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@@ -53,6 +53,7 @@ CODE
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- ImGuiTextFilter
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- ImGuiTextBuffer
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- ImGuiListClipper
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+- Render Helpers
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- Main Code (most of the code! lots of stuff, needs tidying up)
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- Tooltips
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- Popups
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@@ -2058,6 +2059,226 @@ bool ImGuiListClipper::Step()
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return false;
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}
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+//-----------------------------------------------------------------------------
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+// RENDER HELPERS
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+// Those [Internal] functions are a terrible mess - their signature and behavior will change.
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+// Also see imgui_draw.cpp for some more which have been reworked to not rely on ImGui:: state.
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+//-----------------------------------------------------------------------------
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+
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+const char* ImGui::FindRenderedTextEnd(const char* text, const char* text_end)
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+{
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+ const char* text_display_end = text;
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+ if (!text_end)
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+ text_end = (const char*)-1;
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+
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+ while (text_display_end < text_end && *text_display_end != '\0' && (text_display_end[0] != '#' || text_display_end[1] != '#'))
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+ text_display_end++;
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+ return text_display_end;
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+}
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+
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+// Internal ImGui functions to render text
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+// RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
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+void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash)
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+{
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+ ImGuiContext& g = *GImGui;
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+ ImGuiWindow* window = g.CurrentWindow;
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+
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+ // Hide anything after a '##' string
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+ const char* text_display_end;
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+ if (hide_text_after_hash)
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+ {
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+ text_display_end = FindRenderedTextEnd(text, text_end);
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+ }
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+ else
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+ {
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+ if (!text_end)
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+ text_end = text + strlen(text); // FIXME-OPT
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+ text_display_end = text_end;
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+ }
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+
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+ if (text != text_display_end)
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+ {
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+ window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end);
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+ if (g.LogEnabled)
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+ LogRenderedText(&pos, text, text_display_end);
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+ }
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+}
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+
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+void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width)
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+{
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+ ImGuiContext& g = *GImGui;
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+ ImGuiWindow* window = g.CurrentWindow;
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+
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+ if (!text_end)
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+ text_end = text + strlen(text); // FIXME-OPT
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+
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+ if (text != text_end)
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+ {
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+ window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_end, wrap_width);
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+ if (g.LogEnabled)
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+ LogRenderedText(&pos, text, text_end);
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+ }
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+}
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+
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+// Default clip_rect uses (pos_min,pos_max)
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+// Handle clipping on CPU immediately (vs typically let the GPU clip the triangles that are overlapping the clipping rectangle edges)
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+void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect)
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+{
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+ // Hide anything after a '##' string
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+ const char* text_display_end = FindRenderedTextEnd(text, text_end);
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+ const int text_len = (int)(text_display_end - text);
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+ if (text_len == 0)
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+ return;
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+
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+ ImGuiContext& g = *GImGui;
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+ ImGuiWindow* window = g.CurrentWindow;
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+
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+ // Perform CPU side clipping for single clipped element to avoid using scissor state
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+ ImVec2 pos = pos_min;
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+ const ImVec2 text_size = text_size_if_known ? *text_size_if_known : CalcTextSize(text, text_display_end, false, 0.0f);
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+
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+ const ImVec2* clip_min = clip_rect ? &clip_rect->Min : &pos_min;
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+ const ImVec2* clip_max = clip_rect ? &clip_rect->Max : &pos_max;
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+ bool need_clipping = (pos.x + text_size.x >= clip_max->x) || (pos.y + text_size.y >= clip_max->y);
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+ if (clip_rect) // If we had no explicit clipping rectangle then pos==clip_min
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+ need_clipping |= (pos.x < clip_min->x) || (pos.y < clip_min->y);
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+
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+ // Align whole block. We should defer that to the better rendering function when we'll have support for individual line alignment.
