|
@@ -262,13 +262,14 @@ void* GImGuiDemoMarkerCallbackUserData = NULL;
|
|
|
struct ExampleTreeNode
|
|
|
{
|
|
|
// Tree structure
|
|
|
- char Name[28];
|
|
|
+ char Name[28] = "";
|
|
|
int UID = 0;
|
|
|
ExampleTreeNode* Parent = NULL;
|
|
|
ImVector<ExampleTreeNode*> Childs;
|
|
|
+ unsigned short IndexInParent = 0; // Maintaining this allows us to implement linear traversal more easily
|
|
|
|
|
|
// Leaf Data
|
|
|
- bool HasData = false; // All leaves have data
|
|
|
+ bool HasData = false; // All leaves have data
|
|
|
bool DataMyBool = true;
|
|
|
int DataMyInt = 128;
|
|
|
ImVec2 DataMyVec2 = ImVec2(0.0f, 3.141592f);
|
|
@@ -298,6 +299,7 @@ static ExampleTreeNode* ExampleTree_CreateNode(const char* name, int uid, Exampl
|
|
|
snprintf(node->Name, IM_ARRAYSIZE(node->Name), "%s", name);
|
|
|
node->UID = uid;
|
|
|
node->Parent = parent;
|
|
|
+ node->IndexInParent = parent ? (unsigned short)parent->Childs.Size : 0;
|
|
|
if (parent)
|
|
|
parent->Childs.push_back(node);
|
|
|
return node;
|
|
@@ -3442,6 +3444,160 @@ static void ShowDemoWindowMultiSelect(DemoWindowData* demo_data)
|
|
|
ImGui::TreePop();
|
|
|
}
|
|
|
|
|
|
+ // Demonstrate supporting multiple-selection in a tree.
|
|
|
+ // - We don't use linear indices for selection user data, but our ExampleTreeNode* pointer directly!
|
|
|
+ // This showcase how SetNextItemSelectionUserData() never assume indices!
|
|
|
+ // - The difficulty here is to "interpolate" from RangeSrcItem to RangeDstItem in the SetAll/SetRange request.
|
|
|
+ // We want this interpolation to match what the user sees: in visible order, skipping closed nodes.
|
|
|
+ // This is implemented by our TreeGetNextNodeInVisibleOrder() user-space helper.
|
|
|
+ // - Important: In a real codebase aiming to implement full-featured selectable tree with custom filtering, you
|
|
|
+ // are more likely to build an array mapping sequential indices to visible tree nodes, since your
|
|
|
+ // filtering/search + clipping process will benefit from it. Having this will make this interpolation much easier.
|
|
|
+ // - Consider this a prototype: we are working toward simplifying some of it.
|
|
|
+ IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select (trees)");
|
|
|
+ if (ImGui::TreeNode("Multi-Select (trees)"))
|
|
|
+ {
|
|
|
+ HelpMarker(
|
|
|
+ "This is rather advanced and experimental. If you are getting started with multi-select,"
|
|
|
+ "please don't start by looking at how to use it for a tree!\n\n"
|
|
|
+ "Future versions will try to simplify and formalize some of this.");
|
|
|
+
|
|
|
+ struct ExampleTreeFuncs
|
|
|
+ {
|
|
|
+ static void DrawNode(ExampleTreeNode* node, ImGuiSelectionBasicStorage* selection)
|
|
|
+ {
|
|
|
+ ImGuiTreeNodeFlags tree_node_flags = ImGuiTreeNodeFlags_SpanAvailWidth | ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick;
|
|
|
+ tree_node_flags |= ImGuiTreeNodeFlags_NavLeftJumpsBackHere; // Enable pressing left to jump to parent
|
|
|
+ if (node->Childs.Size == 0)
|
|
|
+ tree_node_flags |= ImGuiTreeNodeFlags_Bullet | ImGuiTreeNodeFlags_Leaf;
|
|
|
+ if (selection->Contains((ImGuiID)node->UID))
|
|
|
+ tree_node_flags |= ImGuiTreeNodeFlags_Selected;
|
|
|
+
|
|
|
+ // Using SetNextItemStorageID() to specify storage id, so we can easily peek into
|
|
|
+ // the storage holding open/close stage, using our TreeNodeGetOpen/TreeNodeSetOpen() functions.
