|
@@ -359,6 +359,7 @@
|
|
|
|
|
|
Q: How can I load multiple fonts?
|
|
|
A: Use the font atlas to pack them into a single texture:
|
|
|
+ (Read extra_fonts/README.txt and the code in ImFontAtlas for more details.)
|
|
|
|
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
ImFont* font0 = io.Fonts->AddFontDefault();
|
|
@@ -371,7 +372,7 @@
|
|
|
// Options
|
|
|
ImFontConfig config;
|
|
|
config.OversampleH = 3;
|
|
|
- config.OversampleV = 3;
|
|
|
+ config.OversampleV = 1;
|
|
|
config.GlyphExtraSpacing.x = 1.0f;
|
|
|
io.Fonts->LoadFromFileTTF("myfontfile.ttf", size_pixels, &config);
|
|
|
|
|
@@ -383,8 +384,6 @@
|
|
|
io.Fonts->LoadFromFileTTF("fontawesome-webfont.ttf", 16.0f, &config, ranges);
|
|
|
io.Fonts->LoadFromFileTTF("myfontfile.ttf", size_pixels, NULL, &config, io.Fonts->GetGlyphRangesJapanese());
|
|
|
|
|
|
- Read extra_fonts/README.txt or ImFontAtlas class for more details.
|
|
|
-
|
|
|
Q: How can I display and input non-Latin characters such as Chinese, Japanese, Korean, Cyrillic?
|
|
|
A: When loading a font, pass custom Unicode ranges to specify the glyphs to load. ImGui will support UTF-8 encoding across the board.
|
|
|
Character input depends on you passing the right character code to io.AddInputCharacter(). The example applications do that.
|