|
@@ -26,6 +26,8 @@
|
|
|
#pragma comment(lib, "dxguid.lib")
|
|
|
#endif
|
|
|
|
|
|
+#include "imgui_internal.h"
|
|
|
+
|
|
|
struct FrameContext
|
|
|
{
|
|
|
ID3D12CommandAllocator* CommandAllocator;
|
|
@@ -47,6 +49,7 @@ static ID3D12Fence* g_fence = nullptr;
|
|
|
static HANDLE g_fenceEvent = nullptr;
|
|
|
static UINT64 g_fenceLastSignaledValue = 0;
|
|
|
static IDXGISwapChain3* g_pSwapChain = nullptr;
|
|
|
+static bool g_SwapChainOccluded = false;
|
|
|
static HANDLE g_hSwapChainWaitableObject = nullptr;
|
|
|
static ID3D12Resource* g_mainRenderTargetResource[NUM_BACK_BUFFERS] = {};
|
|
|
static D3D12_CPU_DESCRIPTOR_HANDLE g_mainRenderTargetDescriptor[NUM_BACK_BUFFERS] = {};
|
|
@@ -137,6 +140,14 @@ int main(int, char**)
|
|
|
if (done)
|
|
|
break;
|
|
|
|
|
|
+ // Handle window screen locked
|
|
|
+ if (g_SwapChainOccluded && g_pSwapChain->Present(0, DXGI_PRESENT_TEST) == DXGI_STATUS_OCCLUDED)
|
|
|
+ {
|
|
|
+ ::Sleep(10);
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ g_SwapChainOccluded = false;
|
|
|
+
|
|
|
// Start the Dear ImGui frame
|
|
|
ImGui_ImplDX12_NewFrame();
|
|
|
ImGui_ImplWin32_NewFrame();
|
|
@@ -209,8 +220,10 @@ int main(int, char**)
|
|
|
|
|
|
g_pd3dCommandQueue->ExecuteCommandLists(1, (ID3D12CommandList* const*)&g_pd3dCommandList);
|
|
|
|
|
|
- g_pSwapChain->Present(1, 0); // Present with vsync
|
|
|
- //g_pSwapChain->Present(0, 0); // Present without vsync
|
|
|
+ // Present
|
|
|
+ HRESULT hr = g_pSwapChain->Present(1, 0); // Present with vsync
|
|
|
+ //HRESULT hr = g_pSwapChain->Present(0, 0); // Present without vsync
|
|
|
+ g_SwapChainOccluded = (hr == DXGI_STATUS_OCCLUDED);
|
|
|
|
|
|
UINT64 fenceValue = g_fenceLastSignaledValue + 1;
|
|
|
g_pd3dCommandQueue->Signal(g_fence, fenceValue);
|