ocornut 10 年之前
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ea17240b96
共有 1 个文件被更改,包括 12 次插入12 次删除
  1. 12 12
      imgui.h

+ 12 - 12
imgui.h

@@ -178,18 +178,18 @@ namespace ImGui
     IMGUI_API float         GetWindowWidth();
     IMGUI_API float         GetWindowWidth();
     IMGUI_API bool          GetWindowCollapsed();
     IMGUI_API bool          GetWindowCollapsed();
 
 
-    IMGUI_API void          SetNextWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0);    // set next window position - call before Begin().
-    IMGUI_API void          SetNextWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0);  // set next window size. set to ImVec2(0,0) to force an auto-fit.
-    IMGUI_API void          SetNextWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0); // set next window collapsed state.
-    IMGUI_API void          SetNextWindowFocus();                                               // set next window to be focused / front-most
-    IMGUI_API void          SetWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0);        // set current window position - call within Begin()/End(). may incur tearing.
-    IMGUI_API void          SetWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0);      // set current window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
-    IMGUI_API void          SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0);     // set current window collapsed state.
-    IMGUI_API void          SetWindowFocus();                                                   // set current window to be focused / front-most
-    IMGUI_API void          SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCondition cond = 0);        // set named window position - call within Begin()/End(). may incur tearing.
-    IMGUI_API void          SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCondition cond = 0);      // set named window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
-    IMGUI_API void          SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCondition cond = 0);     // set named window collapsed state.
-    IMGUI_API void          SetWindowFocus(const char* name);                                   // set named window to be focused / front-most
+    IMGUI_API void          SetNextWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0);                    // set next window position - call before Begin().
+    IMGUI_API void          SetNextWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0);                  // set next window size. set to ImVec2(0,0) to force an auto-fit.
+    IMGUI_API void          SetNextWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0);                 // set next window collapsed state.
+    IMGUI_API void          SetNextWindowFocus();                                                               // set next window to be focused / front-most
+    IMGUI_API void          SetWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0);                        // set current window position - call within Begin()/End(). may incur tearing.
+    IMGUI_API void          SetWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0);                      // set current window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
+    IMGUI_API void          SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0);                     // set current window collapsed state.
+    IMGUI_API void          SetWindowFocus();                                                                   // set current window to be focused / front-most
+    IMGUI_API void          SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCondition cond = 0);      // set named window position - call within Begin()/End(). may incur tearing.
+    IMGUI_API void          SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCondition cond = 0);    // set named window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
+    IMGUI_API void          SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCondition cond = 0);   // set named window collapsed state.
+    IMGUI_API void          SetWindowFocus(const char* name);                                                   // set named window to be focused / front-most
 
 
     IMGUI_API void          SetScrollPosHere();                                                 // adjust scrolling position to center into the current cursor position.
     IMGUI_API void          SetScrollPosHere();                                                 // adjust scrolling position to center into the current cursor position.
     IMGUI_API void          SetKeyboardFocusHere(int offset = 0);                               // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget.
     IMGUI_API void          SetKeyboardFocusHere(int offset = 0);                               // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget.