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Merge branch 'master' into docking

# Conflicts:
#	docs/CHANGELOG.txt
omar 6 년 전
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e2c1f0a7cd

+ 8 - 2
docs/CHANGELOG.txt

@@ -110,9 +110,15 @@ Breaking Changes:
   the new names and equivalent.
 
 Other Changes:
+- Window: Fixed InnerClipRect right-most coordinates using wrong padding setting (introduced in 1.71).
+- Word-wrapping: Fixed overzealous word-wrapping when glyph edge lands exactly on the limit. Because
+  of this, auto-fitting exactly unwrapped text would make it wrap. (fixes initial 1.15 commit, 78645a7d).
 - ImDrawList: Fixed CloneOutput() helper crashing. (#1860) [@gviot]
-- ImDrawListSlitter, ImDrawList::ChannelsSplit(), : Fixed an issue with merging draw commands between channel 0 and 1. (#2624)
->>>>>>> master
+- ImDrawListSplitter, ImDrawList::ChannelsSplit(): Fixed an issue with merging draw commands between
+  channel 0 and 1. (#2624)
+- Backends: SDL2: Added dummy ImGui_ImplSDL2_InitForD3D() function to make D3D support more visible.
+  (#2482, #2632) [@josiahmanson]
+- Examples: Added SDL2+DirectX11 example application. (#2632, #2612, #2482) [@vincenthamm]
 
 
 -----------------------------------------------------------------------

+ 2 - 2
docs/README.md

@@ -127,7 +127,7 @@ Languages: (third-party bindings)
 - Odin: [odin-dear_imgui](https://github.com/ThisDrunkDane/odin-dear_imgui)
 - Pascal: [imgui-pas](https://github.com/dpethes/imgui-pas)
 - PureBasic: [pb-cimgui](https://github.com/hippyau/pb-cimgui)
-- Python: [pyimgui](https://github.com/swistakm/pyimgui) or [bimpy](https://github.com/podgorskiy/bimpy)
+- Python: [pyimgui](https://github.com/swistakm/pyimgui) or [bimpy](https://github.com/podgorskiy/bimpy) or [ogre-imgui](https://github.com/OGRECave/ogre-imgui)
 - Ruby: [ruby-imgui](https://github.com/vaiorabbit/ruby-imgui)
 - Rust: [imgui-rs](https://github.com/Gekkio/imgui-rs) or [imgui-rust](https://github.com/nsf/imgui-rust)
 - Swift [swift-imgui](https://github.com/mnmly/Swift-imgui)
@@ -142,7 +142,7 @@ Frameworks:
 - Flexium: [FlexGUI](https://github.com/DXsmiley/FlexGUI)
 - GML/GameMakerStudio2: [ImGuiGML](https://marketplace.yoyogames.com/assets/6221/imguigml)
 - Irrlicht: [IrrIMGUI](https://github.com/ZahlGraf/IrrIMGUI)
-- Ogre: [ogreimgui](https://bitbucket.org/LMCrashy/ogreimgui/src)
+- Ogre: [ogre-imgui](https://github.com/OGRECave/ogre-imgui)
 - OpenFrameworks: [ofxImGui](https://github.com/jvcleave/ofxImGui)
 - OpenSceneGraph/OSG: [gist](https://gist.github.com/fulezi/d2442ca7626bf270226014501357042c)
 - ORX: [ImGuiOrx](https://github.com/thegwydd/ImGuiOrx), [#1843](https://github.com/ocornut/imgui/pull/1843)

+ 7 - 0
examples/README.txt

@@ -208,6 +208,7 @@ example_glfw_vulkan/
     GLFW (Win32, Mac, Linux) + Vulkan example.
     = main.cpp + imgui_impl_glfw.cpp + imgui_impl_vulkan.cpp
     This is quite long and tedious, because: Vulkan.
+    For this example, the main.cpp file exceptionally use helpers function from imgui_impl_vulkan.h/cpp.
 
 example_glut_opengl2/
     GLUT (e.g., FreeGLUT on Linux/Windows, GLUT framework on OSX) + OpenGL2.
@@ -224,6 +225,11 @@ example_null
     This is used to quickly test compilation of core imgui files in as many setups as possible.
     Because this application doesn't create a window nor a graphic context, there's no graphics output.
 
+example_sdl_directx11/
+    SDL2 + DirectX11 example, Windows only.
+    = main.cpp + imgui_impl_sdl.cpp + imgui_impl_dx11.cpp
+    This to demonstrate usage of DirectX with SDL.
+
 example_sdl_opengl2/
     SDL2 (Win32, Mac, Linux etc.) + OpenGL example (legacy, fixed pipeline).
     = main.cpp + imgui_impl_sdl.cpp + imgui_impl_opengl2.cpp
@@ -247,6 +253,7 @@ example_sdl_vulkan/
     SDL2 (Win32, Mac, Linux, etc.) + Vulkan example.
     = main.cpp + imgui_impl_sdl.cpp + imgui_impl_vulkan.cpp
     This is quite long and tedious, because: Vulkan.
+    For this example, the main.cpp file exceptionally use helpers function from imgui_impl_vulkan.h/cpp.
 
 example_win32_directx9/
     DirectX9 example, Windows only.

