Browse Source

Merge branch 'master' into docking

ocornut 2 months ago
parent
commit
e4bba0b53c
9 changed files with 58 additions and 70 deletions
  1. 1 1
      backends/imgui_impl_sdl3.cpp
  2. 21 17
      docs/CHANGELOG.txt
  3. 1 1
      docs/FAQ.md
  4. 1 1
      docs/FONTS.md
  5. 0 1
      docs/TODO.txt
  6. 13 31
      imgui.cpp
  7. 18 15
      imgui.h
  8. 2 2
      imgui_draw.cpp
  9. 1 1
      imgui_internal.h

+ 1 - 1
backends/imgui_impl_sdl3.cpp

@@ -507,7 +507,7 @@ static void ImGui_ImplSDL3_SetupPlatformHandles(ImGuiViewport* viewport, SDL_Win
     viewport->PlatformHandleRaw = nullptr;
 #if defined(_WIN32) && !defined(__WINRT__)
     viewport->PlatformHandleRaw = (HWND)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, nullptr);
-#elif defined(__APPLE__) && defined(SDL_VIDEO_DRIVER_COCOA)
+#elif defined(__APPLE__)
     viewport->PlatformHandleRaw = SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, nullptr);
 #endif
 }

+ 21 - 17
docs/CHANGELOG.txt

@@ -73,17 +73,22 @@ Breaking changes:
         Platform_GetWindowFramebufferScale() handler in 'docking' branch.
 - Fonts: **IMPORTANT** on Font Sizing:
    - Before 1.92, fonts were of a single size. They can now be dynamically sized.
-   - PushFont() API now has an optional size parameter. PushFontSize() was also added.
-       void PushFont(ImFont* font) --> void PushFont(ImFont* font, float size = 0.0f);
-   - Before 1.92: ImGui::PushFont() always used font "default" size specified in AddFont() call.
-   - Since  1.92: ImGui::PushFont() preserve the current font size which is a shared value.
-   - To use old behavior:
-     - use 'ImGui::PushFont(font, font->LegacySize)' at call site (preferred).
-     - or set 'ImFontConfig::Flags |= ImFontFlags_DefaultToLegacySize' in AddFont() call
-       (not desirable as it requires e.g. all third-party code to be aware of it).
+   - PushFont() API now has a REQUIRED size parameter.
+       void PushFont(ImFont* font) --> void PushFont(ImFont* font, float size);
+       - PushFont(font, 0.0f)                       // Change font and keep current size
+       - PushFont(NULL, 20.0f)                      // Keep font and change current size
+       - PushFont(font, 20.0f)                      // Change font and set size to 20.0f
+       - PushFont(font, style.FontSizeBase * 2.0f)  // Change font and set size to be twice bigger than current size.
+       - PushFont(font, font->LegacySize)           // Change font and set size to size passed to AddFontXXX() function. Same as pre-1.92 behavor, for fixed size fonts.
+   - To use old behavior use 'ImGui::PushFont(font, font->LegacySize)' at call site.
+     We intentionally didn't add a default parameter because it would make the long-term
+     transition more difficult.
+   - Kept inline redirection font. Will obsolete.
+   - External scale factors may be applied over the provided size.
+     This is why it is called 'FontSizeBase' in the style structure.
    - ImFont::FontSize was removed and does not make sense anymore.
      ImFont::LegacySize is the size passed to AddFont().
-   - Removed support for PushFont(NULL) which was a shortcut for "default font".
+   - Removed support for old PushFont(NULL) which was a shortcut for "revert to default font".
    - Renamed/moved 'io.FontGlobalScale' to 'style.FontScaleMain'.
 - Fonts: **IMPORTANT** on Font Merging:
   - When searching for a glyph in multiple merged fonts: font inputs are now scanned in order
@@ -142,7 +147,7 @@ Breaking changes:
   ImGuiContext to create one, you'll need to call ImFontAtlasUpdateNewFrame() yourself.
   An assert will trigger if you don't.
