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Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section.

ocornut 3 月之前
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df068ce11e

+ 0 - 9
backends/imgui_impl_dx12.cpp

@@ -820,15 +820,6 @@ bool ImGui_ImplDX12_Init(ImGui_ImplDX12_InitInfo* init_info)
     io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset;  // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
     io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures;   // We can honor ImGuiPlatformIO::Textures[] requests during render.
 
-    if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
-        ImGui_ImplDX12_InitPlatformInterface();
-
-    // Create a dummy ImGui_ImplDX12_ViewportData holder for the main viewport,
-    // Since this is created and managed by the application, we will only use the ->Resources[] fields.
-    ImGuiViewport* main_viewport = ImGui::GetMainViewport();
-    main_viewport->RendererUserData = IM_NEW(ImGui_ImplDX12_ViewportData)(bd->numFramesInFlight);
->>>>>>> dda12fbd9a (Backends: DirectX12: added ImGuiBackendFlags_RendererHasTextures support.)
-
 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
     if (init_info->SrvDescriptorAllocFn == nullptr)
     {

+ 1 - 1
backends/imgui_impl_opengl2.cpp

@@ -3,7 +3,7 @@
 
 // Implemented features:
 //  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
-//  [X] Renderer: Texture updates support for dynamic font system (ImGuiBackendFlags_RendererHasTextures).
+//  [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
 // Missing features or Issues:
 //  [ ] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
 

+ 1 - 1
backends/imgui_impl_sdlgpu3.cpp

@@ -4,7 +4,7 @@
 // Implemented features:
 //  [X] Renderer: User texture binding. Use simply cast a reference to your SDL_GPUTextureSamplerBinding to ImTextureID.
 //  [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
-//  [X] Renderer: Texture updates support for dynamic font system (ImGuiBackendFlags_RendererHasTextures).
+//  [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
 
 // The aim of imgui_impl_sdlgpu3.h/.cpp is to be usable in your engine without any modification.
 // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/

+ 1 - 1
backends/imgui_impl_sdlgpu3.h

@@ -4,7 +4,7 @@
 // Implemented features:
 //  [X] Renderer: User texture binding. Use simply cast a reference to your SDL_GPUTextureSamplerBinding to ImTextureID.
 //  [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
-//  [X] Renderer: Texture updates support for dynamic font system (ImGuiBackendFlags_RendererHasTextures).
+//  [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
 
 // The aim of imgui_impl_sdlgpu3.h/.cpp is to be usable in your engine without any modification.
 // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/

+ 1 - 1
backends/imgui_impl_sdlrenderer2.cpp

@@ -12,7 +12,7 @@
 // Implemented features:
 //  [X] Renderer: User texture binding. Use 'SDL_Texture*' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
 //  [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
-//  [X] Renderer: Texture updates support for dynamic font system (ImGuiBackendFlags_RendererHasTextures).
+//  [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
 //  [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
 
 // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.

+ 1 - 1
backends/imgui_impl_sdlrenderer2.h

@@ -12,7 +12,7 @@
 // Implemented features:
 //  [X] Renderer: User texture binding. Use 'SDL_Texture*' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
 //  [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
-//  [X] Renderer: Texture updates support for dynamic font system (ImGuiBackendFlags_RendererHasTextures).
+//  [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
 //  [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
 
 // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.

+ 1 - 1
backends/imgui_impl_sdlrenderer3.cpp

@@ -12,7 +12,7 @@
 // Implemented features:
 //  [X] Renderer: User texture binding. Use 'SDL_Texture*' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
 //  [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
-//  [X] Renderer: Texture updates support for dynamic font system (ImGuiBackendFlags_RendererHasTextures).
+//  [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
 //  [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
 
 // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.

+ 1 - 1
backends/imgui_impl_sdlrenderer3.h

@@ -12,7 +12,7 @@
 // Implemented features:
 //  [X] Renderer: User texture binding. Use 'SDL_Texture*' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
 //  [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
-//  [X] Renderer: Texture updates support for dynamic font system (ImGuiBackendFlags_RendererHasTextures).
+//  [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
 //  [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
 
 // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.

+ 3 - 1
backends/imgui_impl_wgpu.cpp

@@ -3,9 +3,11 @@
 // (Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.)
 
 // Implemented features:
-//  [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID!
+//  [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID/ImTextureRef!
 //  [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
 //  [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
+// Missing features or Issues:
+//  [ ] Renderer: Missing texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
 
 // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
 // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.

