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@@ -37,9 +37,11 @@ HOW TO UPDATE?
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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- VERSION 1.90.1 WIP (In Progress)
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+ VERSION 1.90.1 (Released 2024-01-10)
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90.1
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+
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Breaking changes:
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Breaking changes:
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- imgui_freetype: commented out ImGuiFreeType::BuildFontAtlas() obsoleted in 1.81.
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- imgui_freetype: commented out ImGuiFreeType::BuildFontAtlas() obsoleted in 1.81.
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@@ -52,48 +54,56 @@ Breaking changes:
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Other changes:
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Other changes:
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-- Windows: BeginChild(): Fixed auto-resizing erroneously limiting size to host viewport
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- minus padding. There are no limit to a child width/height. (#7063) [@Devyre]
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-- Windows: BeginChild(): Resize borders rendered even when ImGuiWindowFlags_NoBackground
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- is specified. (#1710, #7194)
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-- Windows: Fixed some auto-resizing path using style.WindowMinSize.x (instead of x/y)
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- for both axises since 1.90. (#7106) [@n0bodysec]
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-- Scrolling: internal scrolling value is rounded instead of truncated, as a way to reduce
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- speed asymetry when (incorrectly) attempting to scroll by non-integer amount. (#6677)
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-- Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overrided back to true when
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- navigation is enabled. SetNextFrameWantCaptureKeyboard() is always higher priority. (#6997)
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-- Nav: Activation can also be performed with Keypad Enter. (#5606)
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-- Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect
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- (namely Selectables and Treenodes using SpanAllColumn flag) so the highlight properly covers
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- all columns. (#7049, #4281, #3272)
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-- InputTextMultiline: Fixed Tab character input not repeating (1.89.4 regression).
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-- InputTextMultiline: Tabbing through a multi-line text editor which allows Tab character inputs
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- (using the ImGuiInputTextFlags_AllowTabInput flag) doesn't automatically activate it, in order
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- to allow passing through multiple widgets easily. (#3092, #5759, #787)
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-- DragScalarN, SliderScalarN, InputScalarN: Fixed incorrect pushes into ItemWidth
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- stack when number of components is 1. [#7095] [@Nahor]
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-- Drags, Sliders, Inputs: removed all attempts to filter non-numerical characters during text
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- editing. Invalid inputs not applied to value, visibly reverted after validation. (#6810, #7096)
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-- Drags, Sliders, Inputs: removal of filter means that "nan" and "inf" values may be input. (#7096)
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-- DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components
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- width computation to better distribute the error. (#7120, #7121) [@Nahor]
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-- ColorEdit: Layout tweaks for very small sizes. (#7120, #7121)
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-- ColorPicker: Fixed saturation/value cursor radius not scaling properly.
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-- Menus: Tweaked hover slack logic, adding a timer to avoid situations where a slow vertical
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- movements toward another parent BeginMenu() can keep the wrong child menu open. (#6671, #6926)
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+- Windows:
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+ - BeginChild(): Fixed auto-resizing erroneously limiting size to host viewport
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+ minus padding. There are no limit to a child width/height. (#7063) [@Devyre]
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+ - BeginChild(): Resize borders rendered even when ImGuiWindowFlags_NoBackground
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+ is specified. (#1710, #7194)
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+ - Fixed some auto-resizing path using style.WindowMinSize.x (instead of x/y)
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+ for both axises since 1.90. (#7106) [@n0bodysec]
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+ - Scrolling: internal scrolling value is rounded instead of truncated, as a way to reduce
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+ speed asymmetry when (incorrectly) attempting to scroll by non-integer amount. (#6677)
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+- Navigation (Keyboard/gamepad):
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+ - Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overridden back to true when
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+ navigation is enabled. SetNextFrameWantCaptureKeyboard() is always higher priority. (#6997)
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+ - Nav: Activation can also be performed with Keypad Enter. (#5606)
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+- Drag and Drop:
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+ - Fixed drop target highlight on items temporarily pushing a widened clip rect
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+ (namely Selectables and Treenodes using SpanAllColumn flag) so the highlight properly covers
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+ all columns. (#7049, #4281, #3272)
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+- InputText:
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+ - InputTextMultiline: Fixed Tab character input not repeating (1.89.4 regression).
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+ - InputTextMultiline: Tabbing through a multi-line text editor which allows Tab character inputs
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+ (using the ImGuiInputTextFlags_AllowTabInput flag) doesn't automatically activate it, in order
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+ to allow passing through multiple widgets easily. (#3092, #5759, #787)
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+- Drags, Sliders, Inputs:
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+ - DragScalarN, SliderScalarN, InputScalarN: Fixed incorrect pushes into ItemWidth
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+ stack when number of components is 1. [#7095] [@Nahor]
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+ - Drags, Sliders, Inputs: removed all attempts to filter non-numerical characters during text
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+ editing. Invalid inputs not applied to value, visibly reverted after validation. (#6810, #7096)
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+ - Drags, Sliders, Inputs: removal of filter means that "nan" and "inf" values may be input. (#7096)
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+ - DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components
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+ width computation to better distribute the error. (#7120, #7121) [@Nahor]
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+- Menus:
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+ - Tweaked hover slack logic, adding an extra timeout to avoid situations where a slow vertical
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+ movements toward another parent BeginMenu() can keep the wrong child menu open. (#6671, #6926)
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+- Color Editors:
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+ - ColorEdit: Layout tweaks for very small sizes. (#7120, #7121)
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+ - ColorPicker: Fixed saturation/value cursor radius not scaling properly.
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+- Debug Tools:
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+ - Added io.ConfigDebugIsDebuggerPresent option. When enabled, this adds buttons in various
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+ locations of Metrics/Debugger to manually request a debugger break:
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+ - Request a debug break in a Begin() call.
