Browse Source

Examples: Added SDL+Vulkan example, the abstraction worked here :) (ref #1367)

omar 7 years ago
parent
commit
f67699456c

+ 4 - 0
examples/.gitignore

@@ -33,6 +33,10 @@ sdl_opengl3_example/Debug/*
 sdl_opengl3_example/Release/*
 sdl_opengl3_example/ipch/*
 sdl_opengl3_example/x64/*
+sdl_vulkan_example/Debug/*
+sdl_vulkan_example/Release/*
+sdl_vulkan_example/ipch/*
+sdl_vulkan_example/x64/*
 vulkan_example/Debug/*
 vulkan_example/Release/*
 vulkan_example/ipch/*

+ 10 - 0
examples/imgui_examples.sln

@@ -19,6 +19,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sdl_opengl3_example", "sdl_
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "vulkan_example", "vulkan_example\vulkan_example.vcxproj", "{57E2DF5A-6FC8-45BB-99DD-91A18C646E80}"
 EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sdl_vulkan_example", "sdl_vulkan_example\sdl_vulkan_example.vcxproj", "{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}"
+EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 		Debug|Win32 = Debug|Win32
@@ -91,6 +93,14 @@ Global
 		{57E2DF5A-6FC8-45BB-99DD-91A18C646E80}.Release|Win32.Build.0 = Release|Win32
 		{57E2DF5A-6FC8-45BB-99DD-91A18C646E80}.Release|x64.ActiveCfg = Release|x64
 		{57E2DF5A-6FC8-45BB-99DD-91A18C646E80}.Release|x64.Build.0 = Release|x64
+		{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}.Debug|Win32.ActiveCfg = Debug|Win32
+		{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}.Debug|Win32.Build.0 = Debug|Win32
+		{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}.Debug|x64.ActiveCfg = Debug|x64
+		{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}.Debug|x64.Build.0 = Debug|x64
+		{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}.Release|Win32.ActiveCfg = Release|Win32
+		{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}.Release|Win32.Build.0 = Release|Win32
+		{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}.Release|x64.ActiveCfg = Release|x64
+		{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}.Release|x64.Build.0 = Release|x64
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE

+ 765 - 0
examples/sdl_vulkan_example/main.cpp

@@ -0,0 +1,765 @@
+// ImGui - standalone example application for SDL2 + Vulkan
+// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
+
+#include "imgui.h"
+#include "../imgui_impl_sdl2.h"
+#include "../imgui_impl_vulkan.h"
+#include <stdio.h>
+#include <SDL.h>
+#include <SDL_vulkan.h>
+#include <vulkan/vulkan.h>
+
+#define IMGUI_MAX_POSSIBLE_BACK_BUFFERS 16
+#define IMGUI_UNLIMITED_FRAME_RATE
+//#ifdef _DEBUG
+//#define IMGUI_VULKAN_DEBUG_REPORT
+//#endif
+
+static VkAllocationCallbacks*   g_Allocator = NULL;
+static VkInstance               g_Instance = VK_NULL_HANDLE;
+static VkSurfaceKHR             g_Surface = VK_NULL_HANDLE;
+static VkPhysicalDevice         g_Gpu = VK_NULL_HANDLE;
+static VkDevice                 g_Device = VK_NULL_HANDLE;
+static VkSwapchainKHR           g_Swapchain = VK_NULL_HANDLE;
+static VkRenderPass             g_RenderPass = VK_NULL_HANDLE;
+static uint32_t                 g_QueueFamily = 0;
+static VkQueue                  g_Queue = VK_NULL_HANDLE;
+static VkDebugReportCallbackEXT g_Debug_Report = VK_NULL_HANDLE;
+
+static VkSurfaceFormatKHR       g_SurfaceFormat;
+static VkImageSubresourceRange  g_ImageRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
+static VkPresentModeKHR         g_PresentMode;
+
+static VkPipelineCache          g_PipelineCache = VK_NULL_HANDLE;
+static VkDescriptorPool         g_DescriptorPool = VK_NULL_HANDLE;
+
+static int                      fb_width, fb_height;
+static uint32_t                 g_BackbufferIndices[IMGUI_VK_QUEUED_FRAMES];    // keep track of recently rendered swapchain frame indices
+static uint32_t                 g_BackBufferCount = 0;
+static VkImage                  g_BackBuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
+static VkImageView              g_BackBufferView[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
+static VkFramebuffer            g_Framebuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
+
+static uint32_t                 g_FrameIndex = 0;
+static VkCommandPool            g_CommandPool[IMGUI_VK_QUEUED_FRAMES];
+static VkCommandBuffer          g_CommandBuffer[IMGUI_VK_QUEUED_FRAMES];
+static VkFence                  g_Fence[IMGUI_VK_QUEUED_FRAMES];
+static VkSemaphore              g_PresentCompleteSemaphore[IMGUI_VK_QUEUED_FRAMES];
+static VkSemaphore              g_RenderCompleteSemaphore[IMGUI_VK_QUEUED_FRAMES];
+
+static VkClearValue             g_ClearValue = {};
+
+static void check_vk_result(VkResult err)
+{
+    if (err == 0) return;
+    printf("VkResult %d\n", err);
+    if (err < 0)
+        abort();
+}
+
+static void resize_vulkan(SDL_Window*, int w, int h)
+{
+    VkResult err;
+    VkSwapchainKHR old_swapchain = g_Swapchain;
+    err = vkDeviceWaitIdle(g_Device);
+    check_vk_result(err);
+
+    // Destroy old Framebuffer:
