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Docking: Renaming, comments.

omar 6 年之前
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cb2de62bb1
共有 2 個文件被更改,包括 28 次插入28 次删除
  1. 26 26
      imgui.cpp
  2. 2 2
      imgui_internal.h

+ 26 - 26
imgui.cpp

@@ -11073,15 +11073,15 @@ struct ImGuiDockPreviewData
 struct ImGuiDockNodeSettings
 {
     ImGuiID             ID;
-    ImGuiID             ParentID;
-    ImGuiID             SelectedTabID;
+    ImGuiID             ParentNodeID;
+    ImGuiID             SelectedWindowID;
     signed char         SplitAxis;
     char                Depth;
     ImGuiDockNodeFlags  Flags;                  // NB: We save individual flags one by one in ascii format (ImGuiDockNodeFlags_SavedFlagsMask_)
     ImVec2ih            Pos;
     ImVec2ih            Size;
     ImVec2ih            SizeRef;
-    ImGuiDockNodeSettings() { ID = ParentID = SelectedTabID = 0; SplitAxis = ImGuiAxis_None; Depth = 0; Flags = ImGuiDockNodeFlags_None; }
+    ImGuiDockNodeSettings() { ID = ParentNodeID = SelectedWindowID = 0; SplitAxis = ImGuiAxis_None; Depth = 0; Flags = ImGuiDockNodeFlags_None; }
 };
 
 struct ImGuiDockContext
@@ -11374,10 +11374,10 @@ static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx)
     for (int settings_n = 0; settings_n < dc->SettingsNodes.Size; settings_n++)
     {
         ImGuiDockNodeSettings* settings = &dc->SettingsNodes[settings_n];
-        ImGuiDockContextPruneNodeData* parent_data = settings->ParentID ? pool.GetByKey(settings->ParentID) : 0;
+        ImGuiDockContextPruneNodeData* parent_data = settings->ParentNodeID ? pool.GetByKey(settings->ParentNodeID) : 0;
         pool.GetOrAddByKey(settings->ID)->RootID = parent_data ? parent_data->RootID : settings->ID;
-        if (settings->ParentID)
-            pool.GetOrAddByKey(settings->ParentID)->CountChildNodes++;
+        if (settings->ParentNodeID)
+            pool.GetOrAddByKey(settings->ParentNodeID)->CountChildNodes++;
     }
 
     // Count reference to dock ids from window settings
@@ -11400,8 +11400,8 @@ static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx)
         ImGuiDockContextPruneNodeData* data_root = (data->RootID == settings->ID) ? data : pool.GetByKey(data->RootID);
 
         bool remove = false;
-        remove |= (data->CountWindows == 1 && settings->ParentID == 0 && data->CountChildNodes == 0 && !(settings->Flags & ImGuiDockNodeFlags_CentralNode));  // Floating root node with only 1 window
-        remove |= (data->CountWindows == 0 && settings->ParentID == 0 && data->CountChildNodes == 0); // Leaf nodes with 0 window
+        remove |= (data->CountWindows == 1 && settings->ParentNodeID == 0 && data->CountChildNodes == 0 && !(settings->Flags & ImGuiDockNodeFlags_CentralNode));  // Floating root node with only 1 window
+        remove |= (data->CountWindows == 0 && settings->ParentNodeID == 0 && data->CountChildNodes == 0); // Leaf nodes with 0 window
         remove |= (data_root->CountChildWindows == 0);
         if (remove)
         {
@@ -11421,7 +11421,7 @@ static void ImGui::DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDoc
         if (settings->ID == 0)
             continue;
         ImGuiDockNode* node = DockContextAddNode(ctx, settings->ID);
-        node->ParentNode = settings->ParentID ? DockContextFindNodeByID(ctx, settings->ParentID) : NULL;
+        node->ParentNode = settings->ParentNodeID ? DockContextFindNodeByID(ctx, settings->ParentNodeID) : NULL;
         node->Pos = ImVec2(settings->Pos.x, settings->Pos.y);
         node->Size = ImVec2(settings->Size.x, settings->Size.y);
         node->SizeRef = ImVec2(settings->SizeRef.x, settings->SizeRef.y);
@@ -11430,7 +11430,7 @@ static void ImGui::DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDoc
             node->ParentNode->ChildNodes[0] = node;
         else if (node->ParentNode && node->ParentNode->ChildNodes[1] == NULL)
             node->ParentNode->ChildNodes[1] = node;
-        node->SelectedTabID = settings->SelectedTabID;
+        node->SelectedTabID = settings->SelectedWindowID;
         node->SplitAxis = settings->SplitAxis;
         node->LocalFlags |= (settings->Flags & ImGuiDockNodeFlags_SavedFlagsMask_);
 
@@ -14164,9 +14164,9 @@ static void ImGui::DockSettingsHandler_ReadLine(ImGuiContext* ctx, ImGuiSettings
     if      (strncmp(line, "DockNode", 8) == 0)  { line = ImStrSkipBlank(line + strlen("DockNode")); }
     else if (strncmp(line, "DockSpace", 9) == 0) { line = ImStrSkipBlank(line + strlen("DockSpace")); node.Flags |= ImGuiDockNodeFlags_DockSpace; }
     else return;
-    if (sscanf(line, "ID=0x%08X%n",      &node.ID, &r) == 1)        { line += r; } else return;
-    if (sscanf(line, " Parent=0x%08X%n", &node.ParentID, &r) == 1)  { line += r; if (node.ParentID == 0) return; }
-    if (node.ParentID == 0)
+    if (sscanf(line, "ID=0x%08X%n",      &node.ID, &r) == 1)            { line += r; } else return;
+    if (sscanf(line, " Parent=0x%08X%n", &node.ParentNodeID, &r) == 1)  { line += r; if (node.ParentNodeID == 0) return; }
+    if (node.ParentNodeID == 0)
     {
         if (sscanf(line, " Pos=%i,%i%n",  &x, &y, &r) == 2)         { line += r; node.Pos = ImVec2ih((short)x, (short)y); } else return;
         if (sscanf(line, " Size=%i,%i%n", &x, &y, &r) == 2)         { line += r; node.Size = ImVec2ih((short)x, (short)y); } else return;
@@ -14182,10 +14182,10 @@ static void ImGui::DockSettingsHandler_ReadLine(ImGuiContext* ctx, ImGuiSettings
     if (sscanf(line, " HiddenTabBar=%d%n", &x, &r) == 1)            { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_HiddenTabBar; }
     if (sscanf(line, " NoWindowMenuButton=%d%n", &x, &r) == 1)      { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoWindowMenuButton; }
     if (sscanf(line, " NoCloseButton=%d%n", &x, &r) == 1)           { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoCloseButton; }
-    if (sscanf(line, " SelectedTab=0x%08X%n", &node.SelectedTabID,&r) == 1) { line += r; }
+    if (sscanf(line, " Selected=0x%08X%n", &node.SelectedWindowID,&r) == 1) { line += r; }
     ImGuiDockContext* dc = ctx->DockContext;
-    if (node.ParentID != 0)
-        if (ImGuiDockNodeSettings* parent_settings = DockSettingsFindNodeSettings(ctx, node.ParentID))
+    if (node.ParentNodeID != 0)
+        if (ImGuiDockNodeSettings* parent_settings = DockSettingsFindNodeSettings(ctx, node.ParentNodeID))
             node.Depth = parent_settings->Depth + 1;
     dc->SettingsNodes.push_back(node);
 }
@@ -14195,8 +14195,8 @@ static void DockSettingsHandler_DockNodeToSettings(ImGuiDockContext* dc, ImGuiDo
     ImGuiDockNodeSettings node_settings;
     IM_ASSERT(depth < (1 << (sizeof(node_settings.Depth) << 3)));
     node_settings.ID = node->ID;
-    node_settings.ParentID = node->ParentNode ? node->ParentNode->ID : 0;
-    node_settings.SelectedTabID = node->SelectedTabID;
+    node_settings.ParentNodeID = node->ParentNode ? node->ParentNode->ID : 0;
+    node_settings.SelectedWindowID = node->SelectedTabID;
     node_settings.SplitAxis = node->IsSplitNode() ? (char)node->SplitAxis : ImGuiAxis_None;
     node_settings.Depth = (char)depth;
     node_settings.Flags = (node->LocalFlags & ImGuiDockNodeFlags_SavedFlagsMask_);
@@ -14238,8 +14238,8 @@ static void ImGui::DockSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettings
         const ImGuiDockNodeSettings* node_settings = &dc->SettingsNodes[node_n];
         buf->appendf("%*s%s%*s", node_settings->Depth * 2, "", (node_settings->Flags & ImGuiDockNodeFlags_DockSpace) ? "DockSpace" : "DockNode ", (max_depth - node_settings->Depth) * 2, "");  // Text align nodes to facilitate looking at .ini file
         buf->appendf(" ID=0x%08X", node_settings->ID);
-        if (node_settings->ParentID)
-            buf->appendf(" Parent=0x%08X SizeRef=%d,%d", node_settings->ParentID, node_settings->SizeRef.x, node_settings->SizeRef.y);
+        if (node_settings->ParentNodeID)
+            buf->appendf(" Parent=0x%08X SizeRef=%d,%d", node_settings->ParentNodeID, node_settings->SizeRef.x, node_settings->SizeRef.y);
         else
             buf->appendf(" Pos=%d,%d Size=%d,%d", node_settings->Pos.x, node_settings->Pos.y, node_settings->Size.x, node_settings->Size.y);
         if (node_settings->SplitAxis != ImGuiAxis_None)
@@ -14256,8 +14256,8 @@ static void ImGui::DockSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettings
             buf->appendf(" NoWindowMenuButton=1");
         if (node_settings->Flags & ImGuiDockNodeFlags_NoCloseButton)
             buf->appendf(" NoCloseButton=1");
-        if (node_settings->SelectedTabID)
-            buf->appendf(" SelectedTab=0x%08X", node_settings->SelectedTabID);
+        if (node_settings->SelectedWindowID)
+            buf->appendf(" Selected=0x%08X", node_settings->SelectedWindowID);
 