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+ - Request a debug break in a ItemAdd() call via debug log and hovering 0xXXXXXX identifiers.
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+ - Request a debug break in a BeginTable() call.
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+ - Request a debug break in a SetShortcutRouting()/Shortcut() call. [Internal]
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+ - Metrics: Reorganize Tools menu.
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+ - Added DebugFlashStyleColor() to identify a style color. Added to Style Editor.
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+ - Debug Log: Hide its own clipper log to reduce noise in the output. (#5855)
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+ - Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only,
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+ making it easier when dealing with spammy logs. (#5855)
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- Settings: Fixed an issue marking settings as dirty when merely clicking on a border or resize
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- Settings: Fixed an issue marking settings as dirty when merely clicking on a border or resize
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grip without moving it.
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grip without moving it.
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-- Debug Tools: Added io.ConfigDebugIsDebuggerPresent option. When enabled, this adds buttons
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- in various locations of Metrics/Debugger to manually break in debugger in selected places:
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- - Request a debug break in a Begin() call.
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- - Request a debug break in a ItemAdd() call via debug log and hovering 0xXXXXXX identifiers.
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- - Request a debug break in a BeginTable() call.
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- - Request a debug break in a SetShortcutRouting()/Shortcut() call. [Internal]
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-- Debug Tools: Metrics: Reorganize Tools menu.
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-- Debug Tools: Added DebugFlashStyleColor() to identify a style color. Added to Style Editor.
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-- Debug Tools: Debug Log: Hide its own clipper log to reduce noise in the output. (#5855)
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-- Debug Tools: Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only,
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- making it easier when dealing with spammy logs. (#5855)
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- Misc: Added IMGUI_USER_H_FILENAME to change the path included when using
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- Misc: Added IMGUI_USER_H_FILENAME to change the path included when using
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IMGUI_INCLUDE_IMGUI_USER_H. (#7039) [@bryceberger]
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IMGUI_INCLUDE_IMGUI_USER_H. (#7039) [@bryceberger]
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- Misc: Rework debug display of texture id in Metrics window to avoid compile-error when
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- Misc: Rework debug display of texture id in Metrics window to avoid compile-error when
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@@ -105,29 +115,34 @@ Other changes:
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on a codebase where another copy of the library is used.
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on a codebase where another copy of the library is used.
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- Misc: During shutdown, check that io.BackendPlatformUserData and io.BackendRendererUserData are NULL
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- Misc: During shutdown, check that io.BackendPlatformUserData and io.BackendRendererUserData are NULL
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in order to catch cases where backend was not shut down. (#7175)
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in order to catch cases where backend was not shut down. (#7175)
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-- Misc: Reworked Issue Template to with a shinier and better form. (#5927) [@Panquesito7, @PathogenDavid, @ocornut]
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-- Backends: GLFW, Emscripten: Added ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to
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- register canvas selector and auto-resize GLFW window. (#6751) [@Traveller23, @ypujante]
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-- Backends: GLFW: Fixed Windows specific hooks to use Unicode version of WndProc even when
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- compiling in MBCS mode. (#7174) [@kimidaisuki22]
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-- Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load libGL.so variants in
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- case of missing symlink. Fix 1.90 regression for some distros. (#6983)
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-- Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs
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- vkDestroyCommandPool(). (#7075) [@FoonTheRaccoon]
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-- Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous
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- "best practice" validation layer. (#7189, #4238) [@philae-ael]
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-- Backends: Vulkan: Stopped creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT
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- as we don't reset them.
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-- Backends: WebGPU: Fixed wgpuRenderPassEncoderSetScissorRect() crash when rendering modal
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- window's dimming layer, which has an unclipped value in ImDrawCmd::ClipRect. (#7191) [@aparis69]
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-- Examples: GLFW+Emscripten: Fixed examples not consistently resizing according to host canvas.
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- (#6751) [@Traveller23, @ypujante]
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+- Misc: Reworked Issue Template to a shinier and better form. (#5927) [@Panquesito7, @PathogenDavid, @ocornut]
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+- Backends:
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+ - GLFW, Emscripten: Added ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to
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+ register canvas selector and auto-resize GLFW window. (#6751) [@Traveller23, @ypujante]
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+ - GLFW: Fixed Windows specific hooks to use Unicode version of WndProc even when
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+ compiling in MBCS mode. (#7174) [@kimidaisuki22]
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+ - OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load libGL.so variants in
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+ case of missing symlink. Fix 1.90 regression for some distros. (#6983)
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+ - Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs
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+ vkDestroyCommandPool(). (#7075) [@FoonTheRaccoon]
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+ - Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous
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+ "best practice" validation layer. (#7189, #4238) [@philae-ael]
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+ - Vulkan: Stopped creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT
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+ as we don't reset them.
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+ - WebGPU: Fixed wgpuRenderPassEncoderSetScissorRect() crash when rendering modal window's
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+ dimming layer, which has an unclipped value in ImDrawCmd::ClipRect. (#7191) [@aparis69]
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+- Examples:
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+ - Examples: GLFW+Emscripten: Fixed examples not consistently resizing according to host canvas.
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+ (#6751) [@Traveller23, @ypujante]
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+ - Examples: SDL3: Minor fixes following recent SDL3 in-progress development.
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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VERSION 1.90.0 (Released 2023-11-15)
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VERSION 1.90.0 (Released 2023-11-15)
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90
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+
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Breaking changes:
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Breaking changes:
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- BeginChild(): Upgraded 'bool border = false' parameter to 'ImGuiChildFlags flags = 0'.
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- BeginChild(): Upgraded 'bool border = false' parameter to 'ImGuiChildFlags flags = 0'.
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