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Tabs to Spaces, comments.

omar 6 years ago
parent
commit
fc52364652

+ 70 - 70
examples/example_glfw_vulkan/main.cpp

@@ -233,77 +233,77 @@ static void CleanupVulkan()
 
 
 static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
 static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
 {
 {
-	VkResult err;
+    VkResult err;
 
 
-	VkSemaphore& image_acquired_semaphore  = wd->Frames[wd->FrameIndex].ImageAcquiredSemaphore;
-	err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
-	check_vk_result(err);
+    VkSemaphore& image_acquired_semaphore  = wd->Frames[wd->FrameIndex].ImageAcquiredSemaphore;
+    err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
+    check_vk_result(err);
 
 
     ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
     ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
     {
     {
-		err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX);	// wait indefinitely instead of periodically checking
-		check_vk_result(err);
-
-		err = vkResetFences(g_Device, 1, &fd->Fence);
-		check_vk_result(err);
-	}
-	{
-		err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
-		check_vk_result(err);
-		VkCommandBufferBeginInfo info = {};
-		info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
-		info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
-		err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
-		check_vk_result(err);
-	}
-	{
-		VkRenderPassBeginInfo info = {};
-		info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
-		info.renderPass = wd->RenderPass;
-		info.framebuffer = wd->Framebuffer[wd->FrameIndex];
-		info.renderArea.extent.width = wd->Width;
-		info.renderArea.extent.height = wd->Height;
-		info.clearValueCount = 1;
-		info.pClearValues = &wd->ClearValue;
-		vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
-	}
-
-	// Record Imgui Draw Data and draw funcs into command buffer
-	ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
-
-	// Submit command buffer
-	vkCmdEndRenderPass(fd->CommandBuffer);
-	{
-		VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
-		VkSubmitInfo info = {};
-		info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
-		info.waitSemaphoreCount = 1;
-		info.pWaitSemaphores = &image_acquired_semaphore;
-		info.pWaitDstStageMask = &wait_stage;
-		info.commandBufferCount = 1;
-		info.pCommandBuffers = &fd->CommandBuffer;
-		info.signalSemaphoreCount = 1;
-		info.pSignalSemaphores = &fd->RenderCompleteSemaphore;
-
-		err = vkEndCommandBuffer(fd->CommandBuffer);
-		check_vk_result(err);
-		err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
-		check_vk_result(err);
-	}
+        err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX);    // wait indefinitely instead of periodically checking
+        check_vk_result(err);
+
+        err = vkResetFences(g_Device, 1, &fd->Fence);
+        check_vk_result(err);
+    }
+    {
+        err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
+        check_vk_result(err);
+        VkCommandBufferBeginInfo info = {};
+        info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
+        info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
+        err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
+        check_vk_result(err);
+    }
+    {
+        VkRenderPassBeginInfo info = {};
+        info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
+        info.renderPass = wd->RenderPass;
+        info.framebuffer = wd->Framebuffer[wd->FrameIndex];
+        info.renderArea.extent.width = wd->Width;
+        info.renderArea.extent.height = wd->Height;
+        info.clearValueCount = 1;
+        info.pClearValues = &wd->ClearValue;
+        vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
+    }
+
+    // Record Imgui Draw Data and draw funcs into command buffer
+    ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
+
+    // Submit command buffer
+    vkCmdEndRenderPass(fd->CommandBuffer);
+    {
+        VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
+        VkSubmitInfo info = {};
+        info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
+        info.waitSemaphoreCount = 1;
+        info.pWaitSemaphores = &image_acquired_semaphore;
+        info.pWaitDstStageMask = &wait_stage;
+        info.commandBufferCount = 1;
+        info.pCommandBuffers = &fd->CommandBuffer;
+        info.signalSemaphoreCount = 1;
+        info.pSignalSemaphores = &fd->RenderCompleteSemaphore;
+
+        err = vkEndCommandBuffer(fd->CommandBuffer);
+        check_vk_result(err);
+        err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
+        check_vk_result(err);
+    }
 }
 }
 
