|
@@ -13,7 +13,7 @@
|
|
|
|
|
|
// CHANGELOG
|
|
// CHANGELOG
|
|
// (minor and older changes stripped away, please see git history for details)
|
|
// (minor and older changes stripped away, please see git history for details)
|
|
-// 2023-04-11: Align buffer sizes.
|
|
|
|
|
|
+// 2023-04-11: Align buffer sizes. Use WGSL shaders instead of precompiled SPIR-V.
|
|
// 2023-04-11: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
|
|
// 2023-04-11: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
|
|
// 2023-01-25: Revert automatic pipeline layout generation (see https://github.com/gpuweb/gpuweb/issues/2470)
|
|
// 2023-01-25: Revert automatic pipeline layout generation (see https://github.com/gpuweb/gpuweb/issues/2470)
|
|
// 2022-11-24: Fixed validation error with default depth buffer settings.
|
|
// 2022-11-24: Fixed validation error with default depth buffer settings.
|
|
@@ -62,6 +62,7 @@ struct FrameResources
|
|
struct Uniforms
|
|
struct Uniforms
|
|
{
|
|
{
|
|
float MVP[4][4];
|
|
float MVP[4][4];
|
|
|
|
+ float Gamma;
|
|
};
|
|
};
|
|
|
|
|
|
struct ImGui_ImplWGPU_Data
|
|
struct ImGui_ImplWGPU_Data
|
|
@@ -89,114 +90,60 @@ static ImGui_ImplWGPU_Data* ImGui_ImplWGPU_GetBackendData()
|
|
// SHADERS
|
|
// SHADERS
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
-// glsl_shader.vert, compiled with:
|
|
|
|
-// # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
|
|
|
|
-/*
|
|
|
|
-#version 450 core
|
|
|
|
-layout(location = 0) in vec2 aPos;
|
|
|
|
-layout(location = 1) in vec2 aUV;
|
|
|
|
-layout(location = 2) in vec4 aColor;
|
|
|
|
-layout(set=0, binding = 0) uniform transform { mat4 mvp; };
|
|
|
|
|
|
+static const char __shader_vert_wgsl[] = R"(
|
|
|
|
+struct VertexInput {
|
|
|
|
+ @location(0) position: vec2<f32>,
|
|
|
|
+ @location(1) uv: vec2<f32>,
|
|
|
|
+ @location(2) color: vec4<f32>,
|
|
|
|
+};
|
|
|
|
|
|
-out gl_PerVertex { vec4 gl_Position; };
|
|
|
|
-layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
|
|
|
|
|
|
+struct VertexOutput {
|
|
|
|
+ @builtin(position) position: vec4<f32>,
|
|
|
|
+ @location(0) color: vec4<f32>,
|
|
|
|
+ @location(1) uv: vec2<f32>,
|
|
|
|
+};
|
|
|
|
|
|
-void main()
|
|
|
|
-{
|
|
|
|
- Out.Color = aColor;
|
|
|
|
- Out.UV = aUV;
|
|
|
|
- gl_Position = mvp * vec4(aPos, 0, 1);
|
|
|
|
-}
|
|
|
|
-*/
|
|
|
|
-static uint32_t __glsl_shader_vert_spv[] =
|
|
|
|
-{
|
|
|
|
- 0x07230203,0x00010000,0x00080007,0x0000002c,0x00000000,0x00020011,0x00000001,0x0006000b,
|
|
|
|
- 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
|
|
|
|
- 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
|
|
|
|
- 0x0000001b,0x00000023,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
|
|
|
|
- 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
|
|
|
|
- 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
|
|
|
|
- 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
|
|
|
|