+ 1 - 0
examples/example_glfw_metal/main.mm

@@ -74,6 +74,7 @@ int main(int, char**)
 
     MTLRenderPassDescriptor *renderPassDescriptor = [MTLRenderPassDescriptor new];
 
+    // Our state
     bool show_demo_window = true;
     bool show_another_window = false;
     float clear_color[4] = {0.45f, 0.55f, 0.60f, 1.00f};

+ 1 - 0
examples/example_glfw_opengl2/main.cpp

@@ -81,6 +81,7 @@ int main(int, char**)
     //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
     //IM_ASSERT(font != NULL);
 
+    // Our state
     bool show_demo_window = true;
     bool show_another_window = false;
     ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);

+ 1 - 0
examples/example_glfw_opengl3/main.cpp

@@ -124,6 +124,7 @@ int main(int, char**)
     //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
     //IM_ASSERT(font != NULL);
 
+    // Our state
     bool show_demo_window = true;
     bool show_another_window = false;
     ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);

+ 1 - 0
examples/example_glfw_vulkan/main.cpp

@@ -452,6 +452,7 @@ int main(int, char**)
         ImGui_ImplVulkan_DestroyFontUploadObjects();
     }
 
+    // Our state
     bool show_demo_window = true;
     bool show_another_window = false;
     ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);

+ 2 - 0
examples/example_glut_opengl2/main.cpp

@@ -18,6 +18,7 @@
 #pragma warning (disable: 4505) // unreferenced local function has been removed
 #endif
 
+// Our state
 static bool show_demo_window = true;
 static bool show_another_window = false;
 static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
@@ -105,6 +106,7 @@ int main(int argc, char** argv)
     glutDisplayFunc(glut_display_func);
 
     // Setup Dear ImGui context
+    IMGUI_CHECKVERSION();
     ImGui::CreateContext();
     ImGuiIO& io = ImGui::GetIO(); (void)io;
     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls

+ 1 - 0
examples/example_marmalade/main.cpp

@@ -45,6 +45,7 @@ int main(int, char**)
     //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
     //IM_ASSERT(font != NULL);
 
+    // Our state
     bool show_demo_window = true;
     bool show_another_window = false;
     ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);

+ 8 - 0
examples/example_sdl_directx11/build_win32.bat

@@ -0,0 +1,8 @@
+@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
+set OUT_DIR=Debug
+set OUT_EXE=example_sdl_directx11
+set INCLUDES=/I.. /I..\.. /I%SDL2_DIR%\include /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /I "%DXSDK_DIR%Include"
+set SOURCES=main.cpp ..\imgui_impl_sdl.cpp ..\imgui_impl_dx11.cpp ..\..\imgui*.cpp
+set LIBS=/libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d11.lib d3dcompiler.lib
+mkdir %OUT_DIR%
+cl /nologo /Zi /MD %INCLUDES% %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS% /subsystem:console