 - Fonts: obsolete ImGui::SetWindowFontScale() which is not useful anymore. Prefer using
-  PushFontSize(style.FontSizeBase * factor) or to manipulate other scaling factors.
+  PushFont(NULL, style.FontSizeBase * factor) or to manipulate other scaling factors.
 - Fonts: obsoleted ImFont::Scale which is not useful anymore.
 - Fonts: changed ImFont::CalcWordWrapPositionA() to ImFont::CalcWordWrapPosition():
    - old: const char* CalcWordWrapPositionA(float scale, const char* text, ....);
@@ -182,8 +187,8 @@ Breaking changes:
      - renamed ImGuiFreeType::GetBuilderForFreeType() to ImGuiFreeType::GetFontLoader()
        - old:  io.Fonts->FontBuilderIO = ImGuiFreeType::GetBuilderForFreeType()
        - new:  io.Fonts.FontLoader = ImGuiFreeType::GetFontLoader();
-- DrawList: Fixed a regression from 1.91.1 where a Begin()/PushFont()/AddImage() sequence 
-  would not restore the correct atlas Texture Identifier when the PushFont() call used 
+- DrawList: Fixed a regression from 1.91.1 where a Begin()/PushFont()/AddImage() sequence
+  would not restore the correct atlas Texture Identifier when the PushFont() call used
   a font from a different atlas. (#8694, caused by #3224, #3875, #6398, #7903)
 - DrawList: Renamed ImDrawList::PushTextureID()/PopTextureID() to PushTexture()/PopTexture().
 - Fonts: (users of custom rectangles)
@@ -265,7 +270,6 @@ Other changes:
 - Fonts: ImFontAtlas::AddFontXXX() functions may be called at any time during the frame.
 - Fonts: ImFontAtlas::AddFontXXX() can fail more gracefully if error handling is configured
   to not assert (this will be better exposed via future font flags).
-- Fonts: added ImGui::PushFontSize()/PopFontSize() functions.
 - Fonts: added style.FontScaleBase scaling factor (previously called io.FontGlobalScale).
 - Fonts: added style.FontScaleDpi scaling factor. This is designed to be be changed on
   per-monitor/per-viewport basis, which `io.ConfigDpiScaleFonts` does automatically.
@@ -286,8 +290,6 @@ Other changes:
   window and other locations).
 - Fonts: added ImFontFlags (currently needs to be passed through ImFontConfig until
   we revamp font loading API):
-   - ImFontFlags_DefaultToLegacySize: for legacy compatibility: make PushFont() calls
-     without explicit size use font->LegacySize instead of current font size.
    - ImFontFlags_NoLoadError: disable erroring/assert when calling AddFontXXX()
      with missing file/data. Calling code is expected to check AddFontXXX() return value.
    - ImFontFlags_NoLoadGlyphs: disable loading new glyphs.
@@ -335,7 +337,7 @@ Other changes:
   one in docking (they accidentally diverged). (#8554)
 - Windows: BeginChild(): fixed being unable to combine manual resize on one axis
   and automatic resize on the other axis. (#8690)
-  e.g. neither ImGuiChildFlags_ResizeX | ImGuiChildFlags_AutoResizeY 
+  e.g. neither ImGuiChildFlags_ResizeX | ImGuiChildFlags_AutoResizeY
             or ImGuiChildFlags_ResizeY | ImGuiChildFlags_AutoResizeX worked before.
 - TreeNode: added experimental flags to draw tree hierarchy outlines linking
   parent and tree nodes: (#2920)
@@ -360,7 +362,7 @@ Other changes:
 - TreeNode: fixed incorrect clipping of arrow/bullet when using ImGuiTreeNodeFlags_SpanAllColumns.
