Browse Source

Version 1.89.2

ocornut 2 years ago
parent
commit
d7c8516a4b
8 changed files with 17 additions and 17 deletions
  1. 5 5
      docs/CHANGELOG.txt
  2. 1 1
      imgui.cpp
  3. 6 6
      imgui.h
  4. 1 1
      imgui_demo.cpp
  5. 1 1
      imgui_draw.cpp
  6. 1 1
      imgui_internal.h
  7. 1 1
      imgui_tables.cpp
  8. 1 1
      imgui_widgets.cpp

+ 5 - 5
docs/CHANGELOG.txt

@@ -32,16 +32,13 @@ HOW TO UPDATE?
 
 
 
 
 -----------------------------------------------------------------------
 -----------------------------------------------------------------------
- VERSION 1.89.2 WIP (In Progress)
+ VERSION 1.89.2 (Released 2023-01-05)
 -----------------------------------------------------------------------
 -----------------------------------------------------------------------
 
 
-Breaking changes:
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.89.2
 
 
 Other changes:
 Other changes:
 
 
-- Fixed cases where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with
-  zero triangles, which would makes the render loop of some backends assert (e.g. Metal with
-  debugging, Allegro). (#4857, #5937)
 - Tables, Nav, Scrolling: fixed scrolling functions and focus tracking with frozen rows and
 - Tables, Nav, Scrolling: fixed scrolling functions and focus tracking with frozen rows and
   frozen columns. Windows now have a better understanding of outer/inner decoration sizes,
   frozen columns. Windows now have a better understanding of outer/inner decoration sizes,
   which should later lead us toward more flexible uses of menu/status bars. (#5143, #3692)
   which should later lead us toward more flexible uses of menu/status bars. (#5143, #3692)
@@ -49,6 +46,9 @@ Other changes:
 - Tables, Columns: fixed cases where empty columns may lead to empty ImDrawCmd. (#4857, #5937)
 - Tables, Columns: fixed cases where empty columns may lead to empty ImDrawCmd. (#4857, #5937)
 - Tables: fixed matching width of synchronized tables (multiple tables with same id) when only
 - Tables: fixed matching width of synchronized tables (multiple tables with same id) when only
   some instances have a vertical scrollbar and not all. (#5920)
   some instances have a vertical scrollbar and not all. (#5920)
+- Fixed cases where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with
+  zero triangles, which would makes the render loop of some backends assert (e.g. Metal with
+  debugging, Allegro). (#4857, #5937)
 - Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at runtime instead of
 - Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at runtime instead of
   compile-time, being consistent with our support for io.ConfigMacOSXBehaviors and making it
   compile-time, being consistent with our support for io.ConfigMacOSXBehaviors and making it
   easier for bindings generators to process that value. (#5923, #456)
   easier for bindings generators to process that value. (#5923, #456)

+ 1 - 1
imgui.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.89.2 WIP
+// dear imgui, v1.89.2
 // (main code and documentation)
 // (main code and documentation)
 
 
 // Help:
 // Help:

+ 6 - 6
imgui.h

@@ -1,4 +1,4 @@
-// dear imgui, v1.89.2 WIP
+// dear imgui, v1.89.2
 // (headers)
 // (headers)
 
 
 // Help:
 // Help:
@@ -22,8 +22,8 @@
 
 
 // Library Version
 // Library Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
-#define IMGUI_VERSION               "1.89.2 WIP"
-#define IMGUI_VERSION_NUM           18918
+#define IMGUI_VERSION               "1.89.2"
+#define IMGUI_VERSION_NUM           18920
 #define IMGUI_HAS_TABLE
 #define IMGUI_HAS_TABLE
 
 
 /*
 /*
@@ -255,8 +255,8 @@ struct ImVec2
     float                                   x, y;
     float                                   x, y;
     constexpr ImVec2()                      : x(0.0f), y(0.0f) { }
     constexpr ImVec2()                      : x(0.0f), y(0.0f) { }
     constexpr ImVec2(float _x, float _y)    : x(_x), y(_y) { }
     constexpr ImVec2(float _x, float _y)    : x(_x), y(_y) { }
-    float  operator[] (size_t idx) const    { IM_ASSERT(idx <= 1); return (&x)[idx]; }    // We very rarely use this [] operator, the assert overhead is fine.
-    float& operator[] (size_t idx)          { IM_ASSERT(idx <= 1); return (&x)[idx]; }    // We very rarely use this [] operator, the assert overhead is fine.
+    float  operator[] (size_t idx) const    { IM_ASSERT(idx == 0 || idx == 1); return (&x)[idx]; }  // We very rarely use this [] operator, the assert overhead is fine.
+    float& operator[] (size_t idx)          { IM_ASSERT(idx == 0 || idx == 1); return (&x)[idx]; }  // We very rarely use this [] operator, the assert overhead is fine.
 #ifdef IM_VEC2_CLASS_EXTRA
 #ifdef IM_VEC2_CLASS_EXTRA
     IM_VEC2_CLASS_EXTRA     // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec2.
     IM_VEC2_CLASS_EXTRA     // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec2.
 #endif
 #endif
@@ -419,7 +419,7 @@ namespace ImGui
     IMGUI_API void          PopTextWrapPos();
     IMGUI_API void          PopTextWrapPos();
 
 
     // Style read access
     // Style read access
-    // - Use the style editor (ShowStyleEditor() function) to interactively see what the colors are)
+    // - Use the ShowStyleEditor() function to interactively see/edit the colors.
     IMGUI_API ImFont*       GetFont();                                                      // get current font
     IMGUI_API ImFont*       GetFont();                                                      // get current font
     IMGUI_API float         GetFontSize();                                                  // get current font size (= height in pixels) of current font with current scale applied
     IMGUI_API float         GetFontSize();                                                  // get current font size (= height in pixels) of current font with current scale applied
     IMGUI_API ImVec2        GetFontTexUvWhitePixel();                                       // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API
     IMGUI_API ImVec2        GetFontTexUvWhitePixel();                                       // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API

+ 1 - 1
imgui_demo.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.89.2 WIP
+// dear imgui, v1.89.2
 // (demo code)
 // (demo code)
 
 
 // Help:
 // Help:

+ 1 - 1
imgui_draw.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.89.2 WIP
+// dear imgui, v1.89.2
 // (drawing and font code)
 // (drawing and font code)
 
 
 /*
 /*

+ 1 - 1
imgui_internal.h

@@ -1,4 +1,4 @@
-// dear imgui, v1.89.2 WIP
+// dear imgui, v1.89.2
 // (internal structures/api)
 // (internal structures/api)
 
 
 // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
 // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!

+ 1 - 1
imgui_tables.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.89.2 WIP
+// dear imgui, v1.89.2
 // (tables and columns code)
 // (tables and columns code)
 
 
 /*
 /*

+ 1 - 1
imgui_widgets.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.89.2 WIP
+// dear imgui, v1.89.2
 // (widgets code)
 // (widgets code)
 
 
 /*
 /*