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Docking: Separating SharedFlags vs LocalFlags in dock node so settings can be applied to individual nodes. Made _NoResize logic on single node applies as expected. (#2423, #2109)

omar 6 years ago
parent
commit
fd5859ed04
3 changed files with 54 additions and 36 deletions
  1. 38 25
      imgui.cpp
  2. 9 8
      imgui.h
  3. 7 3
      imgui_internal.h

+ 38 - 25
imgui.cpp

@@ -11097,7 +11097,7 @@ static void ImGui::DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDoc
         node->SelectedTabID = settings->SelectedTabID;
         node->SplitAxis = settings->SplitAxis;
         if (settings->IsDockSpace)
-            node->Flags |= ImGuiDockNodeFlags_DockSpace;
+            node->LocalFlags |= ImGuiDockNodeFlags_DockSpace;
         node->IsCentralNode = settings->IsCentralNode != 0;
         node->IsHiddenTabBar = settings->IsHiddenTabBar != 0;
 
@@ -11343,7 +11343,7 @@ void ImGui::DockContextProcessUndockNode(ImGuiContext* ctx, ImGuiDockNode* node)
 ImGuiDockNode::ImGuiDockNode(ImGuiID id)
 {
     ID = id;
-    Flags = ImGuiDockNodeFlags_None;
+    SharedFlags = LocalFlags = ImGuiDockNodeFlags_None;
     ParentNode = ChildNodes[0] = ChildNodes[1] = NULL;
     TabBar = NULL;
     SplitAxis = ImGuiAxis_None;
@@ -11613,9 +11613,8 @@ static void ImGui::DockNodeUpdateVisibleFlagAndInactiveChilds(ImGuiDockNode* nod
     IM_ASSERT(node->ParentNode == NULL || node->ParentNode->ChildNodes[0] == node || node->ParentNode->ChildNodes[1] == node);
 
     // Inherit most flags
-    ImGuiDockNodeFlags flags_to_inherit = ~ImGuiDockNodeFlags_DockSpace;
     if (node->ParentNode)
-        node->Flags = node->ParentNode->Flags & flags_to_inherit;
+        node->SharedFlags = node->ParentNode->SharedFlags & ImGuiDockNodeFlags_SharedFlagsInheritMask_;
 
     // Recurse into children
     // There is the possibility that one of our child becoming empty will delete itself and moving its sibling contents into 'node'.
@@ -11651,7 +11650,8 @@ static void ImGui::DockNodeUpdateVisibleFlagAndInactiveChilds(ImGuiDockNode* nod
     }
 
     // Auto-hide tab bar option
-    if (node->WantHiddenTabBarUpdate && node->Windows.Size == 1 && (node->Flags & ImGuiDockNodeFlags_AutoHideTabBar) && !node->IsHiddenTabBar)
+    ImGuiDockNodeFlags node_flags = node->GetMergedFlags();
+    if (node->WantHiddenTabBarUpdate && node->Windows.Size == 1 && (node_flags & ImGuiDockNodeFlags_AutoHideTabBar) && !node->IsHiddenTabBar)
         node->WantHiddenTabBarToggle = true;
     node->WantHiddenTabBarUpdate = false;
 
@@ -11856,7 +11856,8 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
 
     // We need to draw a background at the root level if requested by ImGuiDockNodeFlags_PassthruCentralNode, but we will only know the correct pos/size after
     // processing the resizing splitters. So we are using the DrawList channel splitting facility to submit drawing primitives out of order!
-    const bool render_dockspace_bg = node->IsRootNode() && host_window && (node->Flags & ImGuiDockNodeFlags_PassthruCentralNode) != 0;
+    const ImGuiDockNodeFlags node_flags = node->GetMergedFlags();
+    const bool render_dockspace_bg = node->IsRootNode() && host_window && (node_flags & ImGuiDockNodeFlags_PassthruCentralNode) != 0;
     if (render_dockspace_bg)
     {
         host_window->DrawList->ChannelsSplit(2);
@@ -11865,7 +11866,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
 
     // Register a hit-test hole in the window unless we are currently dragging a window that is compatible with our dockspace
     const ImGuiDockNode* central_node = node->CentralNode;
-    const bool central_node_hole = node->IsRootNode() && host_window && (node->Flags & ImGuiDockNodeFlags_PassthruCentralNode) != 0 && central_node != NULL && central_node->IsEmpty();
+    const bool central_node_hole = node->IsRootNode() && host_window && (node_flags & ImGuiDockNodeFlags_PassthruCentralNode) != 0 && central_node != NULL && central_node->IsEmpty();
     bool central_node_hole_register_hit_test_hole = central_node_hole;
     if (central_node_hole)
         if (const ImGuiPayload* payload = ImGui::GetDragDropPayload())
@@ -11892,7 +11893,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
     }
 