 - InputText: fixed cursor positioning issue using up/down keys near end of lines while
   editing non-ASCII text. (Regression from 1.91.2) (#8635, #7925)
-- InputText: fixed a buffer overrun that could happen when using dynamically resizing 
+- InputText: fixed a buffer overrun that could happen when using dynamically resizing
   buffers (e.g. imgui_stdlib.cpp for std::string, or ImGuiInputTextFlags_CallbackRezize)
   and programmatically making an insertion. (#8689) [@ocornut, @m9710797]
 - Tables: fixed TableHeader() eager vertical clipping of text which may be noticeable
@@ -448,6 +450,8 @@ Other changes:
     memory ownership change. (#8530, #7801) [@Green-Sky]
   - Backends: SDL3: honor ImGuiPlatformImeData->WantTextInput as an alternative
     way to call SDL_StartTextInput(), without IME being necessarily visible. (#8584)
+  - Backends: SDL3: fixed pulling SDL_PROP_WINDOW_COCOA_WINDOW_POINTER into
+    viewport->PlatformHandleRaw. (#8725, #8726) [@eertbleyen]
   - Backends: OSX: ImGui_ImplOSX_HandleEvent() only process event for window containing
     our view. (#8644) [@BingoXuan]
 - Examples:

+ 1 - 1
docs/FAQ.md

@@ -572,7 +572,7 @@ Since 1.92 (June 2025) fonts may be dynamically used at any size.
 
 To change font size:
 ```cpp
-ImGui::PushFontSize(42.0f);
+ImGui::PushFont(NULL, 42.0f);
 ```
 To change font and font size:
 ```cpp

+ 1 - 1
docs/FONTS.md

@@ -77,7 +77,7 @@ Future versions of Dear ImGui should solve this problem.
 
 v1.92 introduces a newer, dynamic font system. It requires backend to support the `ImGuiBackendFlags_HasTextures` feature:
 - Users of icons, Asian and non-English languages do not need to pre-build all glyphs ahead of time. Saving on loading time, memory, and also reducing issues with missing glyphs. Specifying glyph ranges is not needed anymore.
-- `PushFontSize()` may be used anytime to change font size.
+- `PushFont(NULL, new_size)` may be used anytime to change font size.
 - Packing custom rectangles is more convenient as pixels may be written to immediately.
 - Any update to fonts previously required backend specific calls to re-upload the texture, and said calls were not portable across backends. It is now possible to scale fonts etc. in a way that doesn't require you to make backend-specific calls.
 - It is possible to plug a custom loader/backend to any font source.

+ 0 - 1
docs/TODO.txt

@@ -277,7 +277,6 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
  - font: finish CustomRectRegister() to allow mapping Unicode codepoint to custom texture data
  - font: remove ID from CustomRect registration, it seems unnecessary!
  - font: make it easier to submit own bitmap font (same texture, another texture?). (#2127, #2575)
- - font: PushFontSize API (#1018)
  - font: MemoryTTF taking ownership confusing/not obvious, maybe default should be opposite?
  - font: storing MinAdvanceX per font would allow us to skip calculating line width (under a threshold of character count) in loops looking for block width
  - font/demo: add tools to show glyphs used by a text blob, display U16 value, list missing glyphs.

+ 13 - 31
imgui.cpp

@@ -480,10 +480,11 @@ CODE
                          - With a legacy backend (< 1.92): Instead of setting io.FontGlobalScale = 1.0f/N -> set ImFontCfg::RasterizerDensity = N. This already worked before, but is now pretty much required.
                          - With a new backend (1.92+): This should be all automatic. FramebufferScale is automatically used to set current font RasterizerDensity. FramebufferScale is a per-viewport property provided by backend through the Platform_GetWindowFramebufferScale() handler in 'docking' branch.
                        - Fonts: **IMPORTANT** on Font Sizing: Before 1.92, fonts were of a single size. They can now be dynamically sized.
-                         - PushFont() API now has an optional size parameter. PushFontSize() was also added.
-                         - Before 1.92: ImGui::PushFont() always used font "default" size specified in AddFont() call.
-                         - Since  1.92: ImGui::PushFont() preserve the current font size which is a shared value.
-                         - To use old behavior: (A) use 'ImGui::PushFont(font, font->LegacySize)' at call site (preferred). (B) Set 'ImFontConfig::Flags |= ImFontFlags_DefaultToLegacySize' in AddFont() call (not desirable as it requires e.g. third-party code to be aware of it).
