|
@@ -30,6 +30,7 @@
|
|
|
|
|
|
// CHANGELOG
|
|
|
// (minor and older changes stripped away, please see git history for details)
|
|
|
+// 2023-01-02: Vulkan: Removed a bunch of duplicate code.
|
|
|
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
|
|
|
// 2022-10-04: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symetry. (#914, #5738).
|
|
|
// 2022-01-20: Vulkan: Added support for ImTextureID as VkDescriptorSet. User need to call ImGui_ImplVulkan_AddTexture(). Building for 32-bit targets requires '#define ImTextureID ImU64'. (#914).
|
|
@@ -739,72 +740,6 @@ static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAlloca
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-static void ImGui_ImplVulkan_CreateFontSampler(VkDevice device, const VkAllocationCallbacks* allocator)
|
|
|
-{
|
|
|
- ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
|
- if (bd->FontSampler)
|
|
|
- return;
|
|
|
-
|
|
|
- // Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
|
|
|
- VkSamplerCreateInfo info = {};
|
|
|
- info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
|
|
- info.magFilter = VK_FILTER_LINEAR;
|
|
|
- info.minFilter = VK_FILTER_LINEAR;
|
|
|
- info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
|
|
- info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
|
- info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
|
- info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
|
- info.minLod = -1000;
|
|
|
- info.maxLod = 1000;
|
|
|
- info.maxAnisotropy = 1.0f;
|
|
|
- VkResult err = vkCreateSampler(device, &info, allocator, &bd->FontSampler);
|
|
|
- check_vk_result(err);
|
|
|
-}
|
|
|
-
|
|
|
-static void ImGui_ImplVulkan_CreateDescriptorSetLayout(VkDevice device, const VkAllocationCallbacks* allocator)
|
|
|
-{
|
|
|
- ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
|
- if (bd->DescriptorSetLayout)
|
|
|
- return;
|
|
|
-
|
|
|
- ImGui_ImplVulkan_CreateFontSampler(device, allocator);
|
|
|
- VkSampler sampler[1] = { bd->FontSampler };
|
|
|
- VkDescriptorSetLayoutBinding binding[1] = {};
|
|
|
- binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
|
- binding[0].descriptorCount = 1;
|
|
|
- binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
|
- binding[0].pImmutableSamplers = sampler;
|
|
|
- VkDescriptorSetLayoutCreateInfo info = {};
|
|
|
- info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
|
|
- info.bindingCount = 1;
|
|
|
- info.pBindings = binding;
|
|
|
- VkResult err = vkCreateDescriptorSetLayout(device, &info, allocator, &bd->DescriptorSetLayout);
|
|
|
- check_vk_result(err);
|
|
|
-}
|
|
|
-
|
|
|
-static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAllocationCallbacks* allocator)
|
|
|
-{
|
|
|
- ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
|
- if (bd->PipelineLayout)
|
|
|
- return;
|
|
|
-
|
|
|
- // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
|
|
|
- ImGui_ImplVulkan_CreateDescriptorSetLayout(device, allocator);
|
|
|
- VkPushConstantRange push_constants[1] = {};
|
|
|
- push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
|
|
- push_constants[0].offset = sizeof(float) * 0;
|
|
|
- push_constants[0].size = sizeof(float) * 4;
|
|
|
- VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
|
|
|
- VkPipelineLayoutCreateInfo layout_info = {};
|
|
|
- layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
|
|
- layout_info.setLayoutCount = 1;
|
|
|
- layout_info.pSetLayouts = set_layout;
|
|
|
- layout_info.pushConstantRangeCount = 1;
|
|
|
- layout_info.pPushConstantRanges = push_constants;
|
|
|
- VkResult err = vkCreatePipelineLayout(device, &layout_info, allocator, &bd->PipelineLayout);
|
|
|
- check_vk_result(err);
|
|
|
-}
|
|
|
-
|
|
|
static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
|
|
|
{
|
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
@@ -889,8 +824,6 @@ static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationC
|
|
|
dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
|
|
|
dynamic_state.pDynamicStates = dynamic_states;
|
|
|
|
|
|
- ImGui_ImplVulkan_CreatePipelineLayout(device, allocator);
|
|
|
-
|
|
|
VkGraphicsPipelineCreateInfo info = {};
|
|
|
info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
|
|
info.flags = bd->PipelineCreateFlags;
|
|
@@ -919,6 +852,7 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
|
|
|
|
|
|
if (!bd->FontSampler)
|
|
|
{
|
|
|
+ // Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
|
|
|
VkSamplerCreateInfo info = {};
|
|
|
info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
|
|
info.magFilter = VK_FILTER_LINEAR;
|