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ImDrawListSplitter: Fix idx offset when merging (cef88f6) (#2591)

omar 6 年之前
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d8435c7710
共有 2 个文件被更改,包括 4 次插入3 次删除
  1. 1 1
      imgui.h
  2. 3 2
      imgui_draw.cpp

+ 1 - 1
imgui.h

@@ -1840,7 +1840,7 @@ struct ImDrawListSplitter
     inline void                 Clear() { _Current = 0; _Count = 1; } // Do not clear Channels[] so our allocations are reused next frame
     IMGUI_API void              ClearFreeMemory();
     IMGUI_API void              Split(ImDrawList* draw_list, int count);
-    IMGUI_API void              Merge(ImDrawList* draw_lists);
+    IMGUI_API void              Merge(ImDrawList* draw_list);
     IMGUI_API void              SetCurrentChannel(ImDrawList* draw_list, int channel_idx);
 };
 

+ 3 - 2
imgui_draw.cpp

@@ -1267,12 +1267,13 @@ void ImDrawListSplitter::Merge(ImDrawList* draw_list)
     for (int i = 1; i < _Count; i++)
     {
         ImDrawChannel& ch = _Channels[i];
-        if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0)
+        if (ch.CmdBuffer.Size > 0 && ch.CmdBuffer.back().ElemCount == 0)
             ch.CmdBuffer.pop_back();
-        else if (ch.CmdBuffer.Size > 0 && last_cmd != NULL && CanMergeDrawCommands(last_cmd, &ch.CmdBuffer[0]))
+        if (ch.CmdBuffer.Size > 0 && last_cmd != NULL && CanMergeDrawCommands(last_cmd, &ch.CmdBuffer[0]))
         {
             // Merge previous channel last draw command with current channel first draw command if matching.
             last_cmd->ElemCount += ch.CmdBuffer[0].ElemCount;
+            idx_offset += ch.CmdBuffer[0].ElemCount;
             ch.CmdBuffer.erase(ch.CmdBuffer.Data);
         }
         if (ch.CmdBuffer.Size > 0)