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@@ -7080,59 +7080,62 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
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RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
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- int res_w = ImMin((int)graph_size.x, values_count) + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
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- int item_count = values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
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-
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- // Tooltip on hover
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- int v_hovered = -1;
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- if (IsHovered(inner_bb, 0))
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+ if (values_count > 0)
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{
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- const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f);
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- const int v_idx = (int)(t * item_count);
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- IM_ASSERT(v_idx >= 0 && v_idx < values_count);
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-
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- const float v0 = values_getter(data, (v_idx + values_offset) % values_count);
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- const float v1 = values_getter(data, (v_idx + 1 + values_offset) % values_count);
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- if (plot_type == ImGuiPlotType_Lines)
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- SetTooltip("%d: %8.4g\n%d: %8.4g", v_idx, v0, v_idx+1, v1);
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- else if (plot_type == ImGuiPlotType_Histogram)
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- SetTooltip("%d: %8.4g", v_idx, v0);
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- v_hovered = v_idx;
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- }
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+ int res_w = ImMin((int)graph_size.x, values_count) + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
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+ int item_count = values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
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- const float t_step = 1.0f / (float)res_w;
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+ // Tooltip on hover
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+ int v_hovered = -1;
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+ if (IsHovered(inner_bb, 0))
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+ {
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+ const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f);
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+ const int v_idx = (int)(t * item_count);
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+ IM_ASSERT(v_idx >= 0 && v_idx < values_count);
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+
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+ const float v0 = values_getter(data, (v_idx + values_offset) % values_count);
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+ const float v1 = values_getter(data, (v_idx + 1 + values_offset) % values_count);
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+ if (plot_type == ImGuiPlotType_Lines)
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+ SetTooltip("%d: %8.4g\n%d: %8.4g", v_idx, v0, v_idx+1, v1);
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+ else if (plot_type == ImGuiPlotType_Histogram)
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+ SetTooltip("%d: %8.4g", v_idx, v0);
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+ v_hovered = v_idx;
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+ }
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- float v0 = values_getter(data, (0 + values_offset) % values_count);
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- float t0 = 0.0f;
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- ImVec2 tp0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) / (scale_max - scale_min)) ); // Point in the normalized space of our target rectangle
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+ const float t_step = 1.0f / (float)res_w;
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- const ImU32 col_base = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram);
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- const ImU32 col_hovered = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered);
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+ float v0 = values_getter(data, (0 + values_offset) % values_count);
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+ float t0 = 0.0f;
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+ ImVec2 tp0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) / (scale_max - scale_min)) ); // Point in the normalized space of our target rectangle
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- for (int n = 0; n < res_w; n++)
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- {
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- const float t1 = t0 + t_step;
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- const int v1_idx = (int)(t0 * item_count + 0.5f);
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- IM_ASSERT(v1_idx >= 0 && v1_idx < values_count);
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- const float v1 = values_getter(data, (v1_idx + values_offset + 1) % values_count);
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- const ImVec2 tp1 = ImVec2( t1, 1.0f - ImSaturate((v1 - scale_min) / (scale_max - scale_min)) );
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+ const ImU32 col_base = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram);
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+ const ImU32 col_hovered = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered);
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- // NB: Draw calls are merged together by the DrawList system. Still, we should render our batch are lower level to save a bit of CPU.
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- ImVec2 pos0 = ImLerp(inner_bb.Min, inner_bb.Max, tp0);
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- ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, (plot_type == ImGuiPlotType_Lines) ? tp1 : ImVec2(tp1.x, 1.0f));
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- if (plot_type == ImGuiPlotType_Lines)
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- {
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- window->DrawList->AddLine(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base);
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- }
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- else if (plot_type == ImGuiPlotType_Histogram)
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+ for (int n = 0; n < res_w; n++)
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{
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- if (pos1.x >= pos0.x + 2.0f)
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- pos1.x -= 1.0f;
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- window->DrawList->AddRectFilled(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base);
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- }
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+ const float t1 = t0 + t_step;
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+ const int v1_idx = (int)(t0 * item_count + 0.5f);
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+ IM_ASSERT(v1_idx >= 0 && v1_idx < values_count);
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+ const float v1 = values_getter(data, (v1_idx + values_offset + 1) % values_count);
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+ const ImVec2 tp1 = ImVec2( t1, 1.0f - ImSaturate((v1 - scale_min) / (scale_max - scale_min)) );
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+
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+ // NB: Draw calls are merged together by the DrawList system. Still, we should render our batch are lower level to save a bit of CPU.
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+ ImVec2 pos0 = ImLerp(inner_bb.Min, inner_bb.Max, tp0);
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+ ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, (plot_type == ImGuiPlotType_Lines) ? tp1 : ImVec2(tp1.x, 1.0f));
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+ if (plot_type == ImGuiPlotType_Lines)
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+ {
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+ window->DrawList->AddLine(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base);
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+ }
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+ else if (plot_type == ImGuiPlotType_Histogram)
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+ {
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+ if (pos1.x >= pos0.x + 2.0f)
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+ pos1.x -= 1.0f;
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+ window->DrawList->AddRectFilled(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base);
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+ }
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- t0 = t1;
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- tp0 = tp1;
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+ t0 = t1;
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+ tp0 = tp1;
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+ }
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}
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// Text overlay
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