     // Draw empty node background (currently can only be the Central Node)
-    if (host_window && node->IsEmpty() && node->IsVisible && !(node->Flags & ImGuiDockNodeFlags_PassthruCentralNode))
+    if (host_window && node->IsEmpty() && node->IsVisible && !(node_flags & ImGuiDockNodeFlags_PassthruCentralNode))
         host_window->DrawList->AddRectFilled(node->Pos, node->Pos + node->Size, GetColorU32(ImGuiCol_DockingEmptyBg));
 
     // Draw whole dockspace background if ImGuiDockNodeFlags_PassthruCentralNode if set.
@@ -12369,15 +12370,16 @@ static bool ImGui::DockNodePreviewDockCalc(ImGuiWindow* host_window, ImGuiDockNo
     data->FutureNode.Size = host_node ? ref_node_for_rect->Size : host_window->Size;
 
     // Figure out here we are allowed to dock
+    ImGuiDockNodeFlags host_node_flags = host_node ? host_node->GetMergedFlags() : 0;
     const bool src_is_visibly_splitted = root_payload->DockNodeAsHost && root_payload->DockNodeAsHost->IsSplitNode() && (root_payload->DockNodeAsHost->OnlyNodeWithWindows == NULL);
     data->IsCenterAvailable = !is_outer_docking;
     if (src_is_visibly_splitted && (!host_node || !host_node->IsEmpty()))
         data->IsCenterAvailable = false;
-    if (host_node && (host_node->Flags & ImGuiDockNodeFlags_NoDockingInCentralNode) && host_node->IsCentralNode)
+    if (host_node && (host_node_flags & ImGuiDockNodeFlags_NoDockingInCentralNode) && host_node->IsCentralNode)
         data->IsCenterAvailable = false;
 
     data->IsSidesAvailable = true;
-    if ((host_node && (host_node->Flags & ImGuiDockNodeFlags_NoSplit)) || g.IO.ConfigDockingNoSplit)
+    if ((host_node && (host_node_flags & ImGuiDockNodeFlags_NoSplit)) || g.IO.ConfigDockingNoSplit)
         data->IsSidesAvailable = false;
     if (!is_outer_docking && host_node && host_node->ParentNode == NULL && host_node->IsCentralNode)
         data->IsSidesAvailable = false;
@@ -12528,7 +12530,7 @@ static void ImGui::DockNodePreviewDockRender(ImGuiWindow* host_window, ImGuiDock
         }
         
         // Stop after ImGuiDir_None
-        if ((host_node && (host_node->Flags & ImGuiDockNodeFlags_NoSplit)) || g.IO.ConfigDockingNoSplit)
+        if ((host_node && (host_node->GetMergedFlags() & ImGuiDockNodeFlags_NoSplit)) || g.IO.ConfigDockingNoSplit)
             return;
     }
 }
@@ -12567,8 +12569,12 @@ void ImGui::DockNodeTreeSplit(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImG
     DockNodeTreeUpdatePosSize(parent_node, parent_node->Pos, parent_node->Size);
 
     // Flags transfer
+    child_0->SharedFlags = parent_node->SharedFlags & ImGuiDockNodeFlags_SharedFlagsInheritMask_;
+    child_1->SharedFlags = parent_node->SharedFlags & ImGuiDockNodeFlags_SharedFlagsInheritMask_;
+    child_inheritor->LocalFlags = parent_node->LocalFlags & ImGuiDockNodeFlags_LocalFlagsTransferMask_;
     child_inheritor->IsCentralNode = parent_node->IsCentralNode;
     child_inheritor->IsHiddenTabBar = parent_node->IsHiddenTabBar;
+    parent_node->LocalFlags &= ~ImGuiDockNodeFlags_LocalFlagsTransferMask_;
     parent_node->IsCentralNode = false;
 }
 
@@ -12603,6 +12609,7 @@ void ImGui::DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImG
     parent_node->SizeRef = backup_last_explicit_size;
 
     // Flags transfer
+    parent_node->LocalFlags = ((child_0 ? child_0->LocalFlags : 0) | (child_1 ? child_1->LocalFlags : 0)) & ImGuiDockNodeFlags_LocalFlagsTransferMask_;
     parent_node->IsCentralNode = (child_0 && child_0->IsCentralNode) || (child_1 && child_1->IsCentralNode);
     parent_node->IsHiddenTabBar = merge_lead_child->IsHiddenTabBar;
 
