Browse Source

Merge branch 'master' into docking

# Conflicts:
#	backends/imgui_impl_metal.mm
#	imgui.cpp
#	imgui.h
ocornut 3 years ago
parent
commit
e900ca355e
9 changed files with 275 additions and 117 deletions
  1. 6 2
      backends/imgui_impl_metal.mm
  2. 14 0
      docs/CHANGELOG.txt
  3. 73 18
      imgui.cpp
  4. 15 9
      imgui.h
  5. 42 45
      imgui_demo.cpp
  6. 6 3
      imgui_internal.h
  7. 1 1
      imgui_tables.cpp
  8. 104 25
      imgui_widgets.cpp
  9. 14 14
      misc/fonts/binary_to_compressed_c.cpp

+ 6 - 2
backends/imgui_impl_metal.mm

@@ -14,6 +14,7 @@
 // CHANGELOG
 // (minor and older changes stripped away, please see git history for details)
 //  2022-XX-XX: Metal: Added support for multiple windows via the ImGuiPlatformIO interface.
+//  2022-06-01: Metal: Fixed null dereference on exit inside command buffer completion handler.
 //  2022-04-27: Misc: Store backend data in a per-context struct, allowing to use this backend with multiple contexts.
 //  2022-01-03: Metal: Ignore ImDrawCmd where ElemCount == 0 (very rare but can technically be manufactured by user code).
 //  2021-12-30: Metal: Added Metal C++ support. Enable with '#define IMGUI_IMPL_METAL_CPP' in your imconfig.h file.
@@ -306,8 +307,11 @@ void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData, id<MTLCommandBuffer> c
     {
         dispatch_async(dispatch_get_main_queue(), ^{
             ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
-            [bd->SharedMetalContext.bufferCache addObject:vertexBuffer];
-            [bd->SharedMetalContext.bufferCache addObject:indexBuffer];
+            if (bd != NULL)
+            {
+                [bd->SharedMetalContext.bufferCache addObject:vertexBuffer];
+                [bd->SharedMetalContext.bufferCache addObject:indexBuffer];
+            }
         });
     }];
 }

+ 14 - 0
docs/CHANGELOG.txt

@@ -132,6 +132,9 @@ Other Changes:
   or interacting with a game/3D view).
 - IO: Fixed input queue trickling of mouse wheel events: multiple wheel events are merged, while
   a mouse pos followed by a mouse wheel are now trickled. (#4921, #4821)
+- IO: Added io.SetAppAcceptingEvents() to set a master flag for accepting key/mouse/characters
+  events (default to true). Useful if you have native dialog boxes that are interrupting your
+  application loop/refresh, and you want to disable events being queued while your app is frozen.
 - Windows: Fixed first-time windows appearing in negative coordinates from being initialized
   with a wrong size. This would most often be noticeable in multi-viewport mode (docking branch)
   when spawning a window in a monitor with negative coordinates. (#5215, #3414) [@DimaKoltun]
@@ -146,20 +149,29 @@ Other Changes:
 - InputScalar: Automatically allow hexadecimal input when format is %X (without extra flag).
 - InputScalar: Automatically allow scientific input when format is float/double (without extra flag).
 - Nav: Fixed nav movement in a scope with only one disabled item from focusing the disabled item. (#5189)
+- Nav: Fixed issues with nav request being transferred to another window when calling SetKeyboardFocusHere()
+  and simultaneous changing window focus. (#4449)
 - IsItemHovered(): added ImGuiHoveredFlags_NoNavOverride to disable the behavior where the
   return value is overriden by focus when gamepad/keyboard navigation is active.
 - InputText: Fixed pressing Tab emitting two tabs characters because of dual Keys/Chars events being
   trickled with the new input queue (happened on some backends only). (#2467, #1336)
 - InputText: Fixed a one-frame display glitch where pressing Escape to revert after a deletion
   would lead to small garbage being displayed for one frame. Curiously a rather old bug! (#3008)
+- InputText: Fixed an undo-state corruption issue when editing main buffer before reactivating item. (#4947)
+- InputText: Fixed an undo-state corruption issue when editing in-flight buffer in user callback.
+  (#4947, #4949] [@JoshuaWebb]
 - Tables: Fixed incorrect border height used for logic when resizing one of several synchronized
   instance of a same table ID, when instances have a different height. (#3955).
 - Tables: Fixed incorrect auto-fit of parent windows when using non-resizable weighted columns. (#5276)
+- Tables: Fixed drawcall merging of last column. Depending on some unrelated settings (e.g. BorderH)
+  merging drawcall of the last column didn't always work (regression since 1.87). (#4843, #4844) [@rokups]
 - Inputs: Fixed IsMouseClicked() repeat mode rate being half of keyboard repeat rate.
 - ColorEdit: Fixed text baseline alignment after a SameLine() after a ColorEdit() with visible label.
 - Menus: Adjusted BeginMenu() closing logic so hovering void or non-MenuItem() in parent window
   always lead to menu closure. Fixes using items that are not MenuItem() or BeginItem() at the root
   level of a popup with a child menu opened.
+- Menus: Menus emitted from the main/scrolling layer are not part of the same menuset as menus emitted
+  from the menu-bar, avoiding  accidental hovering from one to the other. (#3496, #4797) [@rokups]
 - Stack Tool: Added option to copy item path to clipboard. (#4631)
 - Settings: Fixed out-of-bounds read when .ini file on disk is empty. (#5351) [@quantum5]
 - DrawList: Fixed PathArcTo() emitting terminating vertices too close to arc vertices. (#4993) [@thedmd]
@@ -170,6 +182,7 @@ Other Changes:
   you have a UTF-8 text encoding issue or a font loading issue. [@LaMarche05, @ocornut]
 - Demo: Add better demo of how to use SetNextFrameWantCaptureMouse()/SetNextFrameWantCaptureKeyboard().
 - Metrics: Added a "UTF-8 Encoding Viewer" section using the aforementioned DebugTextEncoding() function.
+- Metrics: Added "InputText" section to visualize internal state (#4947, #4949).
 - Misc: Fixed calling GetID("label") _before_ a widget emitting this item inside a group (such as InputInt())
   from causing an assertion when closing the group. (#5181).
 - Misc: Fixed IsAnyItemHovered() returning false when using navigation.
@@ -191,6 +204,7 @@ Other Changes:
 - Backends: OSX: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key (#5128) [@thedmd]
 - Backends: OSX, Metal: Store backend data in a per-context struct, allowing to use these backends with
   multiple contexts. (#5203, #5221, #4141) [@noisewuwei]
+- Backends: Metal: Fixed null dereference on exit inside command buffer completion handler. (#5363, #5365) [@warrenm]
 - Backends: OpenGL3: Partially revert 1.86 change of using glBufferSubData(): now only done on Windows and
   Intel GPU, based on querying glGetString(GL_VENDOR). Essentially we got report of accumulating leaks on Intel
   with multi-viewports when using simple glBufferData() without orphaning, and report of corruptions on other

+ 73 - 18
imgui.cpp

@@ -1205,6 +1205,7 @@ ImGuiIO::ImGuiIO()
     for (int i = 0; i < IM_ARRAYSIZE(MouseDownDuration); i++) MouseDownDuration[i] = MouseDownDurationPrev[i] = -1.0f;
     for (int i = 0; i < IM_ARRAYSIZE(KeysData); i++) { KeysData[i].DownDuration = KeysData[i].DownDurationPrev = -1.0f; }
     for (int i = 0; i < IM_ARRAYSIZE(NavInputsDownDuration); i++) NavInputsDownDuration[i] = -1.0f;
+    AppAcceptingEvents = true;
     BackendUsingLegacyKeyArrays = (ImS8)-1;
     BackendUsingLegacyNavInputArray = true; // assume using legacy array until proven wrong
 }
@@ -1217,7 +1218,7 @@ void ImGuiIO::AddInputCharacter(unsigned int c)
 {
     ImGuiContext& g = *GImGui;
     IM_ASSERT(&g.IO == this && "Can only add events to current context.");
-    if (c == 0)
+    if (c == 0 || !AppAcceptingEvents)
         return;
 
