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TODO list

ocornut 9 年之前
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f6d4ca6473
共有 1 個文件被更改,包括 2 次插入1 次删除
  1. 2 1
      imgui.cpp

+ 2 - 1
imgui.cpp

@@ -483,8 +483,9 @@
 !- main: make it so that a frame with no window registered won't refocus every window on subsequent frames (~bump LastFrameActive of all windows).
 !- main: make it so that a frame with no window registered won't refocus every window on subsequent frames (~bump LastFrameActive of all windows).
  - main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
  - main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
  - main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
  - main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
- - input text: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now.
+ - input text: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now and super fragile.
  - input text: reorganize event handling, allow CharFilter to modify buffers, allow multiple events? (#541)
  - input text: reorganize event handling, allow CharFilter to modify buffers, allow multiple events? (#541)
+ - input text: expose CursorPos in char filter event (#816)
  - input text: flag to disable live update of the user buffer (also applies to float/int text input) 
  - input text: flag to disable live update of the user buffer (also applies to float/int text input) 
  - input text: resize behavior - field could stretch when being edited? hover tooltip shows more text?
  - input text: resize behavior - field could stretch when being edited? hover tooltip shows more text?
  - input text: add ImGuiInputTextFlags_EnterToApply? (off #218)
  - input text: add ImGuiInputTextFlags_EnterToApply? (off #218)