|
|
|
+ ImGui::SetNextItemSelectionUserData((ImGuiSelectionUserData)(intptr_t)node);
|
|
|
+ ImGui::SetNextItemStorageID((ImGuiID)node->UID);
|
|
|
+ if (ImGui::TreeNodeEx(node->Name, tree_node_flags))
|
|
|
+ {
|
|
|
+ for (ExampleTreeNode* child : node->Childs)
|
|
|
+ DrawNode(child, selection);
|
|
|
+ ImGui::TreePop();
|
|
|
+ }
|
|
|
+ else if (ImGui::IsItemToggledOpen())
|
|
|
+ {
|
|
|
+ TreeCloseAndUnselectChildNodes(node, selection);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ static bool TreeNodeGetOpen(ExampleTreeNode* node)
|
|
|
+ {
|
|
|
+ return ImGui::GetStateStorage()->GetBool((ImGuiID)node->UID);
|
|
|
+ }
|
|
|
+
|
|
|
+ static void TreeNodeSetOpen(ExampleTreeNode* node, bool open)
|
|
|
+ {
|
|
|
+ ImGui::GetStateStorage()->SetBool((ImGuiID)node->UID, open);
|
|
|
+ }
|
|
|
+
|
|
|
+ // When closing a node: 1) close and unselect all child nodes, 2) select parent if any child was selected.
|
|
|
+ // FIXME: This is currently handled by user logic but I'm hoping to eventually provide tree node
|
|
|
+ // features to do this automatically, e.g. a ImGuiTreeNodeFlags_AutoCloseChildNodes etc.
|
|
|
+ static int TreeCloseAndUnselectChildNodes(ExampleTreeNode* node, ImGuiSelectionBasicStorage* selection, int depth = 0)
|
|
|
+ {
|
|
|
+ // Recursive close (the test for depth == 0 is because we call this on a node that was just closed!)
|
|
|
+ int unselected_count = selection->Contains((ImGuiID)node->UID) ? 1 : 0;
|
|
|
+ if (depth == 0 || TreeNodeGetOpen(node))
|
|
|
+ {
|
|
|
+ for (ExampleTreeNode* child : node->Childs)
|
|
|
+ unselected_count += TreeCloseAndUnselectChildNodes(child, selection, depth + 1);
|
|
|
+ TreeNodeSetOpen(node, false);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Select root node if any of its child was selected, otherwise unselect
|
|
|
+ selection->SetItemSelected((ImGuiID)node->UID, (depth == 0 && unselected_count > 0));
|
|
|
+ return unselected_count;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Apply multi-selection requests
|
|
|
+ static void ApplySelectionRequests(ImGuiMultiSelectIO* ms_io, ExampleTreeNode* tree, ImGuiSelectionBasicStorage* selection)
|
|
|
+ {
|
|
|
+ for (ImGuiSelectionRequest& req : ms_io->Requests)
|
|
|
+ {
|
|
|
+ if (req.Type == ImGuiSelectionRequestType_SetAll)
|
|
|
+ {
|
|
|
+ if (req.Selected)
|
|
|
+ TreeSetAllInOpenNodes(tree, selection, req.Selected);
|
|
|
+ else
|
|
|
+ selection->Clear();
|
|
|
+ }
|
|
|
+ else if (req.Type == ImGuiSelectionRequestType_SetRange)
|
|
|
+ {
|
|
|
+ ExampleTreeNode* first_node = (ExampleTreeNode*)(intptr_t)req.RangeFirstItem;
|
|
|
+ ExampleTreeNode* last_node = (ExampleTreeNode*)(intptr_t)req.RangeLastItem;
|
|
|
+ for (ExampleTreeNode* node = first_node; node != NULL; node = TreeGetNextNodeInVisibleOrder(node, last_node))
|
|
|
+ selection->SetItemSelected((ImGuiID)node->UID, req.Selected);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ static void TreeSetAllInOpenNodes(ExampleTreeNode* node, ImGuiSelectionBasicStorage* selection, bool selected)
|
|
|
+ {
|
|
|
+ if (node->Parent != NULL) // Root node isn't visible nor selectable in our scheme
|
|
|
+ selection->SetItemSelected((ImGuiID)node->UID, selected);
|
|
|
+ if (node->Parent == NULL || TreeNodeGetOpen(node))
|
|
|
+ for (ExampleTreeNode* child : node->Childs)
|
|
|
+ TreeSetAllInOpenNodes(child, selection, selected);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Interpolate in *user-visible order* AND only *over opened nodes*.