 
 static void FramePresent(ImGui_ImplVulkanH_WindowData* wd)
 static void FramePresent(ImGui_ImplVulkanH_WindowData* wd)
 {
 {
     ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
     ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
-	VkPresentInfoKHR info = {};
-	info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
-	info.waitSemaphoreCount = 1;
-	info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
-	info.swapchainCount = 1;
-	info.pSwapchains = &wd->Swapchain;
-	info.pImageIndices = &wd->FrameIndex;
-	VkResult err = vkQueuePresentKHR(g_Queue, &info);
-	check_vk_result(err);
+    VkPresentInfoKHR info = {};
+    info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
+    info.waitSemaphoreCount = 1;
+    info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
+    info.swapchainCount = 1;
+    info.pSwapchains = &wd->Swapchain;
+    info.pImageIndices = &wd->FrameIndex;
+    VkResult err = vkQueuePresentKHR(g_Queue, &info);
+    check_vk_result(err);
 }
 }
 
 
 static void glfw_error_callback(int error, const char* description)
 static void glfw_error_callback(int error, const char* description)
@@ -315,12 +315,12 @@ static void glfw_resize_callback(GLFWwindow*, int w, int h)
 {
 {
     g_ResizeWanted = true;
     g_ResizeWanted = true;
     g_ResizeWidth = w;
     g_ResizeWidth = w;
-	g_ResizeHeight = h;
+    g_ResizeHeight = h;
 }
 }
 
 
 int main(int, char**)
 int main(int, char**)
 {
 {
-	// Setup window
+    // Setup window
     glfwSetErrorCallback(glfw_error_callback);
     glfwSetErrorCallback(glfw_error_callback);
     if (!glfwInit())
     if (!glfwInit())
         return 1;
         return 1;
@@ -433,11 +433,11 @@ int main(int, char**)
         // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
         // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
         // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
         // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
         glfwPollEvents();
         glfwPollEvents();
-		if (g_ResizeWanted)
-		{
-			ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, g_ResizeWidth, g_ResizeHeight);
-			g_ResizeWanted = false;
-		}
+        if (g_ResizeWanted)
+        {
+            ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, g_ResizeWidth, g_ResizeHeight);
+            g_ResizeWanted = false;
+        }
 
 
         // Start the Dear ImGui frame
         // Start the Dear ImGui frame
         ImGui_ImplVulkan_NewFrame();
         ImGui_ImplVulkan_NewFrame();
@@ -484,7 +484,7 @@ int main(int, char**)
         // Rendering
         // Rendering
         ImGui::Render();
         ImGui::Render();
         memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
         memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
-		FrameRender(wd);
+        FrameRender(wd);
 
 
         FramePresent(wd);
         FramePresent(wd);
     }
     }

+ 14 - 14
examples/example_sdl_vulkan/main.cpp

@@ -223,18 +223,18 @@ static void CleanupVulkan()
 
 
 static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
 static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
 {
 {
-	VkResult err;
+    VkResult err;
 
 
-	VkSemaphore& image_acquired_semaphore  = wd->Frames[wd->FrameIndex].ImageAcquiredSemaphore;
-	err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
-	check_vk_result(err);
+    VkSemaphore& image_acquired_semaphore  = wd->Frames[wd->FrameIndex].ImageAcquiredSemaphore;
+    err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
+    check_vk_result(err);
 
 
     ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
     ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
     {
     {
-		err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX);	// wait indefinitely instead of periodically checking
+        err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX);    // wait indefinitely instead of periodically checking
         check_vk_result(err);
         check_vk_result(err);
 
 
-		err = vkResetFences(g_Device, 1, &fd->Fence);
+        err = vkResetFences(g_Device, 1, &fd->Fence);
         check_vk_result(err);
         check_vk_result(err);
     }
     }
     {
     {
@@ -250,7 +250,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
         VkRenderPassBeginInfo info = {};
         VkRenderPassBeginInfo info = {};
         info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
         info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
         info.renderPass = wd->RenderPass;
         info.renderPass = wd->RenderPass;
-		info.framebuffer = wd->Framebuffer[wd->FrameIndex];
+        info.framebuffer = wd->Framebuffer[wd->FrameIndex];
         info.renderArea.extent.width = wd->Width;
         info.renderArea.extent.width = wd->Width;
         info.renderArea.extent.height = wd->Height;
         info.renderArea.extent.height = wd->Height;
         info.clearValueCount = 1;
         info.clearValueCount = 1;
@@ -258,17 +258,17 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
         vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
         vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
     }
     }
 