+                         - PushFont() API now has a REQUIRED size parameter.
+                         - Before 1.92: PushFont() always used font "default" size specified in AddFont() call. It is equivalent to calling PushFont(font, font->LegacySize).
+                         - Since  1.92: PushFont(font, 0.0f) preserve the current font size which is a shared value.
+                         - To use old behavior: use 'ImGui::PushFont(font, font->LegacySize)' at call site.
+                         - Kept inline single parameter function. Will obsolete.
                        - Fonts: **IMPORTANT** on Font Merging:
                          - When searching for a glyph in multiple merged fonts: font inputs are now scanned in orderfor the first font input which the desired glyph. This is technically a different behavior than before!
                          - e.g. If you are merging fonts you may have glyphs that you expected to load from Font Source 2 which exists in Font Source 1. After the update and when using a new backend, those glyphs may now loaded from Font Source 1!
@@ -507,7 +508,7 @@ CODE
                        - Fonts: specifying glyph ranges is now unnecessary. The value of ImFontConfig::GlyphRanges[] is only useful for legacy backends. All GetGlyphRangesXXXX() functions are now marked obsolete: GetGlyphRangesDefault(), GetGlyphRangesGreek(), GetGlyphRangesKorean(), GetGlyphRangesJapanese(), GetGlyphRangesChineseSimplifiedCommon(), GetGlyphRangesChineseFull(), GetGlyphRangesCyrillic(), GetGlyphRangesThai(), GetGlyphRangesVietnamese().
                        - Fonts: removed ImFontAtlas::TexDesiredWidth to enforce a texture width. (#327)
                        - Fonts: if you create and manage ImFontAtlas instances yourself (instead of relying on ImGuiContext to create one, you'll need to call ImFontAtlasUpdateNewFrame() yourself. An assert will trigger if you don't.
-                       - Fonts: obsolete ImGui::SetWindowFontScale() which is not useful anymore. Prefer using 'PushFontSize(style.FontSizeBase * factor)' or to manipulate other scaling factors.
+                       - Fonts: obsolete ImGui::SetWindowFontScale() which is not useful anymore. Prefer using 'PushFont(NULL, style.FontSizeBase * factor)' or to manipulate other scaling factors.
                        - Fonts: obsoleted ImFont::Scale which is not useful anymore.
                        - Fonts: generally reworked Internals of ImFontAtlas and ImFont. While in theory a vast majority of users shouldn't be affected, some use cases or extensions might be. Among other things:
                           - ImDrawCmd::TextureId has been changed to ImDrawCmd::TexRef.
@@ -9161,7 +9162,7 @@ ImVec2 ImGui::GetFontTexUvWhitePixel()
     return GImGui->DrawListSharedData.TexUvWhitePixel;
 }
 
-// Prefer using PushFontSize(style.FontSizeBase * factor), or use style.FontScaleMain to scale all windows.
+// Prefer using PushFont(NULL, style.FontSizeBase * factor), or use style.FontScaleMain to scale all windows.
 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
 void ImGui::SetWindowFontScale(float scale)
 {
@@ -9342,8 +9343,6 @@ bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max)
 // - SetFontRasterizerDensity() [Internal]
 // - PushFont()
 // - PopFont()
-// - PushFontSize()
-// - PopFontSize()
 //-----------------------------------------------------------------------------
 
 void ImGui::UpdateFontsNewFrame()
@@ -9464,7 +9463,7 @@ void ImGui::UpdateCurrentFontSize(float restore_font_size_after_scaling)
         if (g.CurrentTable == NULL || g.CurrentTable->CurrentColumn != -1) // See 8465#issuecomment-2951509561. Ideally the SkipItems=true in tables would be amended with extra data.
             return;
 
-    // Restoring is pretty much only used by PopFont()/PopFontSize()
+    // Restoring is pretty much only used by PopFont()
     float final_size = (restore_font_size_after_scaling > 0.0f) ? restore_font_size_after_scaling : 0.0f;
     if (final_size == 0.0f)
     {
@@ -9512,24 +9511,18 @@ void ImGui::SetFontRasterizerDensity(float rasterizer_density)
     UpdateCurrentFontSize(0.0f);
 }
 
-// If you want to scale an existing font size:
-// - Use e.g. PushFontSize(style.FontSizeBase * factor) (= value before external scale factors applied).
