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IO: Fixed input queue trickling of mouse wheel events. (#4921, #4821)

ocornut 3 年 前
コミット
e346059eef
3 ファイル変更4 行追加2 行削除
  1. 2 0
      docs/CHANGELOG.txt
  2. 1 1
      imgui.cpp
  3. 1 1
      imgui.h

+ 2 - 0
docs/CHANGELOG.txt

@@ -58,6 +58,8 @@ Other Changes:
   Not that even thought you shouldn't need to disable io.ConfigInputTrickleEventQueue, you can
   technically dynamically change its setting based on the context (e.g. disable only when hovering
   or interacting with a game/3D view).
+- IO: Fixed input queue trickling of mouse wheel events: multiple wheel events are merged, while
+  a mouse pos followed by a mouse wheel are now trickled. (#4921, #4821)
 - Windows: Fixed first-time windows appearing in negative coordinates from being initialized
   with a wrong size. This would most often be noticeable in multi-viewport mode (docking branch)
   when spawning a window in a monitor with negative coordinates. (#5215, #3414) [@DimaKoltun]

+ 1 - 1
imgui.cpp

@@ -7851,7 +7851,7 @@ void ImGui::UpdateInputEvents(bool trickle_fast_inputs)
             if (e->MouseWheel.WheelX != 0.0f || e->MouseWheel.WheelY != 0.0f)
             {
                 // Trickling Rule: Stop processing queued events if we got multiple action on the event
-                if (trickle_fast_inputs && (mouse_wheeled || mouse_button_changed != 0))
+                if (trickle_fast_inputs && (mouse_moved || mouse_button_changed != 0))
                     break;
                 io.MouseWheelH += e->MouseWheel.WheelX;
                 io.MouseWheel += e->MouseWheel.WheelY;

+ 1 - 1
imgui.h

@@ -65,7 +65,7 @@ Index of this file:
 // Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
 #define IMGUI_VERSION               "1.88 WIP"
-#define IMGUI_VERSION_NUM           18721
+#define IMGUI_VERSION_NUM           18722
 #define IMGUI_CHECKVERSION()        ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
 #define IMGUI_HAS_TABLE