- 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
|
|
|
|
- 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00050005,0x0000001d,
|
|
|
|
- 0x6e617274,0x726f6673,0x0000006d,0x00040006,0x0000001d,0x00000000,0x0070766d,0x00030005,
|
|
|
|
- 0x0000001f,0x00000000,0x00040005,0x00000023,0x736f5061,0x00000000,0x00040047,0x0000000b,
|
|
|
|
- 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
|
|
|
|
- 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
|
|
|
|
- 0x00000019,0x00000002,0x00040048,0x0000001d,0x00000000,0x00000005,0x00050048,0x0000001d,
|
|
|
|
- 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001d,0x00000000,0x00000007,0x00000010,
|
|
|
|
- 0x00030047,0x0000001d,0x00000002,0x00040047,0x0000001f,0x00000022,0x00000000,0x00040047,
|
|
|
|
- 0x0000001f,0x00000021,0x00000000,0x00040047,0x00000023,0x0000001e,0x00000000,0x00020013,
|
|
|
|
- 0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,0x00000020,0x00040017,
|
|
|
|
- 0x00000007,0x00000006,0x00000004,0x00040017,0x00000008,0x00000006,0x00000002,0x0004001e,
|
|
|
|
- 0x00000009,0x00000007,0x00000008,0x00040020,0x0000000a,0x00000003,0x00000009,0x0004003b,
|
|
|
|
- 0x0000000a,0x0000000b,0x00000003,0x00040015,0x0000000c,0x00000020,0x00000001,0x0004002b,
|
|
|
|
- 0x0000000c,0x0000000d,0x00000000,0x00040020,0x0000000e,0x00000001,0x00000007,0x0004003b,
|
|
|
|
- 0x0000000e,0x0000000f,0x00000001,0x00040020,0x00000011,0x00000003,0x00000007,0x0004002b,
|
|
|
|
- 0x0000000c,0x00000013,0x00000001,0x00040020,0x00000014,0x00000001,0x00000008,0x0004003b,
|
|
|
|
- 0x00000014,0x00000015,0x00000001,0x00040020,0x00000017,0x00000003,0x00000008,0x0003001e,
|
|
|
|
- 0x00000019,0x00000007,0x00040020,0x0000001a,0x00000003,0x00000019,0x0004003b,0x0000001a,
|
|
|
|
- 0x0000001b,0x00000003,0x00040018,0x0000001c,0x00000007,0x00000004,0x0003001e,0x0000001d,
|
|
|
|
- 0x0000001c,0x00040020,0x0000001e,0x00000002,0x0000001d,0x0004003b,0x0000001e,0x0000001f,
|
|
|
|
- 0x00000002,0x00040020,0x00000020,0x00000002,0x0000001c,0x0004003b,0x00000014,0x00000023,
|
|
|
|
- 0x00000001,0x0004002b,0x00000006,0x00000025,0x00000000,0x0004002b,0x00000006,0x00000026,
|
|
|
|
- 0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,0x00000005,
|
|
|
|
- 0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,0x0000000b,
|
|
|
|
- 0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,0x00000015,
|
|
|
|
- 0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,0x00000016,
|
|
|
|
- 0x00050041,0x00000020,0x00000021,0x0000001f,0x0000000d,0x0004003d,0x0000001c,0x00000022,
|
|
|
|
- 0x00000021,0x0004003d,0x00000008,0x00000024,0x00000023,0x00050051,0x00000006,0x00000027,
|
|
|
|
- 0x00000024,0x00000000,0x00050051,0x00000006,0x00000028,0x00000024,0x00000001,0x00070050,
|
|
|
|
- 0x00000007,0x00000029,0x00000027,0x00000028,0x00000025,0x00000026,0x00050091,0x00000007,
|
|
|
|
- 0x0000002a,0x00000022,0x00000029,0x00050041,0x00000011,0x0000002b,0x0000001b,0x0000000d,
|
|
|
|
- 0x0003003e,0x0000002b,0x0000002a,0x000100fd,0x00010038
|
|
|
|
|
|
+struct Uniforms {
|
|
|
|
+ mvp: mat4x4<f32>,
|
|
|
|
+ gamma: f32,
|
|
};
|
|
};
|
|
|
|
|
|
-// glsl_shader.frag, compiled with:
|
|
|
|
-// # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
|
|
|
|
-/*
|
|
|
|
-#version 450 core
|
|
|
|
-layout(location = 0) out vec4 fColor;
|
|
|
|
-layout(set=0, binding=1) uniform sampler s;
|
|
|
|
-layout(set=1, binding=0) uniform texture2D t;
|
|
|
|
-layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
|
|
|
|
-void main()
|
|
|
|
-{
|
|
|
|
- fColor = In.Color * texture(sampler2D(t, s), In.UV.st);
|
|
|
|
|
|
+@group(0) @binding(0) var<uniform> uniforms: Uniforms;
|
|
|
|
+
|
|
|
|
+@vertex
|
|
|
|
+fn main(in: VertexInput) -> VertexOutput {
|
|
|
|
+ var out: VertexOutput;
|
|
|
|
+ out.position = uniforms.mvp * vec4<f32>(in.position, 0.0, 1.0);
|
|
|
|
+ out.color = in.color;
|
|
|
|
+ out.uv = in.uv;
|
|
|
|
+ return out;
|
|
}
|
|
}
|
|
-*/
|
|
|
|
-static uint32_t __glsl_shader_frag_spv[] =
|
|
|
|
-{
|
|
|
|
- 0x07230203,0x00010000,0x00080007,0x00000023,0x00000000,0x00020011,0x00000001,0x0006000b,
|
|
|
|
- 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
|
|
|
|
- 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
|
|
|
|
- 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
|
|
|
|
- 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
|
|
|
|
- 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
|
|
|
|
- 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00030005,0x00000015,0x00000074,0x00030005,
|
|
|
|
- 0x00000019,0x00000073,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,
|
|
|
|
- 0x0000001e,0x00000000,0x00040047,0x00000015,0x00000022,0x00000001,0x00040047,0x00000015,
|
|
|
|
- 0x00000021,0x00000000,0x00040047,0x00000019,0x00000022,0x00000000,0x00040047,0x00000019,
|
|
|
|
- 0x00000021,0x00000001,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,
|
|
|
|
- 0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,
|
|
|
|
- 0x00000003,0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,
|
|
|
|
- 0x00000006,0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,
|
|
|
|
- 0x00000001,0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,
|
|
|
|
- 0x00000020,0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,
|
|
|
|
- 0x00000001,0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,
|
|
|
|
- 0x00000000,0x00000001,0x00000000,0x00040020,0x00000014,0x00000000,0x00000013,0x0004003b,
|
|
|
|
- 0x00000014,0x00000015,0x00000000,0x0002001a,0x00000017,0x00040020,0x00000018,0x00000000,
|
|
|
|
- 0x00000017,0x0004003b,0x00000018,0x00000019,0x00000000,0x0003001b,0x0000001b,0x00000013,
|
|
|
|
- 0x0004002b,0x0000000e,0x0000001d,0x00000001,0x00040020,0x0000001e,0x00000001,0x0000000a,
|
|
|
|
- 0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,
|
|
|
|