-// - Do NOT use PushFontSize(GetFontSize() * factor) (= value after external scale factors applied).
+// If you want to scale an existing font size! Read comments in imgui.h!
 void ImGui::PushFont(ImFont* font, float font_size_base)
 {
     ImGuiContext& g = *GImGui;
     //if (font == NULL) // Before 1.92 (June 2025), PushFont(NULL) == PushFont(GetDefaultFont())
     //    font = g.Font;
     IM_ASSERT(font != NULL);
+    IM_ASSERT(font_size_base >= 0.0f);
 
     g.FontStack.push_back({ g.Font, g.FontSizeBase, g.FontSize });
-    if (font_size_base <= 0.0f)
-    {
-        if (font->Flags & ImFontFlags_DefaultToLegacySize)
-            font_size_base = font->LegacySize;       // Legacy: use AddFont() specified font size. Same as doing PushFont(font, font->LegacySize)
-        else
-            font_size_base = g.FontSizeBase; // Keep current font size
-    }
+    if (font_size_base == 0.0f)
+        font_size_base = g.FontSizeBase; // Keep current font size
     SetCurrentFont(font, font_size_base, 0.0f);
 }
 
@@ -9546,17 +9539,6 @@ void  ImGui::PopFont()
     g.FontStack.pop_back();
 }
 
-void    ImGui::PushFontSize(float font_size_base)
-{
-    ImGuiContext& g = *GImGui;
-    PushFont(g.Font, font_size_base);
-}
-
-void    ImGui::PopFontSize()
-{
-    PopFont();
-}
-
 //-----------------------------------------------------------------------------
 // [SECTION] ID STACK
 //-----------------------------------------------------------------------------
@@ -22751,7 +22733,7 @@ void ImGui::DebugNodeFont(ImFont* font)
     Indent();
     if (cfg->ShowFontPreview)
     {
-        PushFont(font);
+        PushFont(font, 0.0f);
         Text("The quick brown fox jumps over the lazy dog");
         PopFont();
     }

+ 18 - 15
imgui.h

@@ -501,21 +501,24 @@ namespace ImGui
     IMGUI_API void          SetScrollFromPosY(float local_y, float center_y_ratio = 0.5f);  // adjust scrolling amount to make given position visible. Generally GetCursorStartPos() + offset to compute a valid position.
 
     // Parameters stacks (font)
+    //  - PushFont(font, 0.0f)                       // Change font and keep current size
+    //  - PushFont(NULL, 20.0f)                      // Keep font and change current size
+    //  - PushFont(font, 20.0f)                      // Change font and set size to 20.0f
+    //  - PushFont(font, style.FontSizeBase * 2.0f)  // Change font and set size to be twice bigger than current size.
+    //  - PushFont(font, font->LegacySize)           // Change font and set size to size passed to AddFontXXX() function. Same as pre-1.92 behavior.
     // *IMPORTANT* before 1.92, fonts had a single size. They can now be dynamically be adjusted.
-    // - Before 1.92: PushFont() always used font default size.
-    // -  Since 1.92: PushFont() preserve the current shared font size.
-    // - To use old behavior (single size font, size specified in AddFontXXX() call:
-    //   - Use 'PushFont(font, font->LegacySize)' at call site
-    //   - Or set 'ImFontConfig::Flags |= ImFontFlags_DefaultToLegacySize' before calling AddFont(), and then 'PushFont(font)' will use this size.
-    // *IMPORTANT* External scale factors are applied over the provided value. If you want to scale an existing font size:
-    //   -     OK: PushFontSize(style.FontSizeBase * 2.0f) (= value before external scale factors applied).
