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Moved BeginChild() above BeginChildEx() as it is more readable.

Misc shallow tidying up. Should be a no-op.
ocornut 1 gadu atpakaļ
vecāks
revīzija
d6d00b4fcf
2 mainītis faili ar 24 papildinājumiem un 32 dzēšanām
  1. 18 25
      imgui.cpp
  2. 6 7
      imgui.h

+ 18 - 25
imgui.cpp

@@ -2479,11 +2479,9 @@ void ImGuiStorage::SetInt(ImGuiID key, int val)
 {
     ImGuiStoragePair* it = LowerBound(Data, key);
     if (it == Data.end() || it->key != key)
-    {
         Data.insert(it, ImGuiStoragePair(key, val));
-        return;
-    }
-    it->val_i = val;
+    else
+        it->val_i = val;
 }
 
 void ImGuiStorage::SetBool(ImGuiID key, bool val)
@@ -2495,22 +2493,18 @@ void ImGuiStorage::SetFloat(ImGuiID key, float val)
 {
     ImGuiStoragePair* it = LowerBound(Data, key);
     if (it == Data.end() || it->key != key)
-    {
         Data.insert(it, ImGuiStoragePair(key, val));
-        return;
-    }
-    it->val_f = val;
+    else
+        it->val_f = val;
 }
 
 void ImGuiStorage::SetVoidPtr(ImGuiID key, void* val)
 {
     ImGuiStoragePair* it = LowerBound(Data, key);
     if (it == Data.end() || it->key != key)
-    {
         Data.insert(it, ImGuiStoragePair(key, val));
-        return;
-    }
-    it->val_p = val;
+    else
+        it->val_p = val;
 }
 
 void ImGuiStorage::SetAllInt(int v)
@@ -5420,11 +5414,22 @@ ImVec2 ImGui::GetItemRectSize()
     return g.LastItemData.Rect.GetSize();
 }
 
+bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags)
+{
+    ImGuiWindow* window = GetCurrentWindow();
+    return BeginChildEx(str_id, window->GetID(str_id), size_arg, border, extra_flags);
+}
+
+bool ImGui::BeginChild(ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags)
+{
+    IM_ASSERT(id != 0);
+    return BeginChildEx(NULL, id, size_arg, border, extra_flags);
+}
+
 bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags)
 {
     ImGuiContext& g = *GImGui;
     ImGuiWindow* parent_window = g.CurrentWindow;
-
     flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_ChildWindow;
     flags |= (parent_window->Flags & ImGuiWindowFlags_NoMove);  // Inherit the NoMove flag
 
@@ -5473,18 +5478,6 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, b
     return ret;
 }
 
-bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags)
-{
-    ImGuiWindow* window = GetCurrentWindow();
-    return BeginChildEx(str_id, window->GetID(str_id), size_arg, border, extra_flags);
-}
-
-bool ImGui::BeginChild(ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags)
-{
-    IM_ASSERT(id != 0);
-    return BeginChildEx(NULL, id, size_arg, border, extra_flags);
-}
-
 void ImGui::EndChild()
 {
     ImGuiContext& g = *GImGui;

+ 6 - 7
imgui.h

@@ -2346,9 +2346,9 @@ struct ImGuiStorage
     {
         ImGuiID key;
         union { int val_i; float val_f; void* val_p; };
-        ImGuiStoragePair(ImGuiID _key, int _val_i)      { key = _key; val_i = _val_i; }
-        ImGuiStoragePair(ImGuiID _key, float _val_f)    { key = _key; val_f = _val_f; }
-        ImGuiStoragePair(ImGuiID _key, void* _val_p)    { key = _key; val_p = _val_p; }
+        ImGuiStoragePair(ImGuiID _key, int _val)    { key = _key; val_i = _val; }
+        ImGuiStoragePair(ImGuiID _key, float _val)  { key = _key; val_f = _val; }
+        ImGuiStoragePair(ImGuiID _key, void* _val)  { key = _key; val_p = _val; }
     };
 
     ImVector<ImGuiStoragePair>      Data;
@@ -2375,11 +2375,10 @@ struct ImGuiStorage
     IMGUI_API float*    GetFloatRef(ImGuiID key, float default_val = 0.0f);
     IMGUI_API void**    GetVoidPtrRef(ImGuiID key, void* default_val = NULL);
 
-    // Use on your own storage if you know only integer are being stored (open/close all tree nodes)
-    IMGUI_API void      SetAllInt(int val);
-
-    // For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once.
+    // Advanced: for quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once.
     IMGUI_API void      BuildSortByKey();
+    // Obsolete: use on your own storage if you know only integer are being stored (open/close all tree nodes)
+    IMGUI_API void      SetAllInt(int val);
 };
 
 // Helper: Manually clip large list of items.