+ 3 - 1
backends/imgui_impl_wgpu.h

@@ -10,9 +10,11 @@
 //#define IMGUI_IMPL_WEBGPU_BACKEND_WGPU
 
 // Implemented features:
-//  [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID!
+//  [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID/ImTextureRef!
 //  [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
 //  [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
+// Missing features or Issues:
+//  [ ] Renderer: Missing texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
 
 // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
 // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.

+ 7 - 7
docs/CHANGELOG.txt

@@ -63,11 +63,11 @@ Breaking changes:
     - With a legacy backend (< 1.92):
       - Instead of setting io.FontGlobalScale = 1.0f/N -> set ImFontCfg::RasterizerDensity = N.
       - This already worked before, but is now pretty much required.
-    - With a new backend (1.92+)
+    - With a new backend (1.92+),
+      - This should be all automatic.
       - FramebufferScale is automatically used to set current font RasterizerDensity.
       - FramebufferScale is a per-viewport property provided by backend through the
         Platform_GetWindowFramebufferScale() handler in 'docking' branch.
-      - So this should be all automatic.
 - Fonts: **IMPORTANT** on Font Sizing:
    - Before 1.92, fonts were of a single size. They can now be dynamically sized.
    - PushFont() API now has an optional size parameter. PushFontSize() was also added.
@@ -75,9 +75,9 @@ Breaking changes:
    - Before 1.92: ImGui::PushFont() always used font "default" size specified in AddFont() call.
    - Since  1.92: ImGui::PushFont() preserve the current font size which is a shared value.
    - To use old behavior:
-     - use 'ImGui::PushFont(font, font->LegacySize)' at call site.
+     - use 'ImGui::PushFont(font, font->LegacySize)' at call site (preferred).
      - or set 'ImFontConfig::Flags |= ImFontFlags_DefaultToLegacySize' in AddFont() call
-       (not desirable as it requires e.g. third-party code to be aware of it).
+       (not desirable as it requires e.g. all third-party code to be aware of it).
    - ImFont::FontSize was removed and does not make sense anymore.
      ImFont::LegacySize is the size passed to AddFont().
    - Renamed/moved 'io.FontGlobalScale' to 'style.FontScaleMain'.
@@ -134,7 +134,7 @@ Breaking changes:
     - ImFont::ConfigData[], ConfigDataCount has been renamed to Sources[], SourceCount.
     - Each ImFont has a number of ImFontBaked instances corresponding to actively used
       sizes. ImFont::GetFontBaked(size) retrieves the one for a given size.
-    - Things moved from ImFont to ImFontBaked:
+    - Fields moved from ImFont to ImFontBaked:
       - ImFont::IndexAdvanceX[]       -> ImFontBaked::IndexAdvanceX[]
       - ImFont::Glyphs[]              -> ImFontBaked::Glyphs[]
       - ImFont::Ascent, Descent       -> ImFontBaked::Ascent, Descent
@@ -155,9 +155,9 @@ Breaking changes:
   - if you used runtime imgui_freetype selection rather than the default compile-time
     option provided by IMGUI_ENABLE_FREETYPE:
      - renamed/reworked ImFontBuilderIO into ImFontLoader,
-     - renamed ImGuiFreeType::GetBuilderForFreeType() to ImGuiFreeType::GetFontLoader().
+     - renamed ImGuiFreeType::GetBuilderForFreeType() to ImGuiFreeType::GetFontLoader()
        - old:  io.Fonts->FontBuilderIO = ImGuiFreeType::GetBuilderForFreeType()
-       - new:  io.Fonts.FontLoader = ImGuiFreeType::GetFontLoader()
+       - new:  io.Fonts.FontLoader = ImGuiFreeType::GetFontLoader();
 - DrawList: Renamed ImDrawList::PushTextureID()/PopTextureID() to PushTexture()/PopTexture().
 - Fonts: (users of custom rectangles)
   - Renamed AddCustomRectRegular() to AddCustomRect(). (#8466)

+ 51 - 0
imgui.cpp

@@ -449,6 +449,57 @@ CODE
  When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
  You can read releases logs https://github.com/ocornut/imgui/releases for more details.
 