     ImGuiInputEvent e;
@@ -1231,7 +1232,7 @@ void ImGuiIO::AddInputCharacter(unsigned int c)
 // we should save the high surrogate.
 void ImGuiIO::AddInputCharacterUTF16(ImWchar16 c)
 {
-    if (c == 0 && InputQueueSurrogate == 0)
+    if ((c == 0 && InputQueueSurrogate == 0) || !AppAcceptingEvents)
         return;
 
     if ((c & 0xFC00) == 0xD800) // High surrogate, must save
@@ -1265,6 +1266,8 @@ void ImGuiIO::AddInputCharacterUTF16(ImWchar16 c)
 
 void ImGuiIO::AddInputCharactersUTF8(const char* utf8_chars)
 {
+    if (!AppAcceptingEvents)
+        return;
     while (*utf8_chars != 0)
     {
         unsigned int c = 0;
@@ -1303,7 +1306,7 @@ void ImGuiIO::ClearInputKeys()
 void ImGuiIO::AddKeyAnalogEvent(ImGuiKey key, bool down, float analog_value)
 {
     //if (e->Down) { IMGUI_DEBUG_LOG("AddKeyEvent() Key='%s' %d, NativeKeycode = %d, NativeScancode = %d\n", ImGui::GetKeyName(e->Key), e->Down, e->NativeKeycode, e->NativeScancode); }
-    if (key == ImGuiKey_None)
+    if (key == ImGuiKey_None || !AppAcceptingEvents)
         return;
     ImGuiContext& g = *GImGui;
     IM_ASSERT(&g.IO == this && "Can only add events to current context.");
@@ -1344,6 +1347,8 @@ void ImGuiIO::AddKeyAnalogEvent(ImGuiKey key, bool down, float analog_value)
 
 void ImGuiIO::AddKeyEvent(ImGuiKey key, bool down)
 {
+    if (!AppAcceptingEvents)
+        return;
     AddKeyAnalogEvent(key, down, down ? 1.0f : 0.0f);
 }
 
@@ -1372,11 +1377,19 @@ void ImGuiIO::SetKeyEventNativeData(ImGuiKey key, int native_keycode, int native
 #endif
 }
 
+// Set master flag for accepting key/mouse/text events (default to true). Useful if you have native dialog boxes that are interrupting your application loop/refresh, and you want to disable events being queued while your app is frozen.
+void ImGuiIO::SetAppAcceptingEvents(bool accepting_events)
+{
+    AppAcceptingEvents = accepting_events;
+}
+
 // Queue a mouse move event
 void ImGuiIO::AddMousePosEvent(float x, float y)
 {
     ImGuiContext& g = *GImGui;
     IM_ASSERT(&g.IO == this && "Can only add events to current context.");
+    if (!AppAcceptingEvents)
+        return;
 
     ImGuiInputEvent e;
     e.Type = ImGuiInputEventType_MousePos;
@@ -1391,6 +1404,8 @@ void ImGuiIO::AddMouseButtonEvent(int mouse_button, bool down)
     ImGuiContext& g = *GImGui;
     IM_ASSERT(&g.IO == this && "Can only add events to current context.");
     IM_ASSERT(mouse_button >= 0 && mouse_button < ImGuiMouseButton_COUNT);
+    if (!AppAcceptingEvents)
+        return;
 
     ImGuiInputEvent e;
     e.Type = ImGuiInputEventType_MouseButton;
@@ -1405,7 +1420,7 @@ void ImGuiIO::AddMouseWheelEvent(float wheel_x, float wheel_y)
 {
     ImGuiContext& g = *GImGui;
     IM_ASSERT(&g.IO == this && "Can only add events to current context.");
-    if (wheel_x == 0.0f && wheel_y == 0.0f)
+    if ((wheel_x == 0.0f && wheel_y == 0.0f) || !AppAcceptingEvents)
         return;
 
     ImGuiInputEvent e;
@@ -1738,6 +1753,25 @@ int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args)
 }
 #endif // #ifdef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS
 
+void ImFormatStringToTempBuffer(const char** out_buf, const char** out_buf_end, const char* fmt, ...)
+{
+    ImGuiContext& g = *GImGui;
+    va_list args;
+    va_start(args, fmt);
+    int buf_len = ImFormatStringV(g.TempBuffer.Data, g.TempBuffer.Size, fmt, args);
+    *out_buf = g.TempBuffer.Data;
+    if (out_buf_end) { *out_buf_end = g.TempBuffer.Data + buf_len; }
+    va_end(args);
+}
+
+void ImFormatStringToTempBufferV(const char** out_buf, const char** out_buf_end, const char* fmt, va_list args)
+{
+    ImGuiContext& g = *GImGui;
+    int buf_len = ImFormatStringV(g.TempBuffer.Data, g.TempBuffer.Size, fmt, args);
+    *out_buf = g.TempBuffer.Data;
+    if (out_buf_end) { *out_buf_end = g.TempBuffer.Data + buf_len; }
+}
+
 // CRC32 needs a 1KB lookup table (not cache friendly)
 // Although the code to generate the table is simple and shorter than the table itself, using a const table allows us to easily:
 // - avoid an unnecessary branch/memory tap, - keep the ImHashXXX functions usable by static constructors, - make it thread-safe.
@@ -4640,6 +4674,7 @@ void ImGui::Initialize()
     viewport->PlatformWindowCreated = true;
     viewport->Flags = ImGuiViewportFlags_OwnedByApp;
     g.Viewports.push_back(viewport);
+    g.TempBuffer.resize(1024 * 3 + 1, 0);
     g.PlatformIO.Viewports.push_back(g.Viewports[0]);
 
 #ifdef IMGUI_HAS_DOCK
@@ -5424,15 +5459,16 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, b
     SetNextWindowSize(size);
 
     // Build up name. If you need to append to a same child from multiple location in the ID stack, use BeginChild(ImGuiID id) with a stable value.
+    const char* temp_window_name;
     if (name)
-        ImFormatString(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), "%s/%s_%08X", parent_window->Name, name, id);
+        ImFormatStringToTempBuffer(&temp_window_name, NULL, "%s/%s_%08X", parent_window->Name, name, id);
     else
-        ImFormatString(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), "%s/%08X", parent_window->Name, id);
+        ImFormatStringToTempBuffer(&temp_window_name, NULL, "%s/%08X", parent_window->Name, id);
 
     const float backup_border_size = g.Style.ChildBorderSize;
     if (!border)
         g.Style.ChildBorderSize = 0.0f;
-    bool ret = Begin(g.TempBuffer, NULL, flags);
+    bool ret = Begin(temp_window_name, NULL, flags);
     g.Style.ChildBorderSize = backup_border_size;
 
     ImGuiWindow* child_window = g.CurrentWindow;
@@ -6432,6 +6468,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
     {
         ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
         popup_ref.Window = window;
+        popup_ref.ParentNavLayer = parent_window_in_stack->DC.NavLayerCurrent;
         g.BeginPopupStack.push_back(popup_ref);
         window->PopupId = popup_ref.PopupId;
     }
@@ -7942,7 +7979,10 @@ void ImGui::SetKeyboardFocusHere(int offset)
     ImGuiContext& g = *GImGui;
     ImGuiWindow* window = g.CurrentWindow;
     IM_ASSERT(offset >= -1);    // -1 is allowed but not below
+
     g.NavWindow = window;
+    g.NavInitRequest = g.NavMoveSubmitted = g.NavMoveScoringItems = false;
+
     ImGuiScrollFlags scroll_flags = window->Appearing ? ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_AlwaysCenterY : ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_KeepVisibleEdgeY;
     NavMoveRequestSubmit(ImGuiDir_None, offset < 0 ? ImGuiDir_Up : ImGuiDir_Down, ImGuiNavMoveFlags_Tabbing | ImGuiNavMoveFlags_FocusApi, scroll_flags); // FIXME-NAV: Once we refactor tabbing, add LegacyApi flag to not activate non-inputable.
     if (offset == -1)
@@ -10190,8 +10230,11 @@ void ImGui::SetFocusID(ImGuiID id, ImGuiWindow* window)
     // Note that window may be != g.CurrentWindow (e.g. SetFocusID call in InputTextEx for multi-line text)
     const ImGuiNavLayer nav_layer = window->DC.NavLayerCurrent;
     if (g.NavWindow != window)
-        g.NavInitRequest = false;
-    g.NavWindow = window;
+    {
+        g.NavWindow = window;
+        g.NavInitRequest = g.NavMoveSubmitted = g.NavMoveScoringItems = false;
+        NavUpdateAnyRequestFlag();
+    }
     g.NavId = id;
     g.NavLayer = nav_layer;
     g.NavFocusScopeId = window->DC.NavFocusScopeIdCurrent;
@@ -10439,7 +10482,12 @@ static void ImGui::NavProcessItem()
     // Update window-relative bounding box of navigated item
     if (g.NavId == id)
     {
-        g.NavWindow = window;                                           // Always refresh g.NavWindow, because some operations such as FocusItem() don't have a window.
+        if (g.NavWindow != window)
+        {
+            g.NavWindow = window;                                           // Always refresh g.NavWindow, because some operations such as FocusItem() don't have a window.
+            g.NavInitRequest = g.NavMoveSubmitted = g.NavMoveScoringItems = false;
+            NavUpdateAnyRequestFlag();
+        }
         g.NavLayer = window->DC.NavLayerCurrent;
         g.NavFocusScopeId = window->DC.NavFocusScopeIdCurrent;
         g.NavIdIsAlive = true;
@@ -10517,10 +10565,11 @@ void ImGui::NavMoveRequestSubmit(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavM
     g.NavMoveScrollFlags = scroll_flags;
     g.NavMoveForwardToNextFrame = false;
     g.NavMoveKeyMods = g.IO.KeyMods;
-    g.NavTabbingCounter = 0;
     g.NavMoveResultLocal.Clear();
     g.NavMoveResultLocalVisible.Clear();
     g.NavMoveResultOther.Clear();
+    g.NavTabbingCounter = 0;
+    g.NavTabbingResultFirst.Clear();
     NavUpdateAnyRequestFlag();
 }
 
@@ -10590,7 +10639,7 @@ void ImGui::NavRestoreLayer(ImGuiNavLayer layer)
 {
     ImGuiContext& g = *GImGui;
     if (layer == ImGuiNavLayer_Main)
-        g.NavWindow = NavRestoreLastChildNavWindow(g.NavWindow);
+        g.NavWindow = NavRestoreLastChildNavWindow(g.NavWindow);    // FIXME-NAV: Should clear ongoing nav requests?
     ImGuiWindow* window = g.NavWindow;
     if (window->NavLastIds[layer] != 0)
     {
@@ -11071,7 +11120,6 @@ void ImGui::NavUpdateCreateTabbingRequest()
     ImGuiScrollFlags scroll_flags = window->Appearing ? ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_AlwaysCenterY : ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_KeepVisibleEdgeY;
     ImGuiDir clip_dir = (g.NavTabbingDir < 0) ? ImGuiDir_Up : ImGuiDir_Down;
     NavMoveRequestSubmit(ImGuiDir_None, clip_dir, ImGuiNavMoveFlags_Tabbing, scroll_flags); // FIXME-NAV: Once we refactor tabbing, add LegacyApi flag to not activate non-inputable.
-    g.NavTabbingResultFirst.Clear();
     g.NavTabbingCounter = -1;
 }
 
@@ -17954,6 +18002,13 @@ void ImGui::ShowMetricsWindow(bool* p_open)
         TreePop();
     }
 
+    // Details for InputText
+    if (TreeNode("InputText"))
+    {
+        DebugNodeInputTextState(&g.InputTextState);
+        TreePop();
+    }
+
     // Details for Docking
 #ifdef IMGUI_HAS_DOCK
     if (TreeNode("Docking"))
@@ -18840,8 +18895,8 @@ void ImGui::ShowStackToolWindow(bool* p_open)
     if (tool->CopyToClipboardOnCtrlC && IsKeyDown(ImGuiKey_ModCtrl) && IsKeyPressed(ImGuiKey_C))
     {
         tool->CopyToClipboardLastTime = (float)g.Time;
-        char* p = g.TempBuffer;
-        char* p_end = p + IM_ARRAYSIZE(g.TempBuffer);
+        char* p = g.TempBuffer.Data;
+        char* p_end = p + g.TempBuffer.Size;
         for (int stack_n = 0; stack_n < tool->Results.Size && p + 3 < p_end; stack_n++)
         {
             *p++ = '/';
@@ -18855,7 +18910,7 @@ void ImGui::ShowStackToolWindow(bool* p_open)
             }
         }
         *p = '\0';
-        SetClipboardText(g.TempBuffer);
+        SetClipboardText(g.TempBuffer.Data);
     }
 
     // Display decorated stack
@@ -18873,8 +18928,8 @@ void ImGui::ShowStackToolWindow(bool* p_open)
             TableNextColumn();
             Text("0x%08X", (n > 0) ? tool->Results[n - 1].ID : 0);
             TableNextColumn();
-            StackToolFormatLevelInfo(tool, n, true, g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer));
-            TextUnformatted(g.TempBuffer);
+            StackToolFormatLevelInfo(tool, n, true, g.TempBuffer.Data, g.TempBuffer.Size);
+            TextUnformatted(g.TempBuffer.Data);
             TableNextColumn();
             Text("0x%08X", info->ID);
             if (n == tool->Results.Size - 1)

+ 15 - 9
imgui.h

@@ -65,7 +65,7 @@ Index of this file:
 // Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
 #define IMGUI_VERSION               "1.88 WIP"
-#define IMGUI_VERSION_NUM           18724
+#define IMGUI_VERSION_NUM           18728
 #define IMGUI_CHECKVERSION()        ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
 #define IMGUI_HAS_TABLE
 #define IMGUI_HAS_VIEWPORT          // Viewport WIP branch
@@ -1402,6 +1402,8 @@ enum ImGuiSortDirection_
     ImGuiSortDirection_Descending   = 2     // Descending = 9->0, Z->A etc.
 };
 
+// Keys value 0 to 511 are left unused as legacy native/opaque key values (< 1.87)
+// Keys value >= 512 are named keys (>= 1.87)
 enum ImGuiKey_
 {
     // Keyboard
@@ -1502,10 +1504,10 @@ enum ImGuiKey_
     ImGuiKey_NamedKey_COUNT         = ImGuiKey_NamedKey_END - ImGuiKey_NamedKey_BEGIN,
 #ifdef IMGUI_DISABLE_OBSOLETE_KEYIO
     ImGuiKey_KeysData_SIZE          = ImGuiKey_NamedKey_COUNT,          // Size of KeysData[]: only hold named keys
-    ImGuiKey_KeysData_OFFSET        = ImGuiKey_NamedKey_BEGIN           // First key stored in KeysData[0]
+    ImGuiKey_KeysData_OFFSET        = ImGuiKey_NamedKey_BEGIN           // First key stored in io.KeysData[0]. Accesses to io.KeysData[] must use (key - ImGuiKey_KeysData_OFFSET).
 #else
     ImGuiKey_KeysData_SIZE          = ImGuiKey_COUNT,                   // Size of KeysData[]: hold legacy 0..512 keycodes + named keys
-    ImGuiKey_KeysData_OFFSET        = 0                                 // First key stored in KeysData[0]
+    ImGuiKey_KeysData_OFFSET        = 0                                 // First key stored in io.KeysData[0]. Accesses to io.KeysData[] must use (key - ImGuiKey_KeysData_OFFSET).
 #endif
 
 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
@@ -1524,6 +1526,7 @@ enum ImGuiModFlags_
 };
 
 // Gamepad/Keyboard navigation
+// Since >= 1.87 backends you generally don't need to care about this enum since io.NavInputs[] is setup automatically. This might become private/internal some day.
 // Keyboard: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. NewFrame() will automatically fill io.NavInputs[] based on your io.AddKeyEvent() calls.
 // Gamepad:  Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. Backend: set ImGuiBackendFlags_HasGamepad and fill the io.NavInputs[] fields before calling NewFrame(). Note that io.NavInputs[] is cleared by EndFrame().
 // Read instructions in imgui.cpp for more details. Download PNG/PSD at http://dearimgui.org/controls_sheets.
@@ -1576,7 +1579,7 @@ enum ImGuiConfigFlags_
     ImGuiConfigFlags_DpiEnableScaleViewports= 1 << 14,  // [BETA: Don't use] FIXME-DPI: Reposition and resize imgui windows when the DpiScale of a viewport changed (mostly useful for the main viewport hosting other window). Note that resizing the main window itself is up to your application.
     ImGuiConfigFlags_DpiEnableScaleFonts    = 1 << 15,  // [BETA: Don't use] FIXME-DPI: Request bitmap-scaled fonts to match DpiScale. This is a very low-quality workaround. The correct way to handle DPI is _currently_ to replace the atlas and/or fonts in the Platform_OnChangedViewport callback, but this is all early work in progress.
 