- 0x00000010,0x00000011,0x0000000d,0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,
|
|
|
|
- 0x0004003d,0x00000013,0x00000016,0x00000015,0x0004003d,0x00000017,0x0000001a,0x00000019,
|
|
|
|
- 0x00050056,0x0000001b,0x0000001c,0x00000016,0x0000001a,0x00050041,0x0000001e,0x0000001f,
|
|
|
|
- 0x0000000d,0x0000001d,0x0004003d,0x0000000a,0x00000020,0x0000001f,0x00050057,0x00000007,
|
|
|
|
- 0x00000021,0x0000001c,0x00000020,0x00050085,0x00000007,0x00000022,0x00000012,0x00000021,
|
|
|
|
- 0x0003003e,0x00000009,0x00000022,0x000100fd,0x00010038
|
|
|
|
|
|
+)";
|
|
|
|
+
|
|
|
|
+static const char __shader_frag_wgsl[] = R"(
|
|
|
|
+struct VertexOutput {
|
|
|
|
+ @builtin(position) position: vec4<f32>,
|
|
|
|
+ @location(0) color: vec4<f32>,
|
|
|
|
+ @location(1) uv: vec2<f32>,
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+struct Uniforms {
|
|
|
|
+ mvp: mat4x4<f32>,
|
|
|
|
+ gamma: f32,
|
|
};
|
|
};
|
|
|
|
|
|
|
|
+@group(0) @binding(0) var<uniform> uniforms: Uniforms;
|
|
|
|
+@group(0) @binding(1) var s: sampler;
|
|
|
|
+@group(1) @binding(0) var t: texture_2d<f32>;
|
|
|
|
+
|
|
|
|
+@fragment
|
|
|
|
+fn main(in: VertexOutput) -> @location(0) vec4<f32> {
|
|
|
|
+ let color = in.color * textureSample(t, s, in.uv);
|
|
|
|
+ let corrected_color = pow(color.rgb, vec3<f32>(uniforms.gamma));
|
|
|
|
+ return vec4<f32>(corrected_color, color.a);
|
|
|
|
+}
|
|
|
|
+)";
|
|
|
|
+
|
|
static void SafeRelease(ImDrawIdx*& res)
|
|
static void SafeRelease(ImDrawIdx*& res)
|
|
{
|
|
{
|
|
if (res)
|
|
if (res)
|
|
@@ -277,17 +224,16 @@ static void SafeRelease(FrameResources& res)
|
|
SafeRelease(res.VertexBufferHost);
|
|
SafeRelease(res.VertexBufferHost);
|
|
}
|
|
}
|
|
|
|
|
|
-static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(uint32_t* binary_data, uint32_t binary_data_size)
|
|
|
|
|
|
+static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(const char* wgsl_source)
|
|
{
|
|
{
|
|
ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
|
|
ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
|
|
|
|
|
|
- WGPUShaderModuleSPIRVDescriptor spirv_desc = {};
|
|
|
|
- spirv_desc.chain.sType = WGPUSType_ShaderModuleSPIRVDescriptor;
|
|
|
|
- spirv_desc.codeSize = binary_data_size;
|
|
|
|
- spirv_desc.code = binary_data;
|
|
|
|
|
|
+ WGPUShaderModuleWGSLDescriptor wgsl_desc = {};
|
|
|
|
+ wgsl_desc.chain.sType = WGPUSType_ShaderModuleWGSLDescriptor;
|
|
|
|
+ wgsl_desc.source = wgsl_source;
|
|
|
|
|
|
WGPUShaderModuleDescriptor desc = {};
|
|
WGPUShaderModuleDescriptor desc = {};
|
|
- desc.nextInChain = reinterpret_cast<WGPUChainedStruct*>(&spirv_desc);
|
|
|
|
|
|
+ desc.nextInChain = reinterpret_cast<WGPUChainedStruct*>(&wgsl_desc);
|
|
|
|
|
|
WGPUProgrammableStageDescriptor stage_desc = {};
|
|
WGPUProgrammableStageDescriptor stage_desc = {};
|
|
stage_desc.module = wgpuDeviceCreateShaderModule(bd->wgpuDevice, &desc);
|
|