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+ if (align.x > 0.0f) pos.x = ImMax(pos.x, pos.x + (pos_max.x - pos.x - text_size.x) * align.x);
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+ if (align.y > 0.0f) pos.y = ImMax(pos.y, pos.y + (pos_max.y - pos.y - text_size.y) * align.y);
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+
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+ // Render
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+ if (need_clipping)
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+ {
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+ ImVec4 fine_clip_rect(clip_min->x, clip_min->y, clip_max->x, clip_max->y);
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+ window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect);
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+ }
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+ else
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+ {
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+ window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL);
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+ }
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+ if (g.LogEnabled)
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+ LogRenderedText(&pos, text, text_display_end);
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+}
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+
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+// Render a rectangle shaped with optional rounding and borders
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+void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding)
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+{
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+ ImGuiContext& g = *GImGui;
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+ ImGuiWindow* window = g.CurrentWindow;
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+ window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding);
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+ const float border_size = g.Style.FrameBorderSize;
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+ if (border && border_size > 0.0f)
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+ {
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+ window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding, ImDrawCornerFlags_All, border_size);
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+ window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, ImDrawCornerFlags_All, border_size);
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+ }
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+}
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+
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+void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding)
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+{
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+ ImGuiContext& g = *GImGui;
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+ ImGuiWindow* window = g.CurrentWindow;
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+ const float border_size = g.Style.FrameBorderSize;
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+ if (border_size > 0.0f)
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+ {
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+ window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding, ImDrawCornerFlags_All, border_size);
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+ window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, ImDrawCornerFlags_All, border_size);
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+ }
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+}
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+
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+// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
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+void ImGui::RenderArrow(ImVec2 p_min, ImGuiDir dir, float scale)
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+{
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+ ImGuiContext& g = *GImGui;
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+
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+ const float h = g.FontSize * 1.00f;
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+ float r = h * 0.40f * scale;
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+ ImVec2 center = p_min + ImVec2(h * 0.50f, h * 0.50f * scale);
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+
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+ ImVec2 a, b, c;
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+ switch (dir)
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+ {
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+ case ImGuiDir_Up:
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+ case ImGuiDir_Down:
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+ if (dir == ImGuiDir_Up) r = -r;
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+ a = ImVec2(+0.000f,+0.750f) * r;
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+ b = ImVec2(-0.866f,-0.750f) * r;
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+ c = ImVec2(+0.866f,-0.750f) * r;
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+ break;
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+ case ImGuiDir_Left:
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+ case ImGuiDir_Right:
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+ if (dir == ImGuiDir_Left) r = -r;
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+ a = ImVec2(+0.750f,+0.000f) * r;
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+ b = ImVec2(-0.750f,+0.866f) * r;
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+ c = ImVec2(-0.750f,-0.866f) * r;
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+ break;
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+ case ImGuiDir_None:
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+ case ImGuiDir_COUNT:
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+ IM_ASSERT(0);
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+ break;
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+ }
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+
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+ g.CurrentWindow->DrawList->AddTriangleFilled(center + a, center + b, center + c, GetColorU32(ImGuiCol_Text));
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+}
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+
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+void ImGui::RenderBullet(ImVec2 pos)
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+{
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+ ImGuiContext& g = *GImGui;
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+ ImGuiWindow* window = g.CurrentWindow;
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+ window->DrawList->AddCircleFilled(pos, g.FontSize*0.20f, GetColorU32(ImGuiCol_Text), 8);
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+}
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+
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+void ImGui::RenderCheckMark(ImVec2 pos, ImU32 col, float sz)
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+{
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+ ImGuiContext& g = *GImGui;
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+ ImGuiWindow* window = g.CurrentWindow;
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+
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+ float thickness = ImMax(sz / 5.0f, 1.0f);
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+ sz -= thickness*0.5f;
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+ pos += ImVec2(thickness*0.25f, thickness*0.25f);
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+
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+ float third = sz / 3.0f;
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+ float bx = pos.x + third;
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+ float by = pos.y + sz - third*0.5f;
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+ window->DrawList->PathLineTo(ImVec2(bx - third, by - third));
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+ window->DrawList->PathLineTo(ImVec2(bx, by));
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+ window->DrawList->PathLineTo(ImVec2(bx + third*2, by - third*2));
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+ window->DrawList->PathStroke(col, false, thickness);
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+}
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+
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+void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags)
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+{
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+ ImGuiContext& g = *GImGui;
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+ if (id != g.NavId)
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+ return;
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+ if (g.NavDisableHighlight && !(flags & ImGuiNavHighlightFlags_AlwaysDraw))
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+ return;
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+ ImGuiWindow* window = ImGui::GetCurrentWindow();
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+ if (window->DC.NavHideHighlightOneFrame)
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+ return;
