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IO, InputText: missing changelog entry (amend 092c88d) + readme note on missing features.

ocornut 1 year ago
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ecb1962013
2 changed files with 4 additions and 1 deletions
  1. 3 0
      docs/CHANGELOG.txt
  2. 1 1
      docs/README.md

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docs/CHANGELOG.txt

@@ -43,6 +43,9 @@ Breaking changes:
 
 Other changes:
 
+- IO, InputText: fixed an issue where typing text in a InputText() would defer character
+  processing by one frame, because of the trickling input queue. Reworked interleaved
+  keys<>char trickling to take account for keys known to input characters. (#7889, #4921, #4858)
 - MultiSelect+TreeNode+Drag and Drop: fixed an issue where carrying a drag and drop
   payload over an already open tree node would incorrectly select it. (#7850)
 - MultiSelect+TreeNode: default open behavior is OpenOnDoubleClick + OpenOnArrow

+ 1 - 1
docs/README.md

@@ -22,7 +22,7 @@ Businesses: support continued development and maintenance via invoiced sponsorin
 
 Dear ImGui is a **bloat-free graphical user interface library for C++**. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline-enabled application. It is fast, portable, renderer agnostic, and self-contained (no external dependencies).
 
-Dear ImGui is designed to **enable fast iterations** and to **empower programmers** to create **content creation tools and visualization / debug tools** (as opposed to UI for the average end-user). It favors simplicity and productivity toward this goal and lacks certain features commonly found in more high-level libraries.
+Dear ImGui is designed to **enable fast iterations** and to **empower programmers** to create **content creation tools and visualization / debug tools** (as opposed to UI for the average end-user). It favors simplicity and productivity toward this goal and lacks certain features commonly found in more high-level libraries. Among other things, full internationalization (right-to-left text, bidirectional text, text shaping etc.) and accessibility features are not supported.
 
 Dear ImGui is particularly suited to integration in game engines (for tooling), real-time 3D applications, fullscreen applications, embedded applications, or any applications on console platforms where operating system features are non-standard.