-    // User storage (to allow your backend/engine to communicate to code that may be shared between multiple projects. Those flags are not used by core Dear ImGui)
+    // User storage (to allow your backend/engine to communicate to code that may be shared between multiple projects. Those flags are NOT used by core Dear ImGui)
     ImGuiConfigFlags_IsSRGB                 = 1 << 20,  // Application is SRGB-aware.
     ImGuiConfigFlags_IsTouchScreen          = 1 << 21   // Application is using a touch screen instead of a mouse.
 };
@@ -1629,10 +1632,10 @@ enum ImGuiCol_
     ImGuiCol_Separator,
     ImGuiCol_SeparatorHovered,
     ImGuiCol_SeparatorActive,
-    ImGuiCol_ResizeGrip,
+    ImGuiCol_ResizeGrip,            // Resize grip in lower-right and lower-left corners of windows.
     ImGuiCol_ResizeGripHovered,
     ImGuiCol_ResizeGripActive,
-    ImGuiCol_Tab,
+    ImGuiCol_Tab,                   // TabItem in a TabBar
     ImGuiCol_TabHovered,
     ImGuiCol_TabActive,
     ImGuiCol_TabUnfocused,
@@ -1649,7 +1652,7 @@ enum ImGuiCol_
     ImGuiCol_TableRowBg,            // Table row background (even rows)
     ImGuiCol_TableRowBgAlt,         // Table row background (odd rows)
     ImGuiCol_TextSelectedBg,
-    ImGuiCol_DragDropTarget,
+    ImGuiCol_DragDropTarget,        // Rectangle highlighting a drop target
     ImGuiCol_NavHighlight,          // Gamepad/keyboard: current highlighted item
     ImGuiCol_NavWindowingHighlight, // Highlight window when using CTRL+TAB
     ImGuiCol_NavWindowingDimBg,     // Darken/colorize entire screen behind the CTRL+TAB window list, when active
@@ -1884,6 +1887,7 @@ struct ImVector
     inline void         resize(int new_size, const T& v)    { if (new_size > Capacity) reserve(_grow_capacity(new_size)); if (new_size > Size) for (int n = Size; n < new_size; n++) memcpy(&Data[n], &v, sizeof(v)); Size = new_size; }
     inline void         shrink(int new_size)                { IM_ASSERT(new_size <= Size); Size = new_size; } // Resize a vector to a smaller size, guaranteed not to cause a reallocation
     inline void         reserve(int new_capacity)           { if (new_capacity <= Capacity) return; T* new_data = (T*)IM_ALLOC((size_t)new_capacity * sizeof(T)); if (Data) { memcpy(new_data, Data, (size_t)Size * sizeof(T)); IM_FREE(Data); } Data = new_data; Capacity = new_capacity; }
+    inline void         reserve_discard(int new_capacity)   { if (new_capacity <= Capacity) return; if (Data) IM_FREE(Data); Data = (T*)IM_ALLOC((size_t)new_capacity * sizeof(T)); Capacity = new_capacity; }
 
     // NB: It is illegal to call push_back/push_front/insert with a reference pointing inside the ImVector data itself! e.g. v.push_back(v[10]) is forbidden.
     inline void         push_back(const T& v)               { if (Size == Capacity) reserve(_grow_capacity(Size + 1)); memcpy(&Data[Size], &v, sizeof(v)); Size++; }
@@ -2066,9 +2070,10 @@ struct ImGuiIO
     IMGUI_API void  AddInputCharacterUTF16(ImWchar16 c);                    // Queue a new character input from an UTF-16 character, it can be a surrogate
     IMGUI_API void  AddInputCharactersUTF8(const char* str);                // Queue a new characters input from an UTF-8 string
 
+    IMGUI_API void  SetKeyEventNativeData(ImGuiKey key, int native_keycode, int native_scancode, int native_legacy_index = -1); // [Optional] Specify index for legacy <1.87 IsKeyXXX() functions with native indices + specify native keycode, scancode.
+    IMGUI_API void  SetAppAcceptingEvents(bool accepting_events);           // Set master flag for accepting key/mouse/text events (default to true). Useful if you have native dialog boxes that are interrupting your application loop/refresh, and you want to disable events being queued while your app is frozen.
     IMGUI_API void  ClearInputCharacters();                                 // [Internal] Clear the text input buffer manually
     IMGUI_API void  ClearInputKeys();                                       // [Internal] Release all keys
-    IMGUI_API void  SetKeyEventNativeData(ImGuiKey key, int native_keycode, int native_scancode, int native_legacy_index = -1); // [Optional] Specify index for legacy <1.87 IsKeyXXX() functions with native indices + specify native keycode, scancode.
 
     //------------------------------------------------------------------
     // Output - Updated by NewFrame() or EndFrame()/Render()
@@ -2137,7 +2142,8 @@ struct ImGuiIO
     float       NavInputsDownDuration[ImGuiNavInput_COUNT];
     float       NavInputsDownDurationPrev[ImGuiNavInput_COUNT];
     float       PenPressure;                        // Touch/Pen pressure (0.0f to 1.0f, should be >0.0f only when MouseDown[0] == true). Helper storage currently unused by Dear ImGui.
-    bool        AppFocusLost;
+    bool        AppFocusLost;                       // Only modify via AddFocusEvent()
+    bool        AppAcceptingEvents;                 // Only modify via SetAppAcceptingEvents()
     ImS8        BackendUsingLegacyKeyArrays;        // -1: unknown, 0: using AddKeyEvent(), 1: using legacy io.KeysDown[]
     bool        BackendUsingLegacyNavInputArray;    // 0: using AddKeyAnalogEvent(), 1: writing to legacy io.NavInputs[] directly
     ImWchar16   InputQueueSurrogate;                // For AddInputCharacterUTF16()

+ 42 - 45
imgui_demo.cpp

@@ -3275,59 +3275,58 @@ static void ShowDemoWindowLayout()
         ImGui::DragFloat2("size", (float*)&size, 0.5f, 1.0f, 200.0f, "%.0f");
         ImGui::TextWrapped("(Click and drag to scroll)");
 
+        HelpMarker(
+            "(Left) Using ImGui::PushClipRect():\n"
+            "Will alter ImGui hit-testing logic + ImDrawList rendering.\n"
+            "(use this if you want your clipping rectangle to affect interactions)\n\n"
+            "(Center) Using ImDrawList::PushClipRect():\n"
+            "Will alter ImDrawList rendering only.\n"
+            "(use this as a shortcut if you are only using ImDrawList calls)\n\n"
+            "(Right) Using ImDrawList::AddText() with a fine ClipRect:\n"
+            "Will alter only this specific ImDrawList::AddText() rendering.\n"
+            "This is often used internally to avoid altering the clipping rectangle and minimize draw calls.");
+
         for (int n = 0; n < 3; n++)
         {
             if (n > 0)
                 ImGui::SameLine();
-            ImGui::PushID(n);
-            ImGui::BeginGroup(); // Lock X position
 
