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+name: build
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+
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+on: [push, pull_request]
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+
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+jobs:
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+ Windows:
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+ runs-on: windows-2019
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+ env:
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+ MSBUILD_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\
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+ steps:
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+ - uses: actions/checkout@v1
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+ with:
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+ fetch-depth: 1
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+
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+ - name: Fix Projects
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+ shell: powershell
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+ run: |
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+ # Replace v110 toolset with v142. Only v141 and v142 toolsets are available on CI workers.
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+ # Replace 8.1 platform sdk with 10.0.18362.0. Workers do not contain legacy SDKs.
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+ # WARNING: This will need updating if toolset/sdk change in project files!
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+ gci -recurse -filter "*.vcxproj" | ForEach-Object {
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+ (Get-Content $_.FullName) -Replace "<PlatformToolset>v110</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" -Replace "<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
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+ }
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+
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+ - name: Build x86
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+ shell: cmd
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+ run: |
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+ "%MSBUILD_PATH%\MSBuild.exe" /p:Platform=Win32 /p:Configuration=Release examples/imgui_examples.sln
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+
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+ - name: Build x64
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+ shell: cmd
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+ run: |
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+ "%MSBUILD_PATH%\MSBuild.exe" /p:Platform=x64 /p:Configuration=Release examples/imgui_examples.sln
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+
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+ Linux:
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+ runs-on: ubuntu-18.04
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+ steps:
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+ - uses: actions/checkout@v1
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+ with:
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+ fetch-depth: 1
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+
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+ - name: Install Dependencies
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+ run: |
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+ sudo apt-get update
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+ sudo apt-get install -y libglfw3-dev libsdl2-dev
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+
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+ - name: Build
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+ run: |
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+ make -C examples/example_null
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+ make -C examples/example_glfw_opengl2
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+ make -C examples/example_glfw_opengl3
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+ make -C examples/example_sdl_opengl2
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+ make -C examples/example_sdl_opengl3
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+
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+ MacOS:
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+ runs-on: macOS-10.14
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+ steps:
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+ - uses: actions/checkout@v1
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+ with:
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+ fetch-depth: 1
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+
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+ - name: Install Dependencies
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+ run: |
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+ brew install glfw3
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+ brew install sdl2
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+
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+ - name: Build
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+ run: |
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+ make -C examples/example_null
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+ make -C examples/example_glfw_opengl2
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+ make -C examples/example_glfw_opengl3
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+ make -C examples/example_glfw_metal
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+ make -C examples/example_sdl_opengl2
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+ make -C examples/example_sdl_opengl3
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+ xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos
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+ xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2
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+
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+ iOS:
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+ runs-on: macOS-10.14
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+ steps:
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+ - uses: actions/checkout@v1
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+ with:
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+ fetch-depth: 1
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+
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+ - name: Build
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+ run: |
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+ # Code signing is required, but we disable it because it is irrelevant for CI builds.
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+ xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
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+
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+ Emscripten:
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+ runs-on: ubuntu-18.04
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+ steps:
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+ - uses: actions/checkout@v1
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+ with:
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+ fetch-depth: 1
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+
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+ - name: Install Dependencies
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+ run: |
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+ wget -q https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-portable.tar.gz
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+ tar -xvf emsdk-portable.tar.gz
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+ emsdk-portable/emsdk update
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+ emsdk-portable/emsdk install latest
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+ emsdk-portable/emsdk activate latest
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+
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+ - name: Build
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+ run: |
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+ source emsdk-portable/emsdk_env.sh
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+ make -C examples/example_emscripten
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