@@ -12719,7 +12726,7 @@ void ImGui::DockNodeTreeUpdateSplitter(ImGuiDockNode* node)
         bb.Max[axis ^ 1] += child_1->Size[axis ^ 1];
         //if (g.IO.KeyCtrl) GetForegroundDrawList(g.CurrentWindow->Viewport)->AddRect(bb.Min, bb.Max, IM_COL32(255,0,255,255));
 
-        if (node->Flags & ImGuiDockNodeFlags_NoResize)
+        if ((child_0->GetMergedFlags() | child_1->GetMergedFlags()) & ImGuiDockNodeFlags_NoResize)
         {
             ImGuiWindow* window = g.CurrentWindow;
             window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_Separator), g.Style.FrameRounding);
@@ -12904,7 +12911,7 @@ void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags fla
         node = DockContextAddNode(ctx, id);
         node->IsCentralNode = true;
     }
-    node->Flags = flags;
+    node->SharedFlags = flags;
     node->WindowClass = window_class ? *window_class : ImGuiWindowClass();
 
     // When a DockSpace transitioned form implicit to explicit this may be called a second time
@@ -12912,10 +12919,10 @@ void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags fla
     if (node->LastFrameActive == g.FrameCount && !(flags & ImGuiDockNodeFlags_KeepAliveOnly))
     {
         IM_ASSERT(node->IsDockSpace() == false && "Cannot call DockSpace() twice a frame with the same ID");
-        node->Flags |= ImGuiDockNodeFlags_DockSpace;
+        node->LocalFlags |= ImGuiDockNodeFlags_DockSpace;
         return;
     }
-    node->Flags |= ImGuiDockNodeFlags_DockSpace;
+    node->LocalFlags |= ImGuiDockNodeFlags_DockSpace;
 
     // Keep alive mode, this is allow windows docked into this node so stay docked even if they are not visible
     if (flags & ImGuiDockNodeFlags_KeepAliveOnly)
@@ -13061,7 +13068,7 @@ ImGuiID ImGui::DockBuilderAddNode(ImGuiID id, ImGuiDockNodeFlags flags)
     ImGuiDockNode* node = NULL;
     if (flags & ImGuiDockNodeFlags_DockSpace)
     {
-        DockSpace(id, ImVec2(0, 0), flags | ImGuiDockNodeFlags_KeepAliveOnly);
+        DockSpace(id, ImVec2(0, 0), (flags & ~ImGuiDockNodeFlags_DockSpace) | ImGuiDockNodeFlags_KeepAliveOnly);
         node = DockContextFindNodeByID(ctx, id);
     }
     else
@@ -13070,7 +13077,7 @@ ImGuiID ImGui::DockBuilderAddNode(ImGuiID id, ImGuiDockNodeFlags flags)
             node = DockContextFindNodeByID(ctx, id);
         if (!node)
             node = DockContextAddNode(ctx, id);
-        node->Flags = flags;
+        node->LocalFlags = flags;
     }
     node->LastFrameAlive = ctx->FrameCount;   // Set this otherwise BeginDocked will undock during the same frame.
     return node->ID;
@@ -13097,7 +13104,7 @@ void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiID root_id)
     ImGuiDockNode* root_node = root_id ? DockContextFindNodeByID(ctx, root_id) : NULL;
     if (root_id && root_node == NULL)
         return;
-    bool has_document_root = false;
+    bool has_central_node = false;
 
     ImGuiDataAutority backup_root_node_autority_for_pos = root_node ? root_node->AutorityForPos : ImGuiDataAutority_Auto;
     ImGuiDataAutority backup_root_node_autority_for_size = root_node ? root_node->AutorityForSize : ImGuiDataAutority_Auto;
@@ -13111,7 +13118,7 @@ void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiID root_id)
             if (want_removal)
             {
                 if (node->IsCentralNode)
-                    has_document_root = true;
+                    has_central_node = true;
                 if (root_id != 0)
                     DockContextQueueNotifyRemovedNode(ctx, node);
                 if (root_node)
@@ -13149,7 +13156,7 @@ void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiID root_id)
         dc->Nodes.Clear();
         dc->Requests.clear();
     }
-    else if (has_document_root)
+    else if (has_central_node)
     {
         root_node->IsCentralNode = true;
     }
@@ -13227,7 +13234,8 @@ static ImGuiDockNode* DockBuilderCopyNodeRec(ImGuiDockNode* src_node, ImGuiID ds
 {
     ImGuiContext* ctx = GImGui;
     ImGuiDockNode* dst_node = ImGui::DockContextAddNode(ctx, dst_node_id_if_known);
-    dst_node->Flags = src_node->Flags;
+    dst_node->SharedFlags = src_node->SharedFlags;
+    dst_node->LocalFlags = src_node->LocalFlags;
     dst_node->Pos = src_node->Pos;
     dst_node->Size = src_node->Size;
     dst_node->SizeRef = src_node->SizeRef;
@@ -13488,7 +13496,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
     g.NextWindowData.PosUndock = false; // Cancel implicit undocking of SetNextWindowPos()
     window->DockIsActive = true;
     window->DockTabIsVisible = false;
-    if (node->Flags & ImGuiDockNodeFlags_KeepAliveOnly)
+    if (node->SharedFlags & ImGuiDockNodeFlags_KeepAliveOnly)
         return;
 