+    for (uint32_t i = 0; i < g_BackBufferCount; i++)
+        if (g_BackBufferView[i])
+            vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
+    for (uint32_t i = 0; i < g_BackBufferCount; i++)
+        if (g_Framebuffer[i])
+            vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
+    if (g_RenderPass)
+        vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
+
+    // Create Swapchain:
+    {
+        VkSwapchainCreateInfoKHR info = {};
+        info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
+        info.surface = g_Surface;
+        info.imageFormat = g_SurfaceFormat.format;
+        info.imageColorSpace = g_SurfaceFormat.colorSpace;
+        info.imageArrayLayers = 1;
+        info.imageUsage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+        info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
+        info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
+        info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
+        info.presentMode = g_PresentMode;
+        info.clipped = VK_TRUE;
+        info.oldSwapchain = old_swapchain;
+        VkSurfaceCapabilitiesKHR cap;
+        err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_Gpu, g_Surface, &cap);
+        check_vk_result(err);
+        if (cap.maxImageCount > 0)
+            info.minImageCount = (cap.minImageCount + 2 < cap.maxImageCount) ? (cap.minImageCount + 2) : cap.maxImageCount;
+        else
+            info.minImageCount = cap.minImageCount + 2;
+
+        if (cap.currentExtent.width == 0xffffffff)
+        {
+            fb_width = w;
+            fb_height = h;
+            info.imageExtent.width = fb_width;
+            info.imageExtent.height = fb_height;
+        }
+        else
+        {
+            fb_width = cap.currentExtent.width;
+            fb_height = cap.currentExtent.height;
+            info.imageExtent.width = fb_width;
+            info.imageExtent.height = fb_height;
+        }
+        err = vkCreateSwapchainKHR(g_Device, &info, g_Allocator, &g_Swapchain);
+        check_vk_result(err);
+        err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, NULL);
+        check_vk_result(err);
+        err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, g_BackBuffer);
+        check_vk_result(err);
+    }
+    if (old_swapchain)
+        vkDestroySwapchainKHR(g_Device, old_swapchain, g_Allocator);
+
+    // Create the Render Pass:
+    {
+        VkAttachmentDescription attachment = {};
+        attachment.format = g_SurfaceFormat.format;
+        attachment.samples = VK_SAMPLE_COUNT_1_BIT;
+        attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+        attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+        attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+        attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+        attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+        attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
+        VkAttachmentReference color_attachment = {};
+        color_attachment.attachment = 0;
+        color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+        VkSubpassDescription subpass = {};
+        subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
+        subpass.colorAttachmentCount = 1;
+        subpass.pColorAttachments = &color_attachment;
+        VkRenderPassCreateInfo info = {};
+        info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
+        info.attachmentCount = 1;
+        info.pAttachments = &attachment;
+        info.subpassCount = 1;
+        info.pSubpasses = &subpass;
+        err = vkCreateRenderPass(g_Device, &info, g_Allocator, &g_RenderPass);
+        check_vk_result(err);
+    }
+
+    // Create The Image Views
+    {
+        VkImageViewCreateInfo info = {};
+        info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
+        info.viewType = VK_IMAGE_VIEW_TYPE_2D;
+        info.format = g_SurfaceFormat.format;
+        info.components.r = VK_COMPONENT_SWIZZLE_R;
+        info.components.g = VK_COMPONENT_SWIZZLE_G;
+        info.components.b = VK_COMPONENT_SWIZZLE_B;
+        info.components.a = VK_COMPONENT_SWIZZLE_A;
+        info.subresourceRange = g_ImageRange;
+        for (uint32_t i = 0; i < g_BackBufferCount; i++)
+        {
+            info.image = g_BackBuffer[i];
+            err = vkCreateImageView(g_Device, &info, g_Allocator, &g_BackBufferView[i]);
+            check_vk_result(err);
+        }
+    }
+
+    // Create Framebuffer:
+    {
+        VkImageView attachment[1];
+        VkFramebufferCreateInfo info = {};
+        info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
+        info.renderPass = g_RenderPass;
+        info.attachmentCount = 1;
+        info.pAttachments = attachment;
+        info.width = fb_width;
+        info.height = fb_height;
+        info.layers = 1;
+        for (uint32_t i = 0; i < g_BackBufferCount; i++)
+        {