+ 181 - 0
examples/example_sdl_directx11/example_sdl_directx11.vcxproj

@@ -0,0 +1,181 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|x64">
+      <Configuration>Debug</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|x64">
+      <Configuration>Release</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectGuid>{9E1987E3-1F19-45CA-B9C9-D31E791836D8}</ProjectGuid>
+    <RootNamespace>example_sdl_directx11</RootNamespace>
+    <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
+    <ProjectName>example_sdl_directx11</ProjectName>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <CharacterSet>MultiByte</CharacterSet>
+    <PlatformToolset>v110</PlatformToolset>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <CharacterSet>MultiByte</CharacterSet>
+    <PlatformToolset>v110</PlatformToolset>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>MultiByte</CharacterSet>
+    <PlatformToolset>v110</PlatformToolset>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>MultiByte</CharacterSet>
+    <PlatformToolset>v110</PlatformToolset>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <OutDir>$(ProjectDir)$(Configuration)\</OutDir>
+    <IntDir>$(ProjectDir)$(Configuration)\</IntDir>
+    <IncludePath>$(IncludePath)</IncludePath>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <OutDir>$(ProjectDir)$(Configuration)\</OutDir>
+    <IntDir>$(ProjectDir)$(Configuration)\</IntDir>
+    <IncludePath>$(IncludePath)</IncludePath>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <OutDir>$(ProjectDir)$(Configuration)\</OutDir>
+    <IntDir>$(ProjectDir)$(Configuration)\</IntDir>
+    <IncludePath>$(IncludePath)</IncludePath>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <OutDir>$(ProjectDir)$(Configuration)\</OutDir>
+    <IntDir>$(ProjectDir)$(Configuration)\</IntDir>
+    <IncludePath>$(IncludePath)</IncludePath>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <WarningLevel>Level4</WarningLevel>
+      <Optimization>Disabled</Optimization>
+      <AdditionalIncludeDirectories>..\..;..;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+    </ClCompile>
+    <Link>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AdditionalLibraryDirectories>%SDL2_DIR%\lib\x86;$(DXSDK_DIR)/Lib/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalDependencies>SDL2.lib;SDL2main.lib;d3d11.lib;d3dcompiler.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <SubSystem>Console</SubSystem>
+      <IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <ClCompile>
+      <WarningLevel>Level4</WarningLevel>
+      <Optimization>Disabled</Optimization>
+      <AdditionalIncludeDirectories>..\..;..;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+    </ClCompile>
+    <Link>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AdditionalLibraryDirectories>%SDL2_DIR%\lib\x64;$(DXSDK_DIR)/Lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalDependencies>SDL2.lib;SDL2main.lib;d3d11.lib;d3dcompiler.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <SubSystem>Console</SubSystem>
+      <IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <ClCompile>
+      <WarningLevel>Level4</WarningLevel>
+      <Optimization>MaxSpeed</Optimization>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <AdditionalIncludeDirectories>..\..;..;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <BufferSecurityCheck>false</BufferSecurityCheck>
+    </ClCompile>
+    <Link>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+      <AdditionalLibraryDirectories>%SDL2_DIR%\lib\x86;$(DXSDK_DIR)/Lib/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalDependencies>SDL2.lib;SDL2main.lib;d3d11.lib;d3dcompiler.lib;dxgi.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <SubSystem>Console</SubSystem>
+      <IgnoreSpecificDefaultLibraries>
+      </IgnoreSpecificDefaultLibraries>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <ClCompile>
+      <WarningLevel>Level4</WarningLevel>
+      <Optimization>MaxSpeed</Optimization>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <AdditionalIncludeDirectories>..\..;..;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <BufferSecurityCheck>false</BufferSecurityCheck>
+    </ClCompile>
+    <Link>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+      <AdditionalLibraryDirectories>%SDL2_DIR%\lib\x64;$(DXSDK_DIR)/Lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalDependencies>SDL2.lib;SDL2main.lib;d3d11.lib;d3dcompiler.lib;dxgi.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <SubSystem>Console</SubSystem>
+      <IgnoreSpecificDefaultLibraries>
+      </IgnoreSpecificDefaultLibraries>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ClCompile Include="..\..\imgui.cpp" />
+    <ClCompile Include="..\..\imgui_demo.cpp" />
+    <ClCompile Include="..\..\imgui_draw.cpp" />
+    <ClCompile Include="..\..\imgui_widgets.cpp" />
+    <ClCompile Include="..\imgui_impl_dx11.cpp" />
+    <ClCompile Include="..\imgui_impl_sdl.cpp" />
+    <ClCompile Include="main.cpp" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="..\..\imconfig.h" />
+    <ClInclude Include="..\..\imgui.h" />
+    <ClInclude Include="..\..\imgui_internal.h" />
+    <ClInclude Include="..\imgui_impl_dx11.h" />
+    <ClInclude Include="..\imgui_impl_sdl.h" />
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="..\..\misc\natvis\imgui.natvis" />
+    <None Include="..\README.txt" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>

+ 57 - 0
examples/example_sdl_directx11/example_sdl_directx11.vcxproj.filters

@@ -0,0 +1,57 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup>
+    <Filter Include="imgui">
+      <UniqueIdentifier>{0587d7a3-f2ce-4d56-b84f-a0005d3bfce6}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="sources">
+      <UniqueIdentifier>{08e36723-ce4f-4cff-9662-c40801cf1acf}</UniqueIdentifier>
+    </Filter>
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="..\..\imconfig.h">
+      <Filter>imgui</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\imgui.h">
+      <Filter>imgui</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\imgui_internal.h">
+      <Filter>imgui</Filter>
+    </ClInclude>
+    <ClInclude Include="..\imgui_impl_dx11.h">
+      <Filter>sources</Filter>
+    </ClInclude>
+    <ClInclude Include="..\imgui_impl_sdl.h">
+      <Filter>sources</Filter>
+    </ClInclude>
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="..\..\imgui.cpp">
+      <Filter>imgui</Filter>
+    </ClCompile>
+    <ClCompile Include="main.cpp">
+      <Filter>sources</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\imgui_demo.cpp">
+      <Filter>imgui</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\imgui_draw.cpp">
+      <Filter>imgui</Filter>
+    </ClCompile>
+    <ClCompile Include="..\imgui_impl_dx11.cpp">
+      <Filter>sources</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\imgui_widgets.cpp">
+      <Filter>imgui</Filter>
+    </ClCompile>
+    <ClCompile Include="..\imgui_impl_sdl.cpp">
+      <Filter>sources</Filter>
+    </ClCompile>
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="..\README.txt" />
+    <None Include="..\..\misc\natvis\imgui.natvis">
+      <Filter>sources</Filter>
+    </None>
+  </ItemGroup>
+</Project>

