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@@ -283,7 +283,12 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
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io.BackendRendererName = "imgui_impl_opengl3";
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// Query for GL version (e.g. 320 for GL 3.2)
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-#if !defined(IMGUI_IMPL_OPENGL_ES2)
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+#if defined(IMGUI_IMPL_OPENGL_ES2)
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+ // GLES 2
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+ bd->GlVersion = 200;
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+ bd->GlProfileIsES2 = true;
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+#else
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+ // Desktop or GLES 3
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GLint major = 0;
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GLint minor = 0;
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glGetIntegerv(GL_MAJOR_VERSION, &major);
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@@ -300,6 +305,10 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
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bd->GlProfileIsCompat = (bd->GlProfileMask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) != 0;
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#endif
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+#if defined(IMGUI_IMPL_OPENGL_ES3)
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+ bd->GlProfileIsES3 = true;
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+#endif
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+
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bd->UseBufferSubData = false;
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/*
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// Query vendor to enable glBufferSubData kludge
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@@ -309,16 +318,10 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
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bd->UseBufferSubData = true;
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#endif
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*/
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-#elif defined(IMGUI_IMPL_OPENGL_ES2)
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- bd->GlVersion = 200; // GLES 2
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- bd->GlProfileIsES2 = true;
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-#elif defined(IMGUI_IMPL_OPENGL_ES3)
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- bd->GlVersion = 200; // Don't raise version as it is intended as a desktop version check for now.
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- bd->GlProfileIsES3 = true;
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#endif
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#ifdef IMGUI_IMPL_OPENGL_DEBUG
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- printf("GL_MAJOR_VERSION = %d\nGL_MINOR_VERSION = %d\nGL_VENDOR = '%s'\nGL_RENDERER = '%s'\n", major, minor, (const char*)glGetString(GL_VENDOR), (const char*)glGetString(GL_RENDERER)); // [DEBUG]
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+ printf("GlVersion = %d\nGlProfileIsCompat = %d\nGlProfileMask = 0x%X\nGlProfileIsES2 = %d, GlProfileIsES3 = %d\nGL_VENDOR = '%s'\nGL_RENDERER = '%s'\n", bd->GlVersion, bd->GlProfileIsCompat, bd->GlProfileMask, bd->GlProfileIsES2, bd->GlProfileIsES3, (const char*)glGetString(GL_VENDOR), (const char*)glGetString(GL_RENDERER)); // [DEBUG]
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#endif
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#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET
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