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Version 1.92.1 WIP

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8 mengubah file dengan 19 tambahan dan 10 penghapusan
  1. 9 0
      docs/CHANGELOG.txt
  2. 1 1
      imgui.cpp
  3. 4 4
      imgui.h
  4. 1 1
      imgui_demo.cpp
  5. 1 1
      imgui_draw.cpp
  6. 1 1
      imgui_internal.h
  7. 1 1
      imgui_tables.cpp
  8. 1 1
      imgui_widgets.cpp

+ 9 - 0
docs/CHANGELOG.txt

@@ -35,6 +35,15 @@ HOW TO UPDATE?
   and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
 - Please report any issue!
 
+-----------------------------------------------------------------------
+ VERSION 1.92.1 WIP (In Progress)
+-----------------------------------------------------------------------
+
+Breaking changes:
+
+Other changes:
+
+
 -----------------------------------------------------------------------
  VERSION 1.92.0 (Released 2025-06-25)
 -----------------------------------------------------------------------

+ 1 - 1
imgui.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.92.0
+// dear imgui, v1.92.1 WIP
 // (main code and documentation)
 
 // Help:

+ 4 - 4
imgui.h

@@ -1,4 +1,4 @@
-// dear imgui, v1.92.0
+// dear imgui, v1.92.1 WIP
 // (headers)
 
 // Help:
@@ -28,8 +28,8 @@
 
 // Library Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
-#define IMGUI_VERSION       "1.92.0"
-#define IMGUI_VERSION_NUM   19200
+#define IMGUI_VERSION       "1.92.1 WIP"
+#define IMGUI_VERSION_NUM   19201
 #define IMGUI_HAS_TABLE             // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
 #define IMGUI_HAS_TEXTURES          // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
 
@@ -327,7 +327,7 @@ IM_MSVC_RUNTIME_CHECKS_RESTORE
 //     constructors if you like. You will need to implement ==/!= operators.
 // History:
 // - In v1.91.4 (2024/10/08): the default type for ImTextureID was changed from 'void*' to 'ImU64'. This allowed backends requirig 64-bit worth of data to build on 32-bit architectures. Use intermediary intptr_t cast and read FAQ if you have casting warnings.
-// - In v1.92.0 (2025/XX/XX): added ImTextureRef which carry either a ImTextureID either a pointer to internal texture atlas. All user facing functions taking ImTextureID changed to ImTextureRef
+// - In v1.92.0 (2025/06/11): added ImTextureRef which carry either a ImTextureID either a pointer to internal texture atlas. All user facing functions taking ImTextureID changed to ImTextureRef
 #ifndef ImTextureID
 typedef ImU64 ImTextureID;      // Default: store up to 64-bits (any pointer or integer). A majority of backends are ok with that.
 #endif

+ 1 - 1
imgui_demo.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.92.0
+// dear imgui, v1.92.1 WIP
 // (demo code)
 
 // Help:

+ 1 - 1
imgui_draw.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.92.0
+// dear imgui, v1.92.1 WIP
 // (drawing and font code)
 
 /*

+ 1 - 1
imgui_internal.h

@@ -1,4 +1,4 @@
-// dear imgui, v1.92.0
+// dear imgui, v1.92.1 WIP
 // (internal structures/api)
 
 // You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.

+ 1 - 1
imgui_tables.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.92.0
+// dear imgui, v1.92.1 WIP
 // (tables and columns code)
 
 /*

+ 1 - 1
imgui_widgets.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.92.0
+// dear imgui, v1.92.1 WIP
 // (widgets code)
 
 /*