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Examples: SDL: Using SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS (which is ~~hovered). We should use SDL_CaptureMouse + SDL_WINDOW_MOUSE_CAPTURE_FLAG which requires SDL 2.0.4 will give it a try shortly. (#1559)

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ce17e0f274

+ 1 - 1
examples/sdl_opengl2_example/imgui_impl_sdl.cpp

@@ -274,7 +274,7 @@ void ImGui_ImplSdlGL2_NewFrame(SDL_Window *window)
     // (we already got mouse wheel, keyboard keys & characters from SDL_PollEvent())
     int mx, my;
     Uint32 mouseMask = SDL_GetMouseState(&mx, &my);
-    if (SDL_GetWindowFlags(window) & SDL_WINDOW_MOUSE_FOCUS)
+    if (SDL_GetWindowFlags(window) & SDL_WINDOW_INPUT_FOCUS)
         io.MousePos = ImVec2((float)mx, (float)my);
     else
         io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX);

+ 1 - 1
examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp

@@ -385,7 +385,7 @@ void ImGui_ImplSdlGL3_NewFrame(SDL_Window* window)
     // (we already got mouse wheel, keyboard keys & characters from SDL_PollEvent())
     int mx, my;
     Uint32 mouseMask = SDL_GetMouseState(&mx, &my);
-    if (SDL_GetWindowFlags(window) & SDL_WINDOW_MOUSE_FOCUS)
+    if (SDL_GetWindowFlags(window) & SDL_WINDOW_INPUT_FOCUS)
         io.MousePos = ImVec2((float)mx, (float)my);
     else
         io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);