 #if IMGUI_DEBUG_INI_SETTINGS
         // [DEBUG] Include comments in the .ini file to ease debugging
@@ -14844,14 +14844,14 @@ void ImGui::ShowMetricsWindow(bool* p_open)
             {
                 ImGuiDockNodeSettings* settings = &dc->SettingsNodes[n];
                 const char* selected_tab_name = NULL;
-                if (settings->SelectedTabID)
+                if (settings->SelectedWindowID)
                 {
-                    if (ImGuiWindow* window = FindWindowByID(settings->SelectedTabID))
+                    if (ImGuiWindow* window = FindWindowByID(settings->SelectedWindowID))
                         selected_tab_name = window->Name;
-                    else if (ImGuiWindowSettings* window_settings = FindWindowSettings(settings->SelectedTabID))
+                    else if (ImGuiWindowSettings* window_settings = FindWindowSettings(settings->SelectedWindowID))
                         selected_tab_name = window_settings->Name;
                 }
-                ImGui::BulletText("Node %08X, Parent %08X, SelectedTab %08X ('%s')", settings->ID, settings->ParentID, settings->SelectedTabID, selected_tab_name ? selected_tab_name : settings->SelectedTabID ? "N/A" : "");
+                ImGui::BulletText("Node %08X, Parent %08X, SelectedTab %08X ('%s')", settings->ID, settings->ParentNodeID, settings->SelectedWindowID, selected_tab_name ? selected_tab_name : settings->SelectedWindowID ? "N/A" : "");
             }
             ImGui::TreePop();
         }

+ 2 - 2
imgui_internal.h

@@ -950,8 +950,8 @@ struct ImGuiDockNode
     int                     LastFrameActive;            // Last frame number the node was updated.
     int                     LastFrameFocused;           // Last frame number the node was focused.
     ImGuiID                 LastFocusedNodeID;          // [Root node only] Which of our child docking node (any ancestor in the hierarchy) was last focused.
-    ImGuiID                 SelectedTabID;              // [Tab node only] Which of our tab is selected.
-    ImGuiID                 WantCloseTabID;             // [Tab node only] Set when closing a specific tab.
+    ImGuiID                 SelectedTabID;              // [Leaf node only] Which of our tab/window is selected.
+    ImGuiID                 WantCloseTabID;             // [Leaf node only] Set when closing a specific tab/window.
     ImGuiDataAuthority      AuthorityForPos         :3;
     ImGuiDataAuthority      AuthorityForSize        :3;
     ImGuiDataAuthority      AuthorityForViewport    :3;