stage_desc.module = wgpuDeviceCreateShaderModule(bd->wgpuDevice, &desc);
|
|
@@ -325,7 +271,38 @@ static void ImGui_ImplWGPU_SetupRenderState(ImDrawData* draw_data, WGPURenderPas
|
|
{ 0.0f, 0.0f, 0.5f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.5f, 0.0f },
|
|
{ (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f },
|
|
{ (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f },
|
|
};
|
|
};
|
|
- wgpuQueueWriteBuffer(bd->defaultQueue, bd->renderResources.Uniforms, 0, mvp, sizeof(mvp));
|
|
|
|
|
|
+ wgpuQueueWriteBuffer(bd->defaultQueue, bd->renderResources.Uniforms, offsetof(Uniforms, MVP), mvp, sizeof(Uniforms::MVP));
|
|
|
|
+ float gamma;
|
|
|
|
+ switch (bd->renderTargetFormat)
|
|
|
|
+ {
|
|
|
|
+ case WGPUTextureFormat_ASTC10x10UnormSrgb:
|
|
|
|
+ case WGPUTextureFormat_ASTC10x5UnormSrgb:
|
|
|
|
+ case WGPUTextureFormat_ASTC10x6UnormSrgb:
|
|
|
|
+ case WGPUTextureFormat_ASTC10x8UnormSrgb:
|
|
|
|
+ case WGPUTextureFormat_ASTC12x10UnormSrgb:
|
|
|
|
+ case WGPUTextureFormat_ASTC12x12UnormSrgb:
|
|
|
|
+ case WGPUTextureFormat_ASTC4x4UnormSrgb:
|
|
|
|
+ case WGPUTextureFormat_ASTC5x5UnormSrgb:
|
|
|
|
+ case WGPUTextureFormat_ASTC6x5UnormSrgb:
|
|
|
|
+ case WGPUTextureFormat_ASTC6x6UnormSrgb:
|
|
|
|
+ case WGPUTextureFormat_ASTC8x5UnormSrgb:
|
|
|
|
+ case WGPUTextureFormat_ASTC8x6UnormSrgb:
|
|
|
|
+ case WGPUTextureFormat_ASTC8x8UnormSrgb:
|
|
|
|
+ case WGPUTextureFormat_BC1RGBAUnormSrgb:
|
|
|
|
+ case WGPUTextureFormat_BC2RGBAUnormSrgb:
|
|
|
|
+ case WGPUTextureFormat_BC3RGBAUnormSrgb:
|
|
|
|
+ case WGPUTextureFormat_BC7RGBAUnormSrgb:
|
|
|
|
+ case WGPUTextureFormat_BGRA8UnormSrgb:
|
|
|
|
+ case WGPUTextureFormat_ETC2RGB8A1UnormSrgb:
|
|
|
|
+ case WGPUTextureFormat_ETC2RGB8UnormSrgb:
|
|
|
|
+ case WGPUTextureFormat_ETC2RGBA8UnormSrgb:
|
|
|
|
+ case WGPUTextureFormat_RGBA8UnormSrgb:
|
|
|
|
+ gamma = 2.2f;
|
|
|
|
+ break;
|
|
|
|
+ default:
|
|
|
|
+ gamma = 1.0f;
|
|
|
|
+ }
|
|
|
|
+ wgpuQueueWriteBuffer(bd->defaultQueue, bd->renderResources.Uniforms, offsetof(Uniforms, Gamma), &gamma, sizeof(Uniforms::Gamma));
|
|
}
|
|
}
|
|
|
|
|
|
// Setup viewport
|
|
// Setup viewport
|
|
@@ -555,7 +532,7 @@ static void ImGui_ImplWGPU_CreateUniformBuffer()
|
|
nullptr,
|
|
nullptr,
|
|
"Dear ImGui Uniform buffer",
|
|
"Dear ImGui Uniform buffer",
|
|
WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform,
|
|
WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform,
|
|
- MEMALIGN(sizeof(Uniforms), 4),
|
|
|
|
|
|
+ MEMALIGN(sizeof(Uniforms), 16),
|
|
false
|
|
false
|
|
};
|
|
};
|
|
bd->renderResources.Uniforms = wgpuDeviceCreateBuffer(bd->wgpuDevice, &ub_desc);
|
|
bd->renderResources.Uniforms = wgpuDeviceCreateBuffer(bd->wgpuDevice, &ub_desc);
|
|
@@ -582,7 +559,7 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
|
|
// Bind group layouts
|
|
// Bind group layouts
|
|
WGPUBindGroupLayoutEntry common_bg_layout_entries[2] = {};
|
|