+ 219 - 0
examples/example_sdl_directx11/main.cpp

@@ -0,0 +1,219 @@
+// dear imgui: standalone example application for SDL2 + DirectX 11
+// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
+// (SDL is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
+
+#include "imgui.h"
+#include "imgui_impl_sdl.h"
+#include "imgui_impl_dx11.h"
+#include <d3d11.h>
+#include <stdio.h>
+#include <SDL.h>
+#include <SDL_syswm.h>
+
+// Data
+static ID3D11Device*            g_pd3dDevice = NULL;
+static ID3D11DeviceContext*     g_pd3dDeviceContext = NULL;
+static IDXGISwapChain*          g_pSwapChain = NULL;
+static ID3D11RenderTargetView*  g_mainRenderTargetView = NULL;
+
+// Forward declarations of helper functions
+bool CreateDeviceD3D(HWND hWnd);
+void CleanupDeviceD3D();
+void CreateRenderTarget();
+void CleanupRenderTarget();
+
+// Main code
+int main(int, char**)
+{
+    // Setup SDL
+    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0)
+    {
+        printf("Error: %s\n", SDL_GetError());
+        return -1;
+    }
+
+    // Setup window
+    SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
+    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+DirectX11 example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
+    SDL_SysWMinfo wmInfo;
+    SDL_VERSION(&wmInfo.version);
+    SDL_GetWindowWMInfo(window, &wmInfo);
+    HWND hwnd = (HWND)wmInfo.info.win.window;
+
+    // Initialize Direct3D
+    if (!CreateDeviceD3D(hwnd))
+    {
+        CleanupDeviceD3D();
+        return 1;
+    }
+
+    // Setup Dear ImGui context
+    IMGUI_CHECKVERSION();
+    ImGui::CreateContext();
+    ImGuiIO& io = ImGui::GetIO(); (void)io;
+    //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls
+    //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls
+
+    // Setup Dear ImGui style
+    ImGui::StyleColorsDark();
+    //ImGui::StyleColorsClassic();
+
+    // Setup Platform/Renderer bindings
+    ImGui_ImplSDL2_InitForD3D(window);
+    ImGui_ImplDX11_Init(g_pd3dDevice, g_pd3dDeviceContext);
+
+    // Load Fonts
+    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
+    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
+    // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
+    // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
+    // - Read 'misc/fonts/README.txt' for more instructions and details.
+    // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
+    //io.Fonts->AddFontDefault();
+    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
+    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
+    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
+    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
+    //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
+    //IM_ASSERT(font != NULL);
+
+    // Our state
+    bool show_demo_window = true;
+    bool show_another_window = false;
+    ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
+
+    // Main loop
+    bool done = false;
+    while (!done)
+    {
+        // Poll and handle events (inputs, window resize, etc.)
+        // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
+        // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
+        // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
+        // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
+        SDL_Event event;
+        while (SDL_PollEvent(&event))
+        {
+            ImGui_ImplSDL2_ProcessEvent(&event);
+            if (event.type == SDL_QUIT)
+                done = true;
+            if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
+                done = true;
+        }
+
+        // Start the Dear ImGui frame
+        ImGui_ImplDX11_NewFrame();
+        ImGui_ImplSDL2_NewFrame(window);
+        ImGui::NewFrame();
+
+        // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
+        if (show_demo_window)
+            ImGui::ShowDemoWindow(&show_demo_window);
+
+        // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
+        {
+            static float f = 0.0f;
+            static int counter = 0;
+
+            ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it.
+
+            ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too)
+            ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state
+            ImGui::Checkbox("Another Window", &show_another_window);
+
+            ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f
+            ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
+
+            if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated)
+                counter++;
+            ImGui::SameLine();
+            ImGui::Text("counter = %d", counter);
+
+            ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
+            ImGui::End();
+        }
+
+        // 3. Show another simple window.
+        if (show_another_window)
+        {
+            ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
+            ImGui::Text("Hello from another window!");
+            if (ImGui::Button("Close Me"))
+                show_another_window = false;
+            ImGui::End();
+        }
+
+        // Rendering
+        ImGui::Render();
+        g_pd3dDeviceContext->OMSetRenderTargets(1, &g_mainRenderTargetView, NULL);
+        g_pd3dDeviceContext->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_color);
+        ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
+
+        g_pSwapChain->Present(1, 0); // Present with vsync
+        //g_pSwapChain->Present(0, 0); // Present without vsync
+    }
+
+    // Cleanup
+    ImGui_ImplDX11_Shutdown();
+    ImGui_ImplSDL2_Shutdown();
+    ImGui::DestroyContext();
+
+    CleanupDeviceD3D();
+    SDL_DestroyWindow(window);
+    SDL_Quit();
+
+    return 0;
+}
+
+// Helper functions
+
+bool CreateDeviceD3D(HWND hWnd)
+{
+    // Setup swap chain
+    DXGI_SWAP_CHAIN_DESC sd;
+    ZeroMemory(&sd, sizeof(sd));
+    sd.BufferCount = 2;
+    sd.BufferDesc.Width = 0;
+    sd.BufferDesc.Height = 0;
+    sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+    sd.BufferDesc.RefreshRate.Numerator = 60;
+    sd.BufferDesc.RefreshRate.Denominator = 1;
+    sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
+    sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+    sd.OutputWindow = hWnd;
+    sd.SampleDesc.Count = 1;
+    sd.SampleDesc.Quality = 0;
+    sd.Windowed = TRUE;
+    sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
+
+    UINT createDeviceFlags = 0;
+    //createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
+    D3D_FEATURE_LEVEL featureLevel;
+    const D3D_FEATURE_LEVEL featureLevelArray[2] = { D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_0, };
+    if (D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, createDeviceFlags, featureLevelArray, 2, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext) != S_OK)
+        return false;
+
+    CreateRenderTarget();
+    return true;
+}
+
+void CleanupDeviceD3D()
+{
+    CleanupRenderTarget();
+    if (g_pSwapChain) { g_pSwapChain->Release(); g_pSwapChain = NULL; }
+    if (g_pd3dDeviceContext) { g_pd3dDeviceContext->Release(); g_pd3dDeviceContext = NULL; }
+    if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
+}
+
+void CreateRenderTarget()
+{
+    ID3D11Texture2D* pBackBuffer;
+    g_pSwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer));
+    g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, &g_mainRenderTargetView);
+    pBackBuffer->Release();
+}
+
+void CleanupRenderTarget()
+{
+    if (g_mainRenderTargetView) { g_mainRenderTargetView->Release(); g_mainRenderTargetView = NULL; }
+}

