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@@ -1986,8 +1986,9 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id)
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return true;
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}
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-// This is roughly matching the behavior of internal-facing ItemHoverable() which is
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+// This is roughly matching the behavior of internal-facing ItemHoverable()
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// - we allow hovering to be true when ActiveId==window->MoveID, so that clicking on non-interactive items such as a Text() item still returns true with IsItemHovered())
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+// - this should work even for non-interactive items that have no ID, so we cannot use LastItemId
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bool ImGui::IsItemHovered()
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{
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ImGuiContext& g = *GImGui;
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@@ -1995,7 +1996,11 @@ bool ImGui::IsItemHovered()
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ImGuiWindow* window = g.CurrentWindow;
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if (!window->DC.LastItemRectHoveredRect)
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return false;
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- if (g.HoveredWindow != window)
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+ // [2017/10/16] Reverted commit 344d48be3 and testing RootWindow instead. I believe it is correct to NOT test for RootWindow but this leaves us unable to use IsItemHovered() after EndChild() itself.
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+ // Until a solution is found I believe reverting to the test from 2017/09/27 is safe since this was the test that has been running for a long while.
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+ //if (g.HoveredWindow != window)
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+ // return false;
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+ if (g.HoveredRootWindow != window->RootWindow)
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return false;
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if (g.ActiveId != 0 && g.ActiveId != window->DC.LastItemId && !g.ActiveIdAllowOverlap && g.ActiveId != window->MoveId)
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return false;
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