-            ImGui::InvisibleButton("##empty", size);
+            ImGui::PushID(n);
+            ImGui::InvisibleButton("##canvas", size);
             if (ImGui::IsItemActive() && ImGui::IsMouseDragging(ImGuiMouseButton_Left))
             {
                 offset.x += ImGui::GetIO().MouseDelta.x;
                 offset.y += ImGui::GetIO().MouseDelta.y;
             }
+            ImGui::PopID();
+            if (!ImGui::IsItemVisible()) // Skip rendering as ImDrawList elements are not clipped.
+                continue;
+
             const ImVec2 p0 = ImGui::GetItemRectMin();
             const ImVec2 p1 = ImGui::GetItemRectMax();
             const char* text_str = "Line 1 hello\nLine 2 clip me!";
             const ImVec2 text_pos = ImVec2(p0.x + offset.x, p0.y + offset.y);
             ImDrawList* draw_list = ImGui::GetWindowDrawList();
-
             switch (n)
             {
             case 0:
-                HelpMarker(
-                    "Using ImGui::PushClipRect():\n"
-                    "Will alter ImGui hit-testing logic + ImDrawList rendering.\n"
-                    "(use this if you want your clipping rectangle to affect interactions)");
                 ImGui::PushClipRect(p0, p1, true);
                 draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255));
                 draw_list->AddText(text_pos, IM_COL32_WHITE, text_str);
                 ImGui::PopClipRect();
                 break;
             case 1:
-                HelpMarker(
-                    "Using ImDrawList::PushClipRect():\n"
-                    "Will alter ImDrawList rendering only.\n"
-                    "(use this as a shortcut if you are only using ImDrawList calls)");
                 draw_list->PushClipRect(p0, p1, true);
                 draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255));
                 draw_list->AddText(text_pos, IM_COL32_WHITE, text_str);
                 draw_list->PopClipRect();
                 break;
             case 2:
-                HelpMarker(
-                    "Using ImDrawList::AddText() with a fine ClipRect:\n"
-                    "Will alter only this specific ImDrawList::AddText() rendering.\n"
-                    "(this is often used internally to avoid altering the clipping rectangle and minimize draw calls)");
                 ImVec4 clip_rect(p0.x, p0.y, p1.x, p1.y); // AddText() takes a ImVec4* here so let's convert.
                 draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255));
                 draw_list->AddText(ImGui::GetFont(), ImGui::GetFontSize(), text_pos, IM_COL32_WHITE, text_str, NULL, 0.0f, &clip_rect);
                 break;
             }
-            ImGui::EndGroup();
-            ImGui::PopID();
         }
 
         ImGui::TreePop();
@@ -3620,19 +3619,12 @@ static void ShowDemoWindowPopups()
         ImGui::TextWrapped("Below we are testing adding menu items to a regular window. It's rather unusual but should work!");
         ImGui::Separator();
 
-        // Note: As a quirk in this very specific example, we want to differentiate the parent of this menu from the
-        // parent of the various popup menus above. To do so we are encloding the items in a PushID()/PopID() block
-        // to make them two different menusets. If we don't, opening any popup above and hovering our menu here would
-        // open it. This is because once a menu is active, we allow to switch to a sibling menu by just hovering on it,
-        // which is the desired behavior for regular menus.
-        ImGui::PushID("foo");
         ImGui::MenuItem("Menu item", "CTRL+M");
         if (ImGui::BeginMenu("Menu inside a regular window"))
         {
             ShowExampleMenuFile();
             ImGui::EndMenu();
         }
-        ImGui::PopID();
         ImGui::Separator();
         ImGui::TreePop();
     }
@@ -4914,7 +4906,7 @@ static void ShowDemoWindowTables()
                 ImGui::TableSetColumnIndex(1);
                 ImGui::SliderFloat("float1", &dummy_f, 0.0f, 1.0f);
                 ImGui::TableSetColumnIndex(2);
-                ImGui::SliderFloat("float2", &dummy_f, 0.0f, 1.0f);
+                ImGui::SliderFloat("##float2", &dummy_f, 0.0f, 1.0f); // No visible label since right-aligned
                 ImGui::PopID();
             }
             ImGui::EndTable();
@@ -5828,26 +5820,31 @@ static void ShowDemoWindowMisc()
                     { 2, 0, "", ImGuiKey_LeftShift },{ 2, 1, "Z", ImGuiKey_Z }, { 2, 2, "X", ImGuiKey_X }, { 2, 3, "C", ImGuiKey_C }, { 2, 4, "V", ImGuiKey_V }
                 };
 
-                ImDrawList* draw_list = ImGui::GetWindowDrawList();
-                draw_list->PushClipRect(board_min, board_max, true);
-                for (int n = 0; n < IM_ARRAYSIZE(keys_to_display); n++)
+                // Elements rendered manually via ImDrawList API are not clipped automatically.
+                // While not strictly necessary, here IsItemVisible() is used to avoid rendering these shapes when they are out of view.
+                ImGui::Dummy(ImVec2(board_max.x - board_min.x, board_max.y - board_min.y));
+                if (ImGui::IsItemVisible())
                 {
-                    const KeyLayoutData* key_data = &keys_to_display[n];
-                    ImVec2 key_min = ImVec2(start_pos.x + key_data->Col * key_step.x + key_data->Row * key_row_offset, start_pos.y + key_data->Row * key_step.y);
-                    ImVec2 key_max = ImVec2(key_min.x + key_size.x, key_min.y + key_size.y);
-                    draw_list->AddRectFilled(key_min, key_max, IM_COL32(204, 204, 204, 255), key_rounding);
-                    draw_list->AddRect(key_min, key_max, IM_COL32(24, 24, 24, 255), key_rounding);
-                    ImVec2 face_min = ImVec2(key_min.x + key_face_pos.x, key_min.y + key_face_pos.y);
-                    ImVec2 face_max = ImVec2(face_min.x + key_face_size.x, face_min.y + key_face_size.y);
-                    draw_list->AddRect(face_min, face_max, IM_COL32(193, 193, 193, 255), key_face_rounding, ImDrawFlags_None, 2.0f);
-                    draw_list->AddRectFilled(face_min, face_max, IM_COL32(252, 252, 252, 255), key_face_rounding);
-                    ImVec2 label_min = ImVec2(key_min.x + key_label_pos.x, key_min.y + key_label_pos.y);
-                    draw_list->AddText(label_min, IM_COL32(64, 64, 64, 255), key_data->Label);
-                    if (ImGui::IsKeyDown(key_data->Key))
-                        draw_list->AddRectFilled(key_min, key_max, IM_COL32(255, 0, 0, 128), key_rounding);
+                    ImDrawList* draw_list = ImGui::GetWindowDrawList();
+                    draw_list->PushClipRect(board_min, board_max, true);
+                    for (int n = 0; n < IM_ARRAYSIZE(keys_to_display); n++)
+                    {
+                        const KeyLayoutData* key_data = &keys_to_display[n];
+                        ImVec2 key_min = ImVec2(start_pos.x + key_data->Col * key_step.x + key_data->Row * key_row_offset, start_pos.y + key_data->Row * key_step.y);
+                        ImVec2 key_max = ImVec2(key_min.x + key_size.x, key_min.y + key_size.y);
+                        draw_list->AddRectFilled(key_min, key_max, IM_COL32(204, 204, 204, 255), key_rounding);
+                        draw_list->AddRect(key_min, key_max, IM_COL32(24, 24, 24, 255), key_rounding);
+                        ImVec2 face_min = ImVec2(key_min.x + key_face_pos.x, key_min.y + key_face_pos.y);
+                        ImVec2 face_max = ImVec2(face_min.x + key_face_size.x, face_min.y + key_face_size.y);
+                        draw_list->AddRect(face_min, face_max, IM_COL32(193, 193, 193, 255), key_face_rounding, ImDrawFlags_None, 2.0f);
+                        draw_list->AddRectFilled(face_min, face_max, IM_COL32(252, 252, 252, 255), key_face_rounding);
+                        ImVec2 label_min = ImVec2(key_min.x + key_label_pos.x, key_min.y + key_label_pos.y);
+                        draw_list->AddText(label_min, IM_COL32(64, 64, 64, 255), key_data->Label);
+                        if (ImGui::IsKeyDown(key_data->Key))
+                            draw_list->AddRectFilled(key_min, key_max, IM_COL32(255, 0, 0, 128), key_rounding);
+                    }
+                    draw_list->PopClipRect();
                 }
-                draw_list->PopClipRect();
-                ImGui::Dummy(ImVec2(board_max.x - board_min.x, board_max.y - board_min.y));
             }
             ImGui::TreePop();
         }
@@ -7455,7 +7452,7 @@ static void ShowExampleAppSimpleOverlay(bool* p_open)
 static void ShowExampleAppFullscreen(bool* p_open)
 {
     static bool use_work_area = true;
-    static ImGuiWindowFlags flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings;
+    static ImGuiWindowFlags flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings;
 
     // We demonstrate using the full viewport area or the work area (without menu-bars, task-bars etc.)
     // Based on your use case you may want one of the other.

