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Backends: SDL: Fixed key mapping for ImGuiKey_Menu (#4921) + misc typos (#4928)

ocornut 3 anni fa
parent
commit
cda3db1449
2 ha cambiato i file con 3 aggiunte e 3 eliminazioni
  1. 1 1
      backends/imgui_impl_sdl.cpp
  2. 2 2
      docs/FONTS.md

+ 1 - 1
backends/imgui_impl_sdl.cpp

@@ -171,7 +171,7 @@ static ImGuiKey ImGui_ImplSDL2_KeycodeToImGuiKey(int keycode)
         case SDLK_RSHIFT: return ImGuiKey_RightShift;
         case SDLK_RALT: return ImGuiKey_RightAlt;
         case SDLK_RGUI: return ImGuiKey_RightSuper;
-        case SDLK_MENU: return ImGuiKey_Menu;
+        case SDLK_APPLICATION: return ImGuiKey_Menu;
         case SDLK_0: return ImGuiKey_0;
         case SDLK_1: return ImGuiKey_1;
         case SDLK_2: return ImGuiKey_2;

+ 2 - 2
docs/FONTS.md

@@ -292,8 +292,8 @@ for (int rect_n = 0; rect_n < IM_ARRAYSIZE(rect_ids); rect_n++)
 ## Using Font Data Embedded In Source Code
 
 - Compile and use [binary_to_compressed_c.cpp](https://github.com/ocornut/imgui/blob/master/misc/fonts/binary_to_compressed_c.cpp) to create a compressed C style array that you can embed in source code.
-- See the documentation in [binary_to_compressed_c.cpp](https://github.com/ocornut/imgui/blob/master/misc/fonts/binary_to_compressed_c.cpp) for instruction on how to use the tool.
-- You may find a precompiled version binary_to_compressed_c.exe for Windows instead of demo binaries package (see [README](https://github.com/ocornut/imgui/blob/master/docs/README.md)).
+- See the documentation in [binary_to_compressed_c.cpp](https://github.com/ocornut/imgui/blob/master/misc/fonts/binary_to_compressed_c.cpp) for instructions on how to use the tool.
+- You may find a precompiled version binary_to_compressed_c.exe for Windows inside the demo binaries package (see [README](https://github.com/ocornut/imgui/blob/master/docs/README.md)).
 - The tool can optionally output Base85 encoding to reduce the size of _source code_ but the read-only arrays in the actual binary will be about 20% bigger.
 
 Then load the font with: