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Examples: standardized all examples to have a base window size of 1280x800.

ocornut 1 day ago
parent
commit
e044d99710

+ 1 - 1
examples/example_allegro5/main.cpp

@@ -28,7 +28,7 @@ int main(int, char**)
     al_install_mouse();
     al_init_primitives_addon();
     al_set_new_display_flags(ALLEGRO_RESIZABLE);
-    ALLEGRO_DISPLAY* display = al_create_display(1280, 720);
+    ALLEGRO_DISPLAY* display = al_create_display(1280, 800);
     al_set_window_title(display, "Dear ImGui Allegro 5 example");
     ALLEGRO_EVENT_QUEUE* queue = al_create_event_queue();
     al_register_event_source(queue, al_get_display_event_source(display));

+ 1 - 1
examples/example_apple_metal/main.mm

@@ -94,7 +94,7 @@
 
 -(void)loadView
 {
-    self.view = [[MTKView alloc] initWithFrame:CGRectMake(0, 0, 1200, 720)];
+    self.view = [[MTKView alloc] initWithFrame:CGRectMake(0, 0, 1200, 800)];
 }
 
 -(void)viewDidLoad

+ 1 - 1
examples/example_apple_opengl2/main.mm

@@ -171,7 +171,7 @@
     if (_window != nil)
         return (_window);
 
-    NSRect viewRect = NSMakeRect(100.0, 100.0, 100.0 + 1280.0, 100 + 720.0);
+    NSRect viewRect = NSMakeRect(100.0, 100.0, 100.0 + 1280.0, 100 + 800.0);
 
     _window = [[NSWindow alloc] initWithContentRect:viewRect styleMask:NSWindowStyleMaskTitled|NSWindowStyleMaskMiniaturizable|NSWindowStyleMaskResizable|NSWindowStyleMaskClosable backing:NSBackingStoreBuffered defer:YES];
     [_window setTitle:@"Dear ImGui OSX+OpenGL2 Example"];

+ 1 - 1
examples/example_glfw_metal/main.mm

@@ -61,7 +61,7 @@ int main(int, char**)
 
     // Create window with graphics context
     glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
-    GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui GLFW+Metal example", nullptr, nullptr);
+    GLFWwindow* window = glfwCreateWindow(1280, 800, "Dear ImGui GLFW+Metal example", nullptr, nullptr);
     if (window == nullptr)
         return 1;
 

+ 1 - 1
examples/example_glfw_wgpu/main.cpp

@@ -37,7 +37,7 @@ static WGPUSurface       wgpu_surface = nullptr;
 static WGPUTextureFormat wgpu_preferred_fmt = WGPUTextureFormat_RGBA8Unorm;
 static WGPUSwapChain     wgpu_swap_chain = nullptr;
 static int               wgpu_swap_chain_width = 1280;
-static int               wgpu_swap_chain_height = 720;
+static int               wgpu_swap_chain_height = 800;
 
 // Forward declarations
 static bool InitWGPU(GLFWwindow* window);

+ 1 - 1
examples/example_glut_opengl2/main.cpp

@@ -48,7 +48,7 @@ int main(int argc, char** argv)
     glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS);
 #endif
     glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_MULTISAMPLE);
-    glutInitWindowSize(1280, 720);
+    glutInitWindowSize(1280, 800);
     glutCreateWindow("Dear ImGui GLUT+OpenGL2 Example");
 
     // Setup GLUT display function

+ 1 - 1
examples/example_sdl2_directx11/main.cpp

@@ -50,7 +50,7 @@ int main(int, char**)
     // Setup window
     float main_scale = ImGui_ImplSDL2_GetContentScaleForDisplay(0);
     SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
-    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+DirectX11 example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, (int)(1280 * main_scale), (int)(720 * main_scale), window_flags);
+    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+DirectX11 example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, (int)(1280 * main_scale), (int)(800 * main_scale), window_flags);
     if (window == nullptr)
     {
         printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());

+ 1 - 1
examples/example_sdl2_metal/main.mm

@@ -60,7 +60,7 @@ int main(int, char**)
     // Enable native IME.
     SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
 
-    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL+Metal example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
+    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL+Metal example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 800, SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
     if (window == nullptr)
     {
         printf("Error creating window: %s\n", SDL_GetError());

