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Internals: Begin: update ->Hidden flags only on first begin of the frame. (ignore whitespace to see simple diff)

# Conflicts:
#	imgui.cpp
ocornut 5 years ago
parent
commit
fc625d249f
1 changed files with 40 additions and 35 deletions
  1. 40 35
      imgui.cpp

+ 40 - 35
imgui.cpp

@@ -5602,6 +5602,7 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar
     ImGuiWindowFlags flags = window->Flags;
 
     // Ensure that ScrollBar doesn't read last frame's SkipItems
+    IM_ASSERT(window->BeginCount == 0);
     window->SkipItems = false;
 
     // Draw window + handle manual resize
@@ -6626,49 +6627,53 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
     window->BeginCount++;
     g.NextWindowData.ClearFlags();
 
-    // When we are about to select this tab (which will only be visible on the _next frame_), flag it with a non-zero HiddenFramesCannotSkipItems.
-    // This will have the important effect of actually returning true in Begin() and not setting SkipItems, allowing an earlier submission of the window contents.
-    // This is analogous to regular windows being hidden from one frame.
-    // It is especially important as e.g. nested TabBars would otherwise generate flicker in the form of one empty frame, or focus requests won't be processed.
-    if (window->DockIsActive && !window->DockTabIsVisible)
+    // Update visibility
+    if (first_begin_of_the_frame)
     {
-        if (window->LastFrameJustFocused == g.FrameCount)
-            window->HiddenFramesCannotSkipItems = 1;
-        else
-            window->HiddenFramesCanSkipItems = 1;
-    }
+        // When we are about to select this tab (which will only be visible on the _next frame_), flag it with a non-zero HiddenFramesCannotSkipItems.
+        // This will have the important effect of actually returning true in Begin() and not setting SkipItems, allowing an earlier submission of the window contents.
+        // This is analogous to regular windows being hidden from one frame.
+        // It is especially important as e.g. nested TabBars would otherwise generate flicker in the form of one empty frame, or focus requests won't be processed.
+        if (window->DockIsActive && !window->DockTabIsVisible)
+        {
+            if (window->LastFrameJustFocused == g.FrameCount)
+                window->HiddenFramesCannotSkipItems = 1;
+            else
+                window->HiddenFramesCanSkipItems = 1;
+        }
 
-    if (flags & ImGuiWindowFlags_ChildWindow)
-    {
-        // Child window can be out of sight and have "negative" clip windows.
-        // Mark them as collapsed so commands are skipped earlier (we can't manually collapse them because they have no title bar).
-        IM_ASSERT((flags & ImGuiWindowFlags_NoTitleBar) != 0 || (window->DockIsActive));
-        if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0)
-            if (window->OuterRectClipped.Min.x >= window->OuterRectClipped.Max.x || window->OuterRectClipped.Min.y >= window->OuterRectClipped.Max.y)
+        if (flags & ImGuiWindowFlags_ChildWindow)
+        {
+            // Child window can be out of sight and have "negative" clip windows.
+            // Mark them as collapsed so commands are skipped earlier (we can't manually collapse them because they have no title bar).
+            IM_ASSERT((flags & ImGuiWindowFlags_NoTitleBar) != 0 || (window->DockIsActive));
+            if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0)
+                if (window->OuterRectClipped.Min.x >= window->OuterRectClipped.Max.x || window->OuterRectClipped.Min.y >= window->OuterRectClipped.Max.y)
+                    window->HiddenFramesCanSkipItems = 1;
+
+            // Hide along with parent or if parent is collapsed
+            if (parent_window && (parent_window->Collapsed || parent_window->HiddenFramesCanSkipItems > 0))
                 window->HiddenFramesCanSkipItems = 1;
+            if (parent_window && (parent_window->Collapsed || parent_window->HiddenFramesCannotSkipItems > 0))
+                window->HiddenFramesCannotSkipItems = 1;
+        }
 
-        // Hide along with parent or if parent is collapsed
-        if (parent_window && (parent_window->Collapsed || parent_window->HiddenFramesCanSkipItems > 0))
+        // Don't render if style alpha is 0.0 at the time of Begin(). This is arbitrary and inconsistent but has been there for a long while (may remove at some point)
+        if (style.Alpha <= 0.0f)
             window->HiddenFramesCanSkipItems = 1;
-        if (parent_window && (parent_window->Collapsed || parent_window->HiddenFramesCannotSkipItems > 0))
-            window->HiddenFramesCannotSkipItems = 1;
-    }
 
-    // Don't render if style alpha is 0.0 at the time of Begin(). This is arbitrary and inconsistent but has been there for a long while (may remove at some point)
-    if (style.Alpha <= 0.0f)
-        window->HiddenFramesCanSkipItems = 1;
+        // Update the Hidden flag
+        window->Hidden = (window->HiddenFramesCanSkipItems > 0) || (window->HiddenFramesCannotSkipItems > 0);
 
-    // Update the Hidden flag
-    window->Hidden = (window->HiddenFramesCanSkipItems > 0) || (window->HiddenFramesCannotSkipItems > 0);
-
-    // Update the SkipItems flag, used to early out of all items functions (no layout required)
-    bool skip_items = false;
-    if (window->Collapsed || !window->Active || window->Hidden)
-        if (window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && window->HiddenFramesCannotSkipItems <= 0)
-            skip_items = true;
-    window->SkipItems = skip_items;
+        // Update the SkipItems flag, used to early out of all items functions (no layout required)
+        bool skip_items = false;
+        if (window->Collapsed || !window->Active || window->Hidden)
+            if (window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && window->HiddenFramesCannotSkipItems <= 0)
+                skip_items = true;
+        window->SkipItems = skip_items;
+    }
 
-    return !skip_items;
+    return !window->SkipItems;
 }
 
 void ImGui::End()