     // When the window is selected we mark it as visible.
@@ -14206,9 +14214,14 @@ void ImGui::ShowDockingDebug()
                 ImGui::BulletText("VisibleWindow: 0x%08X %s", node->VisibleWindow ? node->VisibleWindow->ID : 0, node->VisibleWindow ? node->VisibleWindow->Name : "NULL");
                 ImGui::BulletText("SelectedTabID: 0x%08X", node->SelectedTabID);
                 ImGui::BulletText("LastFocusedNodeID: 0x%08X", node->LastFocusedNodeID);
-                ImGui::BulletText("Flags 0x%02X%s%s%s%s",
-                    node->Flags, node->IsDockSpace() ? ", IsDockSpace" : "", node->IsCentralNode ? ", IsCentralNode" : "",
-                    (g.FrameCount - node->LastFrameAlive < 2) ? ", IsAlive" : "", (g.FrameCount - node->LastFrameActive < 2) ? ", IsActive" : "");
+                if (ImGui::TreeNode("flags", "SharedFlags 0x%03X NodeFlags 0x%03X%s%s%s%s",
+                    node->SharedFlags, node->LocalFlags, node->IsDockSpace() ? ", IsDockSpace" : "", node->IsCentralNode ? ", IsCentralNode" : "",
+                    (g.FrameCount - node->LastFrameAlive < 2) ? ", IsAlive" : "", (g.FrameCount - node->LastFrameActive < 2) ? ", IsActive" : ""))
+                {
+                    ImGui::CheckboxFlags("NodeFlags: NoSplit",   (unsigned int*)&node->LocalFlags, ImGuiDockNodeFlags_NoSplit);
+                    ImGui::CheckboxFlags("NodeFlags: NoResize",  (unsigned int*)&node->LocalFlags, ImGuiDockNodeFlags_NoResize);
+                    ImGui::TreePop();
+                }
                 if (node->ChildNodes[0])
                     NodeDockNode(node->ChildNodes[0], "Child[0]");
                 if (node->ChildNodes[1])

+ 9 - 8
imgui.h

@@ -878,17 +878,18 @@ enum ImGuiTabItemFlags_
     ImGuiTabItemFlags_NoPushId                      = 1 << 3    // Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem()
 };
 