-    //   - NOT OK: PushFontSize(GetFontSize() * 2.0f)      (= value after external scale factors applied. External scale factors are: 'style.FontScaleMain * style.FontScaleDpi * maybe more').
-    IMGUI_API void          PushFont(ImFont* font, float font_size_base = -1);              // use NULL as a shortcut to push default font. Use <0.0f to keep current font size.
+    //  - In 1.92 we have REMOVED the single parameter version of PushFont() because it seems like the easiest way to provide an error-proof transition.
+    //  - PushFont(font) before 1.92 = PushFont(font, font->LegacySize) after 1.92          // Use default font size as passed to AddFontXXX() function.
+    // *IMPORTANT* external scale factors are applied over the provided size. If you want to scale an *existing* font size:
+    //  - External scale factors are: 'style.FontScaleMain * style.FontScaleDpi' and maybe more.
+    //  - CORRECT:   PushFont(NULL, style.FontSizeBase)         // use current unscaled size    == does nothing
+    //  - CORRECT:   PushFont(NULL, style.FontSizeBase * 2.0f)  // use current unscaled size x2 == make text twice bigger
+    //  - INCORRECT: PushFont(NULL, GetFontSize())              // INCORRECT! use size after external factors applied == EXTERNAL SCALING FACTORS WILL APPLY TWICE!
+    //  - INCORRECT: PushFont(NULL, GetFontSize() * 2.0f)       // INCORRECT! use size after external factors applied == EXTERNAL SCALING FACTORS WILL APPLY TWICE!
+    IMGUI_API void          PushFont(ImFont* font, float font_size_base_unscaled);          // Use NULL as a shortcut to keep current font. Use 0.0f to keep current size.
     IMGUI_API void          PopFont();
-    IMGUI_API void          PushFontSize(float font_size_base);                             // keep current font, change its size. Final 'font size = font_size_base * external scale factors'.
-    IMGUI_API void          PopFontSize();
     IMGUI_API ImFont*       GetFont();                                                      // get current font
-    IMGUI_API float         GetFontSize();                                                  // get current font size (= height in pixels) AFTER external scale factors applied. *IMPORTANT* DO NOT PASS THIS VALUE TO PushFont()/PushFontSize()! Use ImGui::GetStyle().FontSizeBase to get value before external scale factors.
+    IMGUI_API float         GetFontSize();                                                  // get current scaled font size (= height in pixels). AFTER external scale factors applied. *IMPORTANT* DO NOT PASS THIS VALUE TO PushFont()! Use ImGui::GetStyle().FontSizeBase to get value before external scale factors.
     IMGUI_API ImFontBaked*  GetFontBaked();                                                 // get current font bound at current size // == GetFont()->GetFontBaked(GetFontSize())
 
     // Parameters stacks (shared)
@@ -2304,7 +2307,7 @@ IM_MSVC_RUNTIME_CHECKS_RESTORE
 struct ImGuiStyle
 {
     // ImGui::GetFontSize() == FontSizeBase * (FontScaleMain * FontScaleDpi * other_scaling_factors)
-    float       FontSizeBase;               // Current base font size before external scaling factors are applied. Use PushFont()/PushFontSize() to modify. Use ImGui::GetFontSize() to obtain scaled value.
+    float       FontSizeBase;               // Current base font size before external scaling factors are applied. Use PushFont(NULL, size) to modify. Use ImGui::GetFontSize() to obtain scaled value.
     float       FontScaleMain;              // Main scale factor. May be set by application once, or exposed to end-user.
     float       FontScaleDpi;               // Additional scale factor from viewport/monitor contents scale. When io.ConfigDpiScaleFonts is enabled, this is automatically overwritten when changing monitor DPI.
 
@@ -3876,7 +3879,6 @@ struct ImFontBaked
 enum ImFontFlags_
 {
     ImFontFlags_None                    = 0,
-    ImFontFlags_DefaultToLegacySize     = 1 << 0,   // Legacy compatibility: make PushFont() calls without explicit size use font->LegacySize instead of current font size.