+ 2 - 0
examples/example_sdl_opengl2/main.cpp

@@ -13,6 +13,7 @@
 #include <SDL.h>
 #include <SDL_opengl.h>
 
+// Main code
 int main(int, char**)
 {
     // Setup SDL
@@ -76,6 +77,7 @@ int main(int, char**)
     //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
     //IM_ASSERT(font != NULL);
 
+    // Our state
     bool show_demo_window = true;
     bool show_another_window = false;
     ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);

+ 2 - 0
examples/example_sdl_opengl3/main.cpp

@@ -22,6 +22,7 @@
 #include IMGUI_IMPL_OPENGL_LOADER_CUSTOM
 #endif
 
+// Main code
 int main(int, char**)
 {
     // Setup SDL
@@ -116,6 +117,7 @@ int main(int, char**)
     //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
     //IM_ASSERT(font != NULL);
 
+    // Our state
     bool show_demo_window = true;
     bool show_another_window = false;
     ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);

+ 3 - 1
examples/example_sdl_vulkan/main.cpp

@@ -322,7 +322,7 @@ int main(int, char**)
     if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0)
     {
         printf("Error: %s\n", SDL_GetError());
-        return 1;
+        return -1;
     }
 
     // Setup window
@@ -353,6 +353,7 @@ int main(int, char**)
     SetupVulkanWindow(wd, surface, w, h);
 
     // Setup Dear ImGui context
+    IMGUI_CHECKVERSION();
     ImGui::CreateContext();
     ImGuiIO& io = ImGui::GetIO(); (void)io;
     io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;       // Enable Keyboard Controls
@@ -435,6 +436,7 @@ int main(int, char**)
         ImGui_ImplVulkan_DestroyFontUploadObjects();
     }
 
+    // Our state
     bool show_demo_window = true;
     bool show_another_window = false;
     ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);

+ 1 - 0
examples/example_win32_directx11/main.cpp

@@ -174,6 +174,7 @@ int main(int, char**)
         //g_pSwapChain->Present(0, 0); // Present without vsync
     }
 
+    // Cleanup
     ImGui_ImplDX11_Shutdown();
     ImGui_ImplWin32_Shutdown();
     ImGui::DestroyContext();

+ 5 - 1
examples/imgui_impl_opengl3.cpp

@@ -79,7 +79,7 @@
 
 // Auto-detect GL version
 #if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3)
-#if (defined(__APPLE__) && TARGET_OS_IOS) || (defined(__ANDROID__))
+#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__))
 #define IMGUI_IMPL_OPENGL_ES3       // iOS, Android  -> GL ES 3, "#version 300 es"
 #elif defined(__EMSCRIPTEN__)
 #define IMGUI_IMPL_OPENGL_ES2       // Emscripten    -> GL ES 2, "#version 100"
@@ -89,7 +89,11 @@
 #if defined(IMGUI_IMPL_OPENGL_ES2)
 #include <GLES2/gl2.h>
 #elif defined(IMGUI_IMPL_OPENGL_ES3)
+#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV))
+#include <OpenGLES/ES3/gl.h>  // Use GL ES 3
+#else
 #include <GLES3/gl3.h>  // Use GL ES 3
+#endif
 #else
 // About Desktop OpenGL function loaders:
 //  Modern desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers.

+ 8 - 0
examples/imgui_impl_sdl.cpp

@@ -223,6 +223,14 @@ bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window)
     return ImGui_ImplSDL2_Init(window, NULL);
 }
 
+bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window)
+{
+#if !defined(_WIN32)
+    IM_ASSERT(0 && "Unsupported");
+#endif
+    return ImGui_ImplSDL2_Init(window, NULL);
+}
+
 void ImGui_ImplSDL2_Shutdown()
 {
     ImGui_ImplSDL2_ShutdownPlatformInterface();

+ 1 - 0
examples/imgui_impl_sdl.h

@@ -23,6 +23,7 @@ typedef union SDL_Event SDL_Event;
 
 IMGUI_IMPL_API bool     ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context);
 IMGUI_IMPL_API bool     ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
+IMGUI_IMPL_API bool     ImGui_ImplSDL2_InitForD3D(SDL_Window* window);
 IMGUI_IMPL_API void     ImGui_ImplSDL2_Shutdown();
 IMGUI_IMPL_API void     ImGui_ImplSDL2_NewFrame(SDL_Window* window);
 IMGUI_IMPL_API bool     ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);

