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@@ -1061,6 +1061,7 @@ static void SetCurrentViewport(ImGuiWindow* window, ImGuiViewportP*
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static bool GetWindowAlwaysWantOwnViewport(ImGuiWindow* window);
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static int FindPlatformMonitorForPos(const ImVec2& pos);
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static int FindPlatformMonitorForRect(const ImRect& r);
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+static void UpdateViewportPlatformMonitor(ImGuiViewportP* viewport);
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}
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@@ -5581,13 +5582,31 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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SetCurrentWindow(window);
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}
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+ bool viewport_rect_changed = false;
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if (window->ViewportOwned)
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{
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+ // Synchronize window --> viewport in most situations
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// Synchronize viewport -> window in case the platform window has been moved or resized from the OS/WM
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if (window->Viewport->PlatformRequestMove)
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window->Pos = window->Viewport->Pos;
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+ else if (memcmp(&window->Viewport->Pos, &window->Pos, sizeof(window->Pos)) != 0)
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+ {
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+ viewport_rect_changed = true;
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+ window->Viewport->Pos = window->Pos;
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+ }
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+
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if (window->Viewport->PlatformRequestResize)
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window->Size = window->SizeFull = window->Viewport->Size;
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+ else if (memcmp(&window->Viewport->Size, &window->Size, sizeof(window->Size)) != 0)
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+ {
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+ viewport_rect_changed = true;
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+ window->Viewport->Size = window->Size;
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+ }
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+
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+ // The viewport may have changed monitor since the global update in UpdateViewportsNewFrame()
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+ // Either a SetNextWindowPos() call in the current frame or a SetWindowPos() call in the previous frame may have this effect.
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+ if (viewport_rect_changed)
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+ UpdateViewportPlatformMonitor(window->Viewport);
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// Update common viewport flags
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ImGuiViewportFlags viewport_flags = (window->Viewport->Flags) & ~(ImGuiViewportFlags_TopMost | ImGuiViewportFlags_NoTaskBarIcon | ImGuiViewportFlags_NoDecoration);
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@@ -5669,7 +5688,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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UpdateManualResize(window, size_auto_fit, &border_held, resize_grip_count, &resize_grip_col[0]);
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window->ResizeBorderHeld = (signed char)border_held;
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- // Synchronize window --> viewport
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+ // Synchronize window --> viewport again and one last time (clamping and manual resize may have affected either)
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if (window->ViewportOwned)
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{
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if (!window->Viewport->PlatformRequestMove)
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@@ -10115,8 +10134,7 @@ static void ImGui::UpdateViewportsNewFrame()
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viewport->Size = viewport->LastPlatformSize = g.PlatformIO.Platform_GetWindowSize(viewport);
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}
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- // Update monitor (we'll use this info to clamp windows and save windows lost in a removed monitor)
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- viewport->PlatformMonitor = (short)FindPlatformMonitorForRect(viewport->GetRect());
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+ UpdateViewportPlatformMonitor(viewport);
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}
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// Reset alpha every frame. Users of transparency (docking) needs to request a lower alpha back.
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@@ -10261,7 +10279,7 @@ ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const
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viewport->Idx = g.Viewports.Size;
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viewport->Pos = viewport->LastPos = pos;
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viewport->Size = size;
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- viewport->PlatformMonitor = (short)FindPlatformMonitorForRect(viewport->GetRect());
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+ UpdateViewportPlatformMonitor(viewport);
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g.Viewports.push_back(viewport);
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//IMGUI_DEBUG_LOG("Add Viewport %08X (%s)\n", id, window->Name);
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@@ -10569,11 +10587,12 @@ static int ImGui::FindPlatformMonitorForPos(const ImVec2& pos)
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// Search for the monitor with the largest intersection area with the given rectangle
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// We generally try to avoid searching loops but the monitor count should be very small here
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+// FIXME-OPT: We could test the last monitor used for that viewport first..
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static int ImGui::FindPlatformMonitorForRect(const ImRect& rect)
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{
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ImGuiContext& g = *GImGui;
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- // Use a minimum threshold of 1.0f so a zero-sized rect will still find its monitor given its position.
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+ // Use a minimum threshold of 1.0f so a zero-sized rect won't false positive, and will still find the correct monitor given its position.
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// This is necessary for tooltips which always resize down to zero at first.
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const float surface_threshold = ImMax(rect.GetWidth() * rect.GetHeight() * 0.5f, 1.0f);
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int best_monitor_n = -1;
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@@ -10596,6 +10615,12 @@ static int ImGui::FindPlatformMonitorForRect(const ImRect& rect)
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return best_monitor_n;
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}
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+// Update monitor from viewport rectangle (we'll use this info to clamp windows and save windows lost in a removed monitor)
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+static void ImGui::UpdateViewportPlatformMonitor(ImGuiViewportP* viewport)
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+{
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+ viewport->PlatformMonitor = (short)FindPlatformMonitorForRect(viewport->GetRect());
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+}
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+
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void ImGui::DestroyPlatformWindow(ImGuiViewportP* viewport)
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{
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ImGuiContext& g = *GImGui;
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