WGPUBindGroupLayoutEntry common_bg_layout_entries[2] = {};
|
|
common_bg_layout_entries[0].binding = 0;
|
|
common_bg_layout_entries[0].binding = 0;
|
|
- common_bg_layout_entries[0].visibility = WGPUShaderStage_Vertex;
|
|
|
|
|
|
+ common_bg_layout_entries[0].visibility = WGPUShaderStage_Vertex | WGPUShaderStage_Fragment;
|
|
common_bg_layout_entries[0].buffer.type = WGPUBufferBindingType_Uniform;
|
|
common_bg_layout_entries[0].buffer.type = WGPUBufferBindingType_Uniform;
|
|
common_bg_layout_entries[1].binding = 1;
|
|
common_bg_layout_entries[1].binding = 1;
|
|
common_bg_layout_entries[1].visibility = WGPUShaderStage_Fragment;
|
|
common_bg_layout_entries[1].visibility = WGPUShaderStage_Fragment;
|
|
@@ -612,7 +589,7 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
|
|
graphics_pipeline_desc.layout = wgpuDeviceCreatePipelineLayout(bd->wgpuDevice, &layout_desc);
|
|
graphics_pipeline_desc.layout = wgpuDeviceCreatePipelineLayout(bd->wgpuDevice, &layout_desc);
|
|
|
|
|
|
// Create the vertex shader
|
|
// Create the vertex shader
|
|
- WGPUProgrammableStageDescriptor vertex_shader_desc = ImGui_ImplWGPU_CreateShaderModule(__glsl_shader_vert_spv, sizeof(__glsl_shader_vert_spv) / sizeof(uint32_t));
|
|
|
|
|
|
+ WGPUProgrammableStageDescriptor vertex_shader_desc = ImGui_ImplWGPU_CreateShaderModule(__shader_vert_wgsl);
|
|
graphics_pipeline_desc.vertex.module = vertex_shader_desc.module;
|
|
graphics_pipeline_desc.vertex.module = vertex_shader_desc.module;
|
|
graphics_pipeline_desc.vertex.entryPoint = vertex_shader_desc.entryPoint;
|
|
graphics_pipeline_desc.vertex.entryPoint = vertex_shader_desc.entryPoint;
|
|
|
|
|
|
@@ -634,7 +611,7 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
|
|
graphics_pipeline_desc.vertex.buffers = buffer_layouts;
|
|
graphics_pipeline_desc.vertex.buffers = buffer_layouts;
|
|
|
|
|
|
// Create the pixel shader
|
|
// Create the pixel shader
|
|
- WGPUProgrammableStageDescriptor pixel_shader_desc = ImGui_ImplWGPU_CreateShaderModule(__glsl_shader_frag_spv, sizeof(__glsl_shader_frag_spv) / sizeof(uint32_t));
|
|
|
|
|
|
+ WGPUProgrammableStageDescriptor pixel_shader_desc = ImGui_ImplWGPU_CreateShaderModule(__shader_frag_wgsl);
|
|
|
|
|
|
// Create the blending setup
|
|
// Create the blending setup
|
|
WGPUBlendState blend_state = {};
|
|
WGPUBlendState blend_state = {};
|
|
@@ -677,7 +654,7 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
|
|
// Create resource bind group
|
|
// Create resource bind group
|
|
WGPUBindGroupEntry common_bg_entries[] =
|
|
WGPUBindGroupEntry common_bg_entries[] =
|
|
{
|
|
{
|
|
- { nullptr, 0, bd->renderResources.Uniforms, 0, sizeof(Uniforms), 0, 0 },
|
|
|
|
|
|
+ { nullptr, 0, bd->renderResources.Uniforms, 0, MEMALIGN(sizeof(Uniforms), 16), 0, 0 },
|
|
{ nullptr, 1, 0, 0, 0, bd->renderResources.Sampler, 0 },
|
|
{ nullptr, 1, 0, 0, 0, bd->renderResources.Sampler, 0 },
|
|
};
|
|
};
|
|
|
|
|