+ 28 - 15
imgui.cpp

@@ -1032,6 +1032,8 @@ CODE
 #pragma clang diagnostic ignored "-Wdouble-promotion"       // warning: implicit conversion from 'float' to 'double' when passing argument to function  // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
 #endif
 #elif defined(__GNUC__)
+// We disable -Wpragmas because GCC doesn't provide an has_warning equivalent and some forks/patches may not following the warning/version association.
+#pragma GCC diagnostic ignored "-Wpragmas"                  // warning: unknown option after '#pragma GCC diagnostic' kind
 #pragma GCC diagnostic ignored "-Wunused-function"          // warning: 'xxxx' defined but not used
 #pragma GCC diagnostic ignored "-Wint-to-pointer-cast"      // warning: cast to pointer from integer of different size
 #pragma GCC diagnostic ignored "-Wformat"                   // warning: format '%p' expects argument of type 'void*', but argument 6 has type 'ImGuiWindow*'
@@ -1039,9 +1041,7 @@ CODE
 #pragma GCC diagnostic ignored "-Wconversion"               // warning: conversion to 'xxxx' from 'xxxx' may alter its value
 #pragma GCC diagnostic ignored "-Wformat-nonliteral"        // warning: format not a string literal, format string not checked
 #pragma GCC diagnostic ignored "-Wstrict-overflow"          // warning: assuming signed overflow does not occur when assuming that (X - c) > X is always false
-#if __GNUC__ >= 8
-#pragma GCC diagnostic ignored "-Wclass-memaccess"          // warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
-#endif
+#pragma GCC diagnostic ignored "-Wclass-memaccess"          // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
 #endif
 
 // When using CTRL+TAB (or Gamepad Square+L/R) we delay the visual a little in order to reduce visual noise doing a fast switch.
@@ -2294,8 +2294,8 @@ static void SetCursorPosYAndSetupDummyPrevLine(float pos_y, float line_height)
     ImGuiWindow* window = ImGui::GetCurrentWindow();
     window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height;      // Setting those fields so that SetScrollHereY() can properly function after the end of our clipper usage.
     window->DC.PrevLineSize.y = (line_height - GImGui->Style.ItemSpacing.y);    // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list.
-    if (window->DC.CurrentColumns)
-        window->DC.CurrentColumns->LineMinY = window->DC.CursorPos.y;           // Setting this so that cell Y position are set properly
+    if (ImGuiColumns* columns = window->DC.CurrentColumns)
+        columns->LineMinY = window->DC.CursorPos.y;                             // Setting this so that cell Y position are set properly
 }
 
 // Use case A: Begin() called from constructor with items_height<0, then called again from Sync() in StepNo 1
@@ -3562,7 +3562,7 @@ void ImGui::UpdateMouseWheel()
     const bool scroll_allowed = !(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs);
     if (scroll_allowed && (g.IO.MouseWheel != 0.0f || g.IO.MouseWheelH != 0.0f) && !g.IO.KeyCtrl)
     {
-        ImVec2 max_step = (window->ContentsRegionRect.GetSize() + window->WindowPadding * 2.0f) * 0.67f;
+        ImVec2 max_step = window->InnerRect.GetSize() * 0.67f;
 
         // Vertical Mouse Wheel Scrolling (hold Shift to scroll horizontally)
         if (g.IO.MouseWheel != 0.0f && !g.IO.KeyShift)
@@ -6138,7 +6138,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
         float top_border_size = (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize);
         window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + ImMax(ImFloor(window->WindowPadding.x * 0.5f), window->WindowBorderSize));
         window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y + top_border_size);
-        window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerRect.Max.x - ImMax(ImFloor(window->WindowPadding.y * 0.5f), window->WindowBorderSize));
+        window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerRect.Max.x - ImMax(ImFloor(window->WindowPadding.x * 0.5f), window->WindowBorderSize));
         window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerRect.Max.y - window->WindowBorderSize);
         window->InnerClipRect.ClipWithFull(host_rect);
 
@@ -6452,7 +6452,7 @@ void ImGui::End()
 
     ImGuiWindow* window = g.CurrentWindow;
 
-    if (window->DC.CurrentColumns != NULL)
+    if (window->DC.CurrentColumns)
         EndColumns();
     if (!(window->Flags & ImGuiWindowFlags_DockNodeHost))   // Pop inner window clip rectangle
         PopClipRect();
@@ -7299,7 +7299,7 @@ ImVec2 ImGui::GetContentRegionMax()
     ImGuiWindow* window = GImGui->CurrentWindow;
     ImVec2 mx = window->ContentsRegionRect.Max - window->Pos;
     if (window->DC.CurrentColumns)
-        mx.x = GetColumnOffset(window->DC.CurrentColumns->Current + 1) - window->WindowPadding.x;
+        mx.x = window->WorkRect.Max.x - window->Pos.x;
     return mx;
 }
 
@@ -7309,7 +7309,7 @@ ImVec2 ImGui::GetContentRegionMaxAbs()
     ImGuiWindow* window = GImGui->CurrentWindow;
     ImVec2 mx = window->ContentsRegionRect.Max;
     if (window->DC.CurrentColumns)
-        mx.x = window->Pos.x + GetColumnOffset(window->DC.CurrentColumns->Current + 1) - window->WindowPadding.x;
+        mx.x = window->WorkRect.Max.x;
     return mx;
 }
 
@@ -7322,19 +7322,19 @@ ImVec2 ImGui::GetContentRegionAvail()
 // In window space (not screen space!)
 ImVec2 ImGui::GetWindowContentRegionMin()
 {
-    ImGuiWindow* window = GetCurrentWindowRead();
+    ImGuiWindow* window = GImGui->CurrentWindow;
     return window->ContentsRegionRect.Min - window->Pos;
 }
 