+            attachment[0] = g_BackBufferView[i];
+            err = vkCreateFramebuffer(g_Device, &info, g_Allocator, &g_Framebuffer[i]);
+            check_vk_result(err);
+        }
+    }
+}
+
+#ifdef IMGUI_VULKAN_DEBUG_REPORT
+static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(
+    VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
+{
+    printf("[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
+    return VK_FALSE;
+}
+#endif // IMGUI_VULKAN_DEBUG_REPORT
+
+static void setup_vulkan(SDL_Window* window, const char** extensions, uint32_t extensions_count)
+{
+    VkResult err;
+
+    // Create Vulkan Instance
+    {
+        VkInstanceCreateInfo create_info = {};
+        create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
+        create_info.enabledExtensionCount = extensions_count;
+        create_info.ppEnabledExtensionNames = extensions;
+
+#ifdef IMGUI_VULKAN_DEBUG_REPORT
+        // enabling multiple validation layers grouped as lunarg standard validation
+        const char* layers[] = { "VK_LAYER_LUNARG_standard_validation" };
+        create_info.enabledLayerCount = 1;
+        create_info.ppEnabledLayerNames = layers;
+
+        // need additional storage for char pointer to debug report extension
+        const char** extensions = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
+        for (size_t i = 0; i < extensions_count; i++)
+            extensions[i] = extensions[i];
+        extensions[extensions_count] = "VK_EXT_debug_report";
+        create_info.enabledExtensionCount = extensions_count + 1;
+        create_info.ppEnabledExtensionNames = extensions;
+#endif // IMGUI_VULKAN_DEBUG_REPORT
+
+        err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
+        check_vk_result(err);
+
+#ifdef IMGUI_VULKAN_DEBUG_REPORT
+        free(extensions);
+
+        // create the debug report callback
+        VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
+        debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
+        debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
+        debug_report_ci.pfnCallback = debug_report;
+        debug_report_ci.pUserData = NULL;
+
+        // get the proc address of the function pointer, required for used extensions
+        PFN_vkCreateDebugReportCallbackEXT vkCreateDebugReportCallbackEXT =
+            (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
+
+        err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_Debug_Report);
+        check_vk_result(err);
+#endif // IMGUI_VULKAN_DEBUG_REPORT
+    }
+
+    // Create Window Surface (with SDL)
+    {
+        SDL_bool result = SDL_Vulkan_CreateSurface(window, g_Instance, &g_Surface);
+        if (result == 0) 
+        {
+            printf("failed to create Vulkan surface\n");
+            abort();
+        }
+    }
+
+    // Get GPU
+    {
+        uint32_t gpu_count;
+        err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
+        check_vk_result(err);
+
+        VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
+        err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
+        check_vk_result(err);
+
+        // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
+        // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
+        // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
+        g_Gpu = gpus[0];
+        free(gpus);
+    }
+
+    // Get queue
+    {
+        uint32_t count;
+        vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, NULL);
+        VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
+        vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, queues);
+        for (uint32_t i = 0; i < count; i++)
+        {
+            if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
+            {
+                g_QueueFamily = i;
+                break;
+            }
+        }
+        free(queues);
+    }
+
+    // Check for WSI support
+    {
+        VkBool32 res;
+        vkGetPhysicalDeviceSurfaceSupportKHR(g_Gpu, g_QueueFamily, g_Surface, &res);
+        if (res != VK_TRUE)
+        {
+            fprintf(stderr, "Error no WSI support on physical device 0\n");
+            exit(-1);
+        }
+    }
+
+    // Get Surface Format
+    {
+        // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
+        // Assuming that the default behavior is without setting this bit, there is no need for separate Spawchain image and image view format
+        // additionally several new color spaces were introduced with Vulkan Spec v1.0.40
+        // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used
+        uint32_t count;
+        vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, NULL);
+        VkSurfaceFormatKHR *formats = (VkSurfaceFormatKHR*)malloc(sizeof(VkSurfaceFormatKHR) * count);
+        vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, formats);
+
+        // first check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