+ 6 - 3
imgui_internal.h

@@ -343,6 +343,8 @@ static inline bool      ImCharIsBlankW(unsigned int c)  { return c == ' ' || c =
 // Helpers: Formatting
 IMGUI_API int           ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) IM_FMTARGS(3);
 IMGUI_API int           ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) IM_FMTLIST(3);
+IMGUI_API void          ImFormatStringToTempBuffer(const char** out_buf, const char** out_buf_end, const char* fmt, ...) IM_FMTARGS(3);
+IMGUI_API void          ImFormatStringToTempBufferV(const char** out_buf, const char** out_buf_end, const char* fmt, va_list args) IM_FMTLIST(3);
 IMGUI_API const char*   ImParseFormatFindStart(const char* format);
 IMGUI_API const char*   ImParseFormatFindEnd(const char* format);
 IMGUI_API const char*   ImParseFormatTrimDecorations(const char* format, char* buf, size_t buf_size);
@@ -1048,12 +1050,13 @@ struct ImGuiPopupData
     ImGuiID             PopupId;        // Set on OpenPopup()
     ImGuiWindow*        Window;         // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
     ImGuiWindow*        SourceWindow;   // Set on OpenPopup() copy of NavWindow at the time of opening the popup
+    int                 ParentNavLayer; // Resolved on BeginPopup(). Actually a ImGuiNavLayer type (declared down below), initialized to -1 which is not part of an enum, but serves well-enough as "not any of layers" value
     int                 OpenFrameCount; // Set on OpenPopup()
     ImGuiID             OpenParentId;   // Set on OpenPopup(), we need this to differentiate multiple menu sets from each others (e.g. inside menu bar vs loose menu items)
     ImVec2              OpenPopupPos;   // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse)
     ImVec2              OpenMousePos;   // Set on OpenPopup(), copy of mouse position at the time of opening popup
 
-    ImGuiPopupData()    { memset(this, 0, sizeof(*this)); OpenFrameCount = -1; }
+    ImGuiPopupData()    { memset(this, 0, sizeof(*this)); ParentNavLayer = OpenFrameCount = -1; }
 };
 
 enum ImGuiNextWindowDataFlags_
@@ -2002,7 +2005,7 @@ struct ImGuiContext
     int                     WantCaptureMouseNextFrame;          // Explicit capture override via SetNextFrameWantCaptureMouse()/SetNextFrameWantCaptureKeyboard(). Default to -1.
     int                     WantCaptureKeyboardNextFrame;       // "
     int                     WantTextInputNextFrame;
-    char                    TempBuffer[1024 * 3 + 1];           // Temporary text buffer
+    ImVector<char>          TempBuffer;                         // Temporary text buffer
 
     ImGuiContext(ImFontAtlas* shared_font_atlas)
     {
@@ -2160,7 +2163,6 @@ struct ImGuiContext
         FramerateSecPerFrameIdx = FramerateSecPerFrameCount = 0;
         FramerateSecPerFrameAccum = 0.0f;
         WantCaptureMouseNextFrame = WantCaptureKeyboardNextFrame = WantTextInputNextFrame = -1;
-        memset(TempBuffer, 0, sizeof(TempBuffer));
     }
 };
 
@@ -3169,6 +3171,7 @@ namespace ImGui
     IMGUI_API void          DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label);
     IMGUI_API void          DebugNodeTable(ImGuiTable* table);
     IMGUI_API void          DebugNodeTableSettings(ImGuiTableSettings* settings);
+    IMGUI_API void          DebugNodeInputTextState(ImGuiInputTextState* state);
     IMGUI_API void          DebugNodeWindow(ImGuiWindow* window, const char* label);
     IMGUI_API void          DebugNodeWindowSettings(ImGuiWindowSettings* settings);
     IMGUI_API void          DebugNodeWindowsList(ImVector<ImGuiWindow*>* windows, const char* label);

+ 1 - 1
imgui_tables.cpp

@@ -2370,7 +2370,7 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
 
             // Don't attempt to merge if there are multiple draw calls within the column
             ImDrawChannel* src_channel = &splitter->_Channels[channel_no];
-            if (src_channel->_CmdBuffer.Size > 0 && src_channel->_CmdBuffer.back().ElemCount == 0 && src_channel->_CmdBuffer.back().UserCallback != NULL) // Equivalent of PopUnusedDrawCmd()
+            if (src_channel->_CmdBuffer.Size > 0 && src_channel->_CmdBuffer.back().ElemCount == 0 && src_channel->_CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd()
                 src_channel->_CmdBuffer.pop_back();
             if (src_channel->_CmdBuffer.Size != 1)
                 continue;

+ 104 - 25
imgui_widgets.cpp

@@ -276,9 +276,9 @@ void ImGui::TextV(const char* fmt, va_list args)
         return;
 
     // FIXME-OPT: Handle the %s shortcut?
-    ImGuiContext& g = *GImGui;
-    const char* text_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
-    TextEx(g.TempBuffer, text_end, ImGuiTextFlags_NoWidthForLargeClippedText);
+    const char* text, *text_end;
+    ImFormatStringToTempBufferV(&text, &text_end, fmt, args);
+    TextEx(text, text_end, ImGuiTextFlags_NoWidthForLargeClippedText);
 }
 
 void ImGui::TextColored(const ImVec4& col, const char* fmt, ...)
@@ -359,8 +359,8 @@ void ImGui::LabelTextV(const char* label, const char* fmt, va_list args)
     const ImGuiStyle& style = g.Style;
     const float w = CalcItemWidth();
 
-    const char* value_text_begin = &g.TempBuffer[0];
-    const char* value_text_end = value_text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
+    const char* value_text_begin, *value_text_end;
+    ImFormatStringToTempBufferV(&value_text_begin, &value_text_end, fmt, args);
     const ImVec2 value_size = CalcTextSize(value_text_begin, value_text_end, false);
     const ImVec2 label_size = CalcTextSize(label, NULL, true);
 
@@ -395,8 +395,8 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
     ImGuiContext& g = *GImGui;
     const ImGuiStyle& style = g.Style;
 
-    const char* text_begin = g.TempBuffer;
-    const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
+    const char* text_begin, *text_end;
+    ImFormatStringToTempBufferV(&text_begin, &text_end, fmt, args);
     const ImVec2 label_size = CalcTextSize(text_begin, text_end, false);
     const ImVec2 total_size = ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x * 2) : 0.0f), label_size.y);  // Empty text doesn't add padding
     ImVec2 pos = window->DC.CursorPos;
@@ -1918,9 +1918,9 @@ static const char* PatchFormatStringFloatToInt(const char* fmt)
 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
         if (fmt_start == fmt && fmt_end[0] == 0)
             return "%d";
-        ImGuiContext& g = *GImGui;
-        ImFormatString(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), "%.*s%%d%s", (int)(fmt_start - fmt), fmt, fmt_end); // Honor leading and trailing decorations, but lose alignment/precision.
-        return g.TempBuffer;
+        const char* tmp_format;
+        ImFormatStringToTempBuffer(&tmp_format, NULL, "%.*s%%d%s", (int)(fmt_start - fmt), fmt, fmt_end); // Honor leading and trailing decorations, but lose alignment/precision.
+        return tmp_format;
 #else
         IM_ASSERT(0 && "DragInt(): Invalid format string!"); // Old versions used a default parameter of "%.0f", please replace with e.g. "%d"
 #endif
@@ -3579,6 +3579,7 @@ bool ImGui::InputDouble(const char* label, double* v, double step, double step_f
 // - InputTextReindexLines() [Internal]
 // - InputTextReindexLinesRange() [Internal]
 // - InputTextEx() [Internal]
+// - DebugNodeInputTextState() [Internal]
 //-------------------------------------------------------------------------
 
 bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
@@ -3936,6 +3937,41 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f
     return true;
 }
 