 ImVec2 ImGui::GetWindowContentRegionMax()
 {
-    ImGuiWindow* window = GetCurrentWindowRead();
+    ImGuiWindow* window = GImGui->CurrentWindow;
     return window->ContentsRegionRect.Max - window->Pos;
 }
 
 float ImGui::GetWindowContentRegionWidth()
 {
-    ImGuiWindow* window = GetCurrentWindowRead();
+    ImGuiWindow* window = GImGui->CurrentWindow;
     return window->ContentsRegionRect.GetWidth();
 }
 
@@ -9350,7 +9350,13 @@ void ImGui::NextColumn()
     window->DC.CurrLineTextBaseOffset = 0.0f;
 
     PushColumnClipRect(columns->Current);     // FIXME-COLUMNS: Could it be an overwrite?
-    PushItemWidth(GetColumnWidth() * 0.65f);  // FIXME-COLUMNS: Move on columns setup
+
+    // FIXME-COLUMNS: Share code with BeginColumns() - move code on columns setup.
+    float offset_0 = GetColumnOffset(columns->Current);
+    float offset_1 = GetColumnOffset(columns->Current + 1);
+    float width = offset_1 - offset_0;
+    PushItemWidth(width * 0.65f);
+    window->WorkRect.Max.x = window->Pos.x + offset_1 - window->WindowPadding.x;
 }
 
 int ImGui::GetColumnIndex()
@@ -9546,6 +9552,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
     columns->HostCursorPosY = window->DC.CursorPos.y;
     columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x;
     columns->HostClipRect = window->ClipRect;
+    columns->HostWorkRect = window->WorkRect;
     columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y;
     window->DC.ColumnsOffset.x = 0.0f;
     window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
@@ -9583,7 +9590,12 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
         window->DrawList->ChannelsSetCurrent(1);
         PushColumnClipRect(0);
     }
-    PushItemWidth(GetColumnWidth() * 0.65f);
+
+    float offset_0 = GetColumnOffset(columns->Current);
+    float offset_1 = GetColumnOffset(columns->Current + 1);
+    float width = offset_1 - offset_0;
+    PushItemWidth(width * 0.65f);
+    window->WorkRect.Max.x = window->Pos.x + offset_1 - window->WindowPadding.x;
 }
 
 void ImGui::EndColumns()
@@ -9655,6 +9667,7 @@ void ImGui::EndColumns()
     }
     columns->IsBeingResized = is_being_resized;
 
+    window->WorkRect = columns->HostWorkRect;
     window->DC.CurrentColumns = NULL;
     window->DC.ColumnsOffset.x = 0.0f;
     window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);

+ 5 - 4
imgui.h

@@ -1,4 +1,4 @@
-// dear imgui, v1.71 WIP
+// dear imgui, v1.72 WIP
 // (headers)
 
 // See imgui.cpp file for documentation.
@@ -86,9 +86,10 @@ Index of this file:
 #if __has_warning("-Wzero-as-null-pointer-constant")
 #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
 #endif
-#elif defined(__GNUC__) && __GNUC__ >= 8
+#elif defined(__GNUC__)
 #pragma GCC diagnostic push
-#pragma GCC diagnostic ignored "-Wclass-memaccess"
+#pragma GCC diagnostic ignored "-Wpragmas"                  // warning: unknown option after '#pragma GCC diagnostic' kind
+#pragma GCC diagnostic ignored "-Wclass-memaccess"          // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
 #endif
 
 //-----------------------------------------------------------------------------
@@ -2408,7 +2409,7 @@ struct ImGuiViewport
 
 #if defined(__clang__)
 #pragma clang diagnostic pop
-#elif defined(__GNUC__) && __GNUC__ >= 8
+#elif defined(__GNUC__)
 #pragma GCC diagnostic pop
 #endif
 

+ 2 - 3
imgui_demo.cpp

@@ -90,13 +90,12 @@ Index of this file:
 #pragma clang diagnostic ignored "-Wreserved-id-macro"          // warning : macro name is a reserved identifier                //
 #endif
 #elif defined(__GNUC__)
+#pragma GCC diagnostic ignored "-Wpragmas"                      // warning: unknown option after '#pragma GCC diagnostic' kind
 #pragma GCC diagnostic ignored "-Wint-to-pointer-cast"          // warning: cast to pointer from integer of different size
 #pragma GCC diagnostic ignored "-Wformat-security"              // warning : format string is not a string literal (potentially insecure)
 #pragma GCC diagnostic ignored "-Wdouble-promotion"             // warning: implicit conversion from 'float' to 'double' when passing argument to function
 #pragma GCC diagnostic ignored "-Wconversion"                   // warning: conversion to 'xxxx' from 'xxxx' may alter its value
-#if (__GNUC__ >= 6)
-#pragma GCC diagnostic ignored "-Wmisleading-indentation"       // warning: this 'if' clause does not guard this statement      // GCC 6.0+ only. See #883 on GitHub.
-#endif
+#pragma GCC diagnostic ignored "-Wmisleading-indentation"       // [__GNUC__ >= 6] warning: this 'if' clause does not guard this statement      // GCC 6.0+ only. See #883 on GitHub.
 #endif
 
 // Play it nice with Windows users. Notepad in 2017 still doesn't display text data with Unix-style \n.