|
|
|
+ // If you have a sequential mapping tables (e.g. generated after a filter/search pass) this would be simpler.
|
|
|
+ // Here the tricks are that:
|
|
|
+ // - we store/maintain ExampleTreeNode::IndexInParent which allows implementing a linear iterator easily, without searches, without recursion.
|
|
|
+ // this could be replaced by a search in parent, aka 'int index_in_parent = curr_node->Parent->Childs.find_index(curr_node)'
|
|
|
+ // which would only be called when crossing from child to a parent, aka not too much.
|
|
|
+ // - we call SetNextItemStorageID() before our TreeNode() calls with an ID which doesn't relate to UI stack,
|
|
|
+ // making it easier to call TreeNodeGetOpen()/TreeNodeSetOpen() from any location.
|
|
|
+ static ExampleTreeNode* TreeGetNextNodeInVisibleOrder(ExampleTreeNode* curr_node, ExampleTreeNode* last_node)
|
|
|
+ {
|
|
|
+ // Reached last node
|
|
|
+ if (curr_node == last_node)
|
|
|
+ return NULL;
|
|
|
+
|
|
|
+ // Recurse into childs. Query storage to tell if the node is open.
|
|
|
+ if (curr_node->Childs.Size > 0 && TreeNodeGetOpen(curr_node))
|
|
|
+ return curr_node->Childs[0];
|
|
|
+
|
|
|
+ // Next sibling, then into our own parent
|
|
|
+ while (curr_node->Parent != NULL)
|
|
|
+ {
|
|
|
+ if (curr_node->IndexInParent + 1 < curr_node->Parent->Childs.Size)
|
|
|
+ return curr_node->Parent->Childs[curr_node->IndexInParent + 1];
|
|
|
+ curr_node = curr_node->Parent;
|
|
|
+ }
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ }; // ExampleTreeFuncs
|
|
|
+
|
|
|
+ static ImGuiSelectionBasicStorage selection;
|
|
|
+ static ExampleTreeNode* tree = ExampleTree_CreateDemoTree(); // Create tree once
|
|
|
+ ImGui::Text("Selection size: %d", selection.Size);
|
|
|
+
|
|
|
+ if (ImGui::BeginChild("##Tree", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20), ImGuiChildFlags_FrameStyle | ImGuiChildFlags_ResizeY))
|
|
|
+ {
|
|
|
+ ImGuiMultiSelectFlags ms_flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect2d;
|
|
|
+ ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(ms_flags, selection.Size, -1);
|
|
|
+ ExampleTreeFuncs::ApplySelectionRequests(ms_io, tree, &selection);
|
|
|
+ for (ExampleTreeNode* node : tree->Childs)
|
|
|
+ ExampleTreeFuncs::DrawNode(node, &selection);
|
|
|
+ ms_io = ImGui::EndMultiSelect();
|
|
|
+ ExampleTreeFuncs::ApplySelectionRequests(ms_io, tree, &selection);
|
|
|
+ }
|
|
|
+ ImGui::EndChild();
|
|
|
+
|
|
|
+ ImGui::TreePop();
|
|
|
+ }
|
|
|
+
|
|
|
// Advanced demonstration of BeginMultiSelect()
|
|
|
// - Showcase clipping.
|
|
|
// - Showcase deletion.
|