+        if (count == 1)
+        {
+            if (formats[0].format == VK_FORMAT_UNDEFINED)
+            {
+                g_SurfaceFormat.format = VK_FORMAT_B8G8R8A8_UNORM;
+                g_SurfaceFormat.colorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
+            }
+            else
+            {   // no point in searching another format
+                g_SurfaceFormat = formats[0];
+            }
+        }
+        else
+        {
+            // request several formats, the first found will be used 
+            VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
+            VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
+            bool requestedFound = false;
+            for (size_t i = 0; i < sizeof(requestSurfaceImageFormat) / sizeof(requestSurfaceImageFormat[0]); i++)
+            {
+                if (requestedFound)
+                    break;
+                for (uint32_t j = 0; j < count; j++)
+                {
+                    if (formats[j].format == requestSurfaceImageFormat[i] && formats[j].colorSpace == requestSurfaceColorSpace)
+                    {
+                        g_SurfaceFormat = formats[j];
+                        requestedFound = true;
+                    }
+                }
+            }
+
+            // if none of the requested image formats could be found, use the first available
+            if (!requestedFound)
+                g_SurfaceFormat = formats[0];
+        }
+        free(formats);
+    }
+
+
+    // Get Present Mode
+    {
+        // Requst a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
+#ifdef IMGUI_UNLIMITED_FRAME_RATE
+        g_PresentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
+#else
+        g_PresentMode = VK_PRESENT_MODE_FIFO_KHR;
+#endif
+        uint32_t count = 0;
+        vkGetPhysicalDeviceSurfacePresentModesKHR(g_Gpu, g_Surface, &count, nullptr);
+        VkPresentModeKHR* presentModes = (VkPresentModeKHR*)malloc(sizeof(VkQueueFamilyProperties) * count);
+        vkGetPhysicalDeviceSurfacePresentModesKHR(g_Gpu, g_Surface, &count, presentModes);
+        bool presentModeAvailable = false;
+        for (size_t i = 0; i < count; i++)
+        {
+            if (presentModes[i] == g_PresentMode)
+            {
+                presentModeAvailable = true;
+                break;
+            }
+        }
+        if (!presentModeAvailable)
+            g_PresentMode = VK_PRESENT_MODE_FIFO_KHR;   // always available
+    }
+
+
+    // Create Logical Device
+    {
+        int device_extension_count = 1;
+        const char* device_extensions[] = { "VK_KHR_swapchain" };
+        const uint32_t queue_index = 0;
+        const uint32_t queue_count = 1;
+        const float queue_priority[] = { 1.0f };
+        VkDeviceQueueCreateInfo queue_info[1] = {};
+        queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
+        queue_info[0].queueFamilyIndex = g_QueueFamily;
+        queue_info[0].queueCount = queue_count;
+        queue_info[0].pQueuePriorities = queue_priority;
+        VkDeviceCreateInfo create_info = {};
+        create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
+        create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
+        create_info.pQueueCreateInfos = queue_info;
+        create_info.enabledExtensionCount = device_extension_count;
+        create_info.ppEnabledExtensionNames = device_extensions;
+        err = vkCreateDevice(g_Gpu, &create_info, g_Allocator, &g_Device);
+        check_vk_result(err);
+        vkGetDeviceQueue(g_Device, g_QueueFamily, queue_index, &g_Queue);
+    }
+
+    // Create Framebuffers
+    {
+        int w, h;
+        SDL_GetWindowSize(window, &w, &h);
+        resize_vulkan(window, w, h);
+    }
+
+    // Create Command Buffers
+    for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
+    {
+        {
+            VkCommandPoolCreateInfo info = {};
+            info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
+            info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
+            info.queueFamilyIndex = g_QueueFamily;
+            err = vkCreateCommandPool(g_Device, &info, g_Allocator, &g_CommandPool[i]);
+            check_vk_result(err);
+        }
+        {
+            VkCommandBufferAllocateInfo info = {};
+            info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
+            info.commandPool = g_CommandPool[i];
+            info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
+            info.commandBufferCount = 1;
+            err = vkAllocateCommandBuffers(g_Device, &info, &g_CommandBuffer[i]);
+            check_vk_result(err);
+        }
+        {
+            VkFenceCreateInfo info = {};
+            info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
+            info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
+            err = vkCreateFence(g_Device, &info, g_Allocator, &g_Fence[i]);
+            check_vk_result(err);