+ 3 - 4
imgui_draw.cpp

@@ -72,13 +72,12 @@ Index of this file:
 #pragma clang diagnostic ignored "-Wdouble-promotion"       // warning: implicit conversion from 'float' to 'double' when passing argument to function  // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
 #endif
 #elif defined(__GNUC__)
+#pragma GCC diagnostic ignored "-Wpragmas"                  // warning: unknown option after '#pragma GCC diagnostic' kind
 #pragma GCC diagnostic ignored "-Wunused-function"          // warning: 'xxxx' defined but not used
 #pragma GCC diagnostic ignored "-Wdouble-promotion"         // warning: implicit conversion from 'float' to 'double' when passing argument to function
 #pragma GCC diagnostic ignored "-Wconversion"               // warning: conversion to 'xxxx' from 'xxxx' may alter its value
 #pragma GCC diagnostic ignored "-Wstack-protector"          // warning: stack protector not protecting local variables: variable length buffer
-#if __GNUC__ >= 8
-#pragma GCC diagnostic ignored "-Wclass-memaccess"          // warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
-#endif
+#pragma GCC diagnostic ignored "-Wclass-memaccess"          // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
 #endif
 
 //-------------------------------------------------------------------------
@@ -2699,7 +2698,7 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
         }
 
         // We ignore blank width at the end of the line (they can be skipped)
-        if (line_width + word_width >= wrap_width)
+        if (line_width + word_width > wrap_width)
         {
             // Words that cannot possibly fit within an entire line will be cut anywhere.
             if (word_width < wrap_width)

+ 4 - 4
imgui_internal.h

@@ -56,9 +56,8 @@ Index of this file:
 #endif
 #elif defined(__GNUC__)
 #pragma GCC diagnostic push
-#if __GNUC__ >= 8
-#pragma GCC diagnostic ignored "-Wclass-memaccess"          // warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
-#endif
+#pragma GCC diagnostic ignored "-Wpragmas"                  // warning: unknown option after '#pragma GCC diagnostic' kind
+#pragma GCC diagnostic ignored "-Wclass-memaccess"          // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
 #endif
 
 //-----------------------------------------------------------------------------
@@ -725,6 +724,7 @@ struct ImGuiColumns
     float               HostCursorPosY;         // Backup of CursorPos at the time of BeginColumns()
     float               HostCursorMaxPosX;      // Backup of CursorMaxPos at the time of BeginColumns()
     ImRect              HostClipRect;           // Backup of ClipRect at the time of BeginColumns()
+    ImRect              HostWorkRect;           // Backup of WorkRect at the time of BeginColumns()
     ImVector<ImGuiColumnData> Columns;
 
     ImGuiColumns()      { Clear(); }
@@ -1463,7 +1463,7 @@ struct IMGUI_API ImGuiWindow
     // The best way to understand what those rectangles are is to use the 'Metrics -> Tools -> Show windows rectangles' viewer.
     // The main 'OuterRect', omitted as a field, is window->Rect().
     ImRect                  OuterRectClipped;                   // == Window->Rect() just after setup in Begin(). == window->Rect() for root window.
-    ImRect                  InnerRect;                          // Inner rectangle (omit title bar, menu bar)
+    ImRect                  InnerRect;                          // Inner rectangle (omit title bar, menu bar, scroll bar)
     ImRect                  InnerClipRect;                      // == InnerRect shrunk by WindowPadding*0.5f on each side, clipped within viewport or parent clip rect.
     ImRect                  WorkRect;                           // Cover the whole scrolling region, shrunk by WindowPadding*1.0f on each side. This is meant to replace ContentsRegionRect over time (from 1.71+ onward).
     ImRect                  ClipRect;                           // Current clipping/scissoring rectangle, evolve as we are using PushClipRect(), etc. == DrawList->clip_rect_stack.back().

+ 2 - 3
imgui_widgets.cpp

@@ -63,10 +63,9 @@ Index of this file:
 #pragma clang diagnostic ignored "-Wdouble-promotion"       // warning: implicit conversion from 'float' to 'double' when passing argument to function  // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
 #endif
 #elif defined(__GNUC__)
+#pragma GCC diagnostic ignored "-Wpragmas"                  // warning: unknown option after '#pragma GCC diagnostic' kind
 #pragma GCC diagnostic ignored "-Wformat-nonliteral"        // warning: format not a string literal, format string not checked
-#if __GNUC__ >= 8
-#pragma GCC diagnostic ignored "-Wclass-memaccess"          // warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
-#endif
+#pragma GCC diagnostic ignored "-Wclass-memaccess"          // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
 #endif
 
 //-------------------------------------------------------------------------

+ 1 - 0
misc/freetype/imgui_freetype.cpp

@@ -36,6 +36,7 @@
 #endif
 
 #if defined(__GNUC__)
+#pragma GCC diagnostic ignored "-Wpragmas"                  // warning: unknown option after '#pragma GCC diagnostic' kind
 #pragma GCC diagnostic ignored "-Wunused-function"          // warning: 'xxxx' defined but not used
 #endif