     ImFontFlags_NoLoadError             = 1 << 1,   // Disable throwing an error/assert when calling AddFontXXX() with missing file/data. Calling code is expected to check AddFontXXX() return value.
     ImFontFlags_NoLoadGlyphs            = 1 << 2,   // [Internal] Disable loading new glyphs.
     ImFontFlags_LockBakedSizes          = 1 << 3,   // [Internal] Disable loading new baked sizes, disable garbage collecting current ones. e.g. if you want to lock a font to a single size. Important: if you use this to preload given sizes, consider the possibility of multiple font density used on Retina display.
@@ -4207,7 +4209,8 @@ struct ImGuiPlatformImeData
 namespace ImGui
 {
     // OBSOLETED in 1.92.0 (from June 2025)
-    IMGUI_API void      SetWindowFontScale(float scale);                        // Set font scale factor for current window. Prefer using PushFontSize(style.FontSizeBase * factor) or use style.FontScaleMain to scale all windows.
+    static inline void  PushFont(ImFont* font)                                  { IM_ASSERT(font != NULL); PushFont(font, font->LegacySize); }
+    IMGUI_API void      SetWindowFontScale(float scale);                        // Set font scale factor for current window. Prefer using PushFont(NULL, style.FontSizeBase * factor) or use style.FontScaleMain to scale all windows.
     // OBSOLETED in 1.91.9 (from February 2025)
     IMGUI_API void      Image(ImTextureRef tex_ref, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col); // <-- 'border_col' was removed in favor of ImGuiCol_ImageBorder. If you use 'tint_col', use ImageWithBg() instead.
     // OBSOLETED in 1.91.0 (from July 2024)

+ 2 - 2
imgui_draw.cpp

@@ -5233,7 +5233,7 @@ ImFontBaked* ImFont::GetFontBaked(float size, float density)
     ImFontBaked* baked = LastBaked;
 
     // Round font size
-    // - ImGui::PushFontSize() will already round, but other paths calling GetFontBaked() directly also needs it (e.g. ImFontAtlasBuildPreloadAllGlyphRanges)
+    // - ImGui::PushFont() will already round, but other paths calling GetFontBaked() directly also needs it (e.g. ImFontAtlasBuildPreloadAllGlyphRanges)
     size = ImGui::GetRoundedFontSize(size);
 
     if (density < 0.0f)
@@ -5711,7 +5711,7 @@ begin:
     }
 
     // Edge case: calling RenderText() with unloaded glyphs triggering texture change. It doesn't happen via ImGui:: calls because CalcTextSize() is always used.
-    if (cmd_count != draw_list->CmdBuffer.Size)
+    if (cmd_count != draw_list->CmdBuffer.Size) //-V547
     {
         IM_ASSERT(draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount == 0);
         draw_list->CmdBuffer.pop_back();

+ 1 - 1
imgui_internal.h

@@ -2338,7 +2338,7 @@ struct ImGuiContext
     ImFont*                 Font;                               // Currently bound font. (== FontStack.back().Font)
     ImFontBaked*            FontBaked;                          // Currently bound font at currently bound size. (== Font->GetFontBaked(FontSize))
     float                   FontSize;                           // Currently bound font size == line height (== FontSizeBase + externals scales applied in the UpdateCurrentFontSize() function).
-    float                   FontSizeBase;                       // Font size before scaling == style.FontSizeBase == value passed to PushFont() / PushFontSize() when specified.
+    float                   FontSizeBase;                       // Font size before scaling == style.FontSizeBase == value passed to PushFont() when specified.
     float                   FontBakedScale;                     // == FontBaked->Size / FontSize. Scale factor over baked size. Rarely used nowadays, very often == 1.0f.
     float                   FontRasterizerDensity;              // Current font density. Used by all calls to GetFontBaked().
     float                   CurrentDpiScale;                    // Current window/viewport DpiScale == CurrentViewport->DpiScale