-// Flags for ImGui::DockSpace(), inherited by child nodes.
+// Flags for ImGui::DockSpace(), shared/inherited by child nodes.
+// (Some flags can be applied to individual nodes directly)
 enum ImGuiDockNodeFlags_
 {
     ImGuiDockNodeFlags_None                         = 0,
-    ImGuiDockNodeFlags_KeepAliveOnly                = 1 << 0,   // Don't display the dockspace node but keep it alive. Windows docked into this dockspace node won't be undocked.
-    //ImGuiDockNodeFlags_NoCentralNode              = 1 << 1,   // Disable Central Node (the node which can stay empty)
-    ImGuiDockNodeFlags_NoDockingInCentralNode       = 1 << 2,   // Disable docking inside the Central Node, which will be always kept empty. Note: when turned off, existing docked nodes will be preserved.
-    ImGuiDockNodeFlags_NoSplit                      = 1 << 3,   // Disable splitting the node into smaller nodes. Useful e.g. when embedding dockspaces into a main root one (the root one may have splitting disabled to reduce confusion). Note: when turned off, existing splits will be preserved.
-    ImGuiDockNodeFlags_NoResize                     = 1 << 4,   // Disable resizing child nodes using the splitter/separators. Useful with programatically setup dockspaces. 
-    ImGuiDockNodeFlags_PassthruCentralNode          = 1 << 5,   // Enable passthru dockspace: 1) DockSpace() will render a ImGuiCol_WindowBg background covering everything excepted the Central Node when empty. Meaning the host window should probably use SetNextWindowBgAlpha(0.0f) prior to Begin() when using this. 2) When Central Node is empty: let inputs pass-through + won't display a DockingEmptyBg background. See demo for details.
-    ImGuiDockNodeFlags_AutoHideTabBar               = 1 << 6    // Tab bar will automatically hide when there is a single window in the dock node.
+    ImGuiDockNodeFlags_KeepAliveOnly                = 1 << 0,   // Shared       // Don't display the dockspace node but keep it alive. Windows docked into this dockspace node won't be undocked.
+    //ImGuiDockNodeFlags_NoCentralNode              = 1 << 1,   // Shared       // Disable Central Node (the node which can stay empty)
+    ImGuiDockNodeFlags_NoDockingInCentralNode       = 1 << 2,   // Shared       // Disable docking inside the Central Node, which will be always kept empty.
+    ImGuiDockNodeFlags_PassthruCentralNode          = 1 << 3,   // Shared       // Enable passthru dockspace: 1) DockSpace() will render a ImGuiCol_WindowBg background covering everything excepted the Central Node when empty. Meaning the host window should probably use SetNextWindowBgAlpha(0.0f) prior to Begin() when using this. 2) When Central Node is empty: let inputs pass-through + won't display a DockingEmptyBg background. See demo for details.
+    ImGuiDockNodeFlags_NoSplit                      = 1 << 4,   // Shared/Local // Disable splitting the node into smaller nodes. Useful e.g. when embedding dockspaces into a main root one (the root one may have splitting disabled to reduce confusion). Note: when turned off, existing splits will be preserved.
+    ImGuiDockNodeFlags_NoResize                     = 1 << 5,   // Shared/Local // Disable resizing child nodes using the splitter/separators. Useful with programatically setup dockspaces. 
+    ImGuiDockNodeFlags_AutoHideTabBar               = 1 << 6    // Shared/Local // Tab bar will automatically hide when there is a single window in the dock node.
 };
 
 // Flags for ImGui::IsWindowFocused()

+ 7 - 3
imgui_internal.h

@@ -851,7 +851,9 @@ struct ImGuiTabBarRef
 
 enum ImGuiDockNodeFlagsPrivate_
 {
-    ImGuiDockNodeFlags_DockSpace  = 1 << 10
+    ImGuiDockNodeFlags_DockSpace                = 1 << 10,  // Local  // A dockspace is a node that occupy space within an existing user window. Otherwise the node is floating and create its own window.
+    ImGuiDockNodeFlags_SharedFlagsInheritMask_  = ~0,
+    ImGuiDockNodeFlags_LocalFlagsTransferMask_  = ImGuiDockNodeFlags_NoResize | ImGuiDockNodeFlags_AutoHideTabBar   // When splitting those flags are moved to the inheriting child, never duplicated
 };
 
 enum ImGuiDataAutority_
@@ -865,7 +867,8 @@ enum ImGuiDataAutority_
 struct ImGuiDockNode
 {
     ImGuiID                 ID;
-    ImGuiDockNodeFlags      Flags;
+    ImGuiDockNodeFlags      SharedFlags;                // Flags shared by all nodes of a same dockspace hierarchy (inherited from the root node)
+    ImGuiDockNodeFlags      LocalFlags;                 // Flags specific to this node
     ImGuiDockNode*          ParentNode;
     ImGuiDockNode*          ChildNodes[2];              // [Split node only] Child nodes (left/right or top/bottom). Consider switching to an array.
     ImVector<ImGuiWindow*>  Windows;                    // Note: unordered list! Iterate TabBar->Tabs for user-order.
@@ -904,10 +907,11 @@ struct ImGuiDockNode
     ImGuiDockNode(ImGuiID id);
     ~ImGuiDockNode();
     bool                    IsRootNode() const      { return ParentNode == NULL; }
-    bool                    IsDockSpace() const     { return (Flags & ImGuiDockNodeFlags_DockSpace) != 0; }
+    bool                    IsDockSpace() const     { return (LocalFlags & ImGuiDockNodeFlags_DockSpace) != 0; }
     bool                    IsSplitNode() const     { return ChildNodes[0] != NULL; }
     bool                    IsLeafNode() const      { return ChildNodes[0] == NULL; }
     bool                    IsEmpty() const         { return ChildNodes[0] == NULL && Windows.Size == 0; }
+    ImGuiDockNodeFlags      GetMergedFlags() const  { return SharedFlags | LocalFlags; }
     ImRect                  Rect() const            { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
 };