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@@ -9911,14 +9911,8 @@ void ImGui::EndDragDropTarget()
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//-----------------------------------------------------------------------------
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// Pass text data straight to log (without being displayed)
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-void ImGui::LogText(const char* fmt, ...)
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+static inline void LogTextV(ImGuiContext& g, const char* fmt, va_list args)
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{
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- ImGuiContext& g = *GImGui;
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- if (!g.LogEnabled)
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- return;
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-
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- va_list args;
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- va_start(args, fmt);
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if (g.LogFile)
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{
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g.LogBuffer.Buf.resize(0);
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@@ -9929,9 +9923,29 @@ void ImGui::LogText(const char* fmt, ...)
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{
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g.LogBuffer.appendfv(fmt, args);
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}
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+}
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+
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+void ImGui::LogText(const char* fmt, ...)
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+{
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+ ImGuiContext& g = *GImGui;
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+ if (!g.LogEnabled)
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+ return;
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+
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+ va_list args;
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+ va_start(args, fmt);
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+ LogTextV(g, fmt, args);
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va_end(args);
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}
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+void ImGui::LogTextV(const char* fmt, va_list args)
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+{
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+ ImGuiContext& g = *GImGui;
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+ if (!g.LogEnabled)
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+ return;
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+
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+ LogTextV(g, fmt, args);
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+}
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+
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// Internal version that takes a position to decide on newline placement and pad items according to their depth.
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// We split text into individual lines to add current tree level padding
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// FIXME: This code is a little complicated perhaps, considering simplifying the whole system.
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