+        }
+        {
+            VkSemaphoreCreateInfo info = {};
+            info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
+            err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_PresentCompleteSemaphore[i]);
+            check_vk_result(err);
+            err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_RenderCompleteSemaphore[i]);
+            check_vk_result(err);
+        }
+    }
+
+    // Create Descriptor Pool
+    {
+        VkDescriptorPoolSize pool_size[11] =
+        {
+            { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
+            { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
+            { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
+            { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
+            { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
+            { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
+            { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
+            { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
+            { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
+            { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
+            { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
+        };
+        VkDescriptorPoolCreateInfo pool_info = {};
+        pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
+        pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
+        pool_info.maxSets = 1000 * 11;
+        pool_info.poolSizeCount = 11;
+        pool_info.pPoolSizes = pool_size;
+        err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
+        check_vk_result(err);
+    }
+}
+
+static void cleanup_vulkan()
+{
+    vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
+    for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
+    {
+        vkDestroyFence(g_Device, g_Fence[i], g_Allocator);
+        vkFreeCommandBuffers(g_Device, g_CommandPool[i], 1, &g_CommandBuffer[i]);
+        vkDestroyCommandPool(g_Device, g_CommandPool[i], g_Allocator);
+        vkDestroySemaphore(g_Device, g_PresentCompleteSemaphore[i], g_Allocator);
+        vkDestroySemaphore(g_Device, g_RenderCompleteSemaphore[i], g_Allocator);
+    }
+    for (uint32_t i = 0; i < g_BackBufferCount; i++)
+    {
+        vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
+        vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
+    }
+    vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
+    vkDestroySwapchainKHR(g_Device, g_Swapchain, g_Allocator);
+    vkDestroySurfaceKHR(g_Instance, g_Surface, g_Allocator);
+
+#ifdef IMGUI_VULKAN_DEBUG_REPORT
+    // get the proc address of the function pointer, required for used extensions
+    auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
+    vkDestroyDebugReportCallbackEXT(g_Instance, g_Debug_Report, g_Allocator);
+#endif // IMGUI_VULKAN_DEBUG_REPORT
+
+    vkDestroyDevice(g_Device, g_Allocator);
+    vkDestroyInstance(g_Instance, g_Allocator);
+}
+
+static void frame_begin()
+{
+    VkResult err;
+    for (;;)
+    {
+        err = vkWaitForFences(g_Device, 1, &g_Fence[g_FrameIndex], VK_TRUE, 100);
+        if (err == VK_SUCCESS) break;
+        if (err == VK_TIMEOUT) continue;
+        check_vk_result(err);
+    }
+    {
+        err = vkAcquireNextImageKHR(g_Device, g_Swapchain, UINT64_MAX, g_PresentCompleteSemaphore[g_FrameIndex], VK_NULL_HANDLE, &g_BackbufferIndices[g_FrameIndex]);
+        check_vk_result(err);
+    }
+    {
+        err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0);
+        check_vk_result(err);
+        VkCommandBufferBeginInfo info = {};
+        info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
+        info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
+        err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &info);
+        check_vk_result(err);
+    }
+    {
+        VkRenderPassBeginInfo info = {};
+        info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
+        info.renderPass = g_RenderPass;
+        info.framebuffer = g_Framebuffer[g_BackbufferIndices[g_FrameIndex]];
+        info.renderArea.extent.width = fb_width;
+        info.renderArea.extent.height = fb_height;
+        info.clearValueCount = 1;
+        info.pClearValues = &g_ClearValue;
+        vkCmdBeginRenderPass(g_CommandBuffer[g_FrameIndex], &info, VK_SUBPASS_CONTENTS_INLINE);
+    }
+}
+
+static void frame_end()
+{
+    VkResult err;
+    vkCmdEndRenderPass(g_CommandBuffer[g_FrameIndex]);
+    {
+        VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
+        VkSubmitInfo info = {};
+        info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
+        info.waitSemaphoreCount = 1;
+        info.pWaitSemaphores = &g_PresentCompleteSemaphore[g_FrameIndex];
+        info.pWaitDstStageMask = &wait_stage;
+        info.commandBufferCount = 1;
+        info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
+        info.signalSemaphoreCount = 1;
+        info.pSignalSemaphores = &g_RenderCompleteSemaphore[g_FrameIndex];
+
+        err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
+        check_vk_result(err);
+        err = vkResetFences(g_Device, 1, &g_Fence[g_FrameIndex]);
+        check_vk_result(err);
+        err = vkQueueSubmit(g_Queue, 1, &info, g_Fence[g_FrameIndex]);
+        check_vk_result(err);
+    }
+}
+
+static void frame_present()
+{
+    VkResult err;
+    // If IMGUI_UNLIMITED_FRAME_RATE is defined we present the latest but one frame. Otherwise we present the latest rendered frame
+#ifdef IMGUI_UNLIMITED_FRAME_RATE
+    uint32_t PresentIndex = (g_FrameIndex + IMGUI_VK_QUEUED_FRAMES - 1) % IMGUI_VK_QUEUED_FRAMES;
+#else
+    uint32_t PresentIndex = g_FrameIndex;
+#endif // IMGUI_UNLIMITED_FRAME_RATE
+
+    VkSwapchainKHR swapchains[1] = { g_Swapchain };
+    uint32_t indices[1] = { g_BackbufferIndices[PresentIndex] };
+    VkPresentInfoKHR info = {};
+    info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
+    info.waitSemaphoreCount = 1;
+    info.pWaitSemaphores = &g_RenderCompleteSemaphore[PresentIndex];
+    info.swapchainCount = 1;
+    info.pSwapchains = swapchains;
+    info.pImageIndices = indices;
+    err = vkQueuePresentKHR(g_Queue, &info);
+    check_vk_result(err);
+
+    g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
+}
+
+int main(int, char**)
+{
+    // Setup SDL
+    if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) != 0)
+    {
+        printf("Error: %s\n", SDL_GetError());
+        return 1;
+    }
+
+    // Setup window
+    SDL_DisplayMode current;
+    SDL_GetCurrentDisplayMode(0, &current);
+    SDL_Window* window = SDL_CreateWindow("ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_VULKAN|SDL_WINDOW_RESIZABLE);
+
+    // Setup Vulkan
+    uint32_t extensions_count;
+    SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, nullptr);
+    const char** sdl_extensions = new const char*[extensions_count];
+    SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, sdl_extensions);
+    setup_vulkan(window, sdl_extensions, extensions_count);
+    delete[] sdl_extensions;
+
+    // Setup ImGui binding
+    ImGui::CreateContext();
+    ImGuiIO& io = ImGui::GetIO(); (void)io;
+    //io.NavFlags |= ImGuiNavFlags_EnableKeyboard;
+
+    ImGui_ImplVulkan_InitData init_data = {};
+    init_data.allocator = g_Allocator;
+    init_data.gpu = g_Gpu;
+    init_data.device = g_Device;
+    init_data.render_pass = g_RenderPass;
+    init_data.pipeline_cache = g_PipelineCache;
+    init_data.descriptor_pool = g_DescriptorPool;
+    init_data.check_vk_result = check_vk_result;
+    ImGui_ImplVulkan_Init(&init_data);
+    ImGui_ImplSDL2_Init(window);
+
+    // Setup style
+    ImGui::StyleColorsDark();
+    //ImGui::StyleColorsClassic();
+
+    // Load Fonts
+    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. 
+    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. 
+    // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
+    // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
+    // - Read 'misc/fonts/README.txt' for more instructions and details.
+    // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
+    //io.Fonts->AddFontDefault();
+    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
+    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
+    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
+    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
+    //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
+    //IM_ASSERT(font != NULL);
+
+    // Upload Fonts
+    {
+        VkResult err;
+        err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0);
+        check_vk_result(err);
+        VkCommandBufferBeginInfo begin_info = {};
+        begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
+        begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
+        err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &begin_info);
+        check_vk_result(err);
+
+        ImGui_ImplVulkan_CreateFontsTexture(g_CommandBuffer[g_FrameIndex]);
+
+        VkSubmitInfo end_info = {};
+        end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
+        end_info.commandBufferCount = 1;
+        end_info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
+        err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
+        check_vk_result(err);
+        err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
+        check_vk_result(err);
+
+        err = vkDeviceWaitIdle(g_Device);
+        check_vk_result(err);
+        ImGui_ImplVulkan_InvalidateFontUploadObjects();
+    }
+
+    bool show_demo_window = true;
+    bool show_another_window = false;
+    ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
+
+    // When IMGUI_UNLIMITED_FRAME_RATE is defined we render into latest image acquired from the swapchain but we display the image which was rendered before.
+    // Hence we must render once and increase the g_FrameIndex without presenting, which we do before entering the render loop.
+    // This is also the reason why frame_end() is split into frame_end() and frame_present(), the later one not being called here.
+#ifdef IMGUI_UNLIMITED_FRAME_RATE
+    ImGui_ImplVulkan_NewFrame();
+    ImGui_ImplSDL2_NewFrame(window);
+    frame_begin();
+    ImGui_ImplVulkan_Render(g_CommandBuffer[g_FrameIndex]);
+    frame_end();
+    g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
+#endif // IMGUI_UNLIMITED_FRAME_RATE
+
+    // Main loop
+    bool done = false;
+    while (!done)
+    {
+        // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
+        // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
+        // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
+        // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
+        SDL_Event event;
+        while (SDL_PollEvent(&event))
+        {
+            ImGui_ImplSDL2_ProcessEvent(&event);
+            if (event.type == SDL_QUIT)
+                done = true;
+        }
+        ImGui_ImplVulkan_NewFrame();
+        ImGui_ImplSDL2_NewFrame(window);
+
+        // 1. Show a simple window.
+        // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
+        {
+            static float f = 0.0f;
+            static int counter = 0;
+            ImGui::Text("Hello, world!");                           // Display some text (you can use a format string too)
+            ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f    
+            ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
+
+            ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our windows open/close state
+            ImGui::Checkbox("Another Window", &show_another_window);
+
+            if (ImGui::Button("Button"))                            // Buttons return true when clicked (NB: most widgets return true when edited/activated)
+                counter++;
+            ImGui::SameLine();
+            ImGui::Text("counter = %d", counter);
+
+            ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
+        }
+
+        // 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
+        if (show_another_window)
+        {
+            ImGui::Begin("Another Window", &show_another_window);
+            ImGui::Text("Hello from another window!");
+            if (ImGui::Button("Close Me"))
+                show_another_window = false;
+            ImGui::End();
+        }
+
+        // 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
+        if (show_demo_window)
+        {
+            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
+            ImGui::ShowDemoWindow(&show_demo_window);
+        }
+
+        // Rendering
+        memcpy(&g_ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
+        frame_begin();
+        ImGui_ImplVulkan_Render(g_CommandBuffer[g_FrameIndex]);
+        frame_end();
+        frame_present();
+    }
+
+    // Cleanup
+    VkResult err = vkDeviceWaitIdle(g_Device);
+    check_vk_result(err);
+    ImGui_ImplVulkan_Shutdown();
+    ImGui_ImplSDL2_Shutdown();
+    ImGui::DestroyContext();
+    SDL_DestroyWindow(window);
+    cleanup_vulkan();
+    SDL_Quit();
+
+    return 0;
+}

+ 174 - 0
examples/sdl_vulkan_example/sdl_vulkan_example.vcxproj

@@ -0,0 +1,174 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|x64">
+      <Configuration>Debug</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|x64">
+      <Configuration>Release</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectGuid>{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}</ProjectGuid>
+    <RootNamespace>opengl3_example</RootNamespace>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <CharacterSet>MultiByte</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <CharacterSet>MultiByte</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>MultiByte</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>MultiByte</CharacterSet>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <OutDir>$(ProjectDir)$(Configuration)\</OutDir>
+    <IntDir>$(ProjectDir)$(Configuration)\</IntDir>
+    <IncludePath>$(IncludePath)</IncludePath>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <OutDir>$(ProjectDir)$(Configuration)\</OutDir>
+    <IntDir>$(ProjectDir)$(Configuration)\</IntDir>
+    <IncludePath>$(IncludePath)</IncludePath>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <OutDir>$(ProjectDir)$(Configuration)\</OutDir>
+    <IntDir>$(ProjectDir)$(Configuration)\</IntDir>
+    <IncludePath>$(IncludePath)</IncludePath>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <OutDir>$(ProjectDir)$(Configuration)\</OutDir>
+    <IntDir>$(ProjectDir)$(Configuration)\</IntDir>
+    <IncludePath>$(IncludePath)</IncludePath>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <WarningLevel>Level4</WarningLevel>
+      <Optimization>Disabled</Optimization>
+      <AdditionalIncludeDirectories>%VULKAN_SDK%\include;%SDL2_DIR%\include;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+    </ClCompile>
+    <Link>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AdditionalLibraryDirectories>%VULKAN_SDK%\lib32;%SDL2_DIR%\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalDependencies>vulkan-1.lib;SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <SubSystem>Console</SubSystem>
+      <IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <ClCompile>
+      <WarningLevel>Level4</WarningLevel>
+      <Optimization>Disabled</Optimization>
+      <AdditionalIncludeDirectories>%VULKAN_SDK%\include;%SDL2_DIR%\include;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+    </ClCompile>
+    <Link>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AdditionalLibraryDirectories>%VULKAN_SDK%\lib;%SDL2_DIR%\lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalDependencies>vulkan-1.lib;SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <SubSystem>Console</SubSystem>
+      <IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <ClCompile>
+      <WarningLevel>Level4</WarningLevel>
+      <Optimization>MaxSpeed</Optimization>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <AdditionalIncludeDirectories>%VULKAN_SDK%\include;%SDL2_DIR%\include;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <BufferSecurityCheck>false</BufferSecurityCheck>
+    </ClCompile>
+    <Link>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+      <AdditionalLibraryDirectories>%VULKAN_SDK%\lib32;%SDL2_DIR%\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalDependencies>vulkan-1.lib;SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <SubSystem>Console</SubSystem>
+      <IgnoreSpecificDefaultLibraries>
+      </IgnoreSpecificDefaultLibraries>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <ClCompile>
+      <WarningLevel>Level4</WarningLevel>
+      <Optimization>MaxSpeed</Optimization>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <AdditionalIncludeDirectories>%VULKAN_SDK%\include;%SDL2_DIR%\include;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <BufferSecurityCheck>false</BufferSecurityCheck>
+    </ClCompile>
+    <Link>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+      <AdditionalLibraryDirectories>%VULKAN_SDK%\lib;%SDL2_DIR%\lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalDependencies>vulkan-1.lib;SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <SubSystem>Console</SubSystem>
+      <IgnoreSpecificDefaultLibraries>
+      </IgnoreSpecificDefaultLibraries>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ClCompile Include="..\..\imgui.cpp" />
+    <ClCompile Include="..\..\imgui_demo.cpp" />
+    <ClCompile Include="..\..\imgui_draw.cpp" />
+    <ClCompile Include="..\imgui_impl_sdl2.cpp" />
+    <ClCompile Include="..\imgui_impl_vulkan.cpp" />
+    <ClCompile Include="main.cpp" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="..\..\imconfig.h" />
+    <ClInclude Include="..\..\imgui.h" />
+    <ClInclude Include="..\..\imgui_internal.h" />
+    <ClInclude Include="..\imgui_impl_sdl2.h" />
+    <ClInclude Include="..\imgui_impl_vulkan.h" />
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="..\..\misc\natvis\imgui.natvis" />
+    <None Include="..\README.txt" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>

+ 55 - 0
examples/sdl_vulkan_example/sdl_vulkan_example.vcxproj.filters

@@ -0,0 +1,55 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup>
+    <Filter Include="imgui">
+      <UniqueIdentifier>{20b90ce4-7fcb-4731-b9a0-075f875de82d}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="sources">
+      <UniqueIdentifier>{f18ab499-84e1-499f-8eff-9754361e0e52}</UniqueIdentifier>
+      <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+    </Filter>
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="..\..\imgui.cpp">
+      <Filter>imgui</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\imgui_demo.cpp">
+      <Filter>imgui</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\imgui_draw.cpp">
+      <Filter>imgui</Filter>
+    </ClCompile>
+    <ClCompile Include="..\imgui_impl_sdl2.cpp">
+      <Filter>sources</Filter>
+    </ClCompile>
+    <ClCompile Include="main.cpp">
+      <Filter>sources</Filter>
+    </ClCompile>
+    <ClCompile Include="..\imgui_impl_vulkan.cpp">
+      <Filter>sources</Filter>
+    </ClCompile>
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="..\..\imconfig.h">
+      <Filter>imgui</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\imgui.h">
+      <Filter>imgui</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\imgui_internal.h">
+      <Filter>imgui</Filter>
+    </ClInclude>
+    <ClInclude Include="..\imgui_impl_sdl2.h">
+      <Filter>sources</Filter>
+    </ClInclude>
+    <ClInclude Include="..\imgui_impl_vulkan.h">
+      <Filter>sources</Filter>
+    </ClInclude>
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="..\README.txt" />
+    <None Include="..\..\misc\natvis\imgui.natvis">
+      <Filter>sources</Filter>
+    </None>
+  </ItemGroup>
+</Project>