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+
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+ float rounding = (flags & ImGuiNavHighlightFlags_NoRounding) ? 0.0f : g.Style.FrameRounding;
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+ ImRect display_rect = bb;
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+ display_rect.ClipWith(window->ClipRect);
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+ if (flags & ImGuiNavHighlightFlags_TypeDefault)
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+ {
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+ const float THICKNESS = 2.0f;
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+ const float DISTANCE = 3.0f + THICKNESS * 0.5f;
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+ display_rect.Expand(ImVec2(DISTANCE,DISTANCE));
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+ bool fully_visible = window->ClipRect.Contains(display_rect);
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+ if (!fully_visible)
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+ window->DrawList->PushClipRect(display_rect.Min, display_rect.Max);
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+ window->DrawList->AddRect(display_rect.Min + ImVec2(THICKNESS*0.5f,THICKNESS*0.5f), display_rect.Max - ImVec2(THICKNESS*0.5f,THICKNESS*0.5f), GetColorU32(ImGuiCol_NavHighlight), rounding, ImDrawCornerFlags_All, THICKNESS);
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+ if (!fully_visible)
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+ window->DrawList->PopClipRect();
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+ }
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+ if (flags & ImGuiNavHighlightFlags_TypeThin)
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+ {
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+ window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavHighlight), rounding, ~0, 1.0f);
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+ }
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+}
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+
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//-----------------------------------------------------------------------------
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// MAIN CODE
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// (this category is still too large and badly ordered, needs some tidying up)
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@@ -3380,220 +3601,6 @@ void ImGui::Render()
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#endif
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}
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-const char* ImGui::FindRenderedTextEnd(const char* text, const char* text_end)
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-{
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- const char* text_display_end = text;
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- if (!text_end)
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- text_end = (const char*)-1;
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-
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- while (text_display_end < text_end && *text_display_end != '\0' && (text_display_end[0] != '#' || text_display_end[1] != '#'))
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- text_display_end++;
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- return text_display_end;
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-}
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-
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-// Internal ImGui functions to render text
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-// RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
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-void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash)
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-{
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- ImGuiContext& g = *GImGui;
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- ImGuiWindow* window = g.CurrentWindow;
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-
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- // Hide anything after a '##' string
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- const char* text_display_end;
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- if (hide_text_after_hash)
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- {
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- text_display_end = FindRenderedTextEnd(text, text_end);
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- }
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- else
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- {
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- if (!text_end)
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- text_end = text + strlen(text); // FIXME-OPT
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- text_display_end = text_end;
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- }
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-
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- if (text != text_display_end)
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- {
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- window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end);
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- if (g.LogEnabled)
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- LogRenderedText(&pos, text, text_display_end);
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- }
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-}
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-
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-void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width)
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-{
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- ImGuiContext& g = *GImGui;
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- ImGuiWindow* window = g.CurrentWindow;
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-
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- if (!text_end)
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- text_end = text + strlen(text); // FIXME-OPT
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-
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- if (text != text_end)
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- {
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- window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_end, wrap_width);
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- if (g.LogEnabled)
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- LogRenderedText(&pos, text, text_end);
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- }
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-}
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-
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-// Default clip_rect uses (pos_min,pos_max)
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-// Handle clipping on CPU immediately (vs typically let the GPU clip the triangles that are overlapping the clipping rectangle edges)
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-void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect)
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-{
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- // Hide anything after a '##' string
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- const char* text_display_end = FindRenderedTextEnd(text, text_end);
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- const int text_len = (int)(text_display_end - text);
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- if (text_len == 0)
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- return;
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-
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- ImGuiContext& g = *GImGui;
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- ImGuiWindow* window = g.CurrentWindow;
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-
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- // Perform CPU side clipping for single clipped element to avoid using scissor state
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- ImVec2 pos = pos_min;
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- const ImVec2 text_size = text_size_if_known ? *text_size_if_known : CalcTextSize(text, text_display_end, false, 0.0f);
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-
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- const ImVec2* clip_min = clip_rect ? &clip_rect->Min : &pos_min;
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- const ImVec2* clip_max = clip_rect ? &clip_rect->Max : &pos_max;
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- bool need_clipping = (pos.x + text_size.x >= clip_max->x) || (pos.y + text_size.y >= clip_max->y);
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- if (clip_rect) // If we had no explicit clipping rectangle then pos==clip_min
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- need_clipping |= (pos.x < clip_min->x) || (pos.y < clip_min->y);
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-
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- // Align whole block. We should defer that to the better rendering function when we'll have support for individual line alignment.
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- if (align.x > 0.0f) pos.x = ImMax(pos.x, pos.x + (pos_max.x - pos.x - text_size.x) * align.x);
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- if (align.y > 0.0f) pos.y = ImMax(pos.y, pos.y + (pos_max.y - pos.y - text_size.y) * align.y);
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-
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- // Render
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- if (need_clipping)
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- {
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- ImVec4 fine_clip_rect(clip_min->x, clip_min->y, clip_max->x, clip_max->y);
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- window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect);
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- }
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- else
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- {
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- window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL);
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- }
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- if (g.LogEnabled)
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- LogRenderedText(&pos, text, text_display_end);
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-}
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-
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-// Render a rectangle shaped with optional rounding and borders
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-void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding)
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-{
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- ImGuiContext& g = *GImGui;
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- ImGuiWindow* window = g.CurrentWindow;
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- window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding);
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- const float border_size = g.Style.FrameBorderSize;
|
|
|
- if (border && border_size > 0.0f)
|
|
|
- {
|
|
|
- window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding, ImDrawCornerFlags_All, border_size);
|
|
|
- window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, ImDrawCornerFlags_All, border_size);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding)
|
|
|
-{
|
|
|
- ImGuiContext& g = *GImGui;
|
|
|
- ImGuiWindow* window = g.CurrentWindow;
|
|
|
- const float border_size = g.Style.FrameBorderSize;
|
|
|
- if (border_size > 0.0f)
|
|
|
- {
|
|
|
- window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding, ImDrawCornerFlags_All, border_size);
|
|
|
- window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, ImDrawCornerFlags_All, border_size);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
|
|
|
-void ImGui::RenderArrow(ImVec2 p_min, ImGuiDir dir, float scale)
|
|
|
-{
|
|
|
- ImGuiContext& g = *GImGui;
|
|
|
-
|
|
|
- const float h = g.FontSize * 1.00f;
|
|
|
- float r = h * 0.40f * scale;
|
|
|
- ImVec2 center = p_min + ImVec2(h * 0.50f, h * 0.50f * scale);
|
|
|
-
|
|
|
- ImVec2 a, b, c;
|
|
|
- switch (dir)
|
|
|
- {
|
|
|
- case ImGuiDir_Up:
|
|
|
- case ImGuiDir_Down:
|
|
|
- if (dir == ImGuiDir_Up) r = -r;
|
|
|
- a = ImVec2(+0.000f,+0.750f) * r;
|
|
|
- b = ImVec2(-0.866f,-0.750f) * r;
|
|
|
- c = ImVec2(+0.866f,-0.750f) * r;
|
|
|
- break;
|
|
|
- case ImGuiDir_Left:
|
|
|
- case ImGuiDir_Right:
|
|
|
- if (dir == ImGuiDir_Left) r = -r;
|
|
|
- a = ImVec2(+0.750f,+0.000f) * r;
|
|
|
- b = ImVec2(-0.750f,+0.866f) * r;
|
|
|
- c = ImVec2(-0.750f,-0.866f) * r;
|
|
|
- break;
|
|
|
- case ImGuiDir_None:
|
|
|
- case ImGuiDir_COUNT:
|
|
|
- IM_ASSERT(0);
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- g.CurrentWindow->DrawList->AddTriangleFilled(center + a, center + b, center + c, GetColorU32(ImGuiCol_Text));
|
|
|
-}
|
|
|
-
|
|
|
-void ImGui::RenderBullet(ImVec2 pos)
|
|
|
-{
|
|
|
- ImGuiContext& g = *GImGui;
|
|
|
- ImGuiWindow* window = g.CurrentWindow;
|
|
|
- window->DrawList->AddCircleFilled(pos, g.FontSize*0.20f, GetColorU32(ImGuiCol_Text), 8);
|
|
|
-}
|
|
|
-
