|
@@ -15,6 +15,7 @@
|
|
|
|
|
|
// CHANGELOG
|
|
|
// (minor and older changes stripped away, please see git history for details)
|
|
|
+// 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter.
|
|
|
// 2019-05-11: Inputs: Don't filter value from character callback before calling AddInputCharacter().
|
|
|
// 2019-03-12: Misc: Preserve DisplayFramebufferScale when main window is minimized.
|
|
|
// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
|
|
@@ -150,8 +151,8 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
|
|
|
io.KeyMap[ImGuiKey_Backspace] = GLFW_KEY_BACKSPACE;
|
|
|
io.KeyMap[ImGuiKey_Space] = GLFW_KEY_SPACE;
|
|
|
io.KeyMap[ImGuiKey_Enter] = GLFW_KEY_ENTER;
|
|
|
- io.KeyMap[ImGuiKey_EnterSecondary] = GLFW_KEY_KP_ENTER;
|
|
|
io.KeyMap[ImGuiKey_Escape] = GLFW_KEY_ESCAPE;
|
|
|
+ io.KeyMap[ImGuiKey_KeyPadEnter] = GLFW_KEY_KP_ENTER;
|
|
|
io.KeyMap[ImGuiKey_A] = GLFW_KEY_A;
|
|
|
io.KeyMap[ImGuiKey_C] = GLFW_KEY_C;
|
|
|
io.KeyMap[ImGuiKey_V] = GLFW_KEY_V;
|