 
-	// Record Imgui Draw Data and draw funcs into command buffer
-	ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
+    // Record Imgui Draw Data and draw funcs into command buffer
+    ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
 
 
-	// Submit command buffer
+    // Submit command buffer
     vkCmdEndRenderPass(fd->CommandBuffer);
     vkCmdEndRenderPass(fd->CommandBuffer);
     {
     {
         VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
         VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
         VkSubmitInfo info = {};
         VkSubmitInfo info = {};
         info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
         info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
         info.waitSemaphoreCount = 1;
         info.waitSemaphoreCount = 1;
-		info.pWaitSemaphores = &image_acquired_semaphore;
+        info.pWaitSemaphores = &image_acquired_semaphore;
         info.pWaitDstStageMask = &wait_stage;
         info.pWaitDstStageMask = &wait_stage;
         info.commandBufferCount = 1;
         info.commandBufferCount = 1;
         info.pCommandBuffers = &fd->CommandBuffer;
         info.pCommandBuffers = &fd->CommandBuffer;
@@ -291,8 +291,8 @@ static void FramePresent(ImGui_ImplVulkanH_WindowData* wd)
     info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
     info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
     info.swapchainCount = 1;
     info.swapchainCount = 1;
     info.pSwapchains = &wd->Swapchain;
     info.pSwapchains = &wd->Swapchain;
-	info.pImageIndices = &wd->FrameIndex;
-	VkResult err = vkQueuePresentKHR(g_Queue, &info);
+    info.pImageIndices = &wd->FrameIndex;
+    VkResult err = vkQueuePresentKHR(g_Queue, &info);
     check_vk_result(err);
     check_vk_result(err);
 }
 }
 
 
@@ -470,7 +470,7 @@ int main(int, char**)
         // Rendering
         // Rendering
         ImGui::Render();
         ImGui::Render();
         memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
         memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
-		FrameRender(wd);
+        FrameRender(wd);
 
 
         FramePresent(wd);
         FramePresent(wd);
     }
     }

+ 1 - 1
examples/imgui_impl_metal.mm

@@ -18,7 +18,7 @@
 #include "imgui_impl_metal.h"
 #include "imgui_impl_metal.h"
 
 
 #import <Metal/Metal.h>
 #import <Metal/Metal.h>
-// #import <QuartzCore/CAMetalLayer.h> // Not suported in XCode 9.2. Maybe a macro to detect the SDK version can be used (something like #if MACOS_SDK >= 10.13 ...)
+// #import <QuartzCore/CAMetalLayer.h> // Not supported in XCode 9.2. Maybe a macro to detect the SDK version can be used (something like #if MACOS_SDK >= 10.13 ...)
 #import <simd/simd.h>
 #import <simd/simd.h>
 
 
 #pragma mark - Support classes
 #pragma mark - Support classes

+ 2 - 2
examples/imgui_impl_opengl2.cpp

@@ -103,9 +103,9 @@ void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data)
     glEnable(GL_TEXTURE_2D);
     glEnable(GL_TEXTURE_2D);
     glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
     glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
 
 
-    // If you are using this code with non-legacy OpenGL header/contexts (which you should not, prefer using imgui_impl_opengl3.cpp!!), 
+    // If you are using this code with non-legacy OpenGL header/contexts (which you should not, prefer using imgui_impl_opengl3.cpp!!),
     // you may need to backup/reset/restore current shader using the lines below. DO NOT MODIFY THIS FILE! Add the code in your calling function:
     // you may need to backup/reset/restore current shader using the lines below. DO NOT MODIFY THIS FILE! Add the code in your calling function:
-    //  GLint last_program; 
+    //  GLint last_program;
     //  glGetIntegerv(GL_CURRENT_PROGRAM, &last_program);
     //  glGetIntegerv(GL_CURRENT_PROGRAM, &last_program);
     //  glUseProgram(0);
     //  glUseProgram(0);
     //  ImGui_ImplOpenGL2_RenderDrawData(...);
     //  ImGui_ImplOpenGL2_RenderDrawData(...);