+ - 2025/06/11 (1.92.0) - THIS VERSION CONTAINS THE LARGEST AMOUNT OF BREAKING CHANGES SINCE 2015! I TRIED REALLY HARD TO KEEP THEM TO A MINIMUM, REDUCE THE AMOUNT OF INTERFERENCES, BUT INEVITABLY SOME USERS WILL BE AFFECTED.
+                         IN ORDER TO HELP US IMPROVE THE TRANSITION PROCESS, INCL. DOCUMENTATION AND COMMENTS, PLEASE REPORT **ANY** DOUBT, CONFUSION, QUESTIONS, FEEDBACK TO: https://github.com/ocornut/imgui/issues/
+                         As part of the plan to reduce impact of API breaking changes, several unfinished changes/features/refactors related to font and text systems and scaling will be part of subsequent releases (1.92.1+).
+                         If you are updating from an old version, and expecting a massive or difficult update, consider first updating to 1.91.9 to reduce the amount of changes.
+                       - Hard to read? Refer to 'docs/Changelog.txt' for a less compact and more complete version of this!
+                       - Fonts: **IMPORTANT**: if your app was solving the OSX/iOS Retina screen specific logical vs display scale problem by setting io.DisplayFramebufferScale (e.g. to 2.0f) + setting io.FontGlobalScale (e.g. to 1.0f/2.0f) + loading fonts at scaled sizes (e.g. size X * 2.0f):
+                         This WILL NOT map correctly to the new system! Because font will rasterize as requested size.
+                         - With a legacy backend (< 1.92): Instead of setting io.FontGlobalScale = 1.0f/N -> set ImFontCfg::RasterizerDensity = N. This already worked before, but is now pretty much required.
+                         - With a new backend (1.92+): This should be all automatic. FramebufferScale is automatically used to set current font RasterizerDensity. FramebufferScale is a per-viewport property provided by backend through the Platform_GetWindowFramebufferScale() handler in 'docking' branch.
+                       - Fonts: **IMPORTANT** on Font Sizing: Before 1.92, fonts were of a single size. They can now be dynamically sized.
+                         - PushFont() API now has an optional size parameter. PushFontSize() was also added.
+                         - Before 1.92: ImGui::PushFont() always used font "default" size specified in AddFont() call.
+                         - Since  1.92: ImGui::PushFont() preserve the current font size which is a shared value.
+                         - To use old behavior: (A) use 'ImGui::PushFont(font, font->LegacySize)' at call site (preferred). (B) Set 'ImFontConfig::Flags |= ImFontFlags_DefaultToLegacySize' in AddFont() call (not desirable as it requires e.g. third-party code to be aware of it).
+                       - Fonts: ImFont::FontSize was removed and does not make sense anymore. ImFont::LegacySize is the size passed to AddFont().
+                       - Fonts: Renamed/moved 'io.FontGlobalScale' to 'style.FontScaleMain'.
+                       - Textures: all API functions taking a 'ImTextureID' parameter are now taking a 'ImTextureRef'. Affected functions are: ImGui::Image(), ImGui::ImageWithBg(), ImGui::ImageButton(), ImDrawList::AddImage(), ImDrawList::AddImageQuad(), ImDrawList::AddImageRounded().
+                       - Fonts: obsoleted ImFontAtlas::GetTexDataAsRGBA32(), GetTexDataAsAlpha8(), Build(), SetTexID(), IsBuilt() functions. The new protocol for backends to handle textures doesn't need them. Kept redirection functions (will obsolete).
+                       - Fonts: ImFontConfig::OversampleH/OversampleV default to automatic (== 0) since v1.91.8. It is quite important you keep it automatic until we decide if we want to provide a way to express finer policy, otherwise you will likely waste texture space when using large glyphs. Note that the imgui_freetype backend doesn't use and does not need oversampling.
+                       - Fonts: specifying glyph ranges is now unnecessary. The value of ImFontConfig::GlyphRanges[] is only useful for legacy backends. All GetGlyphRangesXXXX() functions are now marked obsolete: GetGlyphRangesDefault(), GetGlyphRangesGreek(), GetGlyphRangesKorean(), GetGlyphRangesJapanese(), GetGlyphRangesChineseSimplifiedCommon(), GetGlyphRangesChineseFull(), GetGlyphRangesCyrillic(), GetGlyphRangesThai(), GetGlyphRangesVietnamese().
+                       - Fonts: removed ImFontAtlas::TexDesiredWidth to enforce a texture width. (#327)
