat("ITEM: SliderFloat", &col4f[0], 0.0f, 1.0f); }   // Testing basic item
         if (item_type == 5) { ret = ImGui::InputText("ITEM: InputText", &str[0], IM_ARRAYSIZE(str)); }  // Testing input text (which handles tabbing)
         if (item_type == 5) { ret = ImGui::InputText("ITEM: InputText", &str[0], IM_ARRAYSIZE(str)); }  // Testing input text (which handles tabbing)
-        if (item_type == 6) { ret = ImGui::InputFloat("ITEM: InputFloat", col4f, 1.0f); }               // Testing +/- buttons on scalar input
-        if (item_type == 7) { ret = ImGui::InputFloat3("ITEM: InputFloat3", col4f); }                   // Testing multi-component items (IsItemXXX flags are reported merged)
-        if (item_type == 8) { ret = ImGui::ColorEdit4("ITEM: ColorEdit4", col4f); }                     // Testing multi-component items (IsItemXXX flags are reported merged)
-        if (item_type == 9) { ret = ImGui::Selectable("ITEM: Selectable"); }                            // Testing selectable item
-        if (item_type == 10){ ret = ImGui::MenuItem("ITEM: MenuItem"); }                                // Testing menu item (they use ImGuiButtonFlags_PressedOnRelease button policy)
-        if (item_type == 11){ ret = ImGui::TreeNode("ITEM: TreeNode"); if (ret) ImGui::TreePop(); }     // Testing tree node
-        if (item_type == 12){ ret = ImGui::TreeNodeEx("ITEM: TreeNode w/ ImGuiTreeNodeFlags_OpenOnDoubleClick", ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_NoTreePushOnOpen); } // Testing tree node with ImGuiButtonFlags_PressedOnDoubleClick button policy.
-        if (item_type == 13){ const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::Combo("ITEM: Combo", &current, items, IM_ARRAYSIZE(items)); }
-        if (item_type == 14){ const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::ListBox("ITEM: ListBox", &current, items, IM_ARRAYSIZE(items), IM_ARRAYSIZE(items)); }
+        if (item_type == 6) { ret = ImGui::InputTextMultiline("ITEM: InputTextMultiline", &str[0], IM_ARRAYSIZE(str)); } // Testing input text (which uses a child window)
+        if (item_type == 7) { ret = ImGui::InputFloat("ITEM: InputFloat", col4f, 1.0f); }               // Testing +/- buttons on scalar input
+        if (item_type == 8) { ret = ImGui::InputFloat3("ITEM: InputFloat3", col4f); }                   // Testing multi-component items (IsItemXXX flags are reported merged)
+        if (item_type == 9) { ret = ImGui::ColorEdit4("ITEM: ColorEdit4", col4f); }                     // Testing multi-component items (IsItemXXX flags are reported merged)
+        if (item_type == 10){ ret = ImGui::Selectable("ITEM: Selectable"); }                            // Testing selectable item
+        if (item_type == 11){ ret = ImGui::MenuItem("ITEM: MenuItem"); }                                // Testing menu item (they use ImGuiButtonFlags_PressedOnRelease button policy)
+        if (item_type == 12){ ret = ImGui::TreeNode("ITEM: TreeNode"); if (ret) ImGui::TreePop(); }     // Testing tree node
+        if (item_type == 13){ ret = ImGui::TreeNodeEx("ITEM: TreeNode w/ ImGuiTreeNodeFlags_OpenOnDoubleClick", ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_NoTreePushOnOpen); } // Testing tree node with ImGuiButtonFlags_PressedOnDoubleClick button policy.
+        if (item_type == 14){ const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::Combo("ITEM: Combo", &current, items, IM_ARRAYSIZE(items)); }
+        if (item_type == 15){ const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::ListBox("ITEM: ListBox", &current, items, IM_ARRAYSIZE(items), IM_ARRAYSIZE(items)); }
 
 
         // Display the values of IsItemHovered() and other common item state functions.
         // Display the values of IsItemHovered() and other common item state functions.
         // Note that the ImGuiHoveredFlags_XXX flags can be combined.
         // Note that the ImGuiHoveredFlags_XXX flags can be combined.

+ 7 - 4
imgui_widgets.cpp

@@ -3979,6 +3979,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
     ImGuiWindow* draw_window = window;
     ImGuiWindow* draw_window = window;
     ImVec2 inner_size = frame_size;
     ImVec2 inner_size = frame_size;
     ImGuiItemStatusFlags item_status_flags = 0;
     ImGuiItemStatusFlags item_status_flags = 0;
+    ImGuiLastItemData item_data_backup;
     if (is_multiline)
     if (is_multiline)
     {
     {
         ImVec2 backup_pos = window->DC.CursorPos;
         ImVec2 backup_pos = window->DC.CursorPos;
@@ -3989,6 +3990,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
             return false;
             return false;
         }
         }
         item_status_flags = g.LastItemData.StatusFlags;
         item_status_flags = g.LastItemData.StatusFlags;
+        item_data_backup = g.LastItemData;
         window->DC.CursorPos = backup_pos;
         window->DC.CursorPos = backup_pos;
 
 
         // We reproduce the contents of BeginChildFrame() in order to provide 'label' so our window internal data are easier to read/debug.
         // We reproduce the contents of BeginChildFrame() in order to provide 'label' so our window internal data are easier to read/debug.
@@ -4773,18 +4775,19 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
         // For focus requests to work on our multiline we need to ensure our child ItemAdd() call specifies the ImGuiItemFlags_Inputable (ref issue #4761)...
         // For focus requests to work on our multiline we need to ensure our child ItemAdd() call specifies the ImGuiItemFlags_Inputable (ref issue #4761)...
         Dummy(ImVec2(text_size.x, text_size.y + style.FramePadding.y));
         Dummy(ImVec2(text_size.x, text_size.y + style.FramePadding.y));
         ImGuiItemFlags backup_item_flags = g.CurrentItemFlags;
         ImGuiItemFlags backup_item_flags = g.CurrentItemFlags;
-        g.CurrentItemFlags |= ImGuiItemFlags_Inputable;
+        g.CurrentItemFlags |= ImGuiItemFlags_Inputable | ImGuiItemFlags_NoTabStop;
         EndChild();
         EndChild();
+        item_data_backup.StatusFlags |= (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredWindow);
         g.CurrentItemFlags = backup_item_flags;
         g.CurrentItemFlags = backup_item_flags;
 
 
         // ...and then we need to undo the group overriding last item data, which gets a bit messy as EndGroup() tries to forward scrollbar being active...
         // ...and then we need to undo the group overriding last item data, which gets a bit messy as EndGroup() tries to forward scrollbar being active...
-        ImGuiLastItemData item_data = g.LastItemData;
+        // FIXME: This quite messy/tricky, should attempt to get rid of the child window.
         EndGroup();
         EndGroup();
         if (g.LastItemData.ID == 0)
         if (g.LastItemData.ID == 0)
         {
         {
             g.LastItemData.ID = id;
             g.LastItemData.ID = id;
-            g.LastItemData.InFlags = item_data.InFlags;
-            g.LastItemData.StatusFlags = item_data.StatusFlags;
+            g.LastItemData.InFlags = item_data_backup.InFlags;
+            g.LastItemData.StatusFlags = item_data_backup.StatusFlags;
         }
         }
     }
     }