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@@ -96,7 +96,7 @@
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static const int TABLE_DRAW_CHANNEL_BG0 = 0;
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static const int TABLE_DRAW_CHANNEL_BG1_FROZEN = 1;
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static const int TABLE_DRAW_CHANNEL_UNCLIPPED = 2; // When using ImGuiTableFlags_NoClip
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-static const float TABLE_BORDER_SIZE = 1.0f; // FIXME-TABLE: Currently hard-coded.
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+static const float TABLE_BORDER_SIZE = 1.0f; // FIXME-TABLE: Currently hard-coded because of clipping assumptions with outer borders rendering.
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static const float TABLE_RESIZE_SEPARATOR_HALF_THICKNESS = 4.0f; // Extend outside inner borders.
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static const float TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER = 0.06f; // Delay/timer before making the hover feedback (color+cursor) visible because tables/columns tends to be more cramped.
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@@ -616,7 +616,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// (can't make auto padding larger than what WorkRect knows about so right-alignment matches)
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const ImRect work_rect = table->WorkRect;
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const float min_column_width = TableGetMinColumnWidth();
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- const float min_column_distance = min_column_width + table->CellPaddingX * 2.0f;
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+ const float min_column_distance = min_column_width + table->CellPaddingX * 2.0f + table->CellSpacingX1 + table->CellSpacingX2;
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int count_fixed = 0;
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float sum_weights_stretched = 0.0f; // Sum of all weights for weighted columns.
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@@ -668,7 +668,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// This is merely making the side-effect less extreme, but doesn't properly fixes it.
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// FIXME: Move this to ->WidthGiven to avoid temporary lossyless?
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if (column->AutoFitQueue > 0x01 && table->IsInitializing)
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- column->WidthRequest = ImMax(column->WidthRequest, min_column_width * 4.0f);
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+ column->WidthRequest = ImMax(column->WidthRequest, min_column_width * 4.0f); // FIXME-TABLE: Another constant/scale?
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count_fixed += 1;
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sum_width_fixed_requests += column->WidthRequest;
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@@ -763,6 +763,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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offset_x += table->OuterPaddingX;
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offset_x -= table->CellSpacingX1;
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ImRect host_clip_rect = table->InnerClipRect;
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+ //host_clip_rect.Max.x += table->CellPaddingX + table->CellSpacingX2;
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for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
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{
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const int column_n = table->DisplayOrderToIndex[order_n];
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@@ -786,31 +787,46 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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continue;
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}
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- float max_x = FLT_MAX;
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+ // Maximum width
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+ float max_width = FLT_MAX;
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if (table->Flags & ImGuiTableFlags_ScrollX)
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{
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// Frozen columns can't reach beyond visible width else scrolling will naturally break.
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if (order_n < table->FreezeColumnsRequest)
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- max_x = table->InnerClipRect.Max.x - (table->FreezeColumnsRequest - order_n) * min_column_distance - table->OuterPaddingX;
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+ {
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+ max_width = (table->InnerClipRect.Max.x - (table->FreezeColumnsRequest - order_n) * min_column_distance) - offset_x;
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+ max_width = max_width - table->OuterPaddingX - table->CellPaddingX - table->CellSpacingX2;
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+ }
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}
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else if ((table->Flags & ImGuiTableFlags_NoKeepColumnsVisible) == 0)
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{
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// If horizontal scrolling if disabled, we apply a final lossless shrinking of columns in order to make
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// sure they are all visible. Because of this we also know that all of the columns will always fit in
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// table->WorkRect and therefore in table->InnerRect (because ScrollX is off)
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- max_x = table->WorkRect.Max.x - (table->ColumnsVisibleCount - (column->IndexWithinVisibleSet + 1)) * min_column_distance - table->OuterPaddingX;
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+ // FIXME-TABLE: This is solved incorrectly but also quite a difficult problem to fix as we also want ClipRect width to match.
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+ // See "table_width_distrib" and "table_width_keep_visible" tests
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+ max_width = table->WorkRect.Max.x - (table->ColumnsVisibleCount - column->IndexWithinVisibleSet - 1) * min_column_distance - offset_x;
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+ //max_width -= table->CellSpacingX1;
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+ max_width -= table->CellSpacingX2;
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+ max_width -= table->CellPaddingX * 2.0f;
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+ max_width -= table->OuterPaddingX;
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}
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- if (offset_x + column->WidthGiven + table->CellPaddingX * 2.0f + table->CellSpacingX1 > max_x)
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- column->WidthGiven = ImMax(max_x - offset_x - table->CellPaddingX * 2.0f - table->CellSpacingX1, min_column_width);
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+ column->WidthGiven = ImMin(column->WidthGiven, max_width);
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+
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+ // Minimum width
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+ column->WidthGiven = ImMax(column->WidthGiven, ImMin(column->WidthRequest, min_column_width));
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// Lock all our positions
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+ // - ClipRect.Min.x: Because merging draw commands doesn't compare min boundaries, we make ClipRect.Min.x match left bounds to be consistent regardless of merging.