|
|
|
-void ImGui::RenderCheckMark(ImVec2 pos, ImU32 col, float sz)
|
|
|
-{
|
|
|
- ImGuiContext& g = *GImGui;
|
|
|
- ImGuiWindow* window = g.CurrentWindow;
|
|
|
-
|
|
|
- float thickness = ImMax(sz / 5.0f, 1.0f);
|
|
|
- sz -= thickness*0.5f;
|
|
|
- pos += ImVec2(thickness*0.25f, thickness*0.25f);
|
|
|
-
|
|
|
- float third = sz / 3.0f;
|
|
|
- float bx = pos.x + third;
|
|
|
- float by = pos.y + sz - third*0.5f;
|
|
|
- window->DrawList->PathLineTo(ImVec2(bx - third, by - third));
|
|
|
- window->DrawList->PathLineTo(ImVec2(bx, by));
|
|
|
- window->DrawList->PathLineTo(ImVec2(bx + third*2, by - third*2));
|
|
|
- window->DrawList->PathStroke(col, false, thickness);
|
|
|
-}
|
|
|
-
|
|
|
-void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags)
|
|
|
-{
|
|
|
- ImGuiContext& g = *GImGui;
|
|
|
- if (id != g.NavId)
|
|
|
- return;
|
|
|
- if (g.NavDisableHighlight && !(flags & ImGuiNavHighlightFlags_AlwaysDraw))
|
|
|
- return;
|
|
|
- ImGuiWindow* window = ImGui::GetCurrentWindow();
|
|
|
- if (window->DC.NavHideHighlightOneFrame)
|
|
|
- return;
|
|
|
-
|
|
|
- float rounding = (flags & ImGuiNavHighlightFlags_NoRounding) ? 0.0f : g.Style.FrameRounding;
|
|
|
- ImRect display_rect = bb;
|
|
|
- display_rect.ClipWith(window->ClipRect);
|
|
|
- if (flags & ImGuiNavHighlightFlags_TypeDefault)
|
|
|
- {
|
|
|
- const float THICKNESS = 2.0f;
|
|
|
- const float DISTANCE = 3.0f + THICKNESS * 0.5f;
|
|
|
- display_rect.Expand(ImVec2(DISTANCE,DISTANCE));
|
|
|
- bool fully_visible = window->ClipRect.Contains(display_rect);
|
|
|
- if (!fully_visible)
|
|
|
- window->DrawList->PushClipRect(display_rect.Min, display_rect.Max);
|
|
|
- window->DrawList->AddRect(display_rect.Min + ImVec2(THICKNESS*0.5f,THICKNESS*0.5f), display_rect.Max - ImVec2(THICKNESS*0.5f,THICKNESS*0.5f), GetColorU32(ImGuiCol_NavHighlight), rounding, ImDrawCornerFlags_All, THICKNESS);
|
|
|
- if (!fully_visible)
|
|
|
- window->DrawList->PopClipRect();
|
|
|
- }
|
|
|
- if (flags & ImGuiNavHighlightFlags_TypeThin)
|
|
|
- {
|
|
|
- window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavHighlight), rounding, ~0, 1.0f);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
// Calculate text size. Text can be multi-line. Optionally ignore text after a ## marker.
|
|
|
// CalcTextSize("") should return ImVec2(0.0f, GImGui->FontSize)
|
|
|
ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash, float wrap_width)
|
|
@@ -4339,7 +4346,7 @@ const ImGuiResizeGripDef resize_grip_def[4] =
|
|
|
{ ImVec2(1,0), ImVec2(-1,+1), 9,12 }, // Upper right
|
|
|
};
|
|
|
|
|
|
-static ImRect GetBorderRect(ImGuiWindow* window, int border_n, float perp_padding, float thickness)
|
|
|
+static ImRect GetResizeBorderRect(ImGuiWindow* window, int border_n, float perp_padding, float thickness)
|
|
|
{
|
|
|
ImRect rect = window->Rect();
|
|
|
if (thickness == 0.0f) rect.Max -= ImVec2(1,1);
|
|
@@ -4403,7 +4410,7 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
|
|
|
const float BORDER_SIZE = 5.0f; // FIXME: Only works _inside_ window because of HoveredWindow check.
|
|
|
const float BORDER_APPEAR_TIMER = 0.05f; // Reduce visual noise
|
|
|
bool hovered, held;
|
|
|
- ImRect border_rect = GetBorderRect(window, border_n, grip_hover_size, BORDER_SIZE);
|
|
|
+ ImRect border_rect = GetResizeBorderRect(window, border_n, grip_hover_size, BORDER_SIZE);
|
|
|
ButtonBehavior(border_rect, window->GetID((void*)(intptr_t)(border_n + 4)), &hovered, &held, ImGuiButtonFlags_FlattenChildren);
|
|
|
if ((hovered && g.HoveredIdTimer > BORDER_APPEAR_TIMER) || held)
|
|
|
{
|
|
@@ -4873,7 +4880,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|
|
window->DrawList->AddRect(window->Pos, window->Pos + window->Size, GetColorU32(ImGuiCol_Border), window_rounding, ImDrawCornerFlags_All, window_border_size);
|
|
|
if (border_held != -1)
|
|
|
{
|
|
|
- ImRect border = GetBorderRect(window, border_held, grip_draw_size, 0.0f);
|
|
|
+ ImRect border = GetResizeBorderRect(window, border_held, grip_draw_size, 0.0f);
|
|
|
window->DrawList->AddLine(border.Min, border.Max, GetColorU32(ImGuiCol_SeparatorActive), ImMax(1.0f, window_border_size));
|
|
|
}
|
|
|
if (style.FrameBorderSize > 0 && !(flags & ImGuiWindowFlags_NoTitleBar))
|