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@@ -204,8 +204,9 @@
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Also read releases logs https://github.com/ocornut/imgui/releases for more details.
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- - 2017/08/22 (1.51) - renamed IsMouseHoveringAnyWindow() to IsAnyWindowHovered() for consistency. Kept inline redirection function (will obsolete).
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- - renamed IsMouseHoveringWindow() to IsWindowHoveredRect() for consistency. Kept inline redirection function (will obsolete).
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+ - 2017/08/22 (1.51) - renamed IsItemHoveredRect() to IsItemRectHovered(). Kept inline redirection function (will obsolete).
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+ - renamed IsMouseHoveringAnyWindow() to IsAnyWindowHovered() for consistency. Kept inline redirection function (will obsolete).
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+ - renamed IsMouseHoveringWindow() to IsWindowRectHovered() for consistency. Kept inline redirection function (will obsolete).
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- 2017/08/20 (1.51) - renamed GetStyleColName() to GetStyleColorName() for consistency.
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- 2017/08/20 (1.51) - added PushStyleColor(ImGuiCol idx, ImU32 col) overload, which _might_ cause an "ambiguous call" compilation error if you are using ImColor() with implicit cast. Cast to ImU32 or ImVec4 explicily to fix.
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- 2017/08/15 (1.51) - marked the weird IMGUI_ONCE_UPON_A_FRAME helper macro as obsolete. prefer using the more explicit ImGuiOnceUponAFrame.
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@@ -3110,7 +3111,7 @@ bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool c
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return rect_for_touch.Contains(g.IO.MousePos);
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}
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-bool ImGui::IsWindowHoveredRect()
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+bool ImGui::IsWindowRectHovered()
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{
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ImGuiContext& g = *GImGui;
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return g.HoveredWindow == g.CurrentWindow;
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@@ -3280,7 +3281,7 @@ bool ImGui::IsItemHovered()
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return window->DC.LastItemHoveredAndUsable;
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}
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-bool ImGui::IsItemHoveredRect()
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+bool ImGui::IsItemRectHovered()
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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return window->DC.LastItemHoveredRect;
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@@ -3597,7 +3598,7 @@ void ImGui::EndPopup()
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// This is a helper to handle the most simple case of associating one named popup to one given widget.
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// 1. If you have many possible popups (for different "instances" of a same widget, or for wholly different widgets), you may be better off handling
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// this yourself so you can store data relative to the widget that opened the popup instead of choosing different popup identifiers.
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-// 2. If you want right-clicking on the same item to reopen the popup at new location, use the same code replacing IsItemHovered() with IsItemHoveredRect()
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+// 2. If you want right-clicking on the same item to reopen the popup at new location, use the same code replacing IsItemHovered() with IsItemRectHovered()
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// and passing true to the OpenPopupEx().
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// Because: hovering an item in a window below the popup won't normally trigger is hovering behavior/coloring. The pattern of ignoring the fact that
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// the item can be interacted with (because it is blocked by the active popup) may useful in some situation when e.g. large canvas as one item, content of menu
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