+// Find the shortest single replacement we can make to get the new text from the old text.
+// Important: needs to be run before TextW is rewritten with the new characters because calling STB_TEXTEDIT_GETCHAR() at the end.
+// FIXME: Ideally we should transition toward (1) making InsertChars()/DeleteChars() update undo-stack (2) discourage (and keep reconcile) or obsolete (and remove reconcile) accessing buffer directly.
+static void InputTextReconcileUndoStateAfterUserCallback(ImGuiInputTextState* state, const char* new_buf_a, int new_length_a)
+{
+    ImGuiContext& g = *GImGui;
+    const ImWchar* old_buf = state->TextW.Data;
+    const int old_length = state->CurLenW;
+    const int new_length = ImTextCountCharsFromUtf8(new_buf_a, new_buf_a + new_length_a);
+    g.TempBuffer.reserve_discard((new_length + 1) * sizeof(ImWchar));
+    ImWchar* new_buf = (ImWchar*)(void*)g.TempBuffer.Data;
+    ImTextStrFromUtf8(new_buf, new_length + 1, new_buf_a, new_buf_a + new_length_a);
+
+    const int shorter_length = ImMin(old_length, new_length);
+    int first_diff;
+    for (first_diff = 0; first_diff < shorter_length; first_diff++)
+        if (old_buf[first_diff] != new_buf[first_diff])
+            break;
+    if (first_diff == old_length && first_diff == new_length)
+        return;
+
+    int old_last_diff = old_length - 1;
+    int new_last_diff = new_length - 1;
+    for (; old_last_diff >= first_diff && new_last_diff >= first_diff; old_last_diff--, new_last_diff--)
+        if (old_buf[old_last_diff] != new_buf[new_last_diff])
+            break;
+
+    const int insert_len = new_last_diff - first_diff + 1;
+    const int delete_len = old_last_diff - first_diff + 1;
+    if (insert_len > 0 || delete_len > 0)
+        if (STB_TEXTEDIT_CHARTYPE* p = stb_text_createundo(&state->Stb.undostate, first_diff, delete_len, insert_len))
+            for (int i = 0; i < delete_len; i++)
+                p[i] = ImStb::STB_TEXTEDIT_GETCHAR(state, first_diff + i);
+}
+
 // Edit a string of text
 // - buf_size account for the zero-terminator, so a buf_size of 6 can hold "Hello" but not "Hello!".
 //   This is so we can easily call InputText() on static arrays using ARRAYSIZE() and to match
@@ -4056,17 +4092,21 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
         state->InitialTextA.resize(buf_len + 1);    // UTF-8. we use +1 to make sure that .Data is always pointing to at least an empty string.
         memcpy(state->InitialTextA.Data, buf, buf_len + 1);
 
+        // Preserve cursor position and undo/redo stack if we come back to same widget
+        // FIXME: Since we reworked this on 2022/06, may want to differenciate recycle_cursor vs recycle_undostate?
+        bool recycle_state = (state->ID == id && !init_changed_specs);
+        if (recycle_state && (state->CurLenA != buf_len || (state->TextAIsValid && strncmp(state->TextA.Data, buf, buf_len) != 0)))
+            recycle_state = false;
+
         // Start edition
         const char* buf_end = NULL;
+        state->ID = id;
         state->TextW.resize(buf_size + 1);          // wchar count <= UTF-8 count. we use +1 to make sure that .Data is always pointing to at least an empty string.
         state->TextA.resize(0);
         state->TextAIsValid = false;                // TextA is not valid yet (we will display buf until then)
         state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, buf_size, buf, NULL, &buf_end);
         state->CurLenA = (int)(buf_end - buf);      // We can't get the result from ImStrncpy() above because it is not UTF-8 aware. Here we'll cut off malformed UTF-8.
 
-        // Preserve cursor position and undo/redo stack if we come back to same widget
-        // FIXME: For non-readonly widgets we might be able to require that TextAIsValid && TextA == buf ? (untested) and discard undo stack if user buffer has changed.
-        const bool recycle_state = (state->ID == id && !init_changed_specs);
         if (recycle_state)
         {
             // Recycle existing cursor/selection/undo stack but clamp position
@@ -4075,7 +4115,6 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
         }
         else
         {
-            state->ID = id;
             state->ScrollX = 0.0f;
             stb_textedit_initialize_state(&state->Stb, !is_multiline);
         }
@@ -4520,8 +4559,9 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
                     if (buf_dirty)
                     {
                         IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text!
+                        InputTextReconcileUndoStateAfterUserCallback(state, callback_data.Buf, callback_data.BufTextLen); // FIXME: Move the rest of this block inside function and rename to InputTextReconcileStateAfterUserCallback() ?
                         if (callback_data.BufTextLen > backup_current_text_length && is_resizable)
-                            state->TextW.resize(state->TextW.Size + (callback_data.BufTextLen - backup_current_text_length));
+                            state->TextW.resize(state->TextW.Size + (callback_data.BufTextLen - backup_current_text_length)); // Worse case scenario resize
                         state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, state->TextW.Size, callback_data.Buf, NULL);
                         state->CurLenA = callback_data.BufTextLen;  // Assume correct length and valid UTF-8 from user, saves us an extra strlen()
                         state->CursorAnimReset();
@@ -4825,6 +4865,40 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
         return value_changed;
 }
 
+void ImGui::DebugNodeInputTextState(ImGuiInputTextState* state)
+{
+#ifndef IMGUI_DISABLE_METRICS_WINDOW
+    ImGuiContext& g = *GImGui;
+    ImStb::STB_TexteditState* stb_state = &state->Stb;
+    ImStb::StbUndoState* undo_state = &stb_state->undostate;
+    Text("ID: 0x%08X, ActiveID: 0x%08X", state->ID, g.ActiveId);
+    Text("CurLenW: %d, CurLenA: %d, Cursor: %d, Selection: %d..%d", state->CurLenA, state->CurLenW, stb_state->cursor, stb_state->select_start, stb_state->select_end);
+    Text("undo_point: %d, redo_point: %d, undo_char_point: %d, redo_char_point: %d", undo_state->undo_point, undo_state->redo_point, undo_state->undo_char_point, undo_state->redo_char_point);
+    if (BeginChild("undopoints", ImVec2(0.0f, GetTextLineHeight() * 15), true)) // Visualize undo state
+    {
+        PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
+        for (int n = 0; n < STB_TEXTEDIT_UNDOSTATECOUNT; n++)
+        {
+            ImStb::StbUndoRecord* undo_rec = &undo_state->undo_rec[n];
+            const char undo_rec_type = (n < undo_state->undo_point) ? 'u' : (n >= undo_state->redo_point) ? 'r' : ' ';
+            if (undo_rec_type == ' ')
+                BeginDisabled();
+            char buf[64] = "";
+            if (undo_rec_type != ' ' && undo_rec->char_storage != -1)
+                ImTextStrToUtf8(buf, IM_ARRAYSIZE(buf), undo_state->undo_char + undo_rec->char_storage, undo_state->undo_char + undo_rec->char_storage + undo_rec->insert_length);
+            Text("%c [%02d] where %03d, insert %03d, delete %03d, char_storage %03d \"%s\"",
+                undo_rec_type, n, undo_rec->where, undo_rec->insert_length, undo_rec->delete_length, undo_rec->char_storage, buf);
+            if (undo_rec_type == ' ')
+                EndDisabled();
+        }
+        PopStyleVar();
+    }
+    EndChild();
+#else
+    IM_UNUSED(state);
+#endif
+}
+
 //-------------------------------------------------------------------------
 // [SECTION] Widgets: ColorEdit, ColorPicker, ColorButton, etc.
 //-------------------------------------------------------------------------
@@ -5806,9 +5880,9 @@ bool ImGui::TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char
     if (window->SkipItems)
         return false;
 
-    ImGuiContext& g = *GImGui;
-    const char* label_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
-    return TreeNodeBehavior(window->GetID(str_id), flags, g.TempBuffer, label_end);
+    const char* label, *label_end;
+    ImFormatStringToTempBufferV(&label, &label_end, fmt, args);
+    return TreeNodeBehavior(window->GetID(str_id), flags, label, label_end);
 }
 
 bool ImGui::TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args)
@@ -5817,9 +5891,9 @@ bool ImGui::TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char
     if (window->SkipItems)
         return false;
 
-    ImGuiContext& g = *GImGui;
-    const char* label_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
-    return TreeNodeBehavior(window->GetID(ptr_id), flags, g.TempBuffer, label_end);
+    const char* label, *label_end;
+    ImFormatStringToTempBufferV(&label, &label_end, fmt, args);
+    return TreeNodeBehavior(window->GetID(ptr_id), flags, label, label_end);
 }
 
 bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
@@ -6878,14 +6952,19 @@ static bool IsRootOfOpenMenuSet()
     if ((g.OpenPopupStack.Size <= g.BeginPopupStack.Size) || (window->Flags & ImGuiWindowFlags_ChildMenu))
         return false;
 
-    // Initially we used 'OpenParentId' to differentiate multiple menu sets from each others (e.g. inside menu bar vs loose menu items) based on parent ID.
+    // Initially we used 'upper_popup->OpenParentId == window->IDStack.back()' to differentiate multiple menu sets from each others
+    // (e.g. inside menu bar vs loose menu items) based on parent ID.
     // This would however prevent the use of e.g. PuhsID() user code submitting menus.
     // Previously this worked between popup and a first child menu because the first child menu always had the _ChildWindow flag,
     // making  hovering on parent popup possible while first child menu was focused - but this was generally a bug with other side effects.
     // Instead we don't treat Popup specifically (in order to consistently support menu features in them), maybe the first child menu of a Popup
-    // doesn't have the _ChildWindow flag, and we rely on this IsRootOfOpenMenuSet() check to allow hovering between root window/popup and first chilld menu.
+    // doesn't have the _ChildWindow flag, and we rely on this IsRootOfOpenMenuSet() check to allow hovering between root window/popup and first child menu.
+    // In the end, lack of ID check made it so we could no longer differentiate between separate menu sets. To compensate for that, we at least check parent window nav layer.
+    // This fixes the most common case of menu opening on hover when moving between window content and menu bar. Multiple different menu sets in same nav layer would still
+    // open on hover, but that should be a lesser problem, because if such menus are close in proximity in window content then it won't feel weird and if they are far apart
+    // it likely won't be a problem anyone runs into.
     const ImGuiPopupData* upper_popup = &g.OpenPopupStack[g.BeginPopupStack.Size];
-    return (/*upper_popup->OpenParentId == window->IDStack.back() &&*/ upper_popup->Window && (upper_popup->Window->Flags & ImGuiWindowFlags_ChildMenu));
+    return (window->DC.NavLayerCurrent == upper_popup->ParentNavLayer && upper_popup->Window && (upper_popup->Window->Flags & ImGuiWindowFlags_ChildMenu));
 }
 
 bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
@@ -6900,7 +6979,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
     bool menu_is_open = IsPopupOpen(id, ImGuiPopupFlags_None);
 
     // Sub-menus are ChildWindow so that mouse can be hovering across them (otherwise top-most popup menu would steal focus and not allow hovering on parent menu)
-    // The first menu in a hierarchy isn't so hovering doesn't get accross (otherwise e.g. resizing borders with ImGuiButtonFlags_FlattenChildren would react), but top-most BeginMenu() will bypass that limitation.
+    // The first menu in a hierarchy isn't so hovering doesn't get across (otherwise e.g. resizing borders with ImGuiButtonFlags_FlattenChildren would react), but top-most BeginMenu() will bypass that limitation.
     ImGuiWindowFlags flags = ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus;
     if (window->Flags & ImGuiWindowFlags_ChildMenu)
         flags |= ImGuiWindowFlags_ChildWindow;

+ 14 - 14
misc/fonts/binary_to_compressed_c.cpp

@@ -66,7 +66,7 @@ int main(int argc, char** argv)
 char Encode85Byte(unsigned int x)
 {
     x = (x % 85) + 35;
-    return (x >= '\\') ? x + 1 : x;
+    return (char)((x >= '\\') ? x + 1 : x);
 }
 
 bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression, bool use_static)
@@ -263,17 +263,17 @@ static int stb_compress_chunk(stb_uchar *history,
         int best = 2, dist=0;
 
         if (q+65536 > end)
-            match_max = end-q;
+            match_max = (stb_uint)(end-q);
         else
             match_max = 65536;
 
-#define stb__nc(b,d)  ((d) <= window && ((b) > 9 || stb_not_crap(b,d)))
+#define stb__nc(b,d)  ((d) <= window && ((b) > 9 || stb_not_crap((int)(b),(int)(d))))
 
 #define STB__TRY(t,p)  /* avoid retrying a match we already tried */ \
-    if (p ? dist != q-t : 1)                             \
+    if (p ? dist != (int)(q-t) : 1)                             \
     if ((m = stb_matchlen(t, q, match_max)) > best)     \
     if (stb__nc(m,q-(t)))                                \
-    best = m, dist = q - (t)
+    best = m, dist = (int)(q - (t))
 
         // rather than search for all matches, only try 4 candidate locations,
         // chosen based on 4 different hash functions of different lengths.
@@ -299,24 +299,24 @@ static int stb_compress_chunk(stb_uchar *history,
         if (best < 3) { // fast path literals
             ++q;
         } else if (best > 2  &&  best <= 0x80    &&  dist <= 0x100) {
-            outliterals(lit_start, q-lit_start); lit_start = (q += best);
+            outliterals(lit_start, (int)(q-lit_start)); lit_start = (q += best);
             stb_out(0x80 + best-1);
             stb_out(dist-1);
         } else if (best > 5  &&  best <= 0x100   &&  dist <= 0x4000) {
-            outliterals(lit_start, q-lit_start); lit_start = (q += best);
+            outliterals(lit_start, (int)(q-lit_start)); lit_start = (q += best);
             stb_out2(0x4000 + dist-1);
             stb_out(best-1);
         } else if (best > 7  &&  best <= 0x100   &&  dist <= 0x80000) {
-            outliterals(lit_start, q-lit_start); lit_start = (q += best);
+            outliterals(lit_start, (int)(q-lit_start)); lit_start = (q += best);
             stb_out3(0x180000 + dist-1);
             stb_out(best-1);
         } else if (best > 8  &&  best <= 0x10000 &&  dist <= 0x80000) {
-            outliterals(lit_start, q-lit_start); lit_start = (q += best);
+            outliterals(lit_start, (int)(q-lit_start)); lit_start = (q += best);
             stb_out3(0x100000 + dist-1);
             stb_out2(best-1);
         } else if (best > 9                      &&  dist <= 0x1000000) {
             if (best > 65536) best = 65536;
-            outliterals(lit_start, q-lit_start); lit_start = (q += best);
+            outliterals(lit_start, (int)(q-lit_start)); lit_start = (q += best);
             if (best <= 0x100) {
                 stb_out(0x06);
                 stb_out3(dist-1);
@@ -336,10 +336,10 @@ static int stb_compress_chunk(stb_uchar *history,
         q = start+length;
 
     // the literals are everything from lit_start to q
-    *pending_literals = (q - lit_start);
+    *pending_literals = (int)(q - lit_start);
 
-    stb__running_adler = stb_adler32(stb__running_adler, start, q - start);
-    return q - start;
+    stb__running_adler = stb_adler32(stb__running_adler, start, (stb_uint)(q - start));
+    return (int)(q - start);
 }
 
 static int stb_compress_inner(stb_uchar *input, stb_uint length)
@@ -384,5 +384,5 @@ stb_uint stb_compress(stb_uchar *out, stb_uchar *input, stb_uint length)
 
     stb_compress_inner(input, length);
 
-    return stb__out - out;
+    return (stb_uint)(stb__out - out);
 }