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Examples: SDL: Removed unused code. (#2484)

omar 6 years ago
parent
commit
f159eb35fb

+ 0 - 2
examples/example_sdl_opengl2/main.cpp

@@ -28,8 +28,6 @@ int main(int, char**)
     SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
     SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
-    SDL_DisplayMode current;
-    SDL_GetCurrentDisplayMode(0, &current);
     SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
     SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
     SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+OpenGL example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
     SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+OpenGL example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
     SDL_GLContext gl_context = SDL_GL_CreateContext(window);
     SDL_GLContext gl_context = SDL_GL_CreateContext(window);

+ 0 - 2
examples/example_sdl_opengl3/main.cpp

@@ -52,8 +52,6 @@ int main(int, char**)
     SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
     SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
     SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
     SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
     SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
     SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
-    SDL_DisplayMode current;
-    SDL_GetCurrentDisplayMode(0, &current);
     SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
     SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
     SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+OpenGL3 example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
     SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+OpenGL3 example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
     SDL_GLContext gl_context = SDL_GL_CreateContext(window);
     SDL_GLContext gl_context = SDL_GL_CreateContext(window);

+ 0 - 2
examples/example_sdl_vulkan/main.cpp

@@ -326,8 +326,6 @@ int main(int, char**)
     }
     }
 
 
     // Setup window
     // Setup window
-    SDL_DisplayMode current;
-    SDL_GetCurrentDisplayMode(0, &current);
     SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
     SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
     SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
     SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);