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+ // - ClipRect.Max.x: using WorkMaxX instead of MaxX (aka including padding) is detrimental to visibility in very-small column.
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+ // - FIXME-TABLE: We want equal width columns to have equal (ClipRect.Max.x - WorkMinX) width, which means ClipRect.max.x cannot stray off host_clip_rect.Max.x else right-most column may appear shorter.
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column->MinX = offset_x;
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column->MaxX = offset_x + column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f;
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column->WorkMinX = column->MinX + table->CellPaddingX + table->CellSpacingX1;
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column->WorkMaxX = column->MaxX - table->CellPaddingX - table->CellSpacingX2; // Expected max
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column->ClipRect.Min.x = column->MinX;
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column->ClipRect.Min.y = work_rect.Min.y;
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- column->ClipRect.Max.x = column->MaxX;
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+ column->ClipRect.Max.x = column->MaxX; // column->WorkMaxX;
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column->ClipRect.Max.y = FLT_MAX;
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column->ClipRect.ClipWithFull(host_clip_rect);
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@@ -845,7 +861,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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}
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if (visible_n < table->FreezeColumnsCount)
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- host_clip_rect.Min.x = ImMax(host_clip_rect.Min.x, column->MaxX + 2.0f);
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+ host_clip_rect.Min.x = ImMax(host_clip_rect.Min.x, column->MaxX + TABLE_BORDER_SIZE);
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offset_x += column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f;
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visible_n++;
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@@ -1031,7 +1047,7 @@ void ImGui::EndTable()
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#if 0
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// Strip out dummy channel draw calls
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// We have no way to prevent user submitting direct ImDrawList calls into a hidden column (but ImGui:: calls will be clipped out)
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- // FIXME-TABLE: The problem with this approach is we are effectively making it harder for users watching metrics to spot wasted vertices.
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+ // (The problem with this approach is we are effectively making it harder for users watching metrics to spot wasted vertices)
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if (table->DummyDrawChannel != (ImU8)-1)
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{
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ImDrawChannel* dummy_channel = &table->DrawSplitter._Channels[table->DummyDrawChannel];
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@@ -1169,6 +1185,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
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}
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// Draw outer border
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+ // FIXME-TABLE: could use AddRect or explicit VLine/HLine helper?
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if (table->Flags & ImGuiTableFlags_BordersOuter)
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{
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// Display outer border offset by 1 which is a simple way to display it without adding an extra draw call
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@@ -1186,7 +1203,6 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
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}
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else if (table->Flags & ImGuiTableFlags_BordersOuterV)
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{
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- // FIXME-TABLE: could use AddRect or explicit VLine/HLine helper?
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outer_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Min.x, outer_border.Max.y), outer_col, border_size);
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outer_drawlist->AddLine(ImVec2(outer_border.Max.x, outer_border.Min.y), outer_border.Max, outer_col, border_size);
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}
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@@ -1199,7 +1215,6 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
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if ((table->Flags & ImGuiTableFlags_BordersInnerH) && table->RowPosY2 < table->OuterRect.Max.y)
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{
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// Draw bottom-most row border
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- // FIXME-TABLE: could use AddRect or explicit VLine/HLine helper?
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const float border_y = table->RowPosY2;
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if (border_y >= table->BgClipRect.Min.y && border_y < table->BgClipRect.Max.y)
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inner_drawlist->AddLine(ImVec2(table->BorderX1, border_y), ImVec2(table->BorderX2, border_y), table->BorderColorLight, border_size);
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@@ -1790,7 +1805,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
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ImRect cell_bg_rect = TableGetCellBgRect(table, cell_data->Column);
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cell_bg_rect.ClipWith(table->BgClipRect);
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cell_bg_rect.Min.x = ImMax(cell_bg_rect.Min.x, column->ClipRect.Min.x); // So that first column after frozen one gets clipped
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- cell_bg_rect.Max.x = ImMin(cell_bg_rect.Max.x, column->ClipRect.Max.x);
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+ cell_bg_rect.Max.x = ImMin(cell_bg_rect.Max.x, column->MaxX);
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window->DrawList->AddRectFilled(cell_bg_rect.Min, cell_bg_rect.Max, cell_data->BgColor);
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}
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}
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@@ -1911,7 +1926,6 @@ void ImGui::TableEndCell(ImGuiTable* table)
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}
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// Append into the next column/cell
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-// FIXME-TABLE: Wrapping to next row could be optional?
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bool ImGui::TableNextColumn()
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{
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ImGuiContext& g = *GImGui;
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@@ -2365,7 +2379,7 @@ void ImGui::TableHeader(const char* label)
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// We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considering for merging.
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float max_pos_x = label_pos.x + label_size.x + w_sort_text + w_arrow;
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- column->ContentMaxXHeadersUsed = ImMax(column->ContentMaxXHeadersUsed, cell_r.Max.x);
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+ column->ContentMaxXHeadersUsed = ImMax(column->ContentMaxXHeadersUsed, column->WorkMaxX);
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column->ContentMaxXHeadersIdeal = ImMax(column->ContentMaxXHeadersIdeal, max_pos_x);
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// We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden
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