+ 5 - 5
examples/imgui_impl_vulkan.cpp

@@ -946,7 +946,7 @@ int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_m
 
 
 void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h)
 void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h)
 {
 {
-    uint32_t min_image_count = 2;	// FIXME: this should become a function parameter
+    uint32_t min_image_count = 2;   // FIXME: this should become a function parameter
 
 
     VkResult err;
     VkResult err;
     VkSwapchainKHR old_swapchain = wd->Swapchain;
     VkSwapchainKHR old_swapchain = wd->Swapchain;
@@ -974,7 +974,7 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice
         VkSwapchainCreateInfoKHR info = {};
         VkSwapchainCreateInfoKHR info = {};
         info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
         info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
         info.surface = wd->Surface;
         info.surface = wd->Surface;
-		info.minImageCount = min_image_count;
+        info.minImageCount = min_image_count;
         info.imageFormat = wd->SurfaceFormat.format;
         info.imageFormat = wd->SurfaceFormat.format;
         info.imageColorSpace = wd->SurfaceFormat.colorSpace;
         info.imageColorSpace = wd->SurfaceFormat.colorSpace;
         info.imageArrayLayers = 1;
         info.imageArrayLayers = 1;
@@ -989,9 +989,9 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice
         err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
         err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
         check_vk_result(err);
         check_vk_result(err);
         if (info.minImageCount < cap.minImageCount)
         if (info.minImageCount < cap.minImageCount)
-			info.minImageCount = cap.minImageCount;
-		else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
-			info.minImageCount = cap.maxImageCount;
+            info.minImageCount = cap.minImageCount;
+        else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
+            info.minImageCount = cap.maxImageCount;
 
 
         if (cap.currentExtent.width == 0xffffffff)
         if (cap.currentExtent.width == 0xffffffff)
         {
         {

+ 3 - 0
examples/imgui_impl_vulkan.h

@@ -46,6 +46,7 @@ IMGUI_IMPL_API void     ImGui_ImplVulkan_InvalidateDeviceObjects();
 
 
 //-------------------------------------------------------------------------
 //-------------------------------------------------------------------------
 // Internal / Miscellaneous Vulkan Helpers
 // Internal / Miscellaneous Vulkan Helpers
+// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own app.)
 //-------------------------------------------------------------------------
 //-------------------------------------------------------------------------
 // You probably do NOT need to use or care about those functions.
 // You probably do NOT need to use or care about those functions.
 // Those functions only exist because:
 // Those functions only exist because:
@@ -69,6 +70,7 @@ IMGUI_IMPL_API VkPresentModeKHR     ImGui_ImplVulkanH_SelectPresentMode(VkPhysic
 IMGUI_IMPL_API int                  ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode);
 IMGUI_IMPL_API int                  ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode);
 
 
 // Helper structure to hold the data needed by one rendering frame
 // Helper structure to hold the data needed by one rendering frame
+// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own app.)
 struct ImGui_ImplVulkanH_FrameData
 struct ImGui_ImplVulkanH_FrameData
 {
 {
     uint32_t            BackbufferIndex;        // Keep track of recently rendered swapchain frame indices
     uint32_t            BackbufferIndex;        // Keep track of recently rendered swapchain frame indices
@@ -82,6 +84,7 @@ struct ImGui_ImplVulkanH_FrameData
 };
 };
 
 
 // Helper structure to hold the data needed by one rendering context into one OS window
 // Helper structure to hold the data needed by one rendering context into one OS window
+// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own app.)
 struct ImGui_ImplVulkanH_WindowData
 struct ImGui_ImplVulkanH_WindowData
 {
 {
     int                 Width;
     int                 Width;

+ 1 - 1
imgui.cpp

@@ -1333,7 +1333,7 @@ const char* ImStrchrRange(const char* str, const char* str_end, char c)
 
 
 int ImStrlenW(const ImWchar* str)
 int ImStrlenW(const ImWchar* str)
 {
 {
-    //return (int)wcslen((const wchar_t*)str);	// FIXME-OPT: Could use this when wchar_t are 16-bits
+    //return (int)wcslen((const wchar_t*)str);  // FIXME-OPT: Could use this when wchar_t are 16-bits
     int n = 0;
     int n = 0;
     while (*str++) n++;
     while (*str++) n++;
     return n;
     return n;