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Version 1.77 WIP

omar 5 年之前
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e8c986b34e
共有 9 個文件被更改,包括 16 次插入11 次删除
  1. 5 0
      docs/CHANGELOG.txt
  2. 2 2
      docs/README.md
  3. 1 1
      examples/README.txt
  4. 1 1
      imgui.cpp
  5. 3 3
      imgui.h
  6. 1 1
      imgui_demo.cpp
  7. 1 1
      imgui_draw.cpp
  8. 1 1
      imgui_internal.h
  9. 1 1
      imgui_widgets.cpp

+ 5 - 0
docs/CHANGELOG.txt

@@ -30,6 +30,11 @@ HOW TO UPDATE?
 - Please report any issue!
 
 
+-----------------------------------------------------------------------
+ VERSION 1.77 WIP (In Progress)
+-----------------------------------------------------------------------
+
+
 -----------------------------------------------------------------------
  VERSION 1.76 (Released 2020-04-12)
 -----------------------------------------------------------------------

+ 2 - 2
docs/README.md

@@ -97,7 +97,7 @@ Calling the `ImGui::ShowDemoWindow()` function will create a demo window showcas
 ![screenshot demo](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v167/v167-misc.png)
 
 You should be able to build the examples from sources (tested on Windows/Mac/Linux). If you don't, let me know! If you want to have a quick look at some Dear ImGui features, you can download Windows binaries of the demo app here:
-- [imgui-demo-binaries-20190715.zip](http://www.dearimgui.org/binaries/imgui-demo-binaries-20200412.zip) (Windows binaries, 1.76 WIP, built 2020/04/12, master branch, 5 executables) or [older demo binaries](http://www.dearimgui.org/binaries).
+- [imgui-demo-binaries-20190715.zip](http://www.dearimgui.org/binaries/imgui-demo-binaries-20200412.zip) (Windows binaries, 1.76, built 2020/04/12, master branch) or [older demo binaries](http://www.dearimgui.org/binaries).
 
 The demo applications are not DPI aware so expect some blurriness on a 4K screen. For DPI awareness in your application, you can load/reload your font at different scale, and scale your style with `style.ScaleAllSizes()`.
 
@@ -114,7 +114,7 @@ Officially maintained bindings (in repository):
 
 Third-party bindings (see [Bindings](https://github.com/ocornut/imgui/wiki/Bindings/) page):
 - Languages: C, C#/.Net, ChaiScript, D, Go, Haskell, Haxe/hxcpp, Java, JavaScript, Julia, Kotlin, Lua, Odin, Pascal, PureBasic, Python, Ruby, Rust, Swift...
-- Frameworks: AGS/Adventure Game Studio, Amethyst, bsf, Cinder, Cocos2d-x, Diligent Engine, Flexium, GML/Game Maker Studio2, GTK3+OpenGL3, Irrlicht Engine, LÖVE+LUA, Magnum, NanoRT, Nim Game Lib, Ogre, openFrameworks, OSG/OpenSceneGraph, Orx, px_render, Qt/QtDirect3D, SFML, Sokol, Unreal Engine 4, vtk, Win32 GDI.
+- Frameworks: AGS/Adventure Game Studio, Amethyst, bsf, Cinder, Cocos2d-x, Diligent Engine, Flexium, GML/Game Maker Studio2, GTK3+OpenGL3, Irrlicht Engine, LÖVE+LUA, Magnum, NanoRT, Nim Game Lib, Ogre, openFrameworks, OSG/OpenSceneGraph, Orx, Photoshop, px_render, Qt/QtDirect3D, SFML, Sokol, Unity, Unreal Engine 4, vtk, Win32 GDI, WxWidgets.
 - Note that C bindings ([cimgui](https://github.com/cimgui/cimgui)) are auto-generated, you can use its json/lua output to generate bindings for other languages.
 
 Also see [Wiki](https://github.com/ocornut/imgui/wiki) for more links and ideas.

+ 1 - 1
examples/README.txt

@@ -1,5 +1,5 @@
 -----------------------------------------------------------------------
- dear imgui, v1.76
+ dear imgui, v1.77 WIP
 -----------------------------------------------------------------------
  examples/README.txt
  (This is the README file for the examples/ folder. See docs/ for more documentation)

+ 1 - 1
imgui.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.76
+// dear imgui, v1.77 WIP
 // (main code and documentation)
 
 // Help:

+ 3 - 3
imgui.h

@@ -1,4 +1,4 @@
-// dear imgui, v1.76
+// dear imgui, v1.77 WIP
 // (headers)
 
 // Help:
@@ -59,8 +59,8 @@ Index of this file:
 
 // Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
-#define IMGUI_VERSION               "1.76"
-#define IMGUI_VERSION_NUM           17600
+#define IMGUI_VERSION               "1.77 WIP"
+#define IMGUI_VERSION_NUM           17601
 #define IMGUI_CHECKVERSION()        ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
 
 // Define attributes of all API symbols declarations (e.g. for DLL under Windows)

+ 1 - 1
imgui_demo.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.76
+// dear imgui, v1.77 WIP
 // (demo code)
 
 // Help:

+ 1 - 1
imgui_draw.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.76
+// dear imgui, v1.77 WIP
 // (drawing and font code)
 
 /*

+ 1 - 1
imgui_internal.h

@@ -1,4 +1,4 @@
-// dear imgui, v1.76
+// dear imgui, v1.77 WIP
 // (internal structures/api)
 
 // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!

+ 1 - 1
imgui_widgets.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.76
+// dear imgui, v1.77 WIP
 // (widgets code)
 
 /*