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@@ -226,9 +226,11 @@ namespace ImGui
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IMGUI_API void Spacing();
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IMGUI_API void Spacing();
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IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border=true); // setup number of columns
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IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border=true); // setup number of columns
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IMGUI_API void NextColumn(); // next column
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IMGUI_API void NextColumn(); // next column
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- IMGUI_API float GetColumnOffset(int column_index = -1);
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- IMGUI_API void SetColumnOffset(int column_index, float offset);
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- IMGUI_API float GetColumnWidth(int column_index = -1);
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+ IMGUI_API int GetColumnIndex(); // get current column index
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+ IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetcolumnsCount() inclusive. column 0 is usually 0.0f and not resizable unless you call this.
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+ IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column.
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+ IMGUI_API float GetColumnWidth(int column_index = -1); // column width (== GetColumnOffset(GetColumnIndex()+1) - GetColumnOffset(GetColumnOffset())
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+ IMGUI_API int GetColumnsCount(); // number of columns (what was passed to Columns())
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IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position
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IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position
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IMGUI_API float GetCursorPosX(); // "
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IMGUI_API float GetCursorPosX(); // "
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IMGUI_API float GetCursorPosY(); // "
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IMGUI_API float GetCursorPosY(); // "
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