+                       - Fonts: if you create and manage ImFontAtlas instances yourself (instead of relying on ImGuiContext to create one, you'll need to set the atlas->RendererHasTextures field and call ImFontAtlasUpdateNewFrame() yourself. An assert will trigger if you don't.
+                       - Fonts: obsolete ImGui::SetWindowFontScale() which is not useful anymore. Prefer using 'PushFontSize(style.FontSizeBase * factor)' or to manipulate other scaling factors.
+                       - Fonts: obsoleted ImFont::Scale which is not useful anymore.
+                       - Fonts: generally reworked Internals of ImFontAtlas and ImFont. While in theory a vast majority of users shouldn't be affected, some use cases or extensions might be. Among other things:
+                          - ImDrawCmd::TextureId has been changed to ImDrawCmd::TexRef.
+                          - ImFontAtlas::ConfigData[] has been renamed to ImFontAtlas::Sources[]
+                          - ImFont::ConfigData[], ConfigDataCount has been renamed to Sources[], SourceCount.
+                          - Each ImFont has a number of ImFontBaked instances corresponding to actively used sizes. ImFont::GetFontBaked(size) retrieves the one for a given size.
+                          - Fields moved from ImFont to ImFontBaked: IndexAdvanceX[], Glyphs[], Ascent, Descent, FindGlyph(), FindGlyphNoFallback(), GetCharAdvance().
+                          - Widget code may use ImGui::GetFontBaked() instead of ImGui::GetFont() to access font data for current font at current font size (and you may use font->GetFontBaked(size) to access it for any other size.)
+                       - Fonts: (users of imgui_freetype): renamed ImFontAtlas::FontBuilderFlags to ImFontAtlas::FontLoaderFlags. Renamed ImFontConfig::FontBuilderFlags to ImFontConfig::FontLoaderFlags. Renamed ImGuiFreeTypeBuilderFlags to ImGuiFreeTypeLoaderFlags.
+                         If you used runtime imgui_freetype selection rather than the default IMGUI_ENABLE_FREETYPE compile-time option: Renamed/reworked ImFontBuilderIO into ImFontLoader. Renamed ImGuiFreeType::GetBuilderForFreeType() to ImGuiFreeType::GetFontLoader().
+                           - old:  io.Fonts->FontBuilderIO = ImGuiFreeType::GetBuilderForFreeType()
+                           - new:  io.Fonts.FontLoader = ImGuiFreeType::GetFontLoader()
+                       - Fonts: (users of custom rectangles, see #8466): Renamed AddCustomRectRegular() to AddCustomRect(). Added GetCustomRect() as a replacement for GetCustomRectByIndex() + CalcCustomRectUV().
+                           - The output type of GetCustomRect() is now ImFontAtlasRect, which include UV coordinates. X->x, Y->y, Width->w, Height->h.
+                           - old:
+                                const ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(custom_rect_id);
+                                ImVec2 uv0, uv1;
+                                atlas->GetCustomRectUV(r, &uv0, &uv1);
+                                ImGui::Image(atlas->TexRef, ImVec2(r->w, r->h), uv0, uv1);
+                           - new;
+                                ImFontAtlasRect r;
+                                atlas->GetCustomRect(custom_rect_id, &r);
+                                ImGui::Image(atlas->TexRef, ImVec2(r.w, r.h), r.uv0, r.uv1);
+                           - We added a redirecting typedef but haven't attempted to magically redirect the field names, as this API is rarely used and the fix is simple.
+                           - Obsoleted AddCustomRectFontGlyph() as the API does not make sense for scalable fonts. Kept existing function which uses the font "default size" (Sources[0]->LegacySize). Added a helper AddCustomRectFontGlyphForSize() which is immediately marked obsolete, but can facilitate transitioning old code.
+                           - Prefer adding a font source (ImFontConfig) using a custom/procedural loader.
+                       - DrawList: Renamed ImDrawList::PushTextureID()/PopTextureID() to PushTexture()/PopTexture().
+                       - Backends: removed ImGui_ImplXXXX_CreateFontsTexture()/ImGui_ImplXXXX_DestroyFontsTexture() for all backends that had them. They should not be necessary any more.
  - 2025/05/23 (1.92.0) - Fonts: changed ImFont::CalcWordWrapPositionA() to ImFont::CalcWordWrapPosition()
                             - old:  const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, ....);
                             - new:  const char* ImFont::CalcWordWrapPosition (float size,  const char* text, ....);