+ 1 - 1
examples/example_sdl2_opengl2/main.cpp

@@ -47,7 +47,7 @@ int main(int, char**)
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
     float main_scale = ImGui_ImplSDL2_GetContentScaleForDisplay(0);
     SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
-    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+OpenGL example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, (int)(1280 * main_scale), (int)(720 * main_scale), window_flags);
+    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+OpenGL example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, (int)(1280 * main_scale), (int)(800 * main_scale), window_flags);
     if (window == nullptr)
     {
         printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());

+ 1 - 1
examples/example_sdl2_opengl3/main.cpp

@@ -81,7 +81,7 @@ int main(int, char**)
     SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
     float main_scale = ImGui_ImplSDL2_GetContentScaleForDisplay(0);
     SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
-    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+OpenGL3 example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, (int)(1280 * main_scale), (int)(720 * main_scale), window_flags);
+    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+OpenGL3 example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, (int)(1280 * main_scale), (int)(800 * main_scale), window_flags);
     if (window == nullptr)
     {
         printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());

+ 1 - 1
examples/example_sdl2_sdlrenderer2/main.cpp

@@ -44,7 +44,7 @@ int main(int, char**)
     // Create window with SDL_Renderer graphics context
     float main_scale = ImGui_ImplSDL2_GetContentScaleForDisplay(0);
     SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
-    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+SDL_Renderer example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, (int)(1280 * main_scale), (int)(720 * main_scale), window_flags);
+    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+SDL_Renderer example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, (int)(1280 * main_scale), (int)(800 * main_scale), window_flags);
     if (window == nullptr)
     {
         printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());

+ 1 - 1
examples/example_sdl2_vulkan/main.cpp

@@ -360,7 +360,7 @@ int main(int, char**)
     // Create window with Vulkan graphics context
     float main_scale = ImGui_ImplSDL2_GetContentScaleForDisplay(0);
     SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
-    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, (int)(1280 * main_scale), (int)(720 * main_scale), window_flags);
+    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, (int)(1280 * main_scale), (int)(800 * main_scale), window_flags);
     if (window == nullptr)
     {
         printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());

+ 1 - 1
examples/example_sdl3_metal/main.mm

@@ -30,7 +30,7 @@ int main(int, char**)
     // Create SDL window graphics context
     float main_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
     SDL_WindowFlags window_flags = SDL_WINDOW_METAL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
-    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+Metal example", (int)(1280 * main_scale), (int)(720 * main_scale), window_flags);
+    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+Metal example", (int)(1280 * main_scale), (int)(800 * main_scale), window_flags);
     if (window == nullptr)
     {
         printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());

+ 1 - 1
examples/example_sdl3_opengl3/main.cpp

@@ -70,7 +70,7 @@ int main(int, char**)
     SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
     float main_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
     SDL_WindowFlags window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
-    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+OpenGL3 example", (int)(1280 * main_scale), (int)(720 * main_scale), window_flags);
+    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+OpenGL3 example", (int)(1280 * main_scale), (int)(800 * main_scale), window_flags);
     if (window == nullptr)
     {
         printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());

+ 1 - 1
examples/example_sdl3_sdlgpu3/main.cpp

@@ -37,7 +37,7 @@ int main(int, char**)
     // Create SDL window graphics context
     float main_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
     SDL_WindowFlags window_flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
-    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+SDL_GPU example", (int)(1280 * main_scale), (int)(720 * main_scale), window_flags);
+    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+SDL_GPU example", (int)(1280 * main_scale), (int)(800 * main_scale), window_flags);
     if (window == nullptr)
     {
         printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());

+ 1 - 1
examples/example_sdl3_sdlrenderer3/main.cpp

@@ -34,7 +34,7 @@ int main(int, char**)
     // Create window with SDL_Renderer graphics context
     float main_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
     SDL_WindowFlags window_flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
-    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+SDL_Renderer example", (int)(1280 * main_scale), (int)(720 * main_scale), window_flags);
+    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+SDL_Renderer example", (int)(1280 * main_scale), (int)(800 * main_scale), window_flags);
     if (window == nullptr)
     {
         printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());

+ 1 - 1
examples/example_sdl3_vulkan/main.cpp

@@ -355,7 +355,7 @@ int main(int, char**)
     // Create window with Vulkan graphics context
     float main_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
     SDL_WindowFlags window_flags = SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
-    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+Vulkan example", (int)(1280 * main_scale), (int)(720 * main_scale), window_flags);
+    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+Vulkan example", (int)(1280 * main_scale), (int)(800 * main_scale), window_flags);
     if (window == nullptr)
     {
         printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());