Procházet zdrojové kódy

Fonts: packing of shared basic/line/cursor data uses more public API.

ocornut před 4 měsíci
rodič
revize
cdfa537adf
1 změnil soubory, kde provedl 18 přidání a 22 odebrání
  1. 18 22
      imgui_draw.cpp

+ 18 - 22
imgui_draw.cpp

@@ -3452,23 +3452,21 @@ void ImFontAtlasBuildRenderBitmapFromString(ImFontAtlas* atlas, int x, int y, in
     }
 }
 
-static void ImFontAtlasBuildUpdateBasicTexData(ImFontAtlas* atlas, bool add_and_draw)
+static void ImFontAtlasBuildUpdateBasicTexData(ImFontAtlas* atlas)
 {
     // Pack and store identifier so we can refresh UV coordinates on texture resize.
     // FIXME-NEWATLAS: User/custom rects where user code wants to store UV coordinates will need to do the same thing.
     ImFontAtlasBuilder* builder = atlas->Builder;
     ImVec2i pack_size = (atlas->Flags & ImFontAtlasFlags_NoMouseCursors) ? ImVec2i(2, 2) : ImVec2i(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
 
-    if (add_and_draw)
-        builder->PackIdMouseCursors = ImFontAtlasPackAddRect(atlas, pack_size.x, pack_size.y);
-    if (builder->PackIdMouseCursors == ImFontAtlasRectId_Invalid)
-        return;
     ImFontAtlasRect r;
-    atlas->GetCustomRect(builder->PackIdMouseCursors, &r);
-
-    // Draw to texture
+    bool add_and_draw = (atlas->GetCustomRect(builder->PackIdMouseCursors, &r) == false);
     if (add_and_draw)
     {
+        builder->PackIdMouseCursors = atlas->AddCustomRect(pack_size.x, pack_size.y, &r);
+        IM_ASSERT(builder->PackIdMouseCursors != ImFontAtlasRectId_Invalid);
+
+        // Draw to texture
         if (atlas->Flags & ImFontAtlasFlags_NoMouseCursors)
         {
             // 2x2 white pixels
@@ -3482,14 +3480,13 @@ static void ImFontAtlasBuildUpdateBasicTexData(ImFontAtlas* atlas, bool add_and_
             ImFontAtlasBuildRenderBitmapFromString(atlas, x_for_white, r.y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.');
             ImFontAtlasBuildRenderBitmapFromString(atlas, x_for_black, r.y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X');
         }
-        ImFontAtlasTextureBlockQueueUpload(atlas, atlas->TexData, r.x, r.y, r.w, r.h);
     }
 
     // Refresh UV coordinates
     atlas->TexUvWhitePixel = ImVec2((r.x + 0.5f) * atlas->TexUvScale.x, (r.y + 0.5f) * atlas->TexUvScale.y);
 }
 
-static void ImFontAtlasBuildUpdateLinesTexData(ImFontAtlas* atlas, bool add_and_draw)
+static void ImFontAtlasBuildUpdateLinesTexData(ImFontAtlas* atlas)
 {
     if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
         return;
@@ -3497,14 +3494,15 @@ static void ImFontAtlasBuildUpdateLinesTexData(ImFontAtlas* atlas, bool add_and_
     // Pack and store identifier so we can refresh UV coordinates on texture resize.
     ImTextureData* tex = atlas->TexData;
     ImFontAtlasBuilder* builder = atlas->Builder;
-    ImVec2i pack_size = ImVec2i(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
-    if (add_and_draw)
-        builder->PackIdLinesTexData = ImFontAtlasPackAddRect(atlas, pack_size.x, pack_size.y);
-    if (builder->PackIdLinesTexData == ImFontAtlasRectId_Invalid)
-        return;
 
     ImFontAtlasRect r;
-    atlas->GetCustomRect(builder->PackIdLinesTexData, &r);
+    bool add_and_draw = atlas->GetCustomRect(builder->PackIdLinesTexData, &r) == false;
+    if (add_and_draw)
+    {
+        ImVec2i pack_size = ImVec2i(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
+        builder->PackIdLinesTexData = atlas->AddCustomRect(pack_size.x, pack_size.y, &r);
+        IM_ASSERT(builder->PackIdLinesTexData != ImFontAtlasRectId_Invalid);
+    }
 
     // Register texture region for thick lines
     // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
@@ -3550,8 +3548,6 @@ static void ImFontAtlasBuildUpdateLinesTexData(ImFontAtlas* atlas, bool add_and_
         float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
         atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
     }
-    if (add_and_draw)
-        ImFontAtlasTextureBlockQueueUpload(atlas, tex, r.x, r.y, r.w, r.h);
 }
 
 //-----------------------------------------------------------------------------------------------------------------------------
@@ -4025,8 +4021,8 @@ void ImFontAtlasBuildRepackTexture(ImFontAtlas* atlas, int w, int h)
             }
 
     // Update other cached UV
-    ImFontAtlasBuildUpdateLinesTexData(atlas, false);
-    ImFontAtlasBuildUpdateBasicTexData(atlas, false);
+    ImFontAtlasBuildUpdateLinesTexData(atlas);
+    ImFontAtlasBuildUpdateBasicTexData(atlas);
 
     builder->LockDisableResize = false;
     ImFontAtlasUpdateDrawListsSharedData(atlas);
@@ -4176,8 +4172,8 @@ void ImFontAtlasBuildInit(ImFontAtlas* atlas)
     ImFontAtlasPackInit(atlas);
 
     // Add required texture data
-    ImFontAtlasBuildUpdateLinesTexData(atlas, true);
-    ImFontAtlasBuildUpdateBasicTexData(atlas, true);
+    ImFontAtlasBuildUpdateLinesTexData(atlas);
+    ImFontAtlasBuildUpdateBasicTexData(atlas);
 
     // Register fonts
     if (builder_is_new)