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+directx9_example/
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+ DirectX9 example application (Windows).
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+
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+directx11_example/
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+ DirectX11 example (Windows).
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+
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+opengl_example/
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+ OpenGL exemple, using fixed pipeline (Windows/OSX/Linux etc., using glfw+glew)
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+ This is simple and should work for all OpenGL enabled applications.
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+
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+opengl3_example/
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+ OpenGL exemple, using programmable pipeline (Windows/OSX/Linux etc., using glfw+glew)
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+ This uses more modern calls and custom shaders.
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+ I don't think there is an advantage using this over the "simpler example, but it is provided for information.
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