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Clear font texture view to ensure Release() doesn't get called twice

Chris Maughan 10 years ago
parent
commit
d667de9490
1 changed files with 1 additions and 1 deletions
  1. 1 1
      examples/directx11_example/imgui_impl_dx11.cpp

+ 1 - 1
examples/directx11_example/imgui_impl_dx11.cpp

@@ -402,7 +402,7 @@ void    ImGui_ImplDX11_InvalidateDeviceObjects()
         return;
 
     if (g_pFontSampler) { g_pFontSampler->Release(); g_pFontSampler = NULL; }
-    if (g_pFontTextureView) { g_pFontTextureView->Release(); ImGui::GetIO().Fonts->TexID = 0; }
+    if (g_pFontTextureView) { g_pFontTextureView->Release(); g_pFontTextureView = NULL; ImGui::GetIO().Fonts->TexID = 0; }
     if (g_pIB) { g_pIB->Release(); g_pIB = NULL; }
     if (g_pVB) { g_pVB->Release(); g_pVB = NULL; }