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Examples: Vulkan: Fixed GLFW+Vulkan and SDL+Vulkan clear color not being set. Broken by a06eb833 (#3390)

ocornut 5 years ago
parent
commit
ede8825fb2

+ 1 - 0
docs/CHANGELOG.txt

@@ -80,6 +80,7 @@ Other Changes:
 - Demo: Improved "Layout & Scrolling" -> "Child Windows" section.
 - Style Editor: Added preview of circle auto-tessellation when editing the corresponding value.
 - Backends: OpenGL3: Added support for glad2 loader. (#3330) [@moritz-h]
+- Examples: Vulkan: Fixed GLFW+Vulkan and SDL+Vulkan clear color not being set. (#3390) [@RoryO]
 
 
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+ 1 - 0
examples/example_glfw_vulkan/main.cpp

@@ -513,6 +513,7 @@ int main(int, char**)
         const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
         if (!is_minimized)
         {
+            memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
             FrameRender(wd, draw_data);
             FramePresent(wd);
         }

+ 1 - 0
examples/example_sdl_vulkan/main.cpp

@@ -513,6 +513,7 @@ int main(int, char**)
         const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
         if (!is_minimized)
         {
+            memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
             FrameRender